Reni Knight wrote:From Divine to Fallen. Angel Magic!
Magic
Primary Magic: Angel Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: A beautiful form of magic that has two potential uses What do you mean two uses? Elaborate please. Both uses have the desired effect. This magic allows its mage to summon forth angel like creatures that can be utilized in battle. Summonings are all different and have traits unique to themselves. This means this magic is very flexible. The user summons coins which are known to be the cost and by saying the name of the angel out loud. The coins within the users hands will start glowing before they scatter. The light the coins emit will then form the summoned creature. The downside to this magic is simple, the cost is taken out of the users own life force, or so originally believed, but in fact the true cost is the bond between the summoner and summon. When an angel is destroyed the summoner feels the pain. This only deals with high ranking summons and the pain only lasts a single post.
You are missing the entire strengths sections.
Weaknesses:
[]A holder item, though unique in its way, the coins can be destroyed before the monster is summoned, though the user can simply summon more coins to call there summons it means each time more mana has to be used. [example - begin spell - coins come forth - coins are destroyed - mana for that summon is lost]
[]Must be enough room for the summons, a summon can't really be summoned if its 5 feet in a room thats 2 feet now can it.
[] If a B-S rank summon is destroyed, the summoner feels half the pain for one post.
Lineage:
- Silver Chaotica:
Silver Chaotica
Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch. However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree.
Usage: For the duration of four posts they gain an aura equal to their rank which will cause intense freeze burns on contact. They will also enter a berserk state ignoring pain and trying to destroy everything in their path. This has a six post cool-down and can only be used twice per thread.
Unique Abilities:
[] Intentions Sense - Due to the holder item being located within the soul of the user, the user gains a sort of sensory. Being able to detect whether someone has good or bad intentions as long as they are within a five meter radiance. Say you have to focus on the target to use this
[] Summoners bond - As the summons from this magic are somewhat linked to the soul of the user, the user is capable of extending summoning durations by one post. No to this. There is already a limit transendence perk that would allow this. So something else please
[] Angel's Blessing - As the summoner revolves around the use of angels [these angels can be fallen elemental etc]. the user is capable of ignoring the cooldown period of a single summon per thread if an emergency summon is required. The summon then remains on the field for its normal duration period. This emergency summon is only in "life/limb threatening danger* Give it an increased cost of some kind and that should be fine
- Angel Magic Summons:
- Tengoku Tora:
- Tengoku Tora:
Name: Tengoku Tora
Rank: D
Type: Summon
Duration: 5 posts Drop the duration and cooldown by two posts
Cooldown: 6 posts
Description: After calling the coin's from within himself, Reni will call out the cost [5]. These coins are then dropped or tossed etc. A soft light glows from the coins before the light takes the shape of the summon. In this case they take the form of a powerful white bengal tiger with beautiful angel wings. It's name simply means Angel Tiger. It's claws/body/teeth etc can do D-rank level damage. It is 310cm long and 110 cm high. Its wing span is 21ft and pure white in colour. It's passive ability allows it to fly at speeds of 24m/s, he can run at 15m/s. while its activated abiity allows it to release a white beam that shoots forth at 10m/s for five meters. The beam is 4 meters wide. It takes 4 D-rank spells to de-spell the tiger. He can talk. As a big cat species he is capable of everything the natural big cat can do. increased sense of smell vision etc. I know its a pain in the butt, but for your active ability could you use the spell format, so the active has strengths, weaknesses, durations, cooldowns etc. reduce how many hits to destroy by 1
Strengths:
[] Strong Physically.
[] Fast Flyer.
[] Ranged attack
Weaknesses:
[] Demonic magic's can defeat this summon with only 2 D-rank spells.
[] If the wings are struck by a d-rank spell, He can no longer fly until re-summoned.
[] His active has a one post cooldown.
[] Darkness magic can defeat the summon with 3 d-rank spells.
- Extra Spells:
Name: White Tiger Barrier Roar
Rank: D
Type: Defence
Duration: 1 post
Cooldown: 3 posts
Description: This spell is used via the Tiger Angel summon, Tengoku Tora slam's its paw upon the ground and releases a terrifying roar which calls upon the angelic magic to protect them, this creates a barrier of light magic that can defend against 2 d-rank spells.. The barrier is 10 meters high and 5 meters wide, the barrier takes the shape of a white tiger that surrounds the tiger as the middle of the barrier.
Strengths:
[]Can take on 2 D-rank spells before breaking
[]Has superior ability against normal dark magics.
[]Good range.
Weaknesses:
[] Light Slayer magic wielders can eat the barrier.
[] Demonic magic wielders can defeat the barrier with one D-rank
[] Stationary, the barrier is unable to move.
[] Attacking from inside the barrier drops it immediately.
- Petite Shine:
- Petite Shine:
Name: Petite Shine
Rank: D
Type:
Duration: 5 posts
Cooldown: 6 posts
Description: By summoning forth the coins from his soul, Reni states the cost [5], when this is complete the coins are scattered one way or another. They then shine forming what instantly becomes Petite Shine. he is quick as he can move normally at 15m/s. Do not let this little guy full you, He has the ability to not only increase his own physical power by one rank as its passive That's two much. particularly for a passive. I'd say 25%. Its active allows it to stretch its limbs at 20m/s. Capable of being a super powerful being its small size only makes it harder for it to be hit. Its active is a heart shaped shield of light that defends against 2 D-ranks and is big enough to be used as a shield to defend itself. defeated by 3 d-rank spells. You've mentioned two actives in this. You only get one
Strengths:
[] Small - hard to hit.
[] Quick angel
[] Versatile
Weaknesses:
[] Demonic based magics can defeat in 1 hit of a d-rank
[] Wind magic can caus it to lose its ability to levitate if it gets close enough.
[] Slayers can eat its passive defense due to it being celestial light based. Do you mean active defense
[] Active has a 1 post cool down.
- Extra Spells:
Name: Heart Strike
Rank: D
Type: Offensive [fire]
Duration: Instant
Cooldown: 6 posts Reduce to 3
Description: From the heart upon it's chest, this little creature releases a beam that is 12 inches wide and 8 inches high for 10 meters in a single direction. This heart shaped beam is made of fire magic and can cause D-rank damage and leave very minor burns upon an opponent. It can cause clothes to catch fire. travels at 10m/s
Strengths:
[] Causes minor burns
[] Wood magic is weak against this spell by 1-rank.
[] speedy
Weaknesses:
[] Fire slayers can eat the magic
[] Water magic is stronger.
[] easily dodged.
[] One way shooting only.
- Spell FusionTBA:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Divine Shift: Form Change.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°1
Re: Divine Shift: Form Change.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°2
Re: Divine Shift: Form Change.
Sorry been busy this week. Not had a chance to be on much.
FIrst thing I notice is some of the code is broken e.g. you've got random ending spoiler tags.
For Petite shine's active ability could you use the spell template like you did for the roar of white tiger please.
Other than that it is fine
FIrst thing I notice is some of the code is broken e.g. you've got random ending spoiler tags.
For Petite shine's active ability could you use the spell template like you did for the roar of white tiger please.
Other than that it is fine
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°3
Re: Divine Shift: Form Change.
First thing cooldown is not a weakness.
Second you have some broken code.
Thirdly, please explain the forms in more detail. Currently they seem like purely visual things. However, you also have opposing elements such as light and darkness. So I need the forms and the form change explained in a lot more depth please.
As it stands now I can't really approve this even if all the spells were balanced as I don't fully understand the mechanics behind this magic
Second you have some broken code.
Thirdly, please explain the forms in more detail. Currently they seem like purely visual things. However, you also have opposing elements such as light and darkness. So I need the forms and the form change explained in a lot more depth please.
As it stands now I can't really approve this even if all the spells were balanced as I don't fully understand the mechanics behind this magic
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°4
Re: Divine Shift: Form Change.
I am ok with most of this, but I don't like the idea that you can freely change between forms to gain new elements. Particularly opposites like light and dark.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°5
Re: Divine Shift: Form Change.
Because they are opposites.
We need restriction on changing of forms. Being able to just suddenly shift magic element and style completely seems a bit much.
Maybe a cooldown between form shifts and I think the shift of form should cost some MP, but it wouldn't need to be much.
We need restriction on changing of forms. Being able to just suddenly shift magic element and style completely seems a bit much.
Maybe a cooldown between form shifts and I think the shift of form should cost some MP, but it wouldn't need to be much.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°6
Re: Divine Shift: Form Change.
Generally if multi-elements are allowed there is some link to it. THis just seems like you've thrown four random ideas together and found a way to combine them. I can't even see much relation here.
Yes I know we probably have some avatar-esque characters, but again the link there is the 'four basic elements'. I can see a link between light and holy (but honestly I don't see why you are making them different. Might as well just combine them), but I don't see how they link to rainbow fire (which in itself has seven different variants) except that its an element and then 'weapon magic' being thrown in i'm kinda like 'eh this just seems like its tacked on.
I am happy with the form change idea, but I feel like you need to seriously think on the idea and consider what exactly you really want to do as this seems more like you can't decide on an idea(and I know how hard it is) and just tacked them together. There is no real link or real concept behind it atm.
To be honest as rainbow fire is one idea you want to go for...why not just do that as your magic and define the seven flames. Then perhaps you could say each flame type alters your form slightly or something if you want the form change idea.
Yes I know we probably have some avatar-esque characters, but again the link there is the 'four basic elements'. I can see a link between light and holy (but honestly I don't see why you are making them different. Might as well just combine them), but I don't see how they link to rainbow fire (which in itself has seven different variants) except that its an element and then 'weapon magic' being thrown in i'm kinda like 'eh this just seems like its tacked on.
I am happy with the form change idea, but I feel like you need to seriously think on the idea and consider what exactly you really want to do as this seems more like you can't decide on an idea(and I know how hard it is) and just tacked them together. There is no real link or real concept behind it atm.
To be honest as rainbow fire is one idea you want to go for...why not just do that as your magic and define the seven flames. Then perhaps you could say each flame type alters your form slightly or something if you want the form change idea.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°7
Re: Divine Shift: Form Change.
For any stat reduction or negative effect like your blindness you need to mention rank. So 25% sight reduction for a D rank is fair. Halve that for each rank above and then say it has no effect on A rank and above
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°8
Re: Divine Shift: Form Change.
Approved.