Magic
Primary Magic: Wind
Secondary Magic: --
Caster or Holder: Caster
Description: Wind magic is a magic that allows her to almost control the wind itself, but not really. She can just use the wind around her as a weapon. She isn't strong enough to create big barriers, she can do some small ones. She fights mostly with her wind blades. Thees blades are made of wind but can cut like knives. The most useful part of having wind is that she can fly. Flying is her favorite part, too. Sometimes, she can take the air out of a small place, making it so that her opponent can't breath.
She feels free when she flies, she loves the wind that blows through her hair. Her wind blades she made at first by using a knife, then learned how to do it with her hands. now, she doesn't even have to use her hands. She invented a move called Falcon Wing, this shoots a bird made out of wind at the point she aims. She doesn't use it that often though because it isn't that strong yet. Her magic gets stronger with the winds strength as well as speed. Strong winds are very effective around her, she uses that extra wind in her attacks.
Strengths:
-The wind helps her to get around easier without walking.
-She can fight pretty well and protect what is needed.
-It can be used at close or far range.
Weaknesses:
-it does some damage by cutting through skin.
-can be dogged by other wind users easily.
-Earth
Lineage:
Spells:
Name: Wind Blade
Rank: D
Type: Wind, defensive.
Duration: Until it makes contact with something.
Cooldown: it takes about every other post.
Description: It is cast by the wave of her hand as she says "Wind Blade!" It looks like a slice of air, coming at the target. It cuts like a knife, cutting skin and other things. the speed is about 4 mph, and it can't go farther then a 35 feet radius. It gets stronger as it moves, it also depends on the wind when she casts it. the stronger the wind is, the stronger her magic.
Strengths:
-wind makes it stronger
-it is very effective in battle
-it doesn't kill very well.
Weaknesses:
-lower wind means that it is less effective
-it can't be used while flying
-it makes people bleed
Name: Falcon Wing
Rank: D
Type: Wind, defensive.
Duration: it lasts for about 10 seconds.
Cooldown: every three posts.
Description: It is cast by a swirling motion with her arm, then she lunges it forwards, casting the spell of wind birds. When cast, it looks at if 5 small wind falcons are shooting from her hand towards the target. The target gets git with those birds, each hit feels like a hard punch. If this hits in the right spot, it can knock someone out cold. If the wind is strong, then this may even be able to break a few bones. it can go about as far as 50 feet before disappearing into the air. The birds are no bigger then an average head. it can go about 4 mph, like the wind blades.
Strengths:
-it helps beat up the target, making it easier to defeat.
-it can easily be changed by the caster by practice.
-it is especially strong against fire magic.
Weaknesses:
-it is weak against earth magic.
-if can't very well win in a battle.
-sometimes it fails and the caster can't cast for awhile.
Name: Fly
Rank: D
Type: Wind, supportive.
Duration: it can last for a day or two.
Cooldown: every other post.
Description: It isn't really cast in any way, all the user has to do is, well, fly. its simple, well i guess jumping in the air could trigger it, but then if you fell of a cliff you would die...anyway. it doesn't have a look to it, it is just a person floating in air. It makes the user fly to where they would like, it take some practice in order to learn how to fly well. it has no speed limit, but if the caster went to fast, they could kill them self. the range is very small, only the user can fly, they can not make anyone else fly.
Strengths:
-gets her to places she can't walk to.
-helps her escape in battle
-creates more wind, making all her other magic stronger.
Weaknesses:
-it can't be used by anyone else.
-She has a hard time helping others.
-it drains her energy after about 3 hours.
Name: Wind Circle
Rank: D
Type: Wind, supportive
Duration:three posts
Cooldown: Five posts
Description: the user claps her hands together then spreads her arms out, making the circle expand. It looks like a wave or ring of wind. This spell creates a barrier that protects everyone in it, as well as increase speed. They can make it 15 meters max and 5 meters min. The caster must be in the circle in order for it to work. The spell increases peoples speed by 10%. It doesn't protect them from all harm, it only nullifies the power of the enemies attack.
Strengths:
-It protects team mates.
-It helps in battle.
-Works when there is no wind.
-When this is used it starts up a wind, making wind spells stronger.
Weaknesses:
-It becomes weaker when more people are in the circle.
-The caster can't use their other magic while casting this spell.
-It can't cause any harm to others.
Primary Magic: Wind
Secondary Magic: --
Caster or Holder: Caster
Description: Wind magic is a magic that allows her to almost control the wind itself, but not really. She can just use the wind around her as a weapon. She isn't strong enough to create big barriers, she can do some small ones. She fights mostly with her wind blades. Thees blades are made of wind but can cut like knives. The most useful part of having wind is that she can fly. Flying is her favorite part, too. Sometimes, she can take the air out of a small place, making it so that her opponent can't breath.
She feels free when she flies, she loves the wind that blows through her hair. Her wind blades she made at first by using a knife, then learned how to do it with her hands. now, she doesn't even have to use her hands. She invented a move called Falcon Wing, this shoots a bird made out of wind at the point she aims. She doesn't use it that often though because it isn't that strong yet. Her magic gets stronger with the winds strength as well as speed. Strong winds are very effective around her, she uses that extra wind in her attacks.
Strengths:
-The wind helps her to get around easier without walking.
-She can fight pretty well and protect what is needed.
-It can be used at close or far range.
Weaknesses:
-it does some damage by cutting through skin.
-can be dogged by other wind users easily.
-Earth
Lineage:
- Lucifer's Desendant::
- Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 4 demons to the user at will. The demons are agile, strong, and has though hide to protect itself from magic. Demons are the rank of the user, and can withstand 3 User rank attacks.
Usage: The lineage can only be activated once per a thread, and the summons only last 6 posts.
Spells:
Name: Wind Blade
Rank: D
Type: Wind, defensive.
Duration: Until it makes contact with something.
Cooldown: it takes about every other post.
Description: It is cast by the wave of her hand as she says "Wind Blade!" It looks like a slice of air, coming at the target. It cuts like a knife, cutting skin and other things. the speed is about 4 mph, and it can't go farther then a 35 feet radius. It gets stronger as it moves, it also depends on the wind when she casts it. the stronger the wind is, the stronger her magic.
Strengths:
-wind makes it stronger
-it is very effective in battle
-it doesn't kill very well.
Weaknesses:
-lower wind means that it is less effective
-it can't be used while flying
-it makes people bleed
Name: Falcon Wing
Rank: D
Type: Wind, defensive.
Duration: it lasts for about 10 seconds.
Cooldown: every three posts.
Description: It is cast by a swirling motion with her arm, then she lunges it forwards, casting the spell of wind birds. When cast, it looks at if 5 small wind falcons are shooting from her hand towards the target. The target gets git with those birds, each hit feels like a hard punch. If this hits in the right spot, it can knock someone out cold. If the wind is strong, then this may even be able to break a few bones. it can go about as far as 50 feet before disappearing into the air. The birds are no bigger then an average head. it can go about 4 mph, like the wind blades.
Strengths:
-it helps beat up the target, making it easier to defeat.
-it can easily be changed by the caster by practice.
-it is especially strong against fire magic.
Weaknesses:
-it is weak against earth magic.
-if can't very well win in a battle.
-sometimes it fails and the caster can't cast for awhile.
Name: Fly
Rank: D
Type: Wind, supportive.
Duration: it can last for a day or two.
Cooldown: every other post.
Description: It isn't really cast in any way, all the user has to do is, well, fly. its simple, well i guess jumping in the air could trigger it, but then if you fell of a cliff you would die...anyway. it doesn't have a look to it, it is just a person floating in air. It makes the user fly to where they would like, it take some practice in order to learn how to fly well. it has no speed limit, but if the caster went to fast, they could kill them self. the range is very small, only the user can fly, they can not make anyone else fly.
Strengths:
-gets her to places she can't walk to.
-helps her escape in battle
-creates more wind, making all her other magic stronger.
Weaknesses:
-it can't be used by anyone else.
-She has a hard time helping others.
-it drains her energy after about 3 hours.
Name: Wind Circle
Rank: D
Type: Wind, supportive
Duration:three posts
Cooldown: Five posts
Description: the user claps her hands together then spreads her arms out, making the circle expand. It looks like a wave or ring of wind. This spell creates a barrier that protects everyone in it, as well as increase speed. They can make it 15 meters max and 5 meters min. The caster must be in the circle in order for it to work. The spell increases peoples speed by 10%. It doesn't protect them from all harm, it only nullifies the power of the enemies attack.
Strengths:
-It protects team mates.
-It helps in battle.
-Works when there is no wind.
-When this is used it starts up a wind, making wind spells stronger.
Weaknesses:
-It becomes weaker when more people are in the circle.
-The caster can't use their other magic while casting this spell.
-It can't cause any harm to others.
Last edited by coocoo9936 on 18th April 2015, 3:42 pm; edited 2 times in total