Magic
Primary Magic: Coquendam magus
Secondary Magic: -
Caster or Holder: Holder
Description: Rather than a name for the magic coquendam magus is the name people have called its wielders the Victus family. It translates directly to Cooking Magician. The wielders of this magic use spells all named after cooking terms whether it be a cooking utensil or a cooking technique. As such this magic does not follow a particular element like fire or water. No, it brings together a multitude of spells like ingredients in a recipe.
These techniques are perhaps why the Victus family are so good at cooking because despite the fact that they are able to use this offensively they are able to also use all of the spells for actual cooking. Perhaps they will use a fire spell to perfectly sear some meat or a ranged slicing technique to perfectly disect some meat.
This is however a holder magic that is focused through his trademark bandana that he normally wear around his brow or on his arm.
User's of this magic can apply various stacks via their spells. One example of this is a heat stack which are applied via his cooking-fire techniques. These do nothing unless another spell is applied. All stacks last three posts.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
List of Spell Fusions:
Primary Magic: Coquendam magus
Secondary Magic: -
Caster or Holder: Holder
Description: Rather than a name for the magic coquendam magus is the name people have called its wielders the Victus family. It translates directly to Cooking Magician. The wielders of this magic use spells all named after cooking terms whether it be a cooking utensil or a cooking technique. As such this magic does not follow a particular element like fire or water. No, it brings together a multitude of spells like ingredients in a recipe.
These techniques are perhaps why the Victus family are so good at cooking because despite the fact that they are able to use this offensively they are able to also use all of the spells for actual cooking. Perhaps they will use a fire spell to perfectly sear some meat or a ranged slicing technique to perfectly disect some meat.
This is however a holder magic that is focused through his trademark bandana that he normally wear around his brow or on his arm.
User's of this magic can apply various stacks via their spells. One example of this is a heat stack which are applied via his cooking-fire techniques. These do nothing unless another spell is applied. All stacks last three posts.
Strengths:
- Variable: It has a variety of spells of various elements meaning it is hard to defend against.
- Secondary: Can be used for cooking as well as fighting
- Ranged supremacy: It is better suited for mid to long range combat.
Weaknesses:
- Close range: Not really suited to close combat.
- Jack of all trades: They are not a master of any particular element so the spells might not be as impressive as they are less focused.
- Physically frail: Users of this magic are for some reason physically frail. This makes it so they aren't able to take many blows physically. Endurance is half that of what it would be for a normal mage of their rank.
- Holder: As a holder magic the user cannot cast any of their spells without the bandanna he wears around his brow.
Lineage:
Unique Abilities:
- Can summon up various cooking utensils and ingredients for cooking. These are stored in a pocket space, much like requip mages. These cannot be used in combat.
- God's sense: This is a non-combat ability. The user is able to perfectly identify ingredients in dishes by taste, aroma and hearing. This allows them to perfectly identify when an ingredient is ready and also allows them to maximise the taste of their dishes because they can bring out the most of everything.
- Eidetic memory: The user has a flawless memory allowing them to perfectly memorize everything they have ever read, seen or heard. This is particularly effective for cooking.
- D:
- 1 stile italiano panatura:
Type: Coating
Duration: 2 posts
Cooldown: 3 posts
Description: The user strikes a target with their fist causing them to be coated in a layer of sticcky breadcrumbs. This stickiness reduces movement speed for D ranks by 20% and C ranks for 10%. It also reduces B ranks by 5%. It does not effect A rank's and above.
This breadcrumbing effect can be enhanced through heating. If heated sufficiently (at least one C rank) then the effect is enhanced to 40% for D ranks, 20% for C ranks, 10% for B ranks and 5% for A ranks. This is most commonly done via agemasu.
Strengths:- Feels gross to target
- Slows movement giving user a chance to escape or launch another attack
- Can be enhanced via heat
Weaknesses:- Can be washed away with a D rank water spell
- Can be blasted away by two D ranks of other elements(except if its heat related)
- No effect on A ranks or above normally
- The stronger the opponent the less effective it is
- Feels gross to target
- 2 Deutsch -Stil Ölbeschichtung:
Type: Coating
Duration: Until washed off or otherwise removed
Cooldown: 3 posts
Description: With this the user magically conjors up a large bottle of oil above the target area and lets loose a might barrage of oil enough to cover a 10m radius thickly. This has no direct offensive purposes by itself. No, instead it is designed to make the floor slippery and to make people slippery. This could be used against a weapon using mage, for example, to make their hands so slippery they can't wield their weapon.
What's particularly interesting about this spell is that the oil doesn't wear off per say. No, instead it stays until removed. This could be done with a water spell, going for a swim, burning it off(not advisable as any fire spell used on the oil will ignite it and boost the damage by 1 D rank), blown off or many other ways. Generally a D rank spell will remove it providing it makes sense. E.g. a D rank earth spell...doesn't make sense to remove oil.
Magna has even been known to use this on himself to get himself out of a grip
Strengths:- Lasts until removed
- Makes things slippery, making it harder to keep grip
- Can be ignited to boost the fire spell's damage by 1 D rank, or if using natural fire to cause 1 D rank of damage.
Weaknesses:- Makes opponent hard to grip
- Could soak allies
- Could soak himself
- Can be washed away easily by any water spell or with natural water or any sense making D rank spell.
- Lasts until removed
- 3 stíl ireland Sciath fíon:
Type: Coating
Duration: 2 posts
Cooldown: 3 posts
Description: Similar to the Ölbeschichtung technique in that it conjors up a large bottle of liquid. However, this time the liquid is a wine. Normally a red wine, but this is up to the user's preference. It can even be mulled wine.
Those doused in this alcohol will receive a 10% balance, accuracy and speed reduction if B rank and slur their words slightly, 20% if C rank and slur their words more with a tendancy to fall over, 40% if D rank where they become barely intelligible and often fall over.
Strangely though the targets get a boost of strength equal to the lost speed. So 10% for B, 20% for C and 40% for D.
This has a 15m radius.
Strengths:- Reduces speed, balance and accuracy of targets
- Makes it harder for them to communicate
- Is flammable and will boost fire damage by 1 D rank, or if natural fire cause it to 1 D rank of damage.
Weaknesses:- No effect on A ranks or above
- Can effect allies easily
- Boosts targets strength
- Can easily douse himself by accident if he is too close to a target
- Reduces speed, balance and accuracy of targets
- 4 Deutsch -Stil schwenker:
Type: Cooking - Fire
Duration: 1 post
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small fireball (3m in size) from their hand. This when it hits a target does D rank damage and then spreads out doing 0.75D ranks to everything with its 10m radius. This flame lasts the entire post meaning people can be knocked into the flames and receive damage. This adds a stack of 'heat' to those hit directly by the flame and half a stack to those hit by the area of effect which lasts three posts.
This has a 20m range which it covers in one second.
Strengths:- Good range
- Good speed
- Area of effect
Weaknesses:- Can be easily extinquished by any water, earth or wind spell
- Can be easily blocked by a D rank barrier
- Area of effect could hurt allies or self
- Could be knocked into the area of effect and receive damage(as it lasts a post)
- Good range
- 5 English Style Chill:
Type: Cooking Cooling
Duration: Instant
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small ball of cold(3m in size) from their hand. This when it hits a target does D rank damage and then spreads out doing 0.75D ranks to everything with its 10m radius. For every stack of 'heat' the target has they receive half a D rank of damage and then all stacks are removed.
This has a 10m range which it covers in one second.
Strengths:- Can do extra damage if they have stacks of 'heat'
- Good speed
- Area of effect
Weaknesses:- Short range
- Can be easily blocked by a D rank barrier
- Area of effect could hurt allies or self
- Only does extra damage if they have stacks of heat
- Can do extra damage if they have stacks of 'heat'
- 6 Kāhua maori kai paipa:
Type: Preparation
Duration: 2 posts
Cooldown: 3 posts
Description: The user forms a small sphere of black smoke on their hand which they throw at the ground. It explodes outwards into a 15m radius of thick smoke made from the sawdust of the manuka tree is sent out. This smoke is thick and dense causing those caught in it to have their vision obscured, to cough and splutter and have their eyes water. This is especially useful on aquatic creatures who are more heavily effected by it.
Strengths:- Obscures the vision of targets
- Can cause targets to cough and splutter
- Large area
Weaknesses:- Can be easily blown away by a D rank wind spell
- Can obscure allies vision
- Obscures own vision(though doesn't cause the other effects)
- A rank mages and above can see through the smoke as if its nothing.
- Obscures the vision of targets
- 7 Afrika-styl pekel:
Type: Preparation
Duration: 2 posts
Cooldown: 4 posts
Description: With this the user throws a single droplet of water at a target. When this hits the target it rapidly expands trapping them in a bubble of salt water. This of course prevents them moving unless they have sufficient strength(above C rank). It can be blasted apart easily by two D ranks of magic from inside or out. What is particularly interesting about this is that the salt in the water can intensify the pain of wounds causing D rank damage each post if the user has an open wound. As its water it will also intensify the damage caused by any lightning spells that hit the bubble though they still might pop it.
The droplet of water can be thrown a maximum of 15m in a linear direction which it covers in two seconds.
Strengths:- Causes D rank damage per post if enemy is already wounded
- Prevents movement
- Can dehydrate an opponents
Weaknesses:- Only causes pain if they are already wounded
- Can be broken by two D ranks of damage
- Initial strike is tiny
- Initial strike is quite slow
- Causes D rank damage per post if enemy is already wounded
- 8 Hawai'i'ano Kālua:
Type: Trap
Duration: 3 posts
Cooldown: 5 posts
Description: The user slams their hand on the ground and the ground in a 10m radius beneath a target drops away dropping them into a 20m deep pit. The top then seals, and requires 2 D ranks to break free. Those trapped receive 1 D rank damage per post whilst they are trapped.
When the duration is over the targets are forcibly flung out.
Strengths:- Traps opponents
- Does damage over time
- Is quite deep so targets might not be able to break free
Weaknesses:- Can be broken free of by two C ranks
- Earth techniques are twice as effective against this
- Those who have digging based techniques can easily escape
- If target is quick could avoid being dropped into the pit
- Traps opponents
- 9:
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- C:
- 1. Style Francais marquant la viande:
Type: Cutting technique
Duration: Instant
Cooldown: 4 posts
Description: The user sweeps their hand towards a target and the image of a rapid moving knife appears in energy. This launches off a wave of energy that when it hits a target perfectly cross hatches it.
Strangely, this gets stronger the further it is from the user. If its within 5m of the user it only does D rank. If its between 5-20m it does C rank damage and if its 21m-30m it does 1.5C ranks. However, even if the power goes up to 1.5C ranks it can still easily be blocked or countered by a C rank spell. If it goes beyond 30m it instantly fizzles out.
It also gets faster the further it gets from the user. It covers the first 5m in half a second, it covers the next 15m in another half a second and covers the final 10m in one quarter of a second.
The cross hatch is itself 3ft wide and tall.
Strengths:- Good max range
- Hard to predict due to its changing speed
- User might underestimate it as it gets stronger the further it gets away from the user
Weaknesses:
[*]Far less effective at close range
[*]Can be blocked by a single C rank spell (or D rank if within 5m) regardless of element
[*]Relatively slow at first
[*]Projectile is quite small
[/list]- Good max range
- Style Francais Rondeau:
Type: Utensil
Duration: 2 posts
Cooldown: 5 posts
Description: The user holds out their palm and a large shallow metal pan forms in front of them. This pan is strong enough to block 2 C ranks of magic. However, it is especially effective at blocking liquid techniques and those of fire in which case it is twice as effective. Unless of course the first technique is fire and the second technique is water/ice as this makes the pan brittle and thus it breaks in two as normal.
Fire techniques hit it and super heat the pan. Liquid techniques swirld round it potentially hitting people around him whether it be allies or enemies. The pan itself is 5ft in width so isn't a perfect defense.
Strengths:- Large defensive barrier
- Strong against fire(so it takes twice as many to break it)
- Strong against water(so it takes twice as many to break it)
Weaknesses: - Blocks only one side
- Techniques could be diverted into opponents
- Whilst strong against fire and water if the first is fire and the second is water it will brak as normal
- Can be eaten by iron slayers
- Large defensive barrier
- 3 Zhōngguó fēng suan xi:
Type: Preparation
Duration: 2 posts
Cooldown: 4 posts
Description: With this the user throws a single droplet of vinegar at a target. When this hits the target it rapidly expands trapping them in a bubble of vinegar. This of course prevents them moving unless they have sufficient strength(above B rank). It can be blasted apart easily by two C ranks of magic from inside or out. What is particularly interesting about this is that the acidity of the vinegar causes D rank damage per post whilst the target is trapped. It can also intensify the pain of open wounds causing an extra D rank damage each post if the user has an open wound. As its liquid it will also intensify the damage caused by any lightning spells that hit the bubble though they still might pop it.
The droplet of vinegar can be thrown a maximum of 30m in a linear direction which it covers in two seconds.
Strengths:- Causes an extra D rank damage per post if enemy is already wounded
- Prevents movement
- Causes D rank damage per post
Weaknesses:- Only causes extra pain if they are already wounded
- Can be broken by two C ranks of damage
- Initial strike is tiny
- Initial strike is quite slow
- Causes an extra D rank damage per post if enemy is already wounded
- 4 Wafu karaage:
Type: Cooking
Duration: Instant
Cooldown: 4 posts
Description: This begins similarly to the pekel technique in that the user flicks a single droplet. However, this time the droplet is oil. When said oil droplet hits a target it expands rapidly to form a dome of a maximum of 10m (it expands enough to cover the target's body until it reaches its max). This dome consists of boiling oil that rapidly scalds the opponent all over doing C rank damage. On top of that it can activate other spells effects such as panatura.
The droplet of oil can be thrown a maximum of 20m in a linear direction which it covers in two seconds.
If the target is on fire when this is used then the effect is increased by the strength of the flames. However, if the flame is above C rank in power it will instead negate the oils effect entirely by evaporating it.
Strengths:- User could trick opponent into thinking he is using pekel and then use this or vice versa
- Very painful on target
- Instaneous burn effect
- Can be enhanced by flames
Weaknesses:- Would wash away other oil or water coatings
- Small droplet is easy to dodge(if you can see it)
- Considered overly cruel by some so causes people to have had impressions of the user
- Can be blocked by a single C rank spell unless fire based
- A flame above C rank will burn the oil away instantly removing the damage of the oil
- User could trick opponent into thinking he is using pekel and then use this or vice versa
- 5 English Style Roasting:
Type: Cooking - Flame
Duration: 1 post
Cooldown: 4 posts
Description: With this the user points their hand at a target and launches a small fireball (3m in size) from their hand. This when it hits a target does C rank damage and then spreads out doing 0.75C ranks to everything with its 10m radius. This flame lasts the entire post meaning people can be knocked into the flames and receive damage. This adds two stacks of 'heat' to those hit directly by the flame and one stack to those hit by the AOE which lasts three posts.
This has a 30m range which it covers in one second.
Strengths:- Good range
- Good speed
- Area of effect
Weaknesses:- Can be easily extinquished by any water, earth or wind spell
- Can be easily blocked by a C rank barrier
- Area of effect could hurt allies or self
- Could be knocked into the area of effect and receive damage(as it lasts a post)
- Good range
- 6 Zhōngguó fēng Lengcang:
Type: Cooking Cooling
Duration: Instant
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small ball of liquid nitrogen(3m in size) from their hand. This when it hits a target does C rank damage and then spreads out doing 0.75C ranks to everything with its 20m radius. For every stack of 'heat' the target has they receive 1 D rank of damage and then all stacks are removed.
This has a 10m range which it covers in one second.
Strengths:- Can do extra damage if they have stacks of 'heat'
- Good speed
- Area of effect
Weaknesses:- Short range
- Can be easily blocked by a D rank barrier
- Area of effect could hurt allies or self
- Only does extra damage if they have stacks of heat
- Can do extra damage if they have stacks of 'heat'
- 7 Estilo español enternecer:
Type: Preparation
Duration: Instant
Cooldown: 4 posts
Description: With this the user forms a large spiked wooden hammer 10m above a target whose head is round and is 7m in radius. This then slams down on the target and does C rank damage. The user can form this hammer anywhere within 10m of themselves(10m above target doesn't count). It slams down in a second and causes a tremor which can throw D and C rank mages off their feet as well as make B ranks less stable.
Strengths:- Fast
- Large area of hit
- Causes tremor to throw people off their feet
Weaknesses:- Short range
- Could easily throw allies off their feet
- Could easily hit allies
- Could throw self off feet
- Fast
- 8 Stile italiano al mattone:
Type: Preparation
Duration: Instant
Cooldown: 5 posts
Description: The user forms two large bricks made of stone (4m in height and 2m wide) a minimum of 3m apart and a maximum of 20m around a target and slams them together squashing the opponent and searing them with heat. This does C rank damage and adds three stacks of heat.
The bricks cover the distance(regardless of how far) in one second.
Strengths:- Crushes opponent
- Adds three stacks of heat
- Can crush multiple targets
Weaknesses:- A brick can be broken with a C rank spell. If one is broken both break
- Cold techniques are twice as effective against the bricks
- Can be blocked with a C rank barrier. If one brick is blocked then both stop moving.
- Speed is determined by distance so if put close together it moves quite slowly
- Crushes opponent
List of Spell Fusions: