Magic
Primary Magic: Coquendam magus
Secondary Magic: -
Caster or Holder: Holder
Description: Rather than a name for the magic coquendam magus is the name people have called its wielders the Victus family. It translates directly to Cooking Magician. The wielders of this magic use spells all named after cooking terms whether it be a cooking utensil or a cooking technique. As such this magic does not follow a particular element like fire or water. No, it brings together a multitude of spells like ingredients in a recipe.
These techniques are perhaps why the Victus family are so good at cooking because despite the fact that they are able to use this offensively they are able to also use all of the spells for actual cooking. Perhaps they will use a fire spell to perfectly sear some meat or a ranged slicing technique to perfectly dissect some meat. As a side effect of this magic all users gain a perfect eidetic memory. This means the user has a flawless memory allowing them to perfectly memorize everything they have ever read, seen, smelt, tasted or heard. This is particularly effective for cooking.
This is however a holder magic that is focused through his trademark bandana that he normally wear around his brow or on his arm.
User's of this magic can apply various stacks via their spells. One example of this is a heat stack which are applied via his cooking-fire techniques. These do nothing unless another spell is applied. All stacks last three posts.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Primary Magic: Coquendam magus
Secondary Magic: -
Caster or Holder: Holder
Description: Rather than a name for the magic coquendam magus is the name people have called its wielders the Victus family. It translates directly to Cooking Magician. The wielders of this magic use spells all named after cooking terms whether it be a cooking utensil or a cooking technique. As such this magic does not follow a particular element like fire or water. No, it brings together a multitude of spells like ingredients in a recipe.
These techniques are perhaps why the Victus family are so good at cooking because despite the fact that they are able to use this offensively they are able to also use all of the spells for actual cooking. Perhaps they will use a fire spell to perfectly sear some meat or a ranged slicing technique to perfectly dissect some meat. As a side effect of this magic all users gain a perfect eidetic memory. This means the user has a flawless memory allowing them to perfectly memorize everything they have ever read, seen, smelt, tasted or heard. This is particularly effective for cooking.
This is however a holder magic that is focused through his trademark bandana that he normally wear around his brow or on his arm.
User's of this magic can apply various stacks via their spells. One example of this is a heat stack which are applied via his cooking-fire techniques. These do nothing unless another spell is applied. All stacks last three posts.
Strengths:
- Variable: It has a variety of spells of various elements meaning it is hard to defend against.
- Secondary: Can be used for cooking as well as fighting
- Ranged supremacy: It is better suited for mid to long range combat.
Weaknesses:
- Close range: Not really suited to close combat.
- Jack of all trades: They are not a master of any particular element so the spells might not be as impressive as they are less focused.
- Physically frail: Users of this magic are for some reason physically frail. This makes it so they aren't able to take many blows physically. Endurance is half that of what it would be for a normal mage of their rank.
- Holder: As a holder magic the user cannot cast any of their spells without the bandanna he wears around his brow.
Lineage:
Unique Abilities:
- Can summon up various cooking utensils and ingredients for cooking. These are stored in a pocket space, much like requip mages. These can be used in combat, but only count as weak rank weapons.
- God's sense: This is a non-combat ability. The user is able to perfectly identify ingredients in dishes by taste, aroma and hearing. This allows them to perfectly identify when an ingredient is ready and also allows them to maximise the taste of their dishes because they can bring out the most of everything. Due to the fact this enhances his sense of smell and hearing it also makes him a more effective tracker and can be considered to be a 40% boost to those stats.
- Fusion Cuisine: As someone who understands the subtleties of mixing ingredients together to create something greater than their parts Magna has found a way to take spell fusions and make them not only stronger, but more efficient. As such fused spells for him rather than being the damage of the stronger spell and half the damage of the weaker spell are instead calculated as such: (1st spell + 2nd spells) x 1.1. So for example a D rank spell would be (20+20)*1.1 which is 44 damage.
In terms of the cost of the spells. For a normal Spell Fusion the cost is MP of the full amount of the stronger spell and half that of the smaller spell rounded down. In magna's case this is then dropped by 1%. So for two D ranks fused together it would normally be 7% for the spell fusion. In Magna's case it is 6%. - Fusion Expertise: A weakness of spell fusions is that it puts two spells on cooldown at once. However, with Magna's expertise in preparing his ingredients (in this case spells) he is able to reduce the cooldown of each spell used by one post. In the case of spells(such as signatures) that have no cooldown and instead inherit the cooldown of the spell they are fused with this inherited cooldown will be reduced by 2. This is due to his mastery with those particular spells.
- Cold and Heat Resistance: Due to being a chef and one who has travelled to exotic and dangerous territories Magna has developed an innate resistance to cold and heat making him have a 25% resistance to spells that use heat or cold as a component(e.g. fire and ice) if they are of equal rank. If they are of a rank above this is reduced to 10% and two ranks above to 5%. Anything higher is 0%. One rank below is 40%, two ranks below is 50% and three ranks below is 75%.
- D:
- 1 Batter up:
Type: Coating
Duration: 2 posts
Cooldown: 3 posts
Description: The user strikes a target with their fist causing them to be coated in a layer of sticky breadcrumbs/pancake batter (user's choice). This stickiness reduces physical movement speed for D ranks by 20% and C ranks for 15%. It also reduces B ranks by 10% and A rank's by 5%. It does not effect S ranks and above.
This breadcrumbing effect can be enhanced through heating. If heated sufficiently (at least one C rank) then the effect is enhanced to 40% for D ranks, 30% for C ranks, 20% for B ranks and 10% for A ranks.
Strengths:- Feels gross to target
- Slows movement giving user a chance to escape or launch another attack
- Can be enhanced via heat
Weaknesses:- Can be washed away with a D rank water spell
- Can be blasted away by two D ranks of other elements(except if its heat related)
- No effect on A ranks or above normally
- The stronger the opponent the less effective it is
- Feels gross to target
- 2 Grease is the word:
Type: Coating
Duration: Until washed off or otherwise removed
Cooldown: 3 posts
Description: With this the user magically conjors up a large spray bottle of oil above the target area and lets loose a might barrage of oil enough to cover a 10m radius thickly. This has no direct offensive purposes by itself. No, instead it is designed to make the floor slippery and to make people slippery. This could be used against a weapon using mage, for example, to make their hands so slippery they can't wield their weapon.
What's particularly interesting about this spell is that the oil doesn't wear off per say. No, instead it stays until removed. This could be done with a water spell, going for a swim, burning it off(not advisable as any fire spell used on the oil will ignite it and boost the damage by 1 D rank), blown off or many other ways. Generally a D rank spell will remove it providing it makes sense. E.g. a D rank earth spell...doesn't make sense to remove oil.
Magna has even been known to use this on himself to get himself out of a grip
Strengths:- Lasts until removed
- Makes things slippery, making it harder to keep grip
- Can be ignited to boost the fire spell's damage by 1 D rank, or if using natural fire to cause 1 D rank of damage.
Weaknesses:- Makes opponent hard to grip
- Could soak allies
- Could soak himself
- Can be washed away easily by any water spell or with natural water or any sense making D rank spell.
- Lasts until removed
- 3 Wine and Dine:
Type: Coating
Duration: 2 posts
Cooldown: 3 posts
Description: Similar to the Grease is the word technique technique in that it conjures up a large bottle of liquid. However, this time the liquid is alcohol. Normally a red wine, but this is up to the user's preference. It can be white, red, rose, mulled, blessed or even a non-wine related alcohol such as vodka.
Those doused in this alcohol will receive a 10% balance, accuracy and speed reduction if B rank and slur their words slightly, 20% if C rank and slur their words more with a tendancy to fall over, 40% if D rank where they become barely intelligible and often fall over. A ranks will receive a 5% balance, accuracy and speed reduction.
Strangely though the targets get a boost of strength equal to the lost speed. So 5% for A, 10% for B, 20% for C and 40% for D.
This has a 15m radius.
Strengths:- Reduces speed, balance and accuracy of targets
- Makes it harder for them to communicate
- Is flammable and will boost fire damage by 1 D rank, or if natural fire cause it to 1 D rank of damage.
Weaknesses:- No effect on A ranks or above
- Can effect allies easily
- Boosts targets strength
- Can easily douse himself by accident if he is too close to a target
- Reduces speed, balance and accuracy of targets
- 4 Cooking Flame Low:
Type: Fire
Duration: 1 post
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small fireball (3m in size) from their hand. This when it hits a target does D rank damage and then spreads out doing 0.75D ranks to everything with its 10m radius. This flame lasts the entire post meaning people can be knocked into the flames and receive damage. This adds a stack of 'heat' to those hit directly by the flame and half a stack to those hit by the area of effect which lasts three posts.
This has a 20m range which it covers in one second.
Strengths:- Good range
- Good speed
- Area of effect
Weaknesses:- Can be easily extinquished by any water, earth or wind spell
- Can be easily blocked by a D rank barrier
- Area of effect could hurt allies or self
- Could be knocked into the area of effect and receive damage(as it lasts a post)
- Good range
- 5 Chill:
Type: Cooking Cooling
Duration: Instant
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small ball of cold(3m in size) from their hand. This when it hits a target does D rank damage and then spreads out doing 0.75D ranks to everything with its 10m radius. For every stack of 'heat' the target has they receive half a D rank of damage and then all stacks are removed.
This has a 10m range which it covers in one second.
Strengths:- Can do extra damage if they have stacks of 'heat'
- Good speed
- Area of effect
Weaknesses:- Short range
- Can be easily blocked by a D rank barrier
- Area of effect could hurt allies or self
- Only does extra damage if they have stacks of heat
- Can do extra damage if they have stacks of 'heat'
- 6 Smoking:
Type: Preparation
Duration: 2 posts
Cooldown: 3 posts
Description: The user forms a small sphere of black smoke on their hand which they throw at the ground. It explodes outwards into a 15m radius of thick smoke made from the sawdust of the manuka tree is sent out. This smoke is thick and dense causing those caught in it to have their vision obscured, to cough and splutter and have their eyes water. This is especially useful on aquatic creatures who are more heavily effected by it.
Strengths:- Obscures the vision of targets
- Can cause targets to cough and splutter
- Large area
Weaknesses:- Can be easily blown away by a D rank wind spell
- Can obscure allies vision
- Obscures own vision(though doesn't cause the other effects)
- A rank mages and above can see through the smoke as if its nothing.
- Obscures the vision of targets
- 7 Brining:
Type: Preparation
Duration: 2 posts
Cooldown: 4 posts
Description: With this the user throws a single droplet of water at a target. When this hits the target it rapidly expands trapping them in a bubble of salt water maxing out at 10m. This of course prevents them moving unless they have sufficient strength(above C rank). It can be blasted apart easily by two D ranks of magic from inside or out. What is particularly interesting about this is that the salt in the water can intensify the pain of wounds causing D rank damage each post if the user has an open wound. As its water it will also intensify the damage caused by any lightning spells that hit the bubble though they still might pop it.
The droplet of water can be thrown a maximum of 15m in a linear direction which it covers in two seconds.
Strengths:- Causes D rank damage per post if enemy is already wounded
- Prevents movement
- Can dehydrate an opponents
Weaknesses:- Only causes pain if they are already wounded
- Can be broken by two D ranks of damage
- Initial strike is tiny
- Initial strike is quite slow
- Causes D rank damage per post if enemy is already wounded
- 8 Cooking Pit:
Type: Trap
Duration: 3 posts
Cooldown: 5 posts
Description: This can be used in two ways either offensive or defensive. The user slams their hands on the ground and it drops away in a 10m radius beneath a target within 30m range. This pit is 20m deep and the top will seal until broken, opened by the user or the spell wears off. In the offensive manner this pit will start to heat up. The first post the target is trapped they will receive 0.5D ranks of damage, then the post after they will receive 0.75D ranks and finally they will receive 1.25 D rank of damage totally 2.5D ranks of damage. In the defensive manner the user will drop the ground away from beneath themselves or an ally to hide them temporarily from an attack or even a natural occurrence e.g. an avalance would roll right over the top (though this might trap the user if they aren’t careful)
If used offensively then when the duration is over the targets are forcibly flung upward and outwards, which could be used for a secondary trap.
Strengths:- Traps opponents
- Does damage over time
- Is quite deep so targets might not be able to break free
Weaknesses:- Can be broken free of by two D ranks
- Earth techniques are twice as effective against this
- Those who have digging based techniques can easily escape
- If target is quick could avoid being dropped into the pit
- Traps opponents
- 9 Pan Flip:
Type: Disorientation Trap
Duration: Instant
Cooldown: 2 posts
Description: With this the user focuses and beneath a target within 10m a large frying pan forms which sends the target flying towards the nearest solid object that isn't a human, so for example a tree in the forest doing D rank damage. If there are no objects then it does 0 damage. This sends them flying 10m. There is a slight delay before the flip and if the target is quick they can break it with a single D rank, unless fire based in which case it requires 1 C rank(or equivalent)
Strengths:- Opponent is unlikely to be expecting it
- Disorientating for target
- Good for getting opponents away from them
Weaknesses:- One target maximum
- If there are no solid objects nearby it doesn't do any damage
- Can only form frying pan within 10m
- It can be broken before the target is flipped
- Opponent is unlikely to be expecting it
- 10 Pepper Spray:
Type: Blinding
Duration: 2 posts
Cooldown: 3 posts
Description: With this the user focuses and forms a large pepper grinder in their hands which they quickly grind to send a large wave of black pepper out. This launches a spray of pepper in a cone in front of the user with the cone at its widest point being 15m. D ranks – blinded for three posts, C ranks – blinded for two, blurry vision for 1, B ranks – blinding for one post, blurry vision for 2, A ranks – blurry vision for three posts, S rank and above – blurry vision for one post.
This also causes 1/2 a D rank damage to all those who receive blindness.
Strengths:- Blinds targets
- Good aoe
- Does mild damage
Weaknesses:- Can easily blind allies
- Can be blown away by D rank wind spells
- Doesn't effect mages above A rank
- Only damages those that it blinds
- Blinds targets
- C:
- Velvet Revolution:
Type: Strength and Endurance buff
Duration: 2 posts
Cooldown: 6 posts
Description: With this the user form a small amount of red dust upon their hand which is then inhaled by the target. The person who inhaled it, which can be himself, will feel a surge of strength go through their body boosting their physical strength and endurance by 30%.
How does this relate to cooking you ask? Magna is a practioner of molecular gastronomy and over his life he has found that extracting certain parts of ingredients can create a powerful strength boosting additive that he named after his group's favourite cake. He puts this additive of his dishes to help revive people's strength.
However, in this case he uses it in a more condensed manner to boost their strength to higher levels.
Strengths:- Boosts strength by 30%
- Boosts endurance by 30%
- If target is D rank then it boosts them by 60%
Weaknesses:- If an opponent is quick they could inhale it themselves before the target does
- For each rank above B rank the amount of buff is halved
- Short duration
- Only boosts physical strength and stamina meaning if they are hit with a magical spell they will still receive full damage.
- Boosts strength by 30%
- Thunder Peppermint:
Type: Speed and Stamina buff
Duration: 2 posts
Cooldown: 6 posts
Description: With this the user form a small amount of green dust upon their hand which is then inhaled by the target. The person who inhaled it, which can be himself, will feel a surge of strength go through their body boosting their physical speed and stamina by 30%.
How does this relate to cooking you ask? Magna is a practioner of molecular gastronomy and over his life he has found that extracting certain parts of peppermint can create a powerful speed boosting additive that he named thunder peppermint as it was said that inhaling it was like being struck by lightning. He puts this additive of his dishes to help wake people up.
However, in this case he uses it in a more condensed manner to boost their speed to higher levels.
Strengths:- Boosts speed by 30%
- Boosts stamina by 30%
- If target is D rank then it boosts them by 60%
Weaknesses:- If an opponent is quick they could inhale it themselves before the target does
- For each rank above B rank the amount of buff is halved
- Short duration
- Only boosts physical speed so spells move same speed.
- Boosts speed by 30%
- Eau De Victoria:
Type: Healing
Duration: Instant
Cooldown: 5 posts
Description: Chateau Victoria is one of Magna's signature drinks and is one he has considered putting into his ultimate full course. However, whilst it was great and revived a person it was not really that useful in battle as it took time to brew. Using his knowledge of molecular gastronomy and magic Magna synthesised the core ingredients to form a golden mist which can envelop up to two targets.
The targets receive B ranked healing shared between them(so C rank each if two targets) and also get all debuffs of the rank healed and below removed (so a single target would get B rank and below debuffs removed, two would get C and below removed)
The cloud is 15ft in diameter and can be formed within 10m of the user.
Strengths:- Heals damage
- Multi-target
- Remove debuffs
Weaknesses:- Could be intercepted by an opponent
- If more than one target is healed then the healing is divided between them
- If more then one target is healed then the debuff removal rank is reduced by one rank for each additional healed person
- Cannot effect A rank and above debuffs
- Heals damage
- Pickle:
Type: Preparation
Duration: 2 posts
Cooldown: 4 posts
Description: With this the user throws a single droplet of vinegar at a target. When this hits the target it rapidly expands trapping them in a bubble of vinegar. This of course prevents them moving unless they have sufficient strength(above B rank). It can be blasted apart easily by two C ranks of magic from inside or out. What is particularly interesting about this is that the acidity of the vinegar causes D rank damage per post whilst the target is trapped. It can also intensify the pain of open wounds causing an extra D rank damage each post if the user has an open wound. As its liquid it will also intensify the damage caused by any lightning spells that hit the bubble though they still might pop it.
The droplet of vinegar can be thrown a maximum of 30m in a linear direction which it covers in two seconds.
Strengths:- Causes an extra D rank damage per post if enemy is already wounded
- Prevents movement
- Causes D rank damage per post
Weaknesses:- Only causes extra pain if they are already wounded
- Can be broken by two C ranks of damage
- Initial strike is tiny
- Initial strike is quite slow
- Causes an extra D rank damage per post if enemy is already wounded
- Plate:
Type: Offensive
Duration: Until all plates are used (3 posts maximum)
Cooldown: 4 posts
Description: With this the user forms up a number of plates. Up to eight in total which the user can hold in his hands through extreme skill. These are then thrown like frisbees at a target. Unlike normal plates the edges of these are razor sharp and so slice through flesh quite well. They have a range of 30m and do Two C ranks of damage divided by the number of plates each. As such a D rank barrier is enough to block them unless the user only summons up one in which case a C rank barrier is required.
These cover their total range in a second. They can also be used for close range combat, though they aren't exactly suited for this.
Strengths:- Good range
- High speed
- Can be used at close range as a last resort weapon
Weaknesses:- The more plates there are the weaker they are
- Can be blocked by D rank barriers unless only a single plate is summoned
- Can be shattered by D rank spells
- Not really suited for close combat even if they can be used for them
- Good range
- Cooking Flame Medium:
Type: Fire
Duration: 1 post
Cooldown: 4 posts
Description: With this the user points their hand at a target and launches a small fireball (4m in size) from their hand. This when it hits a target does C rank damage and then spreads out doing 0.75C ranks to everything with its 10m radius. This flame lasts the entire post meaning people can be knocked into the flames and receive damage. This adds two stacks of 'heat' to those hit directly by the flame and one stack to those hit by the AOE which lasts three posts.
This has a 30m range which it covers in one second.
Strengths:- Good range
- Good speed
- Area of effect
Weaknesses:- Can be easily extinquished by any water, earth or wind spell
- Can be easily blocked by a C rank barrier
- Area of effect could hurt allies or self
- Could be knocked into the area of effect and receive damage(as it lasts a post)
- Good range
- Refridgerate:
Type: Ice
Duration: Instant
Cooldown: 3 posts
Description: With this the user points their hand at a target and launches a small ball of liquid nitrogen(4m in size) from their hand. This when it hits a target does C rank damage and then spreads out doing 0.75C ranks to everything with its 20m radius. For every stack of 'heat' the target has they receive 1 D rank of damage and then all stacks are removed. Those caught in the AOE instead receive 0.5D ranks of damage for each stack.
This has a 10m range which it covers in one second.
Strengths:- Can do extra damage if they have stacks of 'heat'
- Good speed
- Area of effect
Weaknesses:- Short range
- Can be easily blocked by a C rank barrier
- Area of effect could hurt allies or self
- Only does extra damage if they have stacks of heat
- Can do extra damage if they have stacks of 'heat'
- Tenderize:
Type: Preparation
Duration: Instant
Cooldown: 4 posts
Description: With this the user forms a large spiked wooden hammer 10m above a target whose head is round and is 7m in radius. This then slams down on the target and does C rank damage. The user can form this hammer anywhere within 10m of themselves(10m above target doesn't count). It slams down in a second and causes a tremor which can throw D and C rank mages off their feet as well as make B ranks less stable.
Strengths:- Fast
- Large area of hit
- Causes tremor to throw people off their feet
Weaknesses:- Short range
- Could easily throw allies off their feet
- Could easily hit allies
- Could throw self off feet
- Fast
- B:
- High Score:
Type: Cutting
Duration: Instant
Cooldown: 5 posts
Description: The user sweeps their hand towards a target and the image of a rapid moving knife appears in energy. This launches off a wave of energy that when it hits a target perfectly cross hatches it.
Strangely, this gets stronger the further it is from the user. If its within 5m of the user it only does C rank. If its between 5-20m it does B rank damage and if its 21m-50m it does 1.5B ranks. However, even if the power goes up to 1.5C ranks it can still easily be blocked or countered by a C rank spell. If it goes beyond 50m it instantly fizzles out.
It also gets faster the further it gets from the user. It covers the first 5m in half a second, it covers the next 15m in another half a second and covers the final 30m in one quarter of a second.
The cross hatch is itself 5ft wide and tall.
Strengths:- Good max range
- Hard to predict due to its changing speed
- Target might underestimate it after seeing it once or overestimate it
Weaknesses:- Far less effective at close range
- Can be blocked by a single B rank spell(or C if within 5m) regardless of range
- Slow speed at first gives opponents chance to dodge
- Quite small in size
- Good max range
- Cooking Flame High:
Type: Fire
Duration: 1 post
Cooldown: 6 posts
Description: With this the user points their hand at a target and launches a small fireball (5m in size) from their hand. This when it hits a target does B rank damage and then spreads out doing 0.75B ranks to everything with its 20m radius. This flame lasts the entire post meaning people can be knocked into the flames and receive damage. This adds four stacks of 'heat' to those hit directly by the flame and two stack to those hit by the AOE. These stacks last three posts
This has a 50m range which it covers in one second.
Strengths:- Good range
- Good speed
- Area of effect
Weaknesses:- Can be easily extinquished by any water, earth or wind spell
- Can be easily blocked by a B rank barrier
- Area of effect could hurt allies or self
- Could be knocked into the area of effect and receive damage(as it lasts a post)
- Good range
- Freeze:
Type: Ice
Duration: Instant
Cooldown: 5 posts
Description: With this the user points their hand at a target and launches a small ball of liquid nitrogen(5m in size) from their hand. This when it hits a target does B rank damage and then spreads out doing 0.75B ranks to everything with its 30m radius. For every stack of 'heat' the initial target has they receive 1 C rank of damage and then all stacks are removed. Those caught in the AOE receive 1 D rank for each stack.
This has a 40m range which it covers in one second.
Strengths:- Can do extra damage if they have stacks of 'heat'
- Good speed
- Area of effect
Weaknesses:- Short range
- Can be easily blocked by a B rank barrier
- Area of effect could hurt allies or self
- Only does extra damage if they have stacks of heat
- Can do extra damage if they have stacks of 'heat'
- Shallow Fry:
Type: Cooking
Duration: 3 posts
Cooldown: 6 posts
Description: This begins similarly to the brine technique in that the user flicks a single droplet. However, this time the droplet is oil. When said oil droplet hits a target it expands rapidly to form a dome of a maximum of 10m (it expands enough to cover the target's body until it reaches its max). This dome consists of boiling oil that rapidly scalds the opponent all over doing C rank damage per post for three posts.
Those trapped within the oil find it difficult to move. However, A ranks and above can break free through raw strength and it can be blasted apart by two B ranks from the inside or outside.
The droplet of oil can be thrown a maximum of 20m in a linear direction which it covers in two seconds.
If the target is on fire when this is used then the effect is increased by the strength of the flames. However, if the flame is above B rank in power it will instead negate the oils effect entirely by evaporating it.
Strengths:- User could trick opponent into thinking he is using brining and then use this or vice versa
- Traps target
- Damage over time effect
- Can be enhanced by flames
Weaknesses:- Would wash away other oil or water coatings
- Small droplet is easy to dodge(if you can see it)
- Considered overly cruel by some so causes people to have had impressions of the user
- Can be blocked by a single B rank spell unless fire based
- A flame above B rank will burn the oil away instantly removing the damage of the oil
- User could trick opponent into thinking he is using brining and then use this or vice versa
- King Sleep Fragrance:
Type: Sleep/Speed Debuff
Duration: 3 posts
Cooldown: 7 posts
Description: This is his most powerful and advanced Molecular Gastronomy based technique. By careful experimentation he has found key components in many sedative ingredients to form a powerful mist that is said to be enough to put anyone to sleep.
The user focused and spreads their hand launching a cloud of mist in front of them that is 10mwide and has a 30m range. Those caught within this will normally only receive a 25% physical speed debuff as they feel sluggish and tired.
However, targets that have 2 B ranks worth of health left will be put to sleep for the remaining duration. Should they get down to this amount of health whilst King sleep is effect then they will be put to sleep.
Strengths:- Great AOE
- Speed debuff
- Can put targets to sleep
Weaknesses:- Half the debuff effect for each rank above the spells.
- Can easily put allies to sleep
- Can be blown away by a C rank wind spell
- Linear direction
- Great AOE
- Chopsticks:
Type: Grab
Duration: 3 posts
Cooldown: 7 posts
Description: Magna forms his hand into a chopstick-grip forming a small pair of chopsticks in his hand. Shortly after he manifests a giant 15m long pair of chopsticks in midair that mimic the movements of his chopsticks. He doesn't have to continue to hold them like chopsticks. He can use the technique to pick up and immobilize his enemies, even holding multiple massive beasts simultaneously. Although incredibly strong constructs, they are truly chopsticks and splinter and crack when broken.
These require 2 B ranks worth of damage to break. However, whilst using them to grab a target Magna cannot move. Due to requiring the user of the small chopsticks to remote control the larger ones it is quite difficult to master. Furthermore, if he is disarmed of the small chopsticks then the technique fails
In terms of offensive power the two together count as a strong weapon. Seperately they only count as weak weapons.
Strengths:- Can hold multiple targets
- Can strike targets
- Could put people off guard if they don't realise that the large pair of chopsticks have formed in the air above Magna.
Weaknesses:- Whilst holding a target he cannot move
- Hard to control because he has a small pair of chopsticks to control the big pair
- Can be broken by 2 B ranks
- Can be blocked by a single B rank
- Can hold multiple targets
- Pressure:
Type: Defensive
Duration: 3 posts
Cooldown: 7 posts
Description: A pressure cooker uses pressure to cook something more quickly. By inverting this principle Magna can create a powerful barrier to defend those inside from harm. This barrier can be utilised in two fashions. Either to protect a single individual in which case it acts almost like a second skin or in the form of a a dome which can expand up to 30ft in radius.
The dome barrier can take two spells of equal rank and the skin can take four. However, should the opponent use an air spell that is not A rank or above then the barrier will actually absorb the air and strengthen making it harder to break. However, no matter how strong it gets if A rank or above air spells are used it would still damage the barrier rather than boosting it.
This does not defend against physical attacks. Only magical ones.
Strengths:- Can be strengthened via air spells
- Can protect a single individual greatly or multiple individuals
Weaknesses:- Can be eaten by air slayers
- Dome is stationary
- Physical attacks go straight through it
- Can be strengthened via air spells
- Blow Torch:
Type: Fire Offensive
Duration: Instant
Cooldown: 5 posts
Description: The principle of fire taken into another fashion. In cooking a blowtorch can be used to sear the edge of meat. Magna has used this to form an offensive technique that has six variants. This flame is fired from the tip of the finger so is very thin. However, he can choose to fire this from any number of fingers on one hand or from his fist. This widens the beam, but shortens the range. The width of the beam is equal to the width of the fingers/fist used.
Ranges and damage:
One finger - 100ft, 75hp
Two finger - 90ft, 75hp
Three finger -80ft, 70hp
Four finger - 70ft, 65hp
Five finger - 60ft, 60hp
Fist - 50ft, 55hp
Not only does this hit the target and burn through them it also applies a full six stacks of heat.
Strengths:- Can decide on range and width of beam
- Powerful heat damage
- Adds stacks of heat
Weaknesses:- Linear direction
- Can be eaten by fire slayers
- Cauterizes the wound caused so opponent won't bleed out
- Widest beam does less than B rank damage.
- Can decide on range and width of beam
- Signatures:
- I am the Eggman:
Rank:
Type: Offensive
Duration: -
Cooldown: -
Description: Allows the user to fire off ‘eggs’ which can either be normal or rotten. These have a max range of 20m and will hit for D rank melee damage. The range is covered in a second. If this is used for a spell fusion then this is put on cooldown until the other component is also off cooldown.
Strengths:- High speed
- Rotten eggs could be used to distract opponent
Weaknesses:- Linear direction
- Does less damage than a normal spell of its rank
- Can be blocked by barriers of equal rank or above (D rank)
- High speed
- Knife and Fork:
Rank: User(Maxes at S)
Type: Offensive
Duration: -
Cooldown: -
Description: With this the user can swing their arm and summon up razor sharp fork's and knives that are thrown at the target. These can either be made of metal or energy (this counts as radiant/light energy) Like normal weapons the user can strike multiple times in the same post with this. However, the damage is only equal to their physical damage (maxing out at S rank physical damage) when aided by the relevant weapon of this rank (so weak at C, Strong at B, Legendary at A, Artefact at S). It has a decent range of 15m per rank (so maxing out at 75m) and it covers the distance in one second.
If this is used for a spell fusion then this is put on cooldown until the other component is also off cooldown.
Strangely, this can be combined with lower ranked spells and if so it will be reduced to that rank rather than its true rank. Meaning if it was normally B rank and was used to fuse with a C rank spell then it would count as a C rank spell.
Strengths:- High speed
- High offensive power
- Costs no mp
Weaknesses:- Linear direction
- Does less damage than a normal spell of its rank
- Can be eaten by metal slayers/light slayers depending on the version used
- Can be blocked by barriers of 1 rank less than the spell rank(so if the spell is currently B it can be blocked by C)
- High speed
Last edited by Shard on 22nd April 2016, 4:55 am; edited 6 times in total