Hello I have been looking over your magic and I see somethings that need adjusting. Anything you see in this color is a moderators note that you should take into account.
Ashur The Lost wrote:Magic
Primary Magic: Lost Librarian Magic
Secondary Magic: N/A
Caster or Holder: Lost/Holder
Description: Long ago in medieval times there was myths of magic told from generation to generation. Not many people believed in it's power at the time, but the ones who did harnessed the very begging of magic in that region, found a way to harness the raw power of knowledge itself. These people found tomes and many spell books to aid there strength. This magic soon became something of a fairy tale due to how rare it is now. Very few even know about it!
Lost librarian magic is the use of sentences, spell books, and tomes to cast spells. The way the spells are cast depends exactly on the spell itself. These spells are usually very basic magic involving blue light. This blue light looks exactly the picture below, and is an arcane element. In order to cast a spell the user must turn his spell book to the page the spell it written at, then read the spell out and use the required hand motions. Without a spell book the user is able to do very little. These spell books are written in a old language unknown to most, but when the user reads out the spell they read it out in english.
- Arcane Element Used In All Spells:
Ashur usually carries around multiple spell books in his robe for his magic. He uses his magic for ranged and long distance attacks he does as quick as possible. If someone were to destroy all of his spell books he would carve in the words somewhere then cast them from there. His spells are usually explosive, because he feels it is the best way to kill someone quickly. A clean and simple death is what he likes. When he reads out a sentence, he says it very fast and does the hand motions quick. He tries to be more of a speedy type with the entire magic. He heavily relies on this magic for most combat situations, and can be considered to favor the pen over the sword.
Strengths:
- Versatile: This magic contains both short and long ranged spells to offer a more versatile magic. It also can have a very good area of effect, odd properties, and multi to single targeting.
- Intimidating: This magic is very unpredictable, and with the reading of spells and the use of spell books, some people may feel intimidated.
- Range: The spells of this magic are mostly long ranged, and can travel pretty far. This makes it good for hitting an enemy from a distance, and keeping close ranged people away.
Weaknesses:
- Requires A Medium: This is the weakness to most if not all holder magic. This magic is close to useless without any spell books or carvings of sentences. If the user is unable to use a medium he will most likely lose his fights, because he won't be able to use his magic.
- Versatile: When you increase on attribute of a spell, you decrease another with this magic.
- Time: When casting a spell it will take some time to cast it. This is because you have to read out the name of the spell in the other language. There may also be a charge up time to the spell, and may require hand motions from the user to cast.
- Oops!: All spells can deal damage allies and self if they hit or target an ally or self.
Lineage:
- Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
Unique Abilities:
- Knowledge is Power: The user is able to make his spell books and tomes levitate around him up to 1 meter radius. He is also able to turn there pages to where he wants to without even lifting a finger. These books cannot be used offensively and simply hover around the user. This puts a blue glow around every spell book or tome being levitated around the user.
- Nerd!: The user know the exact page for every spell like the back of their hand, and can very quickly turn to it and read it out. They still need to read out the spell from the book every time no matter how well they know it.
- Flight: The user is able to coat themselves in the arcane element and fly at the speed they are able to move while on the ground. In flight, everything works the same way as if he was on the ground as if he were in the air (getting punched on the ground is the same as getting punched in the air.) The user is only able to fly up to 10 meters above the ground.
Spells:
- Magic Missile:
Name: Magic Missile
Rank: D
Type: Arcane, Offensive
Duration: Instant
Cooldown: 3 Posts
Description: The user turn in their book to the page of the spell, then holds out his thumb, pointer, and middle finger sideways, outstretched in front of him. He then spins his hand upwards, and brings all his fingers in simultaneously. Three blue orbs shoot out from the book used to cast the spell all 1 feet diameter. These blue orbs all move 30 mph at up to three targets. Ashur is able to edit their trajectory as they travel, but only minor curves. When they make contact with anything, they will explode in a four ft. radius. Each one deals 1/3 D-rank damage. The orbs can only travel up to 10 meters before just exploding without contact. So it sounds like your spells use chants, or are you just reading the name of the spells? If they use chants I would like you to write those chants under the description even if they are weird and/or outlandish, so that people know what each chant is referring to when you say it. This can also be used as a weakness when against the perceptive types.
Strengths:
- This spell is very easy to cast, and is very simple to use. It is quick, easy, and simple.
- Since the orbs explode it makes it more likely to hit the target.
- This spell can be used to hit up to one, two, or even three targets at once.
Weaknesses:
- Each orb only deals 1/3 D rank damage, which means they only have strength in numbers.
- The orbs can hit other objects that get in the way, and may not hit the target.
- This spell takes some time to cast due to how it has to be read off along with hand motions.
- The orbs don't deal any damage from the psychical impact of hitting their target.
- Light Screen:
Name: Light Screen
Rank: D
Type: Arcane, Defensive
Duration: Instant
Cooldown: 3 Posts
Description: The user turn in their book to the page of the spell, then places there hand with their fingers outstretched over the page. They then read out the spell, and the user makes a grabbing motion while pulling his hand away from the page. This is done so his finger tips close in across the page. The user then points his hand out in front of him, and outstretches his fingers. This causes a thin, transparent, blue bubble will appear around him instantaneously. This bubble is 1/2 an inch thick, and is centered around the user. This is 1 foot away from the user in all directions, and is a bubble shape. This can only: completely dissipate 1 D rank spell or attack that touches it, get rid of 1/4 the damage of a C rank spell or attack, but will completely do nothing against B rank and higher. When it does one of these actions it will shatter like glass, and vanish as it shatters.Same thing here, if the spell uses a chant put it under the description, this is something that can be used as a weakness against perceptive types.
Strengths:
- Has a full defense since it is a complete bubble around the user.
- Can also protect allies if they are right next to the user as the bubble is created around the user.
- Doesn't let air pass through, so can be used for deep sea diving and defending against air borne attacks.
Weaknesses:
- Can trap himself in a bubble with an enemy.
- Traps everyone inside until broken.
- Fairly easily broken, and not very durable.
- The air around the bubble when it is created, if harmful, will trap the user in the bubble with the harmful air.
- Basic Volley:
Name: Basic Volley
Rank: D
Type: Arcane, Offensive
Duration: Instant
Cooldown: 4 Posts
Description: The user turns to the page of the spell, then places both hands over the page. The user's hands then glow and the user removes his hands from the book. The written text of the page gets copied in the air, and the copies of the text fly around the user's wrists. The user then says the name of the spell, and presses his left palm outwards, then back near his body. The user then presses out his right palm outwards then back near his body. The user does this very quickly, repeatedly, alternating from left hand to right hand. Every time the user presses out a palm, it shoots out a small, blue orb that travels straight outwards from where it is fired off. When it hits it's target it sticks, and does no damage. The user does this until he has fired 100 of these small blue balls, then each one explodes all at once when the last one hits. Each explosion is 1 ft. in diameter and deals 1/100 D rank damage. All of them are fired off in a minute and travel up to 10 meters. They all move at 15 mph, and stick on contact to any object. They have no weight or force on impact.Another reminder about Chants, you get the idea. Ok I can see how the spells are weaker as you throw out more projectiles and 1/3 D rank isn't such a big deal but 1/100 is hard to calculate if only one hits a person or object so I ask that you revise how your damage is dealt.
Strengths:
- Large area of effect.
- Very hard to avoid all of them.
- Can be fired in different directions depending on which direction the user palm presses out to.
Weaknesses:
- Very tiring to the user, and makes them unable to cast a spell their next post.
- Each orb is very weak on it's own and only has strength in numbers.
- Time consuming to cast.
- Not very long ranged compared to other spells.
- Firework:
Name: Firework
Rank: D
Type: Arcane, Defensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user turns to the page of the spell, then reads out the name of the spell. Out of the page, a tiny blue orb almost impossible to see, goes up 40 meters in the air at 7 Mph. The orb then charges up for three posts (including the one it is cast), and then grows into a 4 meter diameter ball of arcane energy. When it is fully charged up the user outstretches both of his middle and point fingers, then forces them downwards. The ball of arcane energy comes hurling to the target location he wants, at 20 mph. It then slams into the target location. It then explodes outwards 7 meters in diameter, and deals D rank damage to everything caught in the explosion. The range is up to 15 meters in front of the user.Again chants.
Strengths:
- Huge area of effect.
- Hard to detect until it is too late.
- Very intimidating to see, looks as if a meteor is crashing down on them.
Weaknesses:
- Takes 3 posts to charge.
- Can harm allies and self.
- Can be seen while it is in the sky.
- Has a fairly long cooldown.