Magic
Primary Magic: Ice Demon Slayer
Secondary Magic: 2nd Gen Earth Demon Slayer
Caster or Holder: Caster
Description: Ice Demon Slayer Magic is a form of Demon Slayer Magic which grants the user characteristics unique to Ice Elemented Angelic beings, allowing them to incorporate the element of Holy ice into their body, granting them the ability to change parts of their body (or the entirety of it) into Holy ice, which can be shaped in a number of forms for different purposes, and to produce ice objects.
Kihia uses this magic in conjunction to his high amount of experience as a close ranged Ice Make mage. He will typically form his hands or arms into various tools of Holy ice to help him in combat, or he will form Holy ice into weapons or armor,(and more) to aid him during combat. He will at times even cast his magic onto his own weapons increasing their own effectiveness. However the most prevalent technique he uses alongside the augmentation of his weapons: is the releases of Cryogenic magical power which he uses for various means.
Strengths:
-Complements Kihia’s close range fighting style to the extreme
-Diverse forms of Mobile Defense
-Unique Ranged spells, for his magic type
-His Weapon Augmentation spells, only affect his physical damage type
Weaknesses:
-He is incapable of eating his own ice or unholy ice,
-His spells requires the uses of his arms in some form, if they are inhibited, a large amount of his spells don’t have a dream of being casted,
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
Unique Abilities:
Primary Magic: Ice Demon Slayer
Secondary Magic: 2nd Gen Earth Demon Slayer
Caster or Holder: Caster
Description: Ice Demon Slayer Magic is a form of Demon Slayer Magic which grants the user characteristics unique to Ice Elemented Angelic beings, allowing them to incorporate the element of Holy ice into their body, granting them the ability to change parts of their body (or the entirety of it) into Holy ice, which can be shaped in a number of forms for different purposes, and to produce ice objects.
Kihia uses this magic in conjunction to his high amount of experience as a close ranged Ice Make mage. He will typically form his hands or arms into various tools of Holy ice to help him in combat, or he will form Holy ice into weapons or armor,(and more) to aid him during combat. He will at times even cast his magic onto his own weapons increasing their own effectiveness. However the most prevalent technique he uses alongside the augmentation of his weapons: is the releases of Cryogenic magical power which he uses for various means.
Strengths:
-Complements Kihia’s close range fighting style to the extreme
-Diverse forms of Mobile Defense
-Unique Ranged spells, for his magic type
-His Weapon Augmentation spells, only affect his physical damage type
Weaknesses:
-He is incapable of eating his own ice or unholy ice,
-His spells requires the uses of his arms in some form, if they are inhibited, a large amount of his spells don’t have a dream of being casted,
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
- Bloodline of the Frozen Armor:
- Bloodline of the Frozen Armor:
Wielder: Kihia Avoa(Kihia)
Description: At one point in time during a reign of one of the many Ice Kings from Iceberge, the king bestowed his “Blessing” onto Kihia’s ancestors. This blessing gave the Avoa Clan the ability to make use of a powerful spell line called the Frozen armor if they had taken up Ice Make Magic. This spell line has had many reincarnations of itself through the years, each version being completely different than another depending on the Avoa clan member who dons the armor. This power granted the members of the Avoa Clan superior Reflexes(30%), Speed(30%), and Strength(25%). They also obtained two additional Powers. One allows them to be able to freeze incoming spells of their rank or lower, with the exception of fire spells which only fire spells one rank lower and under can be frozen. The other is the ability to form individual pieces of their frozen armor spell, these armor pieces lack their full integrity and only yield half the strengths of their buffs if they correspond to a piece of armor that grants it. Kihia also has the innate ability to Manipulate, or bend ice. However, this is far different Ice Make magic, since he cannot actually mold the ice using this method, it will just bend, deform, and shift to whatever he may need
Ability:- Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Frozen Armor Creation: Kihia is able to create individual parts of his Frozen armor spell(Ice make Knight) however they are not as powerful without the rest of the armor, when he forms an individual piece of armor, that piece of armor can only take two spells equal to the rank of Ice Make: Knight, and the buffs will only be one fifth of their original boost in exchange for the harmful effects of the armor not taking place. Pieces of armor formed through this means only last for two posts with a five post Cooldown. It only can be use twice per thread and if the created piece of armor is destroyed before the duration ends, Ice Make: Knight will be locked from use for two posts.
- Cryokinesis: Kihia has the ability to control ice in the environment, by bending it to his will. By doing this he can warp or reshape preexisting ice to help form barriers or block an opponent’s path and the like, and ice manipulated(non spell related) can only take one spell regardless of rank and shatter, however if the Manipulated ice is from a spell, it holds the spells durability Value, he has the ability to manipulate an area of thirty meters worth of ice to fit his needs, however the ices will hold no additional properties than it did before. If Kihia manipulates the ice to attack someone, the damage dealt is equal to Kihia’s rank, and will have a different cooldown period. This ability has two cooldown sets, if Kihia bends natural ice or his own ice, there is a two post cooldown, if he attacks with these ice types, there is a five post cooldown, for ice from other mages, this manipulation has a five post cooldown, if he counter attacks with the ice, there is a fifteen post cooldown. He can only attack with his own ice or natural ice four times per thread, as well as he can only manipulate other peoples Ice magic if their equal to his rank or lower(caps at S), and only can control other mages ice three times in one thread, and can only counterattack with their own spell once per thread.
Usage: The stat boosts are passive as for the abilities, Frozen defense is activated by Kihia extend out his right hand and focusing on the incoming spell. For the Frozen Armor creation Kihia has to tap the part of his body where he is forming the piece of armor and say “Frozen Armor creation!” Kihia focuses on the ice he will be manipulating and controls its direction by using his hands in some form. - Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Slayer Perks:
- Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart.
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- Crystallux Mode: Can be activated at will, anytime.
Hybrid mode highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. Whilst in this state, the slayer has both of their elements visible in some form on their body or aura. It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Hybrid mode, All of their spells contain both of their elements,
During Hybrid Mode the Slayer does not lose any mp from casting spells, but after it wears off is left with 10% mp.
Lasts 7 posts. - A slayer’s body is naturally going to be stronger than regular people’s due to their intense training which gives them a 10% buff to their durability, strength and speed. This amount is considered what it is like for a mage to be just above the capabilities of a mage of their rank.
- All slayers have a resistance to their own element,
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50% - All slayers have enhanced senses,
- Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart.
Unique Abilities:
- Abilities:
- Cryo Overload:
- Cryo Overload: This ability only effects Kihias close range offensive spells with Icarus, Kihia will channel a large amount of his magic power into Icarus(roughly 10%), that gets expelled around the ice weapon modification thats active. It increases the size of the spear type spells by 5x larger than normal, for a spell that is from Ice make ring it only gets twice as big(and only gets a 10% damage bonus per blade). The blades will do twice there damage for one swing, after which they effect and the spell it effects fades.
Bonuses:- For Ice make Glaive, Heaven’s Spear, Ice Angel’s Righteous Hammer: The blade/hammerhead gets 5x bigger, and the one swing does twice as much damage
- For Ice make Spiral blade: gets twice as big and each blade deals 10% more damage
- For Heaven’s Pure Lance it makes the blade 2x bigger and deal twice as much damage
Drawbacks to this Ability:- The powered up state of the spells is only good for one swing, regardless of when the spell was activated, and when that one swing is used, the spell used will fade and have an increased cooldown of 2 posts
- Due to the enlarged size of the spells, this ability makes the attack/swing slower than normal
- For Ice make Glaive, Heaven’s Spear, Ice Angel’s Righteous Hammer: The blade/hammerhead gets 5x bigger, and the one swing does twice as much damage
- Cryogenic Flurry:
- Cryogenic Flurry: This ability only effects Kihias close range offensive spells that include a dual weapon style, Kihia will channel a large amount of his magic power into the Geruks (roughly 10%), that gets expelled around the ice weapon modification thats active on the weapons, the spell modifies the main blades of the spell, making them look like they were formed in a snow storm, with the blades still maintaining its base shape. When Kihia strikes an opponent with these, an ice trail is left on the injury, this ice trail slows down the target by 5%, however only five trails can be on one target, maxing out the speed debuff by 25%, these trails last for three posts each, and this ability lasts until the affected spell fades.
- Forceful Attack:
Forceful Attack: When Kihia attacks with Icarus with a weaponization spell on it, with a good portion of his strength behind it,(has to state that IC) an Air shockwave will be created from the swing. This shockwave deals no damage only add knockback to those attacks, the knockback is rank dependent.
Against A ranks, 1 meter knockback(If caught off guard, 3 meters)
Against B ranks, 3 meter knockback(If caught off guard, 5 meters)
Against C ranks, 5 meter knockback(If caught off guard, 7 meters)
Against D ranks 7 meter knockback(If caught off guard, 10 meters)
- Artic Specialist:
- Artic Specialist: Kihia is adept at moving around Icy enviorment as are his constructs. Kihia and his constructs gain a 40% speed boost while in an Artic or ice covered area.
- History of a Maker:
- History of a Maker: This magic was a progression from Kihia’s old magic, his Ice Make Magic. During his time as a Maker mage he master various molding arts, Varying from both Static and Dynamic make constructs. As a result of this from the progression to Ice Demon Slayer Magic, he has retained the ability to mold various things from ice for only non-combat uses. Also gives him the ability to cast some Ice Make spells(listed on app) as a result.
- Magic Transfer:
- Once per thread the Kihia can lend his power/spells to another mage for them to use themselves. These mages who are lent this power will receive a tattoo on a limb or body part that is closest to the origin point of the spell they have been given. The receiver of this power can only be lent a spell that is their rank or lower, and when the transfer happens, the owner of the spell pays for the cost of the spell upon transfer. Then the tattoo lies dormant until the affected mages calls upon its power which they then pay the MP cost for the spell themselves, and cast the spell. Spells that are lent are locked until they are used by the person they are loaned to, and the loaned spell can only be used once before they once again lose the power to use it.
- Signature Spells:
- Ice Make-Spear Shield:
- Name: Ice Make: Spear Shield
Rank: C (Weak Armor Conversion)
Type: Holy Ice: Defensive
Weapon(s) Used: Icarus or the Geruks
Description: With Ice Make: Ring active, he can cast this while keeping on the move. The spell turns the ring into a dome shield with a diameter of five feet and 8 inches, with a depth of one foot from the center of the pole arm. This stage of Ice make shield has two spikes that are on each end of Icarus, Kihia will use these to anchor the shield to the ground. This allows him to free up his hands to use a spell that does not require Icarus. At its most pristine state, it has the durability to take three C rank spells trusting that it isn't a fire spell. It has a breaking threshold of roughly 200 pounds when taken directly. It has enough durability to deflect some attacks or indirect attacks. (When I say deflect here, I mean the character holds the shield at an angle in correspondence to an incoming attack, that redirects most of the force off the shield). He can cast this while Ice Make: Ring is not active, but he has to stay still and have his pole arm outstretched horizontally in front of him. Also can be used to bash an opponent at close range, or can be slung from the pole arm when Kihia is switching spells.
When this spell is cast from the Geruk ice ring, it will expand out from the ring letting it act as smaller dome shield(half the size) with Geruko and Geruka being the handles and the Spikes are still present
Strengths:- Durable enough to deflect a number of attacks,
- Can be used to bash the opponent to throw them off balance
- Can be anchored to the ground to free up the casters hands
Weaknesses:
Duration: one posts
Cooldown: two posts- Cannot take repeated direct attacks,
- Heaviest Ice make of his (commonly used) spells, making him sluggish if the fight takes too long
- Can leave Kihia unable to move if being attack by a constant stream like spell.
- If suddenly shattered it will throw him off Balance for a second.
- It cannot take hits from fire spells that well, so compared to any other impact it will deal more damage to the shield
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Heavens Pure Lance:
- Name: Heavens Pure Lance
Rank: B (Strong weapon Conversion)
Weapon(s) Used: Icarus
Type: Holy Ice: Offensive
Description: Kihia will hold Icarus in some form that makes it so his grip is closer to one end and channel his magic into it. The spell forms a large lance on Icarus, with Icarus, this spell makes the weapon roughly two and a half meters long, (One meter of which is the lance blade), with a max width of five inches. When Kihia attacks with it, it will modify Icarus’s Physical damage type to a Slashing. (Picture below represents the shape of the lance(ignore the shield) not the material)- Picture:
- Its size aids in fighting larger opponents or take on multiple smaller enemies
- Due to the lance’s design being a large one sided blade, it has a high slashing potential
- Is most effective when Kihia can keep moving,
Weaknesses:
Duration: Four posts
Cooldown: Five posts- Almost completely ineffective when Kihia is standing in one place
- It is rather heavy, making the attack swings with it rather slow.
- if something Impacts the side of the blade the chances of it breaking are high
- Any hard impact when the lance hits something will send some recoil to Kihia’s right arm dealing 2% integrity damage
- Heaven’s Glacier Wall:
- Name: Heavens Glacier Wall
Rank: S (Default)
Weapon(s) Used: None
Type: Holy Ice: Defensive
Description: Kihia will free up his hands in some way and then put them together and channel his magic to his hands, he will then place them on surface of some kind,(Either a wall or floor) The spells forms an large glacier fifteen meters away from Kihia or underneath him, by default, the glacier is sixteen meters tall, ten meters wide in an O shape. The inner area is 30 meters wide, with Kihia usually ending up in the middle of it , it’s primary purpose is to act as a large shield and help defend an area, however it can also be used as an elevated fighting platform. The Glacier itself can be destroyed in Nine sections, Each section is about seventeen meters long in along the outer edge and inner length of ten meters. Each section can take 3 hits of S rank damage before it fails, however if the glacier takes AOE damage, three sections will be affected at a time.
Strengths:- Large Defensive Barrier, aids in large scale defense by aiding to defend against massive attacks or forces
- Can be used as an elevated fighting platform
- Sectional, the spell has three damage zones that can stand independently(for the most part) if the other is destroyed
Weaknesses:
Duration: Eight posts posts
Cooldown: Twelve posts- Cannot be used indoors due to the size of the spell,
- The whole thing doesn’t need to be destroyed for it to be rendered useless
- If any allies get caught on the glacier and do not know how to ice skate, they will have trouble moving around
- Is vulnerable to AOE spells which can destroy the glacier faster
- Large Defensive Barrier, aids in large scale defense by aiding to defend against massive attacks or forces
- D-Rank Spells:
- Ice Make-Ring:
- Name: Ice Make Ring
Rank: D
Type: Holy Ice: Utility
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms a one inch thick ring on his weapons. The diameter of this spell varies depending on the weapon. Ice make: Spell is a base for a number of Kihia’s other spells, allowing quick casting for a number of Offensive and Defensive Spells.
Icarus: Kihia forms this form of Ice Make: Ring by channeling his magic into Icarus while it is spinning, as Icarus continues to spin the ring forms at the ends of Icarus. The Ice ring is one inch thick and has a diameter of five feet eight inches in length. This version of the spell is its regular size so all the branching spells are at regular strength and size, Favoring power over speed.
Geruks: Kihia forms this spell by holding Geruko and Geruka roughly two feet two inches apart, and channels his magic into them forming the Ring around the weapons letting them act as handles. The Ice ring is still one inch thick but, the diameter is only two feet ten inches in length. This version of the spell is half the size, but the spells that come from it are lighter weight and faster.
Strengths:- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Can be used to throw an opponent if they are caught inside it,
- Can be used to pin his opponent.
Weaknesses:
Duration: 2 posts
Cooldown: 2 posts- Compared to his other spells this is his most fragile spell, can be easily broken
- Very little damaging potential by itself
- After cast, he needs a little bit more time, to shift it into a new spell.
- If Kihia holds neither Icarus or the Geruks, there is no way for this spell to be cast
- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Plain of the Ice Angel:
- Name: Plain of the Ice Angel
Rank: D
Type: Holy Ice:Utility
Weapon(s) Used: Icarus or none
Description: Kihia will stand in place for a moment, he then channeled a portion of his magical power to his right hand and then punch the ground, the ice sheet will then expand from where he had punched. The spell forms a one inch thick layer of ice on top of the surrounding environment in a 25 meter circular area coming from underneath Kihia.
Strengths:- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Gives Kihia a surface that he can move faster on
- Can freeze the surface of a body of water, allowing it to be traversed
Weaknesses:
Duration: Four posts
Cooldown: Six posts- Any earth based spell the involves using the ground will break the ice,
- Any Fire spell that flies or moves over the Ice sheet will melt the Ice,
- The ice cannot take an impact if it is formed over water and will easily shatter,
- Kihia has to stand still to pull off the spell to its full extent
- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Ice Angel’s Torai:
- Name: Ice Angel’s Torai
Rank: D
Type: Holy Ice: Support
Weapon(s) Used: None
Description: Kihia will cast this spell on himself(he cannot cast Ice Make Knight with this active). The spell forms an ice chest piece and boots. The chest piece has a number of air intakes that chills the air that passes through them and is passed through to focusing vents on the back, this increases the speed of the bearer. This is coupled with the boots granting the ability to skate across solid ground with ease. This gives the affected person a 30% speed boost. This spell has a durability of D.5 before being destroyed.
Strengths:- Grants those affected a speed boost
- Once someone is use to the gear, they can easily strafe with ease using the agility the gear provides to confuse and attack an opponent
- The bearers have a greater speed boost while on ice, (60% instead)
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- If the air intakes are blocked in some way, they won’t have as good as a speed boost(10%)
- If one of the boots are destroyed the speed boost becomes completely ineffective,
- If the chest piece gets destroyed, the affected person will only have a 10% speed boost
- Ineffective if a the buffed person cannot move.
- Grants those affected a speed boost
- Heaven’s Spear :
- Name:Heaven’s Spear
Rank: D
Type: Holy Ice Offensive
Weapon(s) Used:Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms an extremely durable and sharp spearhead at the end. The spear head is roughly three inches wide and six inches long, at its thickest point it measures at one inch. It has extremely strong piercing power, when he thrusts with it can pierce easily pierce most structures with ease. This spell gives Icarus a piercing physical damage type from the blade itself.
Strengths:- Strong Piercing Power
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can be thrust into a wall to add a point to climb
Weaknesses:
Duration: Two Posts
Cooldown: Two posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Has the potential to get stuck in something when thrust in it
- It has no slicing ability
- Strong Piercing Power
- Heaven’s Cryo Wave :
- Name: Heaven’s Cryo Wave
Rank: D
Type: Holy Ice: Offensive
Weapon(s) Used: None
Description: Kihia will cross his arms, and channel his magic power to either his right or his left hand. He will then call out the spell and thrust out his affected hand at the opponent. This will reveal a small diamond shaped bit of magical energy, when he opens his hand at the end of the arc the energy will release in a sudden flash of energy dealing D rank damage within a cone with a max length of Eight meters and a width of five meters. After the blast dissipates the affected area will be covered in ice for three posts, but not the characters caught in the blast.
Strengths:- Very quick and easy to cast
- an excellent short to mid-range spell
- Can easily catch an opponent off-guard if handled right
Weaknesses:
Duration: One Post
Cooldown: Two Posts- Can easily be spotted if one spots the portion of magic power tucked in Kihia’s hand.
- Can be misfired if the acting arm is caught before successfully aimed
- Can easily be dodged by stepping to the side
- Allies can accidentally slip on the ice,
- Very quick and easy to cast
- Cage of the Ice Angel :
- Name:
Rank: D
Type: Holy Ice: Utility
Weapon(s) Used: None
Description: Kihia will channel his magic power to one of his feet and make it start to glow, He wil then focus on a specific area where his target is located. Kihia then will call out the spell and stomp hard on the ground. After a moment numerous bars of ice will erupt from the ground and then spiral up and come together attempting to trap his target. The cage can take two D rank hits before breaking, and is three meters wide and four meters tall.
Strengths:- Extremely easy to cast, can possibly be cast undetected if done right
- Can confine an opponent in a small area for its duration or until it is destroyed
- Can catch an opponent of guard,
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- Can easily be escaped before forming fully
- Although it can trap an opponent within an area, they can still cast spells within the cage
- it is a rather large target for a trap
- One can escape by going underground
- Cannot be used to trap creatures larger than the cage itself
- Extremely easy to cast, can possibly be cast undetected if done right
- Ice Angel’s Breaking Fist :
- Name: Ice Angel’s Breaking Fist
Rank: D
Type: Holy Ice: Offensive
Weapon(s) Used: None
Description: Kihia will tighten his hands into a fist, which will cause it to start to glow a brilliant light blue light. After this a layer of ice will form in place of the glow in the shape of a fist, he will then continue to try and punch with his fists. His punches will be augmented to deal D rank damage upon impact.
Strengths:- Augements Kihias close range fighting capability, making him a threat even while disarmed
- If used correctly can help Kihia defend against D rank spells easier
- Can be used to freeze incoming water spells of equal rank
Weaknesses:
Duration: 3 posts
Cooldown: 4 Posts- As it is punching only, it can be difficult to land a hit
- The spell is worthless against Fire Barriers
- If his arms are immobilized the spell is again worthless
- Chips away 2% of his right arms integrity for use
- Augements Kihias close range fighting capability, making him a threat even while disarmed
- Grappling Hooks of the Ice Angel :
- Name: Grappling Hook of the Ice Angel
Rank: D
Type: Holy Ice: Utility
Weapon(s) Used:Geruks
Description: Kihia will channel his magic down to the Geruks, and call out the spell, then two chains will form from the weapons. The chains are about eight meters in length each with solid grappling hook at the end. Kihia will use these to quickly ascend terrain or even wrap around opponents to hold them still, the chains can take one D rank attack before breaking.
Strengths:- Greatly increases Kihias mobility in rocky terrain
- Can be used to Grapple opponents and real them in
- Can be used to anchor himself to moving structures or large enemies
Weaknesses:
Duration:Three posts
Cooldown: Four Posts- The chains themselves are rather fragile
- If hooked wrong, the hooks can slip off or cause a rock slide, causing Kihia to fall and receive D rank damage
- Hard to move with the chains on level ground do to their incredibly long length
- Deals no direct damage themeselves
- Greatly increases Kihias mobility in rocky terrain
- Ice Angel’s Handshield :
- Name: Ice Angel’s Handshield
Rank: D
Type: Holy Ice: Defensive
Weapon(s) Used:None
Description: Kihia calls out the spell and focuses his magical power on his left hand, this turns it into white colored ice and shapes it into a kite shield. This shield is Two feet tall and one and half feet wide, with a solid inch worth of thickness. The shield is incredibly durable for one of its rank, capable of withstanding three D rank spells, while using this shield Kihia easily uses it as a quick close range shield and defends against incoming attacks with extreme precision. When the spell fades it will simply shrink back down to Kihias left hand and return to flesh and bone.
Strengths:- Easy to cast defensive Spell
- Great for last minute needed defenses
- Provides a good bludgeoning extension if he needs it,
Weaknesses:
Duration:Two Posts
Cooldown: Three Posts- He is unable to lend the shield to his allies if they need it,
- Although he can hit people with it, it doesn’t deal that much damage
- If someone grabs his left arm they can easily maneuver the shield out of the way
- Little room for error, if Kihia misses a block the attack can come right at him and hit him.
- Easy to cast defensive Spell
- Ice Angel’s Visor :
- Name: Ice Angel’s Visor
Rank: D
Type: Holy Ice: Support
Weapon(s) Used:None
Description: Kihia will focus his magical power around his head and then call out the spell, A smooth visor will form from his ears, slightly opaque, but if put down Kihia can see through it, the visor will detect and give the general data of the present situation, as well as a zooming capability for long distance observations.
Strengths:- Excellent Recon Spell
- Collects and displays data on what Kihia is currently staring at,
- Can help spot abnormalities in the area.
Weaknesses:
Duration:Two Posts
Cooldown: Three Posts- Has no real aid in combat
- Can be destroyed by one punch regardless of rank
- Has no way to store information on its own,
- Doesn’t provide any eye protection what so ever
- Excellent Recon Spell
- C Rank Spells:
- Grasp of the Ice Angel :
- Name: Grasp of the Ice Angel
Rank: C
Type: Holy Ice: Utility
Weapon(s) Used: None
Description: Kihia will slam his palms together and channel his magical power to them, then a magic circle will form between his palms, then it will split into two and move along both forearms. This will turn his forearms into arms of Holy Ice, he will then draw his arms back and face his opponent, he will then swing his arms forward, with this motion, his arms will then rapidly expand to the point his hands are so big they can encompass an enemy. He will the slam the massive hands together in an attempt to grab his opponent. When this happens the ice hands will fuse into one solid mass of ice trapping the affected target inside the ice for two posts. Then the ice arms will shatter and revert both of his arms back to normal, however he must keep both hands focused at his target to keep them contained. The Ice sphere can be shattered with a C.5 worth of damage.
Strengths:- Excellent Trapping spell,
- Can prevent an opponent from attacking during its duration
- If timed right he can cease an incoming attack,
Weaknesses:
Duration:Two posts
Cooldown: Four Posts- Deals no damage
- The trapped target cannot be attacked without the Shell being destroyed first
- Kihia is unable to do anything with his arms while this is active, if he does it is dispelled
- It is still possible for a mage that is caught to us spells that erupt from their body or remote cast
- Excellent Trapping spell,
- Heavenly Spires:
- Name: Heavenly Spires
Rank: C
Type: Holy Ice: Defensive
Weapon(s) Used: None
Description: Kihia will channel his magical power to his fist, when this is done he will then punch the ground, from this a magic circle will appear under his fist, and then a trail of ice will go down off his arm and split into three trails traveling across the ground. After traveling a bit the trails will stop, and then expand into circle shaped sheets of ice on the ground, each sheet is about three meters in diameter. After this spires of ice will come out of the sheets, rising to a height of eight meters these impressive spiral designed structures are meant to act as stationary barriers that one can weave through to evade attacks if needed. Each Spire can take two C rank hits before being destroyed.
Strengths:- Very Versatile, the spires can be formed anywhere within fifteen meters of Kihia
- The Spires can be used to get the Advantage of Higher Terrain
- Can easily be used to confuse a mage by maneuvering around the spires in an erratic way
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- They are stationary after they are formed, leaving the possibility of enemies using them to the same effect as Allies
- If the ice trails are destroyed before the spire forms the spell will not be completed
- If an AoE spell is used, it can possibly hit all three dealing its full damage against all three
- If one is knocked down, the rolling spire may become a bit of an issue,
- Very Versatile, the spires can be formed anywhere within fifteen meters of Kihia
- Ice Angel’s Shoral :
- Name: Ice Angel’s Shoral
Rank: C
Type: Holy Ice: Off Defensive
Weapon(s) Used: None
Description: Kihia will put his arms to his side and channel his magical power to his arms. Both of his forearms will glow and transform into Holy Ice. Then the transformed arms will then grow and morph into two unique bladed shields, the shields are rather large each one being about four feet tall and one foot, six inches wide. They curve around Kihia’s sides for additional protection. The shields have a curved blade jutting from the outer side of the shield, the blades are about two feet wide(from the surface of the shields) and four feet long with a progressive thickness starting at 3 inches, these blades deal C rank damage on impact, and the shields can take three hits of C rank damage each before both the shield and the blade, however if one C rank spell hts the blades they will be destroyed but not the shield. When the spell ends, the shields will shrink back into the way his arms were beforehand,(including his right arm going back to normal ice) In PvP scenarios, he only can attack with one blade per post.
Strengths:- Effective Close range spell for offense and defense
- if needed, the curved blades can be used to latch onto a surface
- The shields cover a decent portion of Kihias person, allowing him to be able to act as a body shield with less risks
Weaknesses:
Duration:Three posts
Cooldown: Five posts- prevents him from using his hands in anyway
- the shields are not suited for cramped spaces as they may get in the way
- in some circumstances they can hamper his field of vision
- if the blades are destroyed, it will count as one of the hits to the individual shields durability hp
- Effective Close range spell for offense and defense
- Ice Make-Spiral Blade:
- Name: Ice Make: Spiral Blade
Rank: C
Type: Holy Ice: Offensive
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms off of Ice make Ring, the spell forms a multi bladed disc weapon out of the ring which has different uses depending on the version of Ice Make: Ring it forms out of.
Icarus: Kihia will start spinning Icarus at a high speed and channel his magic power into it. The spell creates nine curved blades on the ring that have a base of 23 inches each and extend from the ring three feet. Kihia will spin Icarus either direction depending on how he wants to attack. When he spins Icarus clockwise the blades will slash at his desired opponent, this augments the ring to have a multi-bladed Slashing based, physical damage. If Kihia spins Icarus counterclockwise he will catch his opponent with the blunt side of the blades and throw them upward. Kihia will also sometimes throw Icarus like a giant (throwing weapon)Glaive
Geruks: Kihia will hold the small ice ring in one hand and channels magic his magic power through the entire Ring. This ring has twelve blades with a base length of eight inches, and extends from the ring one foot in length. Kihia uses this form of Spiral blade as a one handed disc type weapon, using its lighter weight to keep moving fast and uses opening for quick slash attacks. This augments the ring to have a multibladed Slashing based, physical damage.
Strengths:- Allows for quick multiple strikes
- Very versatile on how it can be used
- Can be used to attack multiple enemies in close range
Weaknesses:
Duration: Three posts
Cooldown: Four Posts- Vulnerable to long range attacks
- If Kihia throws this spell, he will be short one weapon until he can retrieve the base weapon
- Entirely dependent on Ice Make: Ring
- If one of the blunt side of the blades gets caught(if It is too large to throw) the attack will be pointless
- Allows for quick multiple strikes
- Ice Angel’s Holy Swords:
- Spell Name: Ice Angel’s Holy Swords
Rank:C
Type: Holy Ice: Offensive
Weapon(s) Used: The Geruks
Description: Kihia will hold Geruko and Geruka in an against each other like an X channeling his magic energy into. When he casts the spell two swordbreaker type swords form on the Geruks.(Picture provided). When Kihia fights with these, the blades grant a slashing modifier onto the Geruks, and if he is facing another close range sword user, he can parry with the blunt edge of the sword and catch his opponent’s sword(s) and either can break(weak or Strong weapons only) them or temporarily disarm them. Each Blade is roughly Four feet long, and four inches wide
Strengths:- Great for Parrying
- Can break weapons or disarm an enemy (IF parried on the blunt side)
- Dual swords grant a good attack rate
Weaknesses:
Duration: three posts
Cooldown: Four posts- If one of the swords is struck on its flat side it will break apart
- If Kihia tries to break a weapon stronger than the swords can handle, they will break
- If an attack were to hit a notch with enough force, it will snap the sword in two
- If someone gets in within arm’s length of Kihia they can easily prevent him from attacking with his weapons
- Great for Parrying
- Ice Angel’s Righteous Hammer :
- Name: Ice Angel’s Righteous Hammer
Rank: C
Type: Holy Ice : Offensive
Weapon(s) Used:Icarus
Description: Kihia will hold Icarus with both hands and channel his magical power into it. The spell forms a large hammer head on one end of Icarus, the hammer head is two feet long and one foot wide, and has a height of one foot. The spell is great for launching opponents away from Kihia, the spell creates more surface area to inflict Bludgeoning based Physical Damage and is capable of sending a mage flying 10 meters if hit squarely.
Strengths:- Great for launching Opponents away from Kihia to open up space,
- Excellent with breaking through walls to get through,
- Combined with Cryo overload, this spell is great to slam onto the ground sending out shockwaves and cracking the surrounding ground
Weaknesses:
Duration: Three posts
Cooldown: Four posts- The spell requires two hands to use at all times,
- If the hammer head is hit by a C rank spell it will shatter
- If someone(C rank or higher) manages to catch the hammer or Icarus mid swing the attack will be nullified
- If it hits another blunt based attack it will crack and fracture reducing the damage it can deal by half
- Great for launching Opponents away from Kihia to open up space,
- Heaven's Tundra :
- Name: Heaven's Tundra
Rank: C
Type: Holy Ice: Utility
Weapon(s) Used: None
Description: Kihia will channel his magical power to his right arm, and create a small sphere of magical power. He will then toss this sphere onto the ground making it be absorbed into the ground, the ground will then glow, after this, the glow will fade revealing a structure of ice has formed on the ground, a thick sheet of ice with numerous ice rock outcroppings littering its surface of varying heights. The tallest of these outcroppings is 8 meters in height, and the shortest is two meters in height. All rocks vary between this range, on top of all of this all ice spells receive a 25% increase in power while in the area. The ice field has an area of about fifty meters,
Strengths:- Creates a unique ice terrain under everyone’s feet, giving multiple levels of combat opportunity
- Empowers all Ice magic while in the area
- Can cause Opponents to slip up from the uneven slick surface
Weaknesses:
Duration: Six
Cooldown: Eight- The boost affects enemies as well as allies
- Allies can accidentally slip up as well on the ice
- the Ice sheet can easily be shattered by having Earth based spells come up from underneath it
- The uneven ground can prove troublesome to manage in high stress scenarios,
- Creates a unique ice terrain under everyone’s feet, giving multiple levels of combat opportunity
- Heaven’s Arch:
- Name: Heaven’s Arch
Rank: C
Type: Holy Ice: Parent Spell, Utility
Weapon(s) Used: None
Description: Kihia will form two shards of ice in his hand he will then call out the spell and then throw the shards towards two different points on the ground. The shards will always land about five meters away from each other, then the shards will expand and slowly form a large Arch made out of Ice. The spell much like Kihia’s Ice Make Ring, allows for casting of unique offensive and defensive spells, by a direct cast or with the Arch’s special form, drawing magical symbols in the air that hold power for the Heaven’s Arch. The Ring itself is durable enough to withstand two C rank hits before being destroyed, giving Kihia Ample time to cast a spell from it. The arch itself is One foot thick,
Strengths:- Acts as a Set up spell for Various Offensive or Defensive Spells
- The Arch itself can be used for nimble evasion but maneuvering around its ring.
- Extremely easy to cast,
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- Deals no damage by itself
- Is a rather large Stationary target
- Can easily be destroyed by one C rank fire spell
- Kihia has to be within Ten meters of the ring to cast a spell with it,
- Acts as a Set up spell for Various Offensive or Defensive Spells
Last edited by Kihia on 28th June 2015, 10:48 am; edited 7 times in total