Primary Magic: Satan Soul: Gehenna
Secondary Magic: N/A
Caster or Holder: Caster
Secondary Magic: N/A
Caster or Holder: Caster
Description:
The user of Satan Soul: Gehenna can take over the physical appearances of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the wielder of this magic slew the entity and they had their power and form taken and absorbed.
Annabel uses this magic to give herself the advantage in fights and to allow her to access different magics, and abilities that she would never even dreamed. Either she makes a contract with the entity she has copied, or she sleighs them and gains their powers. Annabel has contracted and slain demons whose powers are unique, and help her fight in a wide assortment of battles and keep her from losing the advantage.
Strengths:
- Annabel’s magic varies depending on the form of Satan Soul: Gehenna she is using. This allows her to be unpredictable for her opponents and she can specifically choose a Satan Soul that can be the weakness of her opponent.
To further explain, one form of Satan Soul: Gehenna grants Annabel with various types of darkness magic while if she contracts with another demon (for example, one that uses lightning magic) she can use that magic too (if she is in that take over form). - Annabel’s use of Satan Soul: Gehenna provides her with a resistance to Unholy and Demon magic (20% increase added to Annabel’s defense).
- Satan Soul: Gehenna’s “contract” with the demons is similar to celestial spirits; they can be summoned to fight for the controller if needed (at the expense of a magic slot).
- Partials TO’s of different Forms may be combined with each other, but they cannot produce another Form.
Weaknesses:
- Holy and Fairy magic are resistant to Satan Soul: Gehenna. These types of magic receive less damage from Annabel’s attacks (10% decrease in Annabel’s attack strength).
- Only one full TO form of Satin Soul: Gehenna can be used at a time (to change forms would forcibly make the original form go into cool down.
- Full body and Partial body Take Overs have both a specific duration and a durability threshold. This means that each take over will have a set amount of damage you can withstand while it is active before it is deactivated by force. Example: If Bob used a partial Takeover that has a durability threshold of 30%, while he was at 100% hp, and he then took 30% damage leaving him at 70% HP, his partial Takeover would immediately deactivate and go on cool down.
- Demon Slayer magic is specifically made to destroy demons. When an attack from a demon slayer is made on a Satin Soul user, its damage is increased (20% increase of damage received by Demon slayers).
- This magic relies on the “contracts” made with the demons of Gehenna meaning if a contract is broken that magic is unable to be used until a new contract is made.
Linage:
Androphobia Annihilation
Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely, though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her bloodline and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used three times per thread with a five post cooldown in between.
Unique Abilities:
Demon Senses: Annabel senses are not changed if she is in a dark environment ( she can see as if it was normal) and she can sense other demons from 50 feet.(does not affect role players).
Demon Blood: Annabel automatically knows information about demons such as their name and powers and can contact all demons (under her contract) from both dimensions if she wills (does not affect role players). Annabel can also travel between Gehanna and Earthland as long as she is in a full body takeover (demon form).
Life Leech: Annabel is able to regain MP and health at the expense of someone else. This is done by slaying another opponent (both NPC and role players). HP and MP regained is determined by the level of the character slayed (weak/normal NPC: 5% each; strong/boss NPC: 10%; Players: 15%) this is in addition to the normal life and MP regained. This ability can only be used on one opponents death per post and can only be used, as frequent as, every 5 posts
Demon Forms/Contracts
- Beal, Dark lord of Gehanna:
Pronounced (Bee-all), he is literally the king of Gehanna demons. His magic consists of manipulation of darkness energy, which he can form into many shapes and weapons. He also creates his wings from the same dark energy meaning they can be created and destroyed at will.
He is also the father of Annabel ((more information about this will be in Annabel’s history (WIP)).- ”Beal’s contract”:
- Beal only requests the following rules to the contract between him and Annabel.
- Annabel must not make a contract with another demon that would grant her darkness magic
- Annabel must address Beal as “Papa Beal” when summoning or talking to him
- Annabel must not make a contract with another demon that would grant her darkness magic
Spells
- “Strength D :
Annabel's D level spells resemble her father's Dark magic. Annabel easily learned this magic because of her family bloodline thus; they are her most common spells.- “Dark Tendrils:
Name: Dark Tendrils
Rank: D
Type: Dark, Make
Duration: 3 (and up to 1 more post at the expense of 2 cool down)
Cool down: 4-6 (maximum)
Description: The user creates strands of dark energy that can be molded to the users will into anything they please. Only four tendrils are made and they have a maximum length of 20 feet each. The possibilities are endless with these tendrils (for example, lifting, carrying, jumping, dodging, etc.). In addition, at the expense of all four tendrils, they can either form a single weak shield or two weak swords at a maximum distance of 10 feet (to easier understand think that they combined together to “forge” into the required item. Remember the tendrils are not attached to the user). Lastly, the tendrils can be fired at a single target at a velocity of 7ft/s (and strength of 0.5D each) the tendrils will go a distance of 49 feet from the user before vanishing.
Strengths:- This spell is very versatile and can practically be used as an “all-purpose tool”.
- The tendrils can provide the user with addition strength or evasion tactics.
- Dark Tendrils are made of darkness so they can't easily be seen in dark enviroments
Weaknesses:- The tendrils are weak in general (a hit at D strength destroys a tendril or sword. The shield can take a strike at C strength before being destroyed).
- Dark tendrils are made of darkness so in broad daylight they are easily seen
- The tendrils (when in shield mode) only prevent physical attacks.
- The regeneration of the tendrils is slow; one per post (still with a maximum of four tendrils at one time and only during the duration of the spell)
- This spell is very versatile and can practically be used as an “all-purpose tool”.
- “Dark Capriccio”:
Name: Dark Capriccio
Rank: D
Type: Dark, Offensive
Duration: Instant
Cooldown: 3
Description: A beam of darkness is fired from the user’s hands, meant to be used as a drilling offensive attack that can pierce through defenses. With greater skill, however, this spell can be cast one-handed, allowing more than one beam to be fired, which can then be employed as a whip of sorts, granting the user greater versatility. The beam will travel a distance of 40 feet at a velocity of 8 feet for second. The beam is approximately 6 inches in diameter and at 20 feet this beam does one and one half (1.5) strength “D” damage; any distance further it only does one (1) “D” damage. This beam does the same damage to enemies as it does defenses.
Strength:- This beam hits with more power if the target is closer to the user.
- This beam is a perfect way to get rid of pesky barriers and walls that keep getting in your way.
- This beam moves at a quick velocity making it more difficult to dodge.
[b]Weaknesses:
[/b]- The beam can only go in a straight line making it simple to dodge (just move out of the way :P)
- Any defenses stronger than the beam will simply cause the beam to “split apart” into tiny rays that deal no damage to anything
- This beam cannot break through defenses made from light magic
- The beam currently causes the user to use both hands to create meaning it can only target one thing at a time.
- This beam hits with more power if the target is closer to the user.
- “Battle Armor of Beal”:
Name: Battle Armor of Beal
Rank: D
Type: Dark, Partial TO- torso, Defensive
Duration:4 (DT: 30%)
Cool down: 5
[b]Description: This obsidian black, unholy forged, battle armor was made by Beal. It is “blessed” by the great demon lord and is equivalent to strong armor (this spell is similar to Requip).
Passive Ability: Demon wings can be summoned and used to fly upon request (speed of flying with this armor is 20 feet per second). These wings can be used as long as the armor is intact.- “Activated Ability”:
- Dark Escape
The armor quickly releases a dark smoke to a diameter of 20 feet (also in height so you can go over the smoke if you travel more than 20 feet up); the smoke will last a total of 3 posts. Up to the second post visibility is zero (the user is unaffected) by the third post visibility is reduced to half of normal.
Strengths:
[/b]- Escape Artist Act: This is a great way to escape. Your opponents have zero visibility for a whole turn.
- Assassins Blessing: can easily assassinate your target without being noticed.
Weaknessess:- The smoke released from Dark Escape deals no damage to the opponent.
- Light magic (Strength C) can break through the smoke and disperse it early.
- Duration/Cool down and Usage: This ability can only be used once every 7 posts in order to recharge the armor.
- Escape Artist Act: This is a great way to escape. Your opponents have zero visibility for a whole turn.
Strengths:- Defense: This takeover is all around defense and gives ability the ability to dodge one attack up to "C" rank completely (once per time spell is used).
- Flight: This cloak gives Annabel the ability to fly and thus it is awesome.
- Stealth: The obsidian black design of the armor is awesome looking and makes it more difficult for Annabel to be seen in dark enviroments.
Weaknessess:- Defensive: This takeover has no offensive capabilities what-so-ever. Thus will never inflict damage onto an opponent.
- Cool down: This spell takes 5 posts to cool down
- Holy weapons and magic deal more damage (20% more damage) because of the armors unholy making.
- The obsidian black look of the armor allows enemies to spot Annabel easier when in broad daylight.
- “Possessed Arm of Beal”:
Name: Possessed Arm of Beal
Rank: D
Duration: 4 (DT: 30%)
Cool Down: 5
Type: Dark, Partial Takeover: arms, Demon, Offensive
[b]Description: Annabel’s non-sword arm (left) transforms into the scarred limb of Beal.
Passive Ability: The limb gains additional resistance to damage (- 20% any physical and magic related damage) and increases the user’s arm speed (+20%), arm strength (+20%) and magic power(+10% MP ).- “Activated Ability”:
- Soul Extinction
The possessed arm of Beal allows the user to use massive amounts of magic power (higher than usual); this attack is no exception. The users gathers dark magic in their hands and they may choose to release it the turn this is activated or the turn after. If the user waited, the distance of damage will be increased. An attack without holding for a turn will deal C ranked Equivalent damage to a diameter of 25 feet. When the user stores for a turn, this ability will provide C ranked Equivalent damage at a diameter of 50 feet. This ability has a 10 post cool down and can only be used 3 time per thread.
Strength:
[/b]- Immense damage: This attack deals a massive amount of damage.
- Massive distance: this attack has a very long range
- This ability deals damage to all opponents meaning it can damage multiple enemies at the same time.
Weaknesses:- And it Shall Extinguish All: this attack deals damage to everything even allies(minus the user) within the given distance).
- Slow to attack: this attack takes time to reach its full potential power.
- Left weak: this ability drains 10% MP on use in addition to the normal cost of the spell.
- Immense damage: This attack deals a massive amount of damage.
- Provides bonus buffs to the user.
- Long lasting power. This spell lasts for 4 posts.
- Having a demon arm helps with coercing people into doing what you want them to :P
Weaknesses:- Cool down: This spell takes 5 turns to cool down
- Purge the unholy: due to the Arms being demon, any attacks made by holy weaponry and Demon slayers deals 25% more damage.
- The activated ability of this spell drains an additional amount of MP to use
- Unstealthy: Most people do not have a demon arm. This allows others to tell Annabel is using this magic thus not stealthy.
- Strength C:
- Strength B:
- Strength A:
Last edited by argutator on 6th June 2015, 4:48 pm; edited 5 times in total