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    Angel's Magic

    Angel Inochi
    Angel Inochi

    Regular VIP Status- VIP- Player 
    Lineage : Beast Tamer
    Position : None
    Posts : 7
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Angel's Magic Empty Angel's Magic

    Post by Angel Inochi 16th January 2015, 6:22 pm

    Magic

    Primary Magic: Boundless Territory
    Secondary Magic: NA
    Caster or Holder: Caster


    Description:

    Boundless Territory is Angel's way of claiming dominion over every thing.  However when it comes right down to it the magic seems much less powerful than other territory magic.   Angel define's he territory through the use of seals that she places on things with her magic.  Angel's magic like most territory magic is visually much like an aura.  However with a little manipulation Angel can attach her aura to objects or people that she touches.  For the most part her Aura or what she calls her signature will give off a green and black smoky aura for several minutes before the aura dissipates and leaves behind just a series of runes that is Angel's magical signature.  All of Angel's territory is then manipulated around these signatures.  Think of the signatures as anchor points in the world.  Around these anchor points is a 1.5 meter bubble of influence that Angel can utilize with her Magic.

    Angel's strongest power is that of teleportation. Her skills at spacial reasoning allow her to skillfully manipulate matter though slipstreams.  Those slipstreams are created by her signatures on various objects.  Her magic is to connect the space between two signatures and  she can then teleport the object to the destination signature. Utilizing this skill Angel is able to create devastating and useful techniques.  However this does not teleport object into other object unless otherwise stated.  That kind of quantum physics bending magic requires more power.  Angel is also able to hide the signatures on her own body.  Her body is completely covered in runes but being it is her own magic the runes do not deface her body however they do give off the green and black smoky aura when she uses her Magic.

    Strengths:


    • The use of Angel's Boundless Territories strength lies in the fact that because Angel is able to connect her signatures she is able to forego the excessive strain to extend her territory very far at all.  And because of this wherever she has a signature she can influence a very small amount around the signature.  Only 1.5 meters is influencable which is much much smaller than most territory users, However the strength lies in the limitless range she can access her territory at.
    • Her territories also provide an excelent Defense.  Just like signatures placed on objects Angel's signatures also only extend out 1.5 meters and therefore she utilizes them much more for defensive purposes rather than offensive.  She became very good at teleporting damage away from her body, as well as masking her presence or removing herself from the space entirely.
    • Even though the signatures lend themselves to defensive powers, if Angel is capable of marking an enemy with her signature she is capable of utilizing more offensive measures.  This may mean redirecting damage back to the signature on the enemy, or applying a damage over time spell on them, to even forcibly teleporting them, assuming she has enough power.
    • The signatures are also not time constrained.  They require no mp to sustain and therefore once she places a signature it can be utilized until she releases it or it is dissipated be some other magical effect.  Breaking the object or scratching the surface where the runes are does not break the signature.


    Weaknesses:


    • Angel's main weaknesses lie in her range.  The range of the signatures is only 1.5 meters which is incredibly easy to avoid.
    • Angel is also required to physically touch an object to apply a signature to it.
    • Angel's signatures are also not very relilient.  Any magic that negates, masks, diminishes, or changes another person's magic, when applied to one of angel's signatures simply cancels and dissipates that signature permanantly.
    • Also due to the need to use the signatures in her magic and the very visual nature of them, Angel's magic is fairly predictable as well as pretty useless if the signatures get removed or if they don't get placed at all.  Angel almost needs to set up a battlefield before she is any kind of threat.
    • Angel's Magic doesn't lend itself to being extremely offensive.


    Lineage:

    Beast Tamer:

    Unique Abilities:

    The first innate ability is the ability to apply her Territory signature to object she touches.  Usually the boundary of a territory mage is second nature to them, but due to the way her territory works she has to think about the activation and application.  However this is simply touching a surface and leaving your aura behind and thus doesn't require effort.  The Signature is also infectious.  Angel can also apply a signature to an object touching one of her signatures.

    Due to Angel's connection to her signatures she is innately able to teleport to her signatures with no effort.  She must be within 1.5 meters of the signature and she can not teleport inside of people or object (that would require effort and it would also kill her)

    The runes on Angel's skin give her a natural 1% resistance to heat, cold, and all other forms of direct physical damage to the surface of her skin, as the runes are able to teleport some of the damage away.  However she must be aware of the incoming damage.


    Spells:


    template:

    D rank:

    List of Spell Fusions:

    Template:
    Angel Inochi
    Angel Inochi

    Regular VIP Status- VIP- Player 
    Lineage : Beast Tamer
    Position : None
    Posts : 7
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Angel's Magic Empty Re: Angel's Magic

    Post by Angel Inochi 31st January 2015, 5:15 pm

    Will someone look at my magic please?
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Angel's Magic Empty Re: Angel's Magic

    Post by Rosetta Crawford 7th February 2015, 8:29 am

    Angel Inochi wrote:Magic

    Primary Magic: Boundless Territory
    Secondary Magic: NA
    Caster or Holder: Caster


    Description:

    Boundless Territory is Angel's way of claiming dominion over every thing.  However when it comes right down to it the magic seems much less powerful than other territory magic.   Angel define's he territory through the use of seals that she places on things with her magic.  Angel's magic like most territory magic is visually much like an aura.  However with a little manipulation Angel can attach her aura to objects or people that she touches.  For the most part her Aura or what she calls her signature will give off a green and black smoky aura for several minutes before the aura dissipates and leaves behind just a series of runes that is Angel's magical signature.  All of Angel's territory is then manipulated around these signatures.  Think of the signatures as anchor points in the world.  Around these anchor points is a 1.5 meter bubble of influence that Angel can utilize with her Magic.

    Angel's strongest power is that of teleportation. Her skills at spacial reasoning allow her to skillfully manipulate matter though slipstreams.  Those slipstreams are created by her signatures on various objects.  Her magic is to connect the space between two signatures and  she can then teleport the object to the destination signature. Utilizing this skill Angel is able to create devastating and useful techniques.  However this does not teleport object into other object unless otherwise stated.  That kind of quantum physics bending magic requires more power.  Angel is also able to hide the signatures on her own body.  Her body is completely covered in runes but being it is her own magic the runes do not deface her body however they do give off the green and black smoky aura when she uses her Magic.

    Strengths:


    • The use of Angel's Boundless Territories strength lies in the fact that because Angel is able to connect her signatures she is able to forego the excessive strain to extend her territory very far at all.  And because of this wherever she has a signature she can influence a very small amount around the signature.  Only 1.5 meters is influencable which is much much smaller than most territory users, However the strength lies in the limitless range she can access her territory at.
    • Her territories also provide an excelent Defense.  Just like signatures placed on objects Angel's signatures also only extend out 1.5 meters and therefore she utilizes them much more for defensive purposes rather than offensive.  She became very good at teleporting damage away from her body, as well as masking her presence or removing herself from the space entirely.
    • Even though the signatures lend themselves to defensive powers, if Angel is capable of marking an enemy with her signature she is capable of utilizing more offensive measures.  This may mean redirecting damage back to the signature on the enemy, or applying a damage over time spell on them, to even forcibly teleporting them, assuming she has enough power.
    • The signatures are also not time constrained.  They require no mp to sustain and therefore once she places a signature it can be utilized until she releases it or it is dissipated be some other magical effect.  Breaking the object or scratching the surface where the runes are does not break the signature.


    Weaknesses:


    • Angel's main weaknesses lie in her range.  The range of the signatures is only 1.5 meters which is incredibly easy to avoid.
    • Angel is also required to physically touch an object to apply a signature to it.
    • Angel's signatures are also not very relilient.  Any magic that negates, masks, diminishes, or changes another person's magic, when applied to one of angel's signatures simply cancels and dissipates that signature permanantly.
    • Also due to the need to use the signatures in her magic and the very visual nature of them, Angel's magic is fairly predictable as well as pretty useless if the signatures get removed or if they don't get placed at all.  Angel almost needs to set up a battlefield before she is any kind of threat.
    • Angel's Magic doesn't lend itself to being extremely offensive.


    Lineage:

    Beast Tamer:

    Unique Abilities:

    The first innate ability is the ability to apply her Territory signature to object she touches.  Usually the boundary of a territory mage is second nature to them, but due to the way her territory works she has to think about the activation and application.  However this is simply touching a surface and leaving your aura behind and thus doesn't require effort.  The Signature is also infectious.  Angel can also apply a signature to an object touching one of her signatures. I'd like some limit on how many of these you can make and the distance you can have them away from you once you've made them e.g. you get 100ft away and they vanish. Also can you apply this to people? If so how can they remove it

    Due to Angel's connection to her signatures she is innately able to teleport to her signatures with no effort.  She must be within 1.5 meters of the signature and she can not teleport inside of people or object (that would require effort and it would also kill her)

    The runes on Angel's skin give her a natural 1% resistance to heat, cold, and all other forms of direct physical damage to the surface of her skin, as the runes are able to teleport some of the damage away.  However she must be aware of the incoming damage. Add that this is for natural damage and damage of equal rank to the user


    Spells:


    template:

    D rank:

    List of Spell Fusions:

    Template:

    All spells require a minimum of three strengths and four weaknesses.

    (Think one of yours doesn't meet this).

    Also, other comments are in teal. I like the concept btw


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    Angel's Magic Zack2_by_gramcrackers-d8ker96

    Angel's Magic Zack_by_ravenart5-d8j23c0

    Angel's Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 5th November 2024, 7:36 am