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    The Wizardex Timeline of FTRP

    Yugi-Sempai
    Yugi-Sempai

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    Important The Wizardex Timeline of FTRP

    Post by Yugi-Sempai 17th April 2015, 11:10 pm

    << The Wizardex Timeline >>




    Key
    ------

    B.C = Before the Zeref Calamity
    A.C = After the Zeref Calamity

    ------



    0000 B.C
    -----------

    >> The Gods, Archdemons, and Elder Dragons create the heavens and the stars. Some create entire worlds, others their own realms outside of Space & Time.

    >> A world is agreed upon by all of the Gods, Archdemons, and Elder Dragons to create with all of their energies poured into it at once as opposed to individual planets and worlds in the heavens, this new world would be called; Earthland.

    0001 B.C
    ------------

    >> Earthland is even more majestic and powerful in essence than any of the Gods, Archdemons, or Elder Dragons anticipate. The world is overflowing with resources, magic power and creation energies more so than any world conceived in the heavens thus far, even resources and locations on Earthland that could make them more powerful individually.

    >> All out war breaks out between the Gods, Archdemons, and Elder Dragons. Even amongst themselves. This is considered the War before Time itself.

    0100 B.C
    ------------

    >> After a century of war, a ceasefire is called. During the parlay, the three sides of the War agree to create their own individual species, life, races, and animals, and populate Earthland. Returning to their own realms afterward, to not take direct part in affairs on the planet. All 13 Gods, Elder Dragons, and Archdemons agreed to not take a hand in the affairs of Earthland a promise that would later shatter.

    >> All of the races of Earthland are created, including Humans.

    >> The Gods, Elder Dragons, and Archdemons leave Earthland and return to other worlds into cosmos, or their own realms.

    1000 B.C
    -----------

    >> Humans and the other species of Earthland have established the first five nations, including Pergrande, Fiore, Seven, Joya, and Bellum.

    >> The Elder Dragons and their dragonflights and Archdemons and their demon hordes return to live on Earthland, the Gods do not and elect to stay in the Heavens.

    >> The many varied species of Earthland fly into a panic at the return of thousands of Dragons and Demons rumoured to only be legend and myth.

    >> Instead of a warm reception like expected from the various species they'd created, the Dragons and Demons caused a huge panic and flew back in all out war against Earthland itself, and even one another once more in the process.

    >>A legendary wizard duo, a pair brothers from Fiore. Acnologia and Zeref, raise an army alongside the 1st King of Pergrande and begin to battle back against the Dragons and Demons.

    1008 B.C
    ------------
    War of the Dragon King:



    Last edited by Yugi-Sempai on 21st April 2015, 2:08 am; edited 9 times in total


    _____________________________________________________________________________________


    Yugi-Sempai
    Yugi-Sempai

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    Important Re: The Wizardex Timeline of FTRP

    Post by Yugi-Sempai 17th April 2015, 11:33 pm


    1011 B.C
    ------------

    >> Acnologia rages across the land for three years, until all 13 Elder Dragons rise and finally vanquish the Black Dragon that had spread nothing but carnage, for the "3 Years of the Dragon King".

    >> Zeref is enraged beyond belief at his brothers death, the grief of never being able to see or talk to him again; even as he was, a gigantic Dragon that had literally eaten people. Zeref falls into what seems to be an state of calm fury and focus.

    >> Zeref writes a book, each page containing the Magical Essence or instructions for a Wizard to Create the varied hellish beings, gates to other worlds, time travel structures, artifacts and demons he'd chronicled through the war the last 13 years. The tome by the time he is finished is a gigantic black grimoire. This would come to be known as the Book of Zeref.

    >> Zeref creates many Demon Lords, with Dark Magicks and Ancient Alchemy. Many of which master the art of magick themselves that spread out and create their own legacies throughout Earthland, but are loyal to their lord in the end.

    >> Zeref unleashes a hellish war upon all the species of Earthland. Falling into an endless Darkness, he declares that all of Earthland is his enemy, until everything falls under his absolute command as the new king.

    >> Zeref's demon hordes are unstoppable, the Black Wizard with the power of the 13 Archdemons combined with his original natural prowess as a wizard is seemingly unstoppable.

    >> The world falls into Darkness, as most of the world is either ruins, a Demonic playground where they do what they'd wish to humans or just abandoned.

    >> Just as all hope is lost, the 13 Elder Gods finally return to Earthland from the Realms of Heaven.

    >> The Elder Gods unleash their fury upon Zeref's Demonic Hordes, cleansing the land bit by bit as normal life seems to return rather quickly, towns, and villages rebuild with the daily protection of Valkyries, Angels, and other Holy Beings living in peace alongside them.  

    >> The Elder Gods try to persuade the Archdemons to teach the species of Earthland their magicks to fight back against Zeref's Demon Hordes.

    >> The Archdemons are hesitant to teach any species of Earthland magicks to help the Elder Gods, who they have never seen eye to eye with. Even though the Elder Gods stated that a Demon Slayer would help turn the tide, and that the the Elder Gods and Archdemons would have to put aside their eternal hatred of one another until Zeref was dealt with.

    >> Eventually, the Archdemons agree and the first Demon Slayers are chosen from amongst the species of Earthland in order for them to get revenge upon Zeref for betraying them and enslaving the species that they'd created into madness. Although some of the Archdemons secretly supported Zeref until the end, and relished the thought of an Earthland ruled by Demons; even they thirsted for revenge against him at seeing all he'd done.


    1012 B.C
    -----------


    >> The tide of the war shifts, as with 13 God Slayers, and 13 Demon Slayers now on their side within the year; the nations of Earthland have time to finally think about something called hope. Thrones are re-taken from Zeref's Demon Lords as peece reigns supreme, the nations redraw their old borders.

    >> The 2nd King of Pergrande is crowned at the age of 19. As the 1st King of Pergrande was already an old man at the beginning of the War of the Dragon King. The people of Pergrande celebrate, as peace returns and Zeref's armies are annihilated all across Earthland. The Queen of Pergrande also young and beautiful was put under a love spell by a wizard and stolen away from the young King. Who launched a Legendary Inquisition in Pergrande, outlawing not only Magic completely from the land, but Magical Creatures, or anything Supernatural in any way shape or form. Over the centuries and years, this bred a sense of paranoia and hate in the citizens of Pergrande towards anyone or anything not from their own home nation.  

    >> The nation of Sin is created, as a group of wizards fleeing the Inquisition accidentally create the first Monsters southwest of Pergrande's borders, using an ancient Ritual that sacrificed the energy of Celestial Spirits, and the bodies of millions of willing and unwilling refugee wizards from Pergrande. In an instant after the ritual was performed; lush fields and vegetation of the expanse of land is transformed into a hellish wasteland. A wizard by the name of Verigoth, a student and friend of Zeref during the early stages of the war--led this group. He'd learned Living Magick from Zeref personally, and studied from the Book of Zeref directly in those days.

    >> Monsters, not like anything ever seen before: Not Demons, Angels, Dragons, or Gods are unleashed upon the world due to the creation of Sin. These beasts were called Monsters humans didn't know what to call them, and had never seen anything like them before. At first they called them abominations, but then later the term 'Monster' was used to describe them broadly.

    >> The first massive waves of Vulcans, Goblins, Harpies, and an endless variety of Monsters spill across Earthland as a result of the Sin Crisis.

    >> The Paladins of Pergrande kill millions of monsters at the border, and manage to drive the monsters back.

    >> The Dark wizard Verigoth, student and friend of Zeref and the man who caused the Sin Crisis is killed by an elite group of Paladins from Pergrande. Some say he was later revived by his Followers through Dark Magicks.

    >> The Great Wall of Sin is constructed.

    >> Assuming Zeref is backed into a corner, the God Slayers and Demon Slayers grow arrogant and locate the Black Wizard in Sin, launching an attack all out against him.

    >> Zeref slays all 26 original God and Demon Slayers in single combat.

    >> Although peace has returned to Earthland, Zeref's name still strikes fear into the hearts of the citizens of all nations.

    >> The Black Wizard himself vanishes, many believe he settled down and hid from the world, trying to atone for his sins. Others believed the Elder Gods struck him down. No one knows.  

    >> The Book of Zeref is found by the 2nd King of Pergrande's Paladins in the ruins of the battle between the 26 original God and Demon Slayers.

    >> The 2nd King of Pergrande, learning from his Father's lesson on Magic during the creation of Sin wants nothing to do with Magic and has the Book of Zeref banished and immediately shipped off to the 1st King of Fiore, a kingdom where Magic and species and races of all kind were welcome.

    >> Upon the Book of Zeref's arrival, the King of Fiore forms and commissions the 1st Magic Council in Fiore.

    >> The Dwarven nation Stella revokes anyone who is not a Dwarf as a citizen of their nation. Due to the fact that Dwarves don't use Magic, and the fate of the entire planet had just fallen apart at the hands of it, regardless of peace being attained. Pergrande takes a similar stance, it's convictions reaffirmed.

    >> The twin cities of Crocus, and Era are constructed. With Crocus being the Capitol of the nation, and seat of the Royal Family; and Era being the headquarters of the Magic Council, in charge of governing the wizards of Fiore who although were the extreme minority in Fiore; were incredibly powerful and gifted. As shown by Zeref, one wizard can accomplish much. Thus the Council is to claim full responsibility in the face of the Public for any Magical Actions that take place within the Kingdom of Fiore.





    Last edited by Yugi-Sempai on 21st April 2015, 2:06 am; edited 14 times in total


    _____________________________________________________________________________________


    Yugi-Sempai
    Yugi-Sempai

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- Ten Wizard Saint Member- Guild Master- Dragon Slayer- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- Player 
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    Experience : 45000

    Character Sheet
    First Skill: Fire-Make
    Second Skill: Takeover: Satan Soul
    Third Skill:

    Important Re: The Wizardex Timeline of FTRP

    Post by Yugi-Sempai 18th April 2015, 2:20 am

    A.C




    >> Relative peace reigns for nearly 2,000 years as a Golden Age ensues, generations of families prosper, as time passes, fact becomes legend, and legend becomes myth. The past age would come to be known as the Age of Darkness.



    1782 A.C
    -----------


    >> The first Wizard's Guilds, Fairy Tail, Blue Pegasus, Lamia Scale, Sabertooth are founded in Fiore. The Magic Council decides to make it fully legal for wizards to be paid for assisting regular Humans on what would be known simply as Jobs.

    >> Dozens and dozens more Guilds of all different types and beliefs emerge in Fiore over the next three hundred years.

    >> Eventually bickering between the Guilds and the Magic Council would begin about exactly what they as Wizards could and could not do to and for regular Humans.

    >> It becomes illegal for any Wizard Guild to conduct business with regular Humans without proper commissioning as a Legal Guild, due to he fact that Magical Influence could easily fly under the radar if left unchecked without proper paperwork, and detailed reports of what Jobs and Business is conducted between the Guilds and the regular Human citizens of Fiore. Any Guild that did harm to the citizens of Fiore would also be Illegal and decommissioned. Guilds of this nature would be known as "Dark Guilds".


    1992 A.C
    -----------


    >> The Dark Guild Shadow Savior is disbanded, reformed by Zeno Sombras into Eclipse Soul, a legal guild commissioned by the Magic Council with the values to help rehabilitate ex-Dark wizards into heroes or at the very least, good people.


    2012 A.C
    -----------


    >> Peace continues to reign in Fiore and across Earthland relatively.

    >> Minato Sol is elected Chairman of the Magic Council.


    2013 A.C
    -----------


    >> A wizard cursed with the gift of agelessness rises in infamy in Fiore, this wizard becomes known as Lichborne or simply, the Lich. No one knew how long he had lived before he became infamous. He founds the first Dark Guild of Fiore, Savage Skull. Alongside a wizard from Desierto named Constantine Rebellion, Savage Skull begins to ignite the flames of civil war within Fiore once more for the first time in thousands of years.

    >> Savage Skull expands it's influence across Fiore. Several regular humans cash in on the malicious Guilds rise to prominence

    >> The Kugeki is formed, an organization that ties together the Dark Guilds, the wealthy elite of Fiore, and the criminal underworld. The Kugeki disobey the Ancient Embargo banning travel between nations and establish contacts across Earthland.

    >> The Chairman of the Magic Council, Minato, is possessed by the Lichborne with an ancient spell, giving the Lichborne complete control of the Chairmans mind, actions, magic, and words.

    >> Blue Pegasus is completely destroyed by Savage Skull. The Guild Hall is reduced to nothing more than an expansive dirt field, and most wizards of Blue Pegasus are killed in the attack.

    >> Minato attacks and nearly destroys the Fairy Tail Guild Hall, the building is what many in Fiore consider to be symbol of hope and wonder.  

    >> Minato retreats too Era, slaying or imprisoning all the other Council Members. Minato was last seen in a fated battle with his ex student and Dragon Slayer, of Fairy Tail, Heero Reyold. Who had finally tracked the Ex-Chairman down in the raging volcanic region of Fiore. Only Heero knows what became of Former Chairman Minato, because he returned from the battle, and Minato did not.

    >> A Dragon Slayer by the name of Shuhei Kisaragi rebuilds Blue Pegasus, and reforms the Guild as it's new Guild Master. Wizards from all different backgrounds and creeds join the Dragon Slayer and Blue Pegasus helps too lead the way in destroying the criminal networks in Fiore. Accomplishing Jobs and putting the trust of the Guilds back in the hearts of the regular citizens of Fiore thanks in no small part to the wizards of Blue Pegasus.

    >> Savage Skull launches an all out attack on Magnolia, sending airships and tens of thousands of troops, regular humans who worked for the Guild as well, amongst them. A sea of skulls descended on Fairy Tail and Magnolia, as Lord Frederik butchers thousands commanding the Guild in the stead of his Guildmaster. The Lichborne himself unleashes a Soulnado, killing nearly half the population of Magnolia as spirits were absorbed into a giant tornado of souls stretching into the Magnolia sky that day. However, Fairy Tail quickly turned the tide against Savage Skull as the Guild lost nearly everything against them as Eclipse Soul arrived to assist it's fellow Light Guild.

    >> The death toll of the Battle of Magnolia climbs too over 20,000

    >> Heero and the Lichborne engage in single combat. The Dragon Slayer emerges victorious, but the Lichborne manages to get a hold of Heero's mind and soul, due to the Dragon Slayer's naive thinking that Lichborne could still be saved, an immortal wizard who'd lived for ages before he'd even been born.

    >> With Heero completely paralyzed, the moment of truth was at hand. And in that moment, the Guildmasters of Blue Pegasus and Eclipse Soul, Shuhei and Zeno arrive finish off the legendary fiend once and for all.

    >> In the wake of what history would remember as the 'Battle of Magnolia' the Magic Council is wiped clean, as new representatives are slated to be elected now that Savage Skull had been all but destroyed at the hands of the Light Guilds.

    >> The members of Savage Skull go into hiding for quite some time. Laying low. Their plan too infiltrate and dominate Fiore through the Magic Council, foiled.  

    >> A alien humanoid from another planet known only as Clementine, destroys the Lamia Scale Guild hall in a single night, leaving a literal smoldering crater where the Guild Hall used to be, leaving the people of Hargeon stunned and confused. Most of the wizards of Lamia Scale are killed in the initial explosion.

    >> The Magic Council holds elections.

    >> Six months after the destruction of Lamia Scale, a legendary Earth wizard by the name of Zuo Cii reforms Lamia Scale as it's Guildmaster. Creating a new hall of marble; a marvel of pillars and majestic halls. Lamia Scale immediately opens for re-opens for business, and is re-commissioned by the Magic Council. Many wizards flock to Lamia Scale from across Fiore and the world at this news.


    2014 A.C
    -----------



    >> Lucien Sparrow is elected Chairman of the Magic Council. Reforming the power structure of the Council into 5 Seats. The new Chairman also pulls off a massive Embargo Summit. Lucien elects the youngest Wizard Saint ever in the history of the Council, Simon Baggins to join the Ranks of the Saints Ayeseru, Heero, Shuhei, Zenshin, and Zeno.

    >> The Queen of Seven, the Master Smith of Ca-Elum, the Chiefs of Enca, the Dwarven Lords of Stella, the Neko Elders of Joya, the Emperor of Midi, the entire Techno Council of Bosco and the Musketeer Commanders and Pariliament of Minstrel all meet in the grove of the Queen of Seven.

    >> All nations end up agreeing with Chairman Sparrow, as the Ancient Embargo that had lasted over two thousand years had ended, and passports were now allowed to be reissued in all nations that had participated in the summit.  

    >> Bellum opens it's borders to only the race of Humans. Shunning the other Races of Earthland.

    >> Pergrande keeps it's borders closed to anyone who is not a born citizen of Pergrande, or there on exclusive business. Any wizard can be killed without any punishment whatsoever by any citizen of Pergrande under their Ancient Law.

    >> Prosperity begins to unfold on Earthland as the opening of Fiore's borders and the other nations doing the same causes an influx of new travelers, goods, jobs, relics, re-connection of families long disconnected and the like from all across the globe. Heero is kicked off of the Wizard Saints for continuing to disregard the Magic Council's wishes, and leaving randomly on a journey with the Elder Sky Dragon, Grandine.

    >> The Dark Guild Tartarus reveals itself to Fiore, resurrecting the Black Dragon. Acnologia, from ages of yore and legend directly in the center of the city of Era. Acnologia completely destroys the city, leaving it a smoldering wasteland. 3 Magic Council Members are killed in the Era Crisis, along with an estimated 100,000 innocent casualties.

    >> The Light wizards Zenshin and Zack Rose manage to apprehend the Dark wizard who resurrected Acnologia, the Dark wizard turns out to be the younger twin brother of the Chairman of the Magic Council, Yugi Sparrow.

    >> Acnologia flies off too Unknown Regions of Earthland.


    2015 A.C
    -----------


    >> It takes an entire year but, with Magic on it's side the city of Era is completely rebuilt and life goes on normally. As the last two surviving members of the Magic Council, Chairman Sparrow and Councilwoman Melody attempt too shine the light on the future.

    >> The Annual Guildmaster's meeting in Clover Town is interrupted by an attack by the 'supposed' Neutral Guild, Nox Animus upon the magical amusement park city of Rose Garden. Attacking from their flying fortress, the city is saved due to a lot of Light wizards being in the same place, being able to quickly mobilize to northern Fiore.

    >> Nox Animus is decommissioned by the Magic Council as a recognized Guild. Their ex-members scatter and take different paths. Either leaving Fiore all together for other Nations or joining other Wizard Guilds in pursuit of different goals.

    >> Strange portals begin to open and close around Earthland, transporting people to a parallel dimension called Edolas, the people of Earthland discover that Edolas is the same planet, just in a parallel dimension, and also discover that this dimension is the ancestral homeland of Exceeds. The people of Earthland discover that unlike Earthland, which is a planet teeming with Magical Energy, Edolas did not have any natural Magical Energy as a planet. These anomalies and strange eventually stop, as everyone is returned to their proper dimensions. Edolas become common knowledge to the citizens of Fiore and Earthland as a whole since the anomalies were experienced all across the planet.

    >> As the mass panic from dimensions ripping apart and mixing ends, everyone in the nation of Fiore confronts a sobering truth. Chairman Sparrow, Councilwoman Melody, and Master Zeno of Eclipse Soul mysteriously vanish during these anomalies. Some think they were warped into Edolas and are now trapped their forever.


    2016 A.C (Present Day)
    -----------


    >> An attack on Talonia by a Dark Wizard, unknown as the Guild Master of Tartarus quelled. Stopped by the Light Guilds; Lamia Scale, Fairy Tail, and Blue Pegasus.

    >> The Magic Council begins holding Elections.

    >> The independent Wizard's Guild Black Rose is founded.

    >> The Dragon Slayer, Heero leaves on a journey into another Dimension with his surrogate Father, Zeuslogia the Elder Lightning Dragon after finding him at long last.





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    Knight of Zero
    Knight of Zero

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    Important Re: The Wizardex Timeline of FTRP

    Post by Knight of Zero 22nd April 2015, 6:49 pm

    Two questions: One did you get permission for this?Two: Why post a site lore?


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    The Wizardex Timeline of FTRP FtxZxrE
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


    Wolf Spirit

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    Important Re: The Wizardex Timeline of FTRP

    Post by Kakuma Blackflower 23rd April 2015, 4:05 am

    I really don't like this. with this "Lore" you invalidated ALL of my characters and all their history and lore. I feel this again is taking the RP and turning into RPG, if this had been established 4 years ago(when the site started) it would be less of a issue but people have made their own history and lore regarding their chars. Personally i vote this be removed. This lore also seem highly biased as Heero himself is showcased more than once.


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    The Wizardex Timeline of FTRP KF68skC
    Knight of Zero
    Knight of Zero

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    First Skill: Celestial Star Show
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    Third Skill:

    Important Re: The Wizardex Timeline of FTRP

    Post by Knight of Zero 23rd April 2015, 2:42 pm

    I do agree on the removal, though I will admit maybe a bit of lore would be good, that way dont have conflicting histories and what not.Though this seems bit too detailed for that.


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    The Wizardex Timeline of FTRP FtxZxrE
    Zuo Cii
    Zuo Cii

    Ye Olt Coot


    Ye Olt Coot

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    Important Re: The Wizardex Timeline of FTRP

    Post by Zuo Cii 23rd April 2015, 5:46 pm

    TIL I don't exist. Can't be +1 mil years old with the universe being 3k years old.

    I approve a timeline of events past the start of FTRP. But only now writing in the creation story is a bit late, too much custom player lore.


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    BlueRoseRebel
    BlueRoseRebel

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    Important Re: The Wizardex Timeline of FTRP

    Post by BlueRoseRebel 23rd April 2015, 6:11 pm

    I definitely stand with Kaku and Zero. A bit of lore is good. But this is too much. I like the story and all, but this is a site for the users to build the lore. Also, how dare you stop Zuo from existing!!


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    The Wizardex Timeline of FTRP Tumblr_nnjf0rsRg31sjee1mo1_1280
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    Lekuna
    Lekuna

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    Important Re: The Wizardex Timeline of FTRP

    Post by Lekuna 23rd April 2015, 6:51 pm

    ^


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    Rosetta Crawford
    Rosetta Crawford

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    Important Re: The Wizardex Timeline of FTRP

    Post by Rosetta Crawford 23rd April 2015, 11:58 pm

    I have no issue with a lore for the site. However, giving definitive dates for events before the site's own history is stupid. It limits RP WAYYYYY too much and kills off most people's back story. Also, are we creationist's or something? Even in a magical world i'm sure the universe would take way longer than around 4000 years to get where we are. Heck, even creationists think it was like 7000. So yeah...i'm against the idea of any lore being written before the site's own history.

    So start from the whole disbanding of Shadow Savior. Before then doesn't really matter.

    TBh i'm not even sure if Zeref is even a thing on the site.


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    The Wizardex Timeline of FTRP Zack2_by_gramcrackers-d8ker96

    The Wizardex Timeline of FTRP Zack_by_ravenart5-d8j23c0

    The Wizardex Timeline of FTRP Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


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    Important Re: The Wizardex Timeline of FTRP

    Post by Kakuma Blackflower 24th April 2015, 12:34 am

    I also think any Player based stuff should be removed, like the fact some members are mentioned. Guild formation and GM changes fine but WS/RS/DS stuff no. Also think someone other than heero should write it, someone whos not as subjective.


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    The Wizardex Timeline of FTRP KF68skC
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    Important Re: The Wizardex Timeline of FTRP

    Post by Rosetta Crawford 24th April 2015, 2:10 am

    I have no issue with saints, rising stars etc being in there as its important site history particularly in the case of Simon being the youngest one. However, if one is mentioned like that then all should be mentioned e.g. Sinali killing off a magic council member.

    Stuff that doesn't effect others that much like Heero going into another dimension probably shouldn't be mentioned in there


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    The Wizardex Timeline of FTRP Zack2_by_gramcrackers-d8ker96

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    Important Re: The Wizardex Timeline of FTRP

    Post by Kirahunter 24th April 2015, 4:33 am

    ^ aw shucks you're making me blush

    errhm anyway. Past the disbanding of Shadow Savior the timeline is alright. I mean yeah it's Heero heavy because Heero wrote it and who knows Heero better then Heero? If we are going to keep personal mentions then we are going to need personal mentions from a number of significant figures. Then the tough part is determining what counts as significant.

    Some loose criteria I made up in five minutes:
    -Site Firsts
    -Whoever got the last shot in on an event boss
    -Guild Master changes
    -Magic Council changes(we might have to put a "must be in office x amount of time" requirement on this because we change MC members every other tuesday
    -Wizard Saint Collabs(Maybe every action by 1 Wizard Saint isn't worth mentioning, but when we get 5 in one room...)
    -100 year job First completion

    o-o I dunno we can do better then that list but I think it's decent


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    Important Re: The Wizardex Timeline of FTRP

    Post by Thorn 10th November 2015, 4:44 am

    through some suggestion I will be locking and removing this in 24 I agree with the points brought up and the fact that more than one person to write it and also include CS not just good but bad aswell.


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    The Wizardex Timeline of FTRP S6Eaz9K

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