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    Venom-kin Magic (finished)

    Spiderbastard
    Spiderbastard

    Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 4
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Venom-kin Magic (finished) Empty Venom-kin Magic (finished)

    Post by Spiderbastard 19th April 2015, 8:21 pm

    Magic

    Primary Magic: Venom-kin Magic (Basically spider magic)
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Through the consumption of spider venom, a band of spider-like beings in the dark lands formed together a tribe worshipping a dark god called 'The Venom'. Through the ingestion of the spider's venom they gained magical abilities if they survived the poison itself . . . This tribe was called 'The Venom-Kin', and they possessed abilities if not the proportionate powers of a tarantula. Passive abilities such as enhanced strength, speed, toughened flesh, and numerous arachnid-like abilities such as wall-crawling and web spinning, some of the more traumatized users even gain prolonged life-spans. But, enough about that . . . This magic's primary spells consist of the generation of webbing for the use of buffs and various offensive uses, as well as defensive, and the generation of various forms of poison which is often spread through physical contact and bites.

    The ruthless, Crown prince of Douchebags, Aranea, utilizes this magic as brutally as he possibly can. The fact of the matter is, the wall crawling, web spinning, sociopath, will utilize debuffs, stuns, and venom to damage his enemies into submission. Where he will likely rob them and leave the scene of the . . . Well, not murder, more so magic-based assault.

    Strengths:

    • Stunning: Usually the webs or various poisons used with this magic carry stunning properties if the correct spell is used.
    • Close range combat
    • Mid-range combat
    • Incapacitating poisons: The various poisons used have various stunning and or 'de-buffing' effects.
    • On-going damage: Sometimes, the venom has a prolonged effect upon an enemy, such as a series of turns where the enemy endures damage.
    • Acid-like burning: Some spells can eat right through skin.

    Weaknesses:

    • Web blast radius: The first spell listed on the D-rank list is a significant sign that the webbing powers he has isn't so great. The so called 'web-grenade' also affects himself . . . Aranea gets affected by the debuff.
    • Venomous Channeling: Poison based spells require more time to cast than the web-based ones.
    • Fire spells: Fire can negate the effects of the poison or web-based spells by burning off the webs or boiling the poisons into water vapors.
    • Water: Water can wash away the webs or the poison.
    • Self-inflicting debuffs: Aranea may or may not have a tendency to affect himself with his debuffs.
    • Delusions: The spells have low accuracy rates.
    • Eyesight requirement: More often than not Aranea needs to be able to see to cast his spells.


    Lineage: Spirit Warrior:
    Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
    Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
    Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for 5 posts or until cancelled they can manipulate their spirit aura to fight their foes in a variety of ways, from simple slashes that tear up the ground to forming a heavy spiritual armour. May only be used once per thread.
    Unique Abilities:

    • Wall-crawling: Aranea has displayed the ability to crawl and walk on walls, ceilings, and various other flat surfaces, very much like a spider would.
    • Web-spinning: Aranea's forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of his wrists. Aranea can use this webbing to swing from building to building, tree to tree, or various other forms of vertical objects, with or as a means of restraining an individual. The webs are chemically identical to spider-silk.
    • Enhanced strength: Aranea's physical strength appears to be greater than that of an ordinary human, he can lift approximately double that of an ordinary human being (somewhere around 400 to 600 pounds given a man his weight and size.)


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    D-rank spells:

      Current date/time is 17th November 2024, 3:39 pm