Magic
Primary Magic: Moon Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Moon magic calls out the magical properties of the moon. Sheba summons the magical properties in form of moonlight. This magic can be classified as some sort of light magic but some of the spells can use other elements. It is a versatile magic. Moon magic can only be used when an artificial moon is summoned or at night. The offensive spells are all long range attacks rather than melee.
Strengths:
Weaknesses:
Unique Abilities:
Moon Wolf Senses: Sheba’s sense of hearing, seeing and smelling gets sharper during a full moon as well as her strength and speed increase by 10%. This effect starts at dusk and ends at dawn.
Moon Wolf Ears: Sheba can understand any creature with a wolf ancestry since moon magic has a bit of the magic of the wolves.
Bodily Light: When Sheba goes into the dark, she can draw magic and make her body glow, providing a source of light, during non-PVP it's free but during PVP it cost 2% MP per turn
Primary Magic: Moon Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Moon magic calls out the magical properties of the moon. Sheba summons the magical properties in form of moonlight. This magic can be classified as some sort of light magic but some of the spells can use other elements. It is a versatile magic. Moon magic can only be used when an artificial moon is summoned or at night. The offensive spells are all long range attacks rather than melee.
Strengths:
- Moon magic use very powerful long ranged attacks
- Moon magic is very versatile
- Moon attacks are effective against shadow, dark, and fire type magic (since the moon has some water on there)
Weaknesses:
- Moon magic can only be use at night or when an artificial moon is summoned (exception artificial moon spell)
- This magic is weak to dark and shadow magic
- This magic doesn’t have any melee attacks
- This magic uses a lot of MP on certain spells
Unique Abilities:
Moon Wolf Senses: Sheba’s sense of hearing, seeing and smelling gets sharper during a full moon as well as her strength and speed increase by 10%. This effect starts at dusk and ends at dawn.
Moon Wolf Ears: Sheba can understand any creature with a wolf ancestry since moon magic has a bit of the magic of the wolves.
Bodily Light: When Sheba goes into the dark, she can draw magic and make her body glow, providing a source of light, during non-PVP it's free but during PVP it cost 2% MP per turn
- Class D Spells:
- Name: Artificial Moon Rank: DType: Supportive, Light
Duration: 3 post
Cooldown: 5 post
Description: Sheba’s calls upon the magic within her to make their own artificial moon the size of a baseball to provide moon light for the spells. It will revolve around the caster in a sphere and will not go more than 15 meters away from them. This is the only spell in moon magic that doesn’t require it a moon. This can also be used as a source of light
Strengths:- Heals 5% of Sheba's health when summoned
- Allow Sheba to use moon magic during the day
- Fuels all moon magic during the day or a time when there is no moon
Weaknesses:- Spells aren’t as strong as during the night (25% weaker)
- Uses a lot more MP than normal (15%)
- Takes one post after the moon has been summon for the effects to be active
- Moon can be destroyed if hit by a D-rank spell or higher
Name: Moonlight Blast Rank: D
Type: Offensive, light
Duration: Instant Cooldown: 2 posts
Description: Sheba calls upon the power of the moon from the moon itself or an artificial source. The silver light gathers into her palm in a small sphere filled with dangerous magic that was stored in the moon. It shoots 45 feet in front of her in a line. When shooting, the moonlight travels at the speed of light. Deals rank D damage.
Strengths:- The spell hits extremely quickly
- This spell can hit very far away
- This can give a bleeding effect, taking 1% health per post
Weaknesses:- Can sometimes hit the Sheba and her allies if not very careful
- Can be canceled out by shadow or dark magic
- The path of the light can sometimes bend if hitting anything metallic and shiny
- Bleed effect can be healed by Rank D healing spells
Name: Moonlight Shield Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 5 posts
Description: Silver moonlight covers the Sheba and anyone effected by this spell temporary in a sliver transparent dome raising their defense by 20%. Covers the three closest humans to Sheba within a 45 feet range.
Strengths:- Protect from bleed effect caused by D rank spells
- The damage from fire attacks are cut down by 20%
- Shadow and shadow spells aimed directly towards those in the shield are weakened by 20%
Weaknesses:- Enemies get a defense raise of 25% and it does not protect from bleed effect
- The spell will wear down quicker if any source of moonlight vanishes (by one post)
- Each time a shadow or dark offensive spell that hits this shield will bring down the time covered by one post
- Any additional person covered will cost 2% extra MP
Name: Moonlight Rain Rank: D
Type: Light, offensive
Duration: 3 posts (1 post of charge and 2 post of attack) Cooldown: 5 posts
Description: Sheba calls down dangerous moonlight in the form of a bright white rain. Deals 50% class D damage per post. It affects anyone within the range of 20 feet from her, including allies. Requires one post of charging
Strengths:- This spell cannot be dodged unless the enemy is out of range (can be seen as a weakness)
- This spell can inflict a bleeding effect, making the enemy lose 1% health per post
- Can daze enemies making them confused and don't really know what to do for one post but does not effect mages of B rank and above
Weaknesses:- Will not work if the enemy is covered in some sort of defensive spells
- Sheba will be hit by the rain but take 75% less damage (unless she casted Moonlight Shield beforehand but even then she will still take)
- Summoning this spell will not allow Sheba to cast another spell until this one ends
- D rank healing spells can heal the bleed effect
- Heals 5% of Sheba's health when summoned
Last edited by Tsukiakari on 3rd April 2015, 8:56 pm; edited 21 times in total