Magic
Primary Magic: Venom God Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic
Description: The Venom God Slayer took an interesting path to his magic; Requip. While he can do the standard eating of poisons and toxins all of his spells are on weapons he himself has made. Weapons have venoms and toxins on them, or can be used to use spells through them to great effect. Armors used have unique defensive systems involved, many also leaking out airborne poisons to keep people at a distance when needed. The magic is highly versatile, being able to be used against any not completely immune to the elements involved; which is highly likely in any case. The magic is not limited to just Requip, and the user may use spells that go along with the magic type. The Unholy aspect of the magic causes all of it to deal damage to any holy being; be the God, Angel, or another holy being.
Strengths:
- Those completely immune to the element will still take 50% damage, and full effects from spells.
- Many spells deal passive damage after physical contact.
Weaknesses:
- Low amount of element to eat magically.
- Largely Item Based Magic, generally a disadvantage against other slayers.
- A lot of spells require physical contact with something.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Primary Magic: Venom God Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic
Description: The Venom God Slayer took an interesting path to his magic; Requip. While he can do the standard eating of poisons and toxins all of his spells are on weapons he himself has made. Weapons have venoms and toxins on them, or can be used to use spells through them to great effect. Armors used have unique defensive systems involved, many also leaking out airborne poisons to keep people at a distance when needed. The magic is highly versatile, being able to be used against any not completely immune to the elements involved; which is highly likely in any case. The magic is not limited to just Requip, and the user may use spells that go along with the magic type. The Unholy aspect of the magic causes all of it to deal damage to any holy being; be the God, Angel, or another holy being.
Strengths:
- Those completely immune to the element will still take 50% damage, and full effects from spells.
- Many spells deal passive damage after physical contact.
Weaknesses:
- Low amount of element to eat magically.
- Largely Item Based Magic, generally a disadvantage against other slayers.
- A lot of spells require physical contact with something.
- Lineage:
- Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Name: Mind Dominance (Spell earned through Lineage)
Rank: C (Scales up to S)
Type: Offensive
Duration: 3
Cooldown: 4
Description: By physically touching a living being, Iayui can assert dominance over their mind and bring them to his side. Causes a single enemy to fight for his cause for three turns.
Strengths:
- Allows him to bring an enemy to his side for fights until it ends.
Weaknesses:
- Requires physical touch.
- Only works 50% of duration on ranks above him, and not at all for 2 ranks or higher.
- Unique Abilities:
- Venomous Sting:
- All Physical attacks, including those of the requip weapons involved with his special type of slayer magic, may have a toxin applied to them that deals .5 of the Slayer's rank in damage when somebody is hit. Can only be used once per weapon, including unarmed attacks and lasts for 2 posts.
- Poison The Body and The Mind Improves!:
- Debuffs are treated as a toxin to the body, allowing Iayui the chance to eat a debuff as if it was a spell. May only do this once a post with a one post cooldown.
- Resistant Body:
- The man's body, through rigorous training with his magic, is only half affected by debuffs and crowd control effects. Debuffs are only 50% effective on him, and crowd control effects only last half as long. A rank higher are 75% effective and any higher deals full effect.
- Nerve Numbing Agent:
- All Physical attacks, including those of the requip weapons involved with his special type of slayer magic, may have a poison that deals a 25% slow to enemies struck by the weapon. May only use the ability once per weapon, including unarmed attacks and lasts for 2 posts.
- Signature Spells:
- :
- Name: Dual Push Swords
Rank: C (Scales to S)
Type: Requip: Swords
Duration: 4
Cooldown: 5
Description: A pair of gauntlets appear on casters arms, each holding a sword on the bottom that can swing out and lock into place in an outward facing position from underneath the hand. This allows him to use the swords without having to hold onto it.
Sole Ability/Passive: The swords, on hit, poison the target for three turns. Deals .5 of the rank of the spell per turn.
Strengths:
- Can be used to poison many people over the duration.
Weaknesses:
- Poison only affects those struck by the blade.
- Requires to be close, unlike most signature spells around.
- Poison's Retreat:
- Name: Poison's Retreat
Rank: D
Type: Mobility/Defensive
Duration: Instant
Cooldown: Once per post!
Description: Iayui opens the pocket dimension that all of his creations are stored in, and simply goes into it himself. The place is full of poisonous air, though his own poisons have no effect on him there, to keep anyone from following in. The dimension closes, putting him in it until he reopens it anywhere within 15 meters from the spot he went into it.
Strengths:
- Instant movement ability. (Like a teleport)
Weaknesses:
- DoT's still affect him inside the dimension.
- Large hazards can't be avoided if over the range of the spell.
- D rank Spells:
- Name: The Jade Dagger
Rank: D
Type: Requip: Melee Weapon
Duration: 2
Cooldown: 3
Description: A small, six inch, dagger with a blade made of jade.
Passive: The kukri is bathed in a toxin that affects the balance of enemies. Opponents hit get dizzy and have a hard time keeping on their feet for 2 turns. Does not affect mages 2 ranks or higher than the spell.
Active: Shoots a blast unholy venom at an enemy, dealing a full rank of damage on hit. May only be used once per summon of the weapon. Max range of 10 meters, and moves at 5 m/s
Strengths:
- Causes enemies to lose balance when hit.
Weaknesses:
- Low range.
- Low speed compared to most spells.
Name: 4 Pointed Throwing Star
Rank: D
Type: Requip: Throwing Weapon
Duration: 2
Cooldown: 3
Description: The spell summons forth a large set of the throwing weapons, 10 in total to throw. Can be thrown up to 15 meters from him +10 meters per rank of user. And moves at 7.5meters + 5 per rank of user. (As it is physically thrown it is based of character strength and not magical.)
Passive: Stars that hit stay magically stuck on the opponent and cannot be removed.
Active: Iayui may magically charge stuck throwing stars from a 15 meter distance, blowing them up. The explosion deals .5 rank of damage to the person stuck with the item. The explosion also releases a magical toxin that causes a rank of damage on the next turn to the person hit as well as anyone that was within ten meters of them.
Strengths:
- Throwable weapon with a good range that is based on the strength of the person throwing.
Weaknesses:
- Have to be careful with aim.
-Active relies on hitting with one to be able to use it.
Name: Spider Fang
Rank: D
Type: Requip: Curved Sword
Duration: 2
Cooldown: 3
Description: A curved sword that looks like a giant spider's fang. The foot and a half long curved sword looks like it is wrapped in a spider's silk, though it is just an illusion of the venom on it.
Passive: Enemies struck by the weapon are paralyzed, losing 25% of their total speed for 2 turns.
Active: The same venom that is attached to the blade may be magically blown out in a cone in front of him, ending up going 15 meters ain front of him. All hit will take a full rank of damage. Instant spell usable once per summon of the weapon.
Strengths:
- Reduces speed of enemies struck.
Weaknesses:
- Spell only hits on the cone.
- Can only use the spell once each time it is summoned.
Name: Komodo's Tongue
Rank: D
Type: Requip: Armor
Duration: 2
Cooldown: 3
Description: The armor looks normal to the naked eye, but one touch is all someone needs to realize it's coated in a film of burning poison.
Passive: Physical contact with the armor transfers a poison that burns the flesh. Deals .25 rank of damage for 2 turns.
Active: A shield of venom surrounds the user and protects them from 2 spells of the rank of the armor.
Strengths:
- Provides a passive deterrant to physical attacks as well a an active shield.
Weaknesses:
- Passive only affects physical attacks.
- Low damage on the passive mean's it will never do a whole lot of damage in it's timespan.
- C rank spells:
- Name: Man o' War Throwing Spikes
Rank: C
Type: Requip: Throwing Weapon
Duration: 3
Cooldown: 4
Description: Brings forth 10 spikes that can be thrown at opponents. The 5 inch spikes cause intense pain when they strike an opponent, due to the venom in them.
Passive: On hit the spikes release a venom that causes severe pain and swelling. Deals .25 rank of spell damage.
Active: When a poison has affected an opponent, Iayui can activate the venom and have it cause 1 rank of damage. To one person affected. May only activate once per summon.
Strengths:
- Slightly stronger than the average spell.
Weaknesses:
- Full damage requires landing the first attack.
- Can only use the active ability on one person.
Name: Acid Breath
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3
Description: Iayui spews forth a magic acid from his mouth, creating it with his magic as the Venom God Slayer, and shoots it at an enemy up to 25 meters away at 15 m/s. Deals a rank of damage, and may cause psychedelic hallucinations.
Strengths:
- Quick, low cooldown, attack.
Weaknesses:
- Only can hit one person.
- Unique abilities do not work with it.
Name: Synanceia Stealth Armor
Rank: C
Type: Requip: Armor
Duration: 4
Cooldown: 5
Description: The Synanceia armor is based on the stonefish, poison and all! The armor is full body, covering the entirety of the man in a dark brown and white alternating colored suit of lightweight armor.
Passive: Enemies that are touched by the armor take a half rank of damage due to the immensely powerful poison layered over it.
Active: The stealth armor activates, making it extremely hard to see and hit him. (Renders him near invisible, lowering accuracy by 75%.) Can be activated at any time and lasts until the armor duration runs out. Those a rank higher can still sense his magic only lose 40% accuracy as they can still sense him. Those 2 ranks or higher only lose 10% as they can still seem him but he shimmers.
Strengths:
- Strong active for stealth.
Weaknesses:
- Active fails once he is hit once.
- Armor has to come in contact with someone to deal damage with poison.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)