Magic
Primary Magic: Venom-kin Magic (Basically spider magic)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Through the consumption of spider venom, a band of spider-like beings in the dark lands formed together a tribe worshipping a dark god called 'The Venom'. Through the ingestion of the spider's venom they gained magical abilities if they survived the poison itself . . . This tribe was called 'The Venom-Kin', and they possessed abilities if not the proportionate powers of a tarantula. Passive abilities such as enhanced strength, speed, toughened flesh, and numerous arachnid-like abilities such as wall-crawling and web spinning, some of the more traumatized users even gain prolonged life-spans. But, enough about that . . . This magic's primary spells consist of the generation of webbing for the use of buffs and various offensive uses, as well as defensive, and the generation of various forms of poison which is often spread through physical contact and bites.
The ruthless, Crown prince of Douchebags, Aranea, utilizes this magic as brutally as he possibly can. The fact of the matter is, the wall crawling, web spinning, sociopath, will utilize debuffs, stuns, and venom to damage his enemies into submission. Where he will likely rob them and leave the scene of the . . . Well, not murder, more so magic-based assault.
Strengths:
Weaknesses:
Lineage: Spirit Warrior:
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for 5 posts or until cancelled they can manipulate their spirit aura to fight their foes in a variety of ways, from simple slashes that tear up the ground to forming a heavy spiritual armour. May only be used once per thread.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Venom-kin Magic (Basically spider magic)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Through the consumption of spider venom, a band of spider-like beings in the dark lands formed together a tribe worshipping a dark god called 'The Venom'. Through the ingestion of the spider's venom they gained magical abilities if they survived the poison itself . . . This tribe was called 'The Venom-Kin', and they possessed abilities if not the proportionate powers of a tarantula. Passive abilities such as enhanced strength, speed, toughened flesh, and numerous arachnid-like abilities such as wall-crawling and web spinning, some of the more traumatized users even gain prolonged life-spans. But, enough about that . . . This magic's primary spells consist of the generation of webbing for the use of buffs and various offensive uses, as well as defensive, and the generation of various forms of poison which is often spread through physical contact and bites.
The ruthless, Crown prince of Douchebags, Aranea, utilizes this magic as brutally as he possibly can. The fact of the matter is, the wall crawling, web spinning, sociopath, will utilize debuffs, stuns, and venom to damage his enemies into submission. Where he will likely rob them and leave the scene of the . . . Well, not murder, more so magic-based assault.
Strengths:
- Stunning: Usually the webs or various poisons used with this magic carry stunning properties if the correct spell is used.
- Close range combat
- Mid-range combat
- Incapacitating poisons: The various poisons used have various stunning and or 'de-buffing' effects.
- On-going damage: Sometimes, the venom has a prolonged effect upon an enemy, such as a series of turns where the enemy endures damage.
- Acid-like burning: Some spells can eat right through skin.
Weaknesses:
- Web blast radius: The first spell listed on the D-rank list is a significant sign that the webbing powers he has isn't so great. The so called 'web-grenade' also affects himself . . . Aranea gets affected by the debuff.
- Venomous Channeling: Poison based spells require more time to cast than the web-based ones.
- Fire spells: Fire can negate the effects of the poison or web-based spells by burning off the webs or boiling the poisons into water vapors.
- Water: Water can wash away the webs or the poison.
- Self-inflicting debuffs: Aranea may or may not have a tendency to affect himself with his debuffs.
- Delusions: The spells have low accuracy rates.
- Eyesight requirement: More often than not Aranea needs to be able to see to cast his spells.
Lineage: Spirit Warrior:
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for 5 posts or until cancelled they can manipulate their spirit aura to fight their foes in a variety of ways, from simple slashes that tear up the ground to forming a heavy spiritual armour. May only be used once per thread.
Unique Abilities:
- Wall-crawling: Aranea has displayed the ability to crawl and walk on walls, ceilings, and various other flat surfaces, very much like a spider would.
- Web-spinning: Aranea's forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of his wrists. Aranea can use this webbing to swing from building to building, tree to tree, or various other forms of vertical objects, with or as a means of restraining an individual. The webs are chemically identical to spider-silk.
- Enhanced strength: Aranea's physical strength appears to be greater than that of an ordinary human, he can lift approximately double that of an ordinary human being (somewhere around 400 to 600 pounds given a man his weight and size.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-rank spells:
- Name: Web-bomb
Rank: D
Type: Offensive
Duration: Approximately three turns
Cooldown: Approximately five turns
Description:
The fact of the matter is, this spell might as well bring a sticky grenade that explodes with webs into the playing field. What starts off as a small orb of webbing generated from the spinneret's on Aranea's arms is flung into the battlefield (within a 5 meter radius) and explodes on impact on the ground, causing an AOE effect (10 meters vertically) slowing down his enemies. The speed of which the orb is flung is about as fast as he could sprint (30.7 km/h, 8.52777778 MPH). There also appears to be a low level of damage upon initial blast, however, its minor, and doesn't really amount to anything.
Strengths:- Fast Casting: It only takes a turn to cast, no conjuration or 'charge' to go by. Its an instantaneous spell.
- AOE: The spell itself has a pretty good range.
- Debuff effect: Those hit by the spell are reduced in speed.
Weaknesses:- In the firing range . . .: An unfortunate side effect that is caused by this spell is the fact that Aranea is also in the blast radius of the webbing. So he himself will also be affected by the debuff.
- Debuff: Aranea is in the blast radius, his speed is reduced for the next three turns.
- Inability to cast web-based spells for the next four turns. :
- Fire/water/etc:Specific element spells can negate the effects of the debuff.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Name: Venomous spit
Rank: D
Type: Offensive, poison
Duration: 3 turns
Cooldown: 4 turns
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
From brith, Aranea always had a sedetive imbued into his saliva, however, it wasn't necessarly considered a 'venom' prior to the usage of magic. You see, Aranea is able to alter the effects of the poison in his saliva to do harmful effects, often described as a form of cyanide spit of sorts that burns through the skin of his enemies and poisons them, often having various debuffs. Usually, it takes around two turns to charge this spell, and an additional turn to project it from his mouth. Upon the general 'spit' of said poison from his mouth, the distance of which the saliva goes is roughly 15 meters, going approximately 8mph.
Strengths:- Long-range: 15 meter poison spit.
- Ongoing poison damage For three turns the opponent affected by this projectile venom is afflicted with a poison that slowly drains the life from the opponent, effectively causing their slow and inevitable death . . . granted, it'll take alot more poison to do such a thing.
- Debuff: Enemies will be affected by reduced speed and drowsy movements for three turns.
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)- Inaccurate: Unfortunately the spell itself isn't an AOE type of thing, thus, one shot and someone moves and he cant cast again for another few posts.
- Backfire: Hold a hand over his mouth or cover his mouth? Welp, you've just caused him to ingest the poison which he was going to use on you, to try and kill you.
- Debuff: Strangely, if someone 'holds their hand over his mouth', the attack will affect him instead, and thus, the debuff, or rather the ongoing poison damage, will affect him.
- Fire: Fire can boil off the effects of the spell.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?) - Fast Casting: It only takes a turn to cast, no conjuration or 'charge' to go by. Its an instantaneous spell.