Magic
Primary Magic: Metal make
Secondary Magic:
Caster or Holder: the wizard
Description: (Describe your magic in detail: The caster can summon metal at will giving the person the ability to create weapons and armor for themselves (the armor gets stronger the higher rank of the caster). The caster's spells are essentially metal appearing from nowhere and gravitating towards the caster as their battles take place.
Strengths:
Lineage: feeling empty:Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
Ability:The user's missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage.
Usage: This is a passive lineage that is open all the time and possesses no other weakness other than that it will only work when you get damaged by a spell. When its effect is activated, the Second Origin vessel will retain the magic energy smacked into you, converting it into energy that you can use for your own spells. The amount of energy gained depends on the Slayer Recovery Magic Power system.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Solace
Rank: D
Type: defensive metal spell
Duration: 2 posts
Cooldown: 4 posts
Description: the user creates a stationary metal dome that has a metal floor inside that is 2 meters in diameter around them giving them defense and time to think. Can be destroyed by two D rank spells.
Strengths:
Name: Justice
Rank: D
Type: offensive?
Duration: 2 posts
Cooldown: 3 posts
Description: the user creates a light metal sword that is 1 meter in length, and 2 inches in width. Can use for physical attacks. Can be destroyed by 2 D rank spells.
Strengths:
Name: Calyx
Rank: D
Type: defensive
Duration: 2 posts
Cooldown: 3 posts
Description: the user creates full body metal armor around them causing some damage to be nullified.
Strengths:
Name: canis
Rank: D
Type: offensive support spell
Duration: 4 posts
Cooldown: 5 posts
Description: the user creates a metal wolf that is 1 meter tall, 1 meter long, and 1 foot wide. It follows the user around and helps them attack. Can only take 2 D rank spells worth of damage. It can only deal D rank damage.
Strengths:
Primary Magic: Metal make
Secondary Magic:
Caster or Holder: the wizard
Description: (Describe your magic in detail: The caster can summon metal at will giving the person the ability to create weapons and armor for themselves (the armor gets stronger the higher rank of the caster). The caster's spells are essentially metal appearing from nowhere and gravitating towards the caster as their battles take place.
Strengths:
- can make very effective weapons and armor whilst fighting
- can help defend other users when on a team
- resists electricity based attacks
Weaknesses:
- weak to fire users
- it is a buffet to metal slayers
- slowed down when magic that is directly on the user (like metal make armor)is in effect
- slower than other Make magic due to the weight
Lineage: feeling empty:Description: A thousand years or two ago, a small little village was struck with a horrible curse by a power-hungry demon, each inhabitant losing half of their soul to the demon. No one saved them. The Magic Council, the freelance mages, the guilds and even the dark guilds did not dare to go near them, for with their half of their souls gone, the forbidden Container of magic power known as the Second Origin within each of them was left wide open like a black hole and whenever they got close to magic, magic was drawn towards them, absorbed by the empty half of their soul. As a result, ostracized by the magic-dominated world, they were cordoned off from the world like a disease, left in their shell of a village to rot. However, they strove to live despite this predicament and they did. Eventually, history forgot their 'crimes' and the descendants of these villagers were let out into the world, still holding the diluted version of the curse within them.
Ability:The user's missing half of their soul has resulted in the opening of their Second Origin, the secret container of magic that very few mages get the chance to access. However, unlike its original purpose, having being opened since the user's birth, the Second Origin is empty, and hungry. It is like a black hole for magic energy, though not as potent as its original, but still useful in your fights, for if your opponent manages to smack you with a spell, don't worry about the injuries, you can catch some of their magic energy away for your own usage.
Usage: This is a passive lineage that is open all the time and possesses no other weakness other than that it will only work when you get damaged by a spell. When its effect is activated, the Second Origin vessel will retain the magic energy smacked into you, converting it into energy that you can use for your own spells. The amount of energy gained depends on the Slayer Recovery Magic Power system.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Solace
Rank: D
Type: defensive metal spell
Duration: 2 posts
Cooldown: 4 posts
Description: the user creates a stationary metal dome that has a metal floor inside that is 2 meters in diameter around them giving them defense and time to think. Can be destroyed by two D rank spells.
Strengths:
- defends the user from (most) attacks
- gives time to wait out cool
- Can use spells uninterrupted
Weaknesses:
- the user cannot use any spells to attack or give support to anyone outside the dome while this spell is in effect
- the user cannot relocate it
- if hit with fire magic the dome will break
- the user cannot communicate with allies that are outside the dome
Name: Justice
Rank: D
Type: offensive?
Duration: 2 posts
Cooldown: 3 posts
Description: the user creates a light metal sword that is 1 meter in length, and 2 inches in width. Can use for physical attacks. Can be destroyed by 2 D rank spells.
Strengths:
- increases the user's offense
- is strong against ice users
- can be given to allies
Weaknesses:
- draws lightning magic more easily
- useless if not held by anyone
- the user has to get extremely close to use it
- not a permanent weapon
Name: Calyx
Rank: D
Type: defensive
Duration: 2 posts
Cooldown: 3 posts
Description: the user creates full body metal armor around them causing some damage to be nullified.
Strengths:
- increases defense
- protects the user's entire body
- doubles weight making it harder for the user to be moved
Weaknesses:
- is immediately destroyed by fire magic
- lowers speed by 20%
- only can take 2 non-fire D rank spells
- restricts Vision
Name: canis
Rank: D
Type: offensive support spell
Duration: 4 posts
Cooldown: 5 posts
Description: the user creates a metal wolf that is 1 meter tall, 1 meter long, and 1 foot wide. It follows the user around and helps them attack. Can only take 2 D rank spells worth of damage. It can only deal D rank damage.
Strengths:
- adds another entity to the battlefield
- distracts enemies
- will jump in the way of attacks defending the user
Weaknesses:
- is destroyed by fire magic
- can switch sides if bribed with treats
- it will attack anyone who looks at it wrong (including allies)
- will be destroyed if it goes beyond 20 meters away from the user