Magic
Description:
Boundless Territory is Angel's way of claiming dominion over every thing. However when it comes right down to it the magic seems much less powerful than other territory magic. Angel define's he territory through the use of seals that she places on things with her magic. Angel's magic like most territory magic is visually much like an aura. However with a little manipulation Angel can attach her aura to objects or people that she touches. For the most part her Aura or what she calls her signature will give off a green and black smoky aura for several minutes before the aura dissipates and leaves behind just a series of runes that is Angel's magical signature. All of Angel's territory is then manipulated around these signatures. Think of the signatures as anchor points in the world. Around these anchor points is a 1.5 meter bubble of influence that Angel can utilize with her Magic.
Angel's strongest power is that of teleportation. Her skills at spacial reasoning allow her to skillfully manipulate matter though slipstreams. Those slipstreams are created by her signatures on various objects. Her magic is to connect the space between two signatures and she can then teleport the object to the destination signature. Utilizing this skill Angel is able to create devastating and useful techniques. However this does not teleport object into other object unless otherwise stated. That kind of quantum physics bending magic requires more power. Angel is also able to hide the signatures on her own body. Her body is completely covered in runes but being it is her own magic the runes do not deface her body however they do give off the green and black smoky aura when she uses her Magic.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
The first innate ability is the ability to apply her Territory signature to object she touches. Usually the boundary of a territory mage is second nature to them, but due to the way her territory works she has to think about the activation and application. However this is simply touching a surface and leaving your aura behind and thus doesn't require effort. The Signature is also infectious. Angel can also apply a signature to an object touching one of her signatures.
Due to Angel's connection to her signatures she is innately able to teleport to her signatures with no effort. She must be within 1.5 meters of the signature and she can not teleport inside of people or object (that would require effort and it would also kill her)
The runes on Angel's skin give her a natural 1% resistance to heat, cold, and all other forms of direct physical damage to the surface of her skin, as the runes are able to teleport some of the damage away. However she must be aware of the incoming damage.
Spells:
List of Spell Fusions:
Primary Magic: Boundless Territory
Secondary Magic: NA
Caster or Holder: Caster
Secondary Magic: NA
Caster or Holder: Caster
Description:
Boundless Territory is Angel's way of claiming dominion over every thing. However when it comes right down to it the magic seems much less powerful than other territory magic. Angel define's he territory through the use of seals that she places on things with her magic. Angel's magic like most territory magic is visually much like an aura. However with a little manipulation Angel can attach her aura to objects or people that she touches. For the most part her Aura or what she calls her signature will give off a green and black smoky aura for several minutes before the aura dissipates and leaves behind just a series of runes that is Angel's magical signature. All of Angel's territory is then manipulated around these signatures. Think of the signatures as anchor points in the world. Around these anchor points is a 1.5 meter bubble of influence that Angel can utilize with her Magic.
Angel's strongest power is that of teleportation. Her skills at spacial reasoning allow her to skillfully manipulate matter though slipstreams. Those slipstreams are created by her signatures on various objects. Her magic is to connect the space between two signatures and she can then teleport the object to the destination signature. Utilizing this skill Angel is able to create devastating and useful techniques. However this does not teleport object into other object unless otherwise stated. That kind of quantum physics bending magic requires more power. Angel is also able to hide the signatures on her own body. Her body is completely covered in runes but being it is her own magic the runes do not deface her body however they do give off the green and black smoky aura when she uses her Magic.
Strengths:
- The use of Angel's Boundless Territories strength lies in the fact that because Angel is able to connect her signatures she is able to forego the excessive strain to extend her territory very far at all. And because of this wherever she has a signature she can influence a very small amount around the signature. Only 1.5 meters is influencable which is much much smaller than most territory users, However the strength lies in the limitless range she can access her territory at.
- Her territories also provide an excelent Defense. Just like signatures placed on objects Angel's signatures also only extend out 1.5 meters and therefore she utilizes them much more for defensive purposes rather than offensive. She became very good at teleporting damage away from her body, as well as masking her presence or removing herself from the space entirely.
- Even though the signatures lend themselves to defensive powers, if Angel is capable of marking an enemy with her signature she is capable of utilizing more offensive measures. This may mean redirecting damage back to the signature on the enemy, or applying a damage over time spell on them, to even forcibly teleporting them, assuming she has enough power.
- The signatures are also not time constrained. They require no mp to sustain and therefore once she places a signature it can be utilized until she releases it or it is dissipated be some other magical effect. Breaking the object or scratching the surface where the runes are does not break the signature.
Weaknesses:
- Angel's main weaknesses lie in her range. The range of the signatures is only 1.5 meters which is incredibly easy to avoid.
- Angel is also required to physically touch an object to apply a signature to it.
- Angel's signatures are also not very relilient. Any magic that negates, masks, diminishes, or changes another person's magic, when applied to one of angel's signatures simply cancels and dissipates that signature permanantly.
- Also due to the need to use the signatures in her magic and the very visual nature of them, Angel's magic is fairly predictable as well as pretty useless if the signatures get removed or if they don't get placed at all. Angel almost needs to set up a battlefield before she is any kind of threat.
- Angel's Magic doesn't lend itself to being extremely offensive.
Lineage:
- Beast Tamer:
Description:In the old days, when magical beasts were used for battles. Your great great great grand father Ash Ketchup was the foremost monster tamer. He could tame almost any beast, great or small. They say he even managed to tame a fire dragon named Charagon. Now every generation or so, his skills manifests in one of his descendants. Are you one of them? Why not try it out. Forge your way and make your own adventure!
Ability: Master tamers have the ability to befriend and tame beast that they have encountered. They are required to save the link of the encounter they had during missions on their bank, once they have they can be freely summoned any time the tamer needs them. There is no limit to the beast they can store in bank but there are limits on how many they can summon per thread. Note, you cant have a demon, human or other species tamed, just beasts. And you can only have one for each kind, meaning one snake or giant scorpion in your bank only.
Usage:
Can summon beasts to fight or defend for them. Can either summon 4 weak beasts, 3 normal beasts, 2 strong beasts or one boss beast twice per thread. Beasts last only for two post or until they are knocked out and summoning can done again after 4 posts.
Unique Abilities:
The first innate ability is the ability to apply her Territory signature to object she touches. Usually the boundary of a territory mage is second nature to them, but due to the way her territory works she has to think about the activation and application. However this is simply touching a surface and leaving your aura behind and thus doesn't require effort. The Signature is also infectious. Angel can also apply a signature to an object touching one of her signatures.
Due to Angel's connection to her signatures she is innately able to teleport to her signatures with no effort. She must be within 1.5 meters of the signature and she can not teleport inside of people or object (that would require effort and it would also kill her)
The runes on Angel's skin give her a natural 1% resistance to heat, cold, and all other forms of direct physical damage to the surface of her skin, as the runes are able to teleport some of the damage away. However she must be aware of the incoming damage.
Spells:
- template:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- D rank:
- Eye of the Panoptes:
Name: Eye of the Panoptes
Rank: D
Type: Support
Duration: up to 3 posts
Cooldown: As long as it was active +1 posts
Description: The User holds their index and ring finger of their left hand against their left eye to cast the spell on their eye. While the spell is in effect the user must hold their fingers against the eye, removing them ends the effect. While Active the users left eye can cycle through Angel's signatures placed where ever and see what is happening from the view point of the signature.
Strengths:- This allows Angel to be able to keep surveilance on multiple vantage points.
- It is undetectable other than spotting the signature or seeing the actions.
- Angel is still able to see out of her right eye so she would still be able to avoid detection, or move while performing the spell.
Weaknesses:- As the spell requires channeling it does take a bit out the users mental faclties to keep going and can be destracting.
- The user must hold their hand against their eye causing them to be limited in what they are capable of. Also if the user doesn't have a left hand this spell is incapable of being cast.
- It's not really a combat spell
- This allows Angel to be able to keep surveilance on multiple vantage points.
- Stinging Stigmata:
Name: Stinging Miasma
Rank: D Rank
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: This spell when applied to Angel's signature begins to erode the surface the signature is applied to by pulling bits and pieces off and teleporting them away. This acts sort of like a poison or acid. The damage this deals is half the normal damage for a spell at this level. After the duration of this spell the signature it was cast on is dissipated.
Strengths:- It is a low ranking offensive spell
- It has no particular range as it is just applied to Angel's Territory's Signature.
- This spell doesn't have a cooldown and can be cast on every signature Angel applies if .
Weaknesses:- The damage it does is very low.
- A signature must be applied to cast this spell.
- The damage is dealt over a long period of time. If the spell is stopped along the way it deals even less damage
- It is a low ranking offensive spell
- Feedback Loop:
Name: Feedback Loop
Rank: D
Type: Support/personal
Duration: 1 posts
Cooldown: 2 posts
Description: By canceling all the signatures withing 20 meters on inanimate objects, Angel shocks her system with a burst of information. Every signature provides Angel with information on everything within the 1.5 meter radius of each signature. This grants only visual information. Also by canceling 10 or more signatures angel replenishes 1% of her mp
Strengths:- Massive gain of information about surrounding environment
- Gains back mp if enough signatures are returned.
- Allows Angel to provide surveillance
Weaknesses:- Has almost no combat use at all
- information is only visual knowledge
- regardless of how many over 10 are canceled she still only gets 1% mp back
- Cancels all signatures within 20 meters. No choice and only gain info within 20 meters.
- Massive gain of information about surrounding environment
- Dark Blast:
Name: Dark Blast
Rank: D
Type: Offensive/Support
Duration:3 posts
Cooldown: 4 posts
Description: Angel is able to form a semi solid ball of her territory which she can throw or teleport to one of her signatures. Once the ball hits or arrives at the signature it explodes in a cloud of green and black smoke 3 meters in diameter. This obstructs vision and if inhaled applies a D rank DoT. This is a waning like damage similar to exhaustion. It does not cause coughing or watery eyes or pain. If the ball was thrown and not teleported then the place where it hit is marked with a signature.
Strengths:- Provides cover
- Applies a signature
- Can be used as a gas attack
- Applies a DoT which is Angel's Magic's thing
Weaknesses:- Does little damage if any.
- The smoke cloud is relatively small
- The ball itself does no damage
- the damage is D rank and therefore minimal
- the smoke does not cause normal smoke inhalation problems.
- Provides cover
List of Spell Fusions:
- Template:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)