Magic
Primary Magic: Arc of emotions
Secondary Magic: N/A
Caster or Holder: Caster
Description: Arc of Emotion is a lost magic which allows the user to call upon their emotions in order to create spells which allow for, offensive, defensive, and supplementary purposes. The user is allowed to turn their emotions and moods into devices of pain for the opponent. They of course cannot transfer there emotions, but they can certainly use them to accomplish the same goal. Arc of Emotion uses the users emotions to create attacks. Such as turning anger into an explosion, turning depression into slashes, or even using happiness to let them soar into the sky. The user cannot transfer the emotions directly into the target.
Strengths:
~ This magic is very versatile, allowing for offensive, defensive, and supplementary attacks.
~ The more powerful emotions, (love, hate, desire, fear), will have the strongest effects.
~ Can be used for multiple types of attacks, ranging from melee, to AoE.
Weaknesses:
~ This magic mess's with the users emotions, making them a bit emotionally unstable and deranged.
~ The user must manifest the emotion before hand, meaning they can't always be happy enough to use spell which requires the emotion of joy. This goes for any emotion, such as sorrow, lust, anger, joy, ect.
~ The user cannot transfer their emotions to others
~ Most spells have an elemental affiliation, making them prey for Slayers, and those weak to the elements.
Lineage: Knight of Destiny
Unique Abilities:
~ Sensory Field: Arc of Emotion allows the user to sense the emotions of those around them.
~ Emotional Channel: The user of arc of emotion can channel into the emotions of those around them. If they use a spell which correlates to an emotion/feeling being felt by someone within a 20 foot radius of the user, that spell will become 5% more powerful.
~ Sensory Shift: The user of arc of emotion can shift their emotion from time to time. It takes a bit of stamina, however, if motivated enough they can force themselves to feel specific emotions, such as forcing themselves to feel happy. This ability, however, was intended to make the usage of certain spells easier for the user. (costs 5% hp)
Spells:
Primary Magic: Arc of emotions
Secondary Magic: N/A
Caster or Holder: Caster
Description: Arc of Emotion is a lost magic which allows the user to call upon their emotions in order to create spells which allow for, offensive, defensive, and supplementary purposes. The user is allowed to turn their emotions and moods into devices of pain for the opponent. They of course cannot transfer there emotions, but they can certainly use them to accomplish the same goal. Arc of Emotion uses the users emotions to create attacks. Such as turning anger into an explosion, turning depression into slashes, or even using happiness to let them soar into the sky. The user cannot transfer the emotions directly into the target.
Strengths:
~ This magic is very versatile, allowing for offensive, defensive, and supplementary attacks.
~ The more powerful emotions, (love, hate, desire, fear), will have the strongest effects.
~ Can be used for multiple types of attacks, ranging from melee, to AoE.
Weaknesses:
~ This magic mess's with the users emotions, making them a bit emotionally unstable and deranged.
~ The user must manifest the emotion before hand, meaning they can't always be happy enough to use spell which requires the emotion of joy. This goes for any emotion, such as sorrow, lust, anger, joy, ect.
~ The user cannot transfer their emotions to others
~ Most spells have an elemental affiliation, making them prey for Slayers, and those weak to the elements.
Lineage: Knight of Destiny
Unique Abilities:
~ Sensory Field: Arc of Emotion allows the user to sense the emotions of those around them.
~ Emotional Channel: The user of arc of emotion can channel into the emotions of those around them. If they use a spell which correlates to an emotion/feeling being felt by someone within a 20 foot radius of the user, that spell will become 5% more powerful.
~ Sensory Shift: The user of arc of emotion can shift their emotion from time to time. It takes a bit of stamina, however, if motivated enough they can force themselves to feel specific emotions, such as forcing themselves to feel happy. This ability, however, was intended to make the usage of certain spells easier for the user. (costs 5% hp)
Spells:
- D-rank Spells:
- Static Excitement :
Name: Static Excitement
Rank: D
Type: Electric/Offensive
Duration: Instant
Cooldown: 2 posts
Description: Blair gathers all the excitement in her body into her finger tips, and makes a gun-like shape with her hand. A tiny, yellow magic circle then appears, and she shoots a ray of the static electricity which flows through her finger tips and towards the opponent. Going 10 m/s, and going up to 20 meters from the point it was fired. The lightning shock can knock the opponent off their feet, and can even break a bone on impact.
Strengths:
~ Deals damage to the target (primary effect, dealing 100% damage)
~ Knocks the opponent back a bit (Secondary effect)
~ Electric shock to the opponents (extra effect, 20% more damage against water users)
Weaknesses:
~ Can only go in a straight line
~ Can be attracted to metal, getting it off its path.
~ Single target damage
~ Easy to dodge/block
- Desolate Void:
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Blair channels a feeling of emptiness. This sad, miserable feeling is fused with magic, and with a flick of the wrist flees her body, entering the world around her in the form of a 3 foot in radius dark purple black hole. This void sucks 2 D-rank attacks, or 1 C-rank, along with sucking people towards the void.
Strengths:
~ Defends the user and their allies
~ Like electricity to steel, it sucks up spells that are cast within a 8 meter radius of the hole.
~ Spells between an 8-15 meter radius won't be sucked up, however, the black hole will still have enough suction to alter it's course.
~ People can be put off balance due to the pull (only people C-rank or lower and within range)
Weaknesses:
~ The void cannot suck people up into it, only towards it.
~ The void has no effect against spells of B-rank or higher.
~ Allied spells within range will suffer the same effect of the void as any other spells.
~ Allies them selves will suffer the same effects of the void.
~ Blair is effected by the effects of the void as well.
- Surprise Screen:
Name: Surprise Screen
Rank: D
Type: Supplementary
Duration: 3 posts
Cooldown: 4 posts
Description: And shock or surprise Blair can find in her body is channeled to the palms of her hand. They begin to slightly glow as she raises them into the air, and then clapping them together. This causes a harmless explosion, covering a 10 meter radius with smoke, skewing the vision of everyone around Blair.
Strengths:
~ Blinds enemies
~ Allows for good cover for escape/sneak attacks.
~ Surprises the target(s).
Weaknesses:
~ No offensive abilities
~ Can be blown away by wind magic
~ Blinds allies as well
~ Skews the vision of Blair as well.
- Tears of everlasting sorrow:
Name: Tears of Everlasting Sorrow
Rank: D
Type: Water/Offensive
Duration: Instant
Cooldown: 3 posts
Description: Blair calls forth all of her sorrow into her tears, and then lifts her hand, whipping them onto her finger. She then flings her tears towards the target, and the sorrow magically infused into her tears causes them to grow until they are both 7 foot long, 4 foot wide whales. The whales then fly towards the opponent going 15 m/s, and can go as far as 20 meters from the point at which they were tossed. These whales bash into their targets, causing damage and some times causing their opponent to fall.
Strengths:
~ Can hit multiple opponents if they are standing close together.(like a bowling ball running towards pins)
~ Damage (Primary effect, 100%)
~ Causes extra damage to fire users. (Secondary, causes 20% more damage to fire oriented users.)
Weaknesses:
~ Can only fly straight.
~ Weak again water oriented slayers.
~ Weak against nature magic (50% less damage against those who use nature magic)
~ Being made of water, along with being D-rank, meaning they can easily be canceled out by other attacks. (a simple punch from a B-rank can make destroy them)
- Spiteful Blades:
Name: Spiteful Blades
Rank: D
Type: Shadow/Offensive
Duration: 3 post
Cooldown: 5 posts
Description: Blair infuses the spite in her body, all that desire to hurt and offend others, with magic. She then forces this magic out of her body, conjuring up 6 magic spikes, sending them flying in any direction she wants, each blade causing 30% D-rank damage. These blades are attached to her body through chains, and once they are out, they can be used as weapons. The blades can go up to a 7 meter radius from her body. The blades are shot out randomly.
Strengths:
~ Blades cause 30% damage each (making a total of 150% D-rank damage if all 6 hit)
~ Can be used as weapons afterwords for 2 posts.
~ Can go in separate directions.
Weaknesses:
~ The blades can only go up to 21 feet from the user.
~ All but two of the spikes vanish directly after impact, meaning not all six can be used as weapons.
~ The blades are shot out randomly (this is really only a weakness in situations where dice are not being rolled). Meaning that they can all go in the same direction, or in completely different ones. (In situations were attack dice are not needed, 6 Normal dice are rolled. Numbers 1 & 2 mean straight ahead, 5 & 6 mean straight behind, 3 means right, and 4 means left)
~ If her spiteful emotions fade away completely, from distraction or for other reasons, the two remaining spikes will vanish even before the duration is over.
Last edited by Désir on 2nd April 2015, 7:36 pm; edited 4 times in total