Primary Magic: Ice Make Magic
Secondary Magic: Crystal Make Magic
Caster or Holder: Caster
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals.
Kihia spent fifteen years training and mastering his own style of Ice Make from his teacher. His style can be called Bojustu Ice Make, making the use of a Bo like weapon to cast one’s spells in various ways. This is a very physical intensive Ice make Style. Taking many years of training to hone ones abilities to fight with the utmost effectiveness. Kihia’s spells primarily involve of casting the spells directly onto his weapons to temporally improve them for Various uses, he also uses some Dynamic Ice Make spells and Ice Make Spells that directly effect the surrounding environment.
Aura Type: Frozen Aura: Whenever Aura Burst is activated on Kihia, it will produce a minor freezing effect in a 5 meter area, taking one post to freeze a 5 meter area around Kihia. However the freezing effect only applies to the floor or environment Kihia is standing.
Strengths:
-Extremely Effective in Close Quarters Combat
-Diverse forms of Mobile Defense
-extremely mobile offense.
-His Melee Augmentation spells, only affect his physical damage type
Weaknesses:
-Ranged Attacks require him to focus in on aiming
-At this point, if he is disarmed, most of his spells are useless
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
Spells
Secondary Magic: Crystal Make Magic
Caster or Holder: Caster
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals.
Kihia spent fifteen years training and mastering his own style of Ice Make from his teacher. His style can be called Bojustu Ice Make, making the use of a Bo like weapon to cast one’s spells in various ways. This is a very physical intensive Ice make Style. Taking many years of training to hone ones abilities to fight with the utmost effectiveness. Kihia’s spells primarily involve of casting the spells directly onto his weapons to temporally improve them for Various uses, he also uses some Dynamic Ice Make spells and Ice Make Spells that directly effect the surrounding environment.
Aura Type: Frozen Aura: Whenever Aura Burst is activated on Kihia, it will produce a minor freezing effect in a 5 meter area, taking one post to freeze a 5 meter area around Kihia. However the freezing effect only applies to the floor or environment Kihia is standing.
Strengths:
-Extremely Effective in Close Quarters Combat
-Diverse forms of Mobile Defense
-extremely mobile offense.
-His Melee Augmentation spells, only affect his physical damage type
Weaknesses:
-Ranged Attacks require him to focus in on aiming
-At this point, if he is disarmed, most of his spells are useless
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
- Bloodline of the Frozen Armor:
- Bloodline of the Frozen Armor:
Wielder: Kihia Avoa(Kihia)
Description: At one point in time during a reign of one of the many Ice Kings from Iceberge, the king bestowed his “Blessing” onto Kihia’s ancestors. This blessing gave the Avoa Clan the ability to make use of a powerful spell line called the Frozen armor if they had taken up Ice Make Magic. This spell line has had many reincarnations of itself through the years, each version being completely different than another depending on the Avoa clan member who dons the armor. This power granted the members of the Avoa Clan superior Reflexes(30%), Speed(30%), and Strength(25%). They also obtained two additional Powers. One allows them to be able to freeze incoming spells of their rank or lower, with the exception of fire spells which only fire spells one rank lower and under can be frozen. The other is the ability to form individual pieces of their frozen armor spell, these armor pieces lack their full integrity and only yield half the strengths of their buffs if they correspond to a piece of armor that grants it. Kihia also has the innate ability to Manipulate, or bend ice. However, this is far different Ice Make magic, since he cannot actually mold the ice using this method, it will just bend, deform, and shift to whatever he may need
Ability:- Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Frozen Armor Creation: Kihia is able to create individual parts of his Frozen armor spell(Ice make Knight) however they are not as powerful without the rest of the armor, when he forms an individual piece of armor, that piece of armor can only take two spells equal to the rank of Ice Make: Knight, and the buffs will only be one fifth of their original boost in exchange for the harmful effects of the armor not taking place. Pieces of armor formed through this means only last for two posts with a five post Cooldown. It only can be use twice per thread and if the created piece of armor is destroyed before the duration ends, Ice Make: Knight will be locked from use for two posts.
Cryokinesis: Kihia has the ability to control ice in the environment, by bending it to his will. By doing this he can warp or reshape preexisting ice to help form barriers or block an opponent’s path and the like, and ice manipulated(non spell related) can only take one spell regardless of rank and shatter, however if the Manipulated ice is from a spell, it holds the spells durability Value, he has the ability to manipulate an area of thirty meters worth of ice to fit his needs, however the ices will hold no additional properties than it did before. If Kihia manipulates the ice to attack someone, the damage dealt is equal to Kihia’s rank, and will have a different cooldown period. This ability has two cooldown sets, if Kihia bends natural ice or his own ice, there is a two post cooldown, if he attacks with these ice types, there is a five post cooldown, for ice from other mages, this manipulation has a five post cooldown, if he counter attacks with the ice, there is a fifteen post cooldown. He can only attack with his own ice or natural ice four times per thread, as well as he can only manipulate other peoples Ice magic if their equal to his rank or lower(caps at S), and only can control other mages ice three times in one thread, and can only counterattack with their own spell once per thread.
Usage: The stat boosts are passive as for the abilities, Frozen defense is activated by Kihia extend out his right hand and focusing on the incoming spell. For the Frozen Armor creation Kihia has to tap the part of his body where he is forming the piece of armor and say “Frozen Armor creation!” Kihia focuses on the ice he will be manipulating and controls its direction by using his hands in some form. - Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Abilities:
- Cryo Overload:
- Cryo Overload: This ability only effects Kihias close range offensive spells with Icarus, Kihia will channel a large amount of his magic power into Icarus(roughly 10%), that gets expelled around the ice weapon modification thats active. It increases the size of the spear type spells by 5x larger than normal, for a spell that is from Ice make ring it only gets twice as big(and only gets a 10% damage bonus per blade). The blades will do twice there damage for one swing, after which they effect and the spell it effects fades.
Bonuses:- For Ice make spells: Great Hammer, Partisan and Glaive:The blade/hammer gets 5x bigger, and the one swing does twice as much damage
- For Ice make Spiral blade: gets twice as big and each blade deals 10% more damage
- For Ice Make: Great Lance it makes the blade 2x bigger and deal twice as much damage
Drawbacks to this Ability:- The powered up state of the spells is only good for one swing, regardless of when the spell was activated, and when that one swing is used, the spell used will fade and have an increased cooldown of 2 posts
- Due to the enlarged size of the spells, this ability makes the attack/swing slower than normal
- For Ice make spells: Great Hammer, Partisan and Glaive:The blade/hammer gets 5x bigger, and the one swing does twice as much damage
- Cryogenic Flurry:
- Cryogenic Flurry: This ability only effects Kihias close range offensive spells with The Geruks, Kihia will channel a large amount of his magic power into Icarus(roughly 10%), that gets expelled around the ice weapon modification thats active on the weapons, the spell modifies the main blades of the spell, making them look like they were formed in a snow storm, with the blades still maintaining its base shape. When Kihia strikes an opponent with these, an ice trail is left on the injury, this ice trail slows down the target by 5%, however only five trails can be on one target, maxing out the speed debuff by 25%, these trails last for three posts each, and this ability lasts until the affected spell fades.
- Forceful Attack:
Forceful Attack: When Kihia attacks with Icarus with a weaponization spell on it, with a good portion of his strength behind it,(has to state that IC) an Air shockwave will be created from the swing. This shockwave deals no damage only add knockback to those attacks, the knockback is rank dependent.
Against A ranks, 1 meter knockback(If caught off guard, 3 meters)
Against B ranks, 3 meter knockback(If caught off guard, 5 meters)
Against C ranks, 5 meter knockback(If caught off guard, 7 meters)
Against D ranks 7 meter knockback(If caught off guard, 10 meters)
- Artic Specialist:
- Artic Specialist: Kihia is adept at moving around Icy enviorment as are his constructs. Kihia and his constructs gain a 50% speed boost while in an Artic or ice covered area.
- Lingering Scar:
- Lingering Scar: If Kihia has to fight without his right prosthetic arm for what ever reason(or his left arm is inhibited from being used) All of Kihia’s spells will receive a 50% decrease in power and he is unable to use Ice Make Knight.
Spells
- Signature Spells:
- Ice Make-Spear Shield:
- Name: Ice Make: Spear Shield
Rank: C (Weak Weapon Conversion)
Type: Ice: Defensive
Weapon(s) Used: Icarus or the Geruks
Description: With Ice Make: Ring active, he can cast this while keeping on the move. The spell turns the ring into a dome shield with a diameter of five feet and 8 inches, with a depth of one foot from the center of the pole arm. This stage of Ice make shield has two spikes that are on each end of Icarus, Kihia will use these to anchor the shield to the ground. This allows him to free up his hands to use a spell that does not require Icarus. At its most pristine state, it has the durability to take three C rank spells trusting that it isn't a fire spell. It has a breaking threshold of roughly 200 pounds when taken directly. It has enough durability to deflect some attacks or indirect attacks. (When I say deflect here, I mean the character holds the shield at an angle in correspondence to an incoming attack, that redirects most of the force off the shield). He can cast this while Ice Make: Ring is not active, but he has to stay still and have his pole arm outstretched horizontally in front of him. Also can be used to bash an opponent at close range, or can be slung from the pole arm when Kihia is switching spells.
When this spell is cast from the Geruk ice ring, it will expand out from the ring letting it act as smaller dome shield(half the size) with Geruko and Geruka being the handles and the Spikes are still present
Strengths:- Durable enough to deflect a number of attacks,
- Can be used to bash the opponent to throw them off balance
- Can be anchored to the ground to free up the casters hands
Weaknesses:
Duration: one posts
Cooldown: None- Cannot take repeated direct attacks,
- Heaviest Ice make of his (commonly used) spells, making him sluggish if the fight takes too long
- Can leave Kihia unable to move if being attack by a constant stream like spell.
- If suddenly shattered it will throw him off Balance for a second.
- It cannot take hits from fire spells that well, so compared to any other impact it will deal more damage to the shield
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Ice Make-Great Lance:
- Name: Ice Make: Great Lance
Rank: B (Strong weapon Conversion)
Weapon(s) Used: Icarus
Type: Ice: Offensive
Description: Kihia will hold Icarus in some form that makes it so his grip is closer to one end and channel his magic into it. The spell forms a large lance on Icarus, with Icarus, this spell makes the weapon roughly two and a half meters long, (One meter of which is the lance blade), with a max width of five inches. When Kihia attacks with it, it will modify Icarus’s Physical damage type to a Slashing. (Picture below represents the shape of the lance(ignore the shield) not the material)- Picture:
- Its size aids in fighting larger opponents or take on multiple smaller enemies
- Due to the lance’s design being a large one sided blade, it has a high slashing potential
- Is most effective when Kihia can keep moving,
Weaknesses:
Duration: Four posts
Cooldown: Five posts- Almost completely ineffective when Kihia is standing in one place
- It is rather heavy, making the attack swings with it rather slow.
- if something Impacts the side of the blade the chances of it breaking are high
- Any hard impact when the lance hits something will send some recoil to Kihia’s right arm dealing 2% integrity damage
- Ice Make-Glacier Wall:
- Name: Ice Make: Glacier Wall
Rank: A (Default)
Weapon(s) Used: None
Type: Ice: Defensive
Description: Kihia will free up his hands in some way and then put them together and channel his magic to his hands, he will then place them on surface of some kind,(Either a wall or floor) The spells forms an large glacier fifteen meters away from Kihia or underneath him, by default, the glacier is sixteen meters tall, ten meters wide, and 36 meters long in a C shape around Kihia,and 8 meters in width it’s primary purpose is to act as a large shield and help defend an area, however it can also be used as an elevated fighting platform. The Glacier itself can be destroyed in Nine sections, Each section is about four meters long in along the length of glacier. Each section can take 3 hits of A rank damage before it fails, however if the glacier takes AOE damage, three sections will be affected at a time.
Strengths:- Large Defensive Barrier, aids in large scale defense by aiding to defend against massive attacks or forces
- Can be used as an elevated fighting platform
- Sectional, the spell has three damage zones that can stand independently(for the most part) if the other is destroyed
Weaknesses:
Duration: Four posts
Cooldown: eight posts- Cannot be used indoors due to the size of the spell,
- If the middle section is destroyed first, the side sections will tilt over
- If any allies get caught on the glacier and do not know how to ice skate, they will have trouble moving around
- Is vulnerable to AOE spells which can destroy the glacier faster
- Large Defensive Barrier, aids in large scale defense by aiding to defend against massive attacks or forces
- D-Rank Spells:
- Ice Make-Ring:
- Name: Ice Make Ring
Rank: D
Type: Ice: Utility
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms a one inch thick ring on his weapons. The diameter of this spell varies depending on the weapon. Ice make: Spell is a base for a number of Kihia’s other spells, allowing quick casting for a number of Offensive and Defensive Spells.
Icarus: Kihia forms this form of Ice Make: Ring by channeling his magic into Icarus while it is spinning, as Icarus continues to spin the ring forms at the ends of Icarus. The Ice ring is one inch thick and has a diameter of five feet eight inches in length. This version of the spell is its regular size so all the branching spells are at regular strength and size, Favoring power over speed.
Geruks: Kihia forms this spell by holding Geruko and Geruka roughly two feet two inches apart, and channels his magic into them forming the Ring around the weapons letting them act as handles. The Ice ring is still one inch thick but, the diameter is only two feet ten inches in length. This version of the spell is half the size, but the spells that come from it are lighter weight and faster.
Strengths:- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Can be used to throw an opponent if they are caught inside it,
- Can be used to pin his opponent.
Weaknesses:
Duration: 2 posts
Cooldown: 2 posts- Compared to his other spells this is his most fragile spell, can be easily broken
- Very little damaging potential by itself
- After cast, he needs a little bit more time, to shift it into a new spell.
- If Kihia holds neither Icarus or the Geruks, there is no way for this spell to be cast
- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Ice Make-Terrain:
- Name: Ice Make: Terrain
Rank: D
Type: Ice:Utility
Weapon(s) Used: Icarus or none
Description: Kihia casts this spell by placing one end of Icarus into the ground or putting his hands together and then placing them one inch above the ground. The spell forms a one inch thick layer of ice on top of the surrounding environment in a 30 meter circular area coming from underneath Kihia. The spell also assists Kihia’s allies by forming small spikes on the bottom of their footwear/feet to help them have traction on the ice sheet.
Strengths:- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Gives Kihia a surface that he can move faster on
- Can freeze the surface of a body of water, allowing it to be traversed
- Forms ice spikes on allies footware/feet to help give them traction
Weaknesses:
Duration: Four posts
Cooldown: Six posts- Any earth based spell the involves using the ground will break the ice,
- Any Fire spell that flies or moves over the Ice sheet will melt the Ice,
- The ice cannot take an impact if it is formed over water and will easily shatter,
- For every Ice spike that is formed an additional 2% mana is used,
- Kihia has to stand still to pull off the spell to its full extent
- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Ice Make-Pole:
- Name: Ice Make: Pole
Rank: D
Type: Ice: Utility/Offensive
Weapon(s) Used: Icarus or the Geruks
Description: Kihia holds Icarus in both hands channeling his magic into one end of it, a pole made out ice is formed and extends the length of Icarus. The extension maxes out at 8 meters in length, and one inch in diameter. The spell takes roughly 6 seconds to fully form, and is good for one quick impact onto something to launch Kihia off of or simply to hit.
When this is used on Geruko and Geruka, Kihia channels his magic energy to one end of both weapons. Then ice pole forms on both of them but it is only two meters long. Kihia will use this form of Ice Make: Poke for a quick multi person attack, after which the ice pole will shatter
Strengths:- Gives an extended reach to Icarus and the Geruks, letting Kihia be able to hit enemies that are distancing from Kihia
- If it extends against a surface, it will launch Icarus or Kihia in the opposite direction until it is fully extended
- If directed towards an enemy it will make hit the enemy dealing damage to it
Weaknesses:
Duration: 1 post
Cooldown: 2 posts- If Kihia swings Icarus, the ice extension will snap off
- Makes Icarus very awkward to wield, due to the additional weight and length
- Only has one real use after it is fully formed,
- The Geruks version can only hit something four times each before they snap off
- If the Geruks version is grabbed mid swing, the extension on the one that is grabbed will snap off
- Gives an extended reach to Icarus and the Geruks, letting Kihia be able to hit enemies that are distancing from Kihia
- Ice Make-Skaroks:
- Name: Ice Make: Skaroks
Rank: D
Type: Ice: Support
Weapon(s) Used: None
Description: Kihia will cast this spell on himself(IF it is on himself he cannot cast Ice Make Knight) or an ally. The spell forms an ice chest piece and boots. The chest piece has a number of air intakes that chills the air that passes through them and is passed through to focusing vents on the back, this increases the speed of the bearer. This is coupled with the boots granting the ability to skate across solid ground with ease. This gives the affected person a 20% speed boost.(can effect up to two people)
Strengths:- Grants those affected a speed boost
- Once someone is use to the gear, they can easily strafe with ease using the agility the gear provides to confuse and attack an opponent
- The bearers have a greater speed boost while on ice, (40% instead)
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- If the air intakes are blocked in some way, they won’t have as good as a speed boost(10%)
- If one of the boots are destroyed the speed boost becomes completely ineffective,
- If the chest piece gets destroyed, the affected person will only have a 10% speed boost
- Ineffective if a the buffed person cannot move.
- Grants those affected a speed boost
- Ice Make-Climbing Spikes:
- Name: Ice Make: Climbing Spikes
Rank: D
Type: Ice: Utility
Weapon(s) Used: None
Description: Kihia will focus his magical energy and cast this spells on his or an ally’s foot wear. The spell forms five three inch long spikes on the bottom of the targeted Persons footwear. With this spell active a person can easily stand, walk, or run on walls made out of stone or wood. This spell can effect up to two people at once.
Strengths:- Allows an affected person to Stand, walk, or run on walls
- Gives the effected person a high resistance to knockbacks
- Can be used to give someone a grip on slick surfaces
Weaknesses:
Duration: Three Posts
Cooldowns: Four Posts- Cannot puncture metal to stand/walk/run on
- If the spikes break mid wall the person will immediately loose balance and fall
- The Spikes will not work on a surface that has you hanging directly downward(you will just fall off the surface)
- If the wall or surface shatters while one is on it, the Mage will find it hard to get a safe landing.
- Allows an affected person to Stand, walk, or run on walls
- Ice Make-Eagle:
- Name: Ice Make: Eagle
Rank: D
Type: Ice: Utility(Dynamic)
Weapon(s) Used: None
Description: Kihia will create an eagle made out of ice that will be telepathically linked to himself and send off to scout out a location. Following Kihia’s command the eagle will fly high in the sky looking down on an designated area sending back information to Kihia telepathically giving him details of enemy locations and numbers. The bird can only transmit information within a fifty meter radius from Kihia, once it goes outside this range it will start to wander aimlessly eventually fading away. Takes one D rank spell to destroy this spell
Strengths:- Great for scouting out a large area
- Can distract opponents by swooping in and flying off
- Can send information remotely to Kihia,
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts[list[ - Has a set range, if it goes outside this range it will wander off
- cannot deal any damage
- Easy to spot a bird made out of ice in the sky, makes it an easy target to destroy
- Cannot easily fly around in extremely windy conditions
- Great for scouting out a large area
- Ice Make- CryoGaia Dock:
- Name:Ice Make: CryoGaia Dock
Rank: D
Type: Ice: Support
Weapon(s) Used:None
Description: Kihia will place both of his hands on the ground and form six, small poles (each of them have a length of two meters, and most of that is underground. that connect to him and bury themselves into the ground.Using his channeling technique, Kihia will slowly draw natural magical power from the earth itself, however Kihia has to remain motionless to make sure he doesn’t interrupt the spell. This spell replenishes 3% of Kihia’s magical power per post he maintains it until it fades or is interrupted”
Strengths:- Replenishes Kihia’s Magic power(Max of 9%)
- Easy to set up, the simplicity of the spell it doesn’t take long to cast
- The immobility is a double edged sword, on one side If Kihia manages to escape detection and uses this spell, he won’t be making any sounds
Weaknesses:
Duration:Three posts
Cooldown: Six posts- The immobility is a double edged sword, if Kihia is found while using this spell he will have trouble breaking his focus fast enough to avoid an attack
- The Poles themselves are easily broken, a kick from a young kid could break one of them
- Can only be casted if Kihia is standing on solid ground,(Has to be able to reach down atleast two feet into solid earth)
- is Highly inefficient, the speed of regeneration is low and requires all of Kihia’s focus to pull off
- Replenishes Kihia’s Magic power(Max of 9%)
- Ice Make- Chain Trap:
- Name:Ice Make: Chain Trap
Rank: D
Type: Ice: Utility
Weapon(s) Used: None or Icarus
Description: Kihia will place his hands on the ground or hold Icarus with one end touching the ground. When he casts the spell ten chains will form and connect themselves between two Vertical standing structures (if no there are not twenty different Vertical surfaces to plant this spell cannot be casted) The chains take Two D rank spells to break. Kihia will use this spell to form an entangling trap on the battlefield. Whoever gets trapped within it will be seriously impeded from moving. If there is enough space Kihia can create more chains at the cost of 3% magic power. However, anyone trapped in the chain maze can use it to their advantage in a number of ways.
Strengths:- Impedes enemy Movement within the Chain Trap
- is not limited to just ten chains, at the cost of more Magic power Kihia can make more chains
- For small Allies they can make full use of the confined space between the chains using their maneuverability to their advantage
Weaknesses:
Duration: Three posts
Cooldown: Four Posts- Any Allies caught in the area of the trap can be impeded as well
- Requires multiple different Vertical Surfaces to be cast
- A B rank mage can pull on the chains if they are connect to trees and use them to swing the trees around destroying the rest of the trap
- Chains can easily be broken due to the exposed nature of them.
- Impedes enemy Movement within the Chain Trap
- Ice Make-Spear :
- Name:Ice Make: Spear
Rank: D
Type: Ice Offensive
Weapon(s) Used:Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms a extremely durable and sharp spearhead at the end. The spear head is roughly three inches wide and six inches long, at its thickest point it measures at one inch. It has extremely strong piercing power, when he thrusts with it can pierce easily pierce most structures with ease. This spell gives Icarus a piercing physical damage type from the blade itself.
Strengths:- Strong Piercing Power
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can be thrust into a wall to add a point to climb
Weaknesses:
Duration: Two Posts
Cooldown: Two posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Has the potential to get stuck in something when thrust in it
- It has no slicing ability
- Strong Piercing Power
- Ice Make-Twin Daggers :
- Name:Ice Make: Twin Daggers
Rank: D
Type: Ice: Offensive
Weapon(s) Used: Geruks
Description: Kihia will hold the Geruks in his hands and channel a bit of his magical power into the Geruks. The spells forms Dagger Blades on the Geruks, they measure about two feet in length and three inches in width. These daggers are extremely lightweight and allow for very fast strikes. Each dagger blade deals Slashing based Physical damage..
Strengths:- Compact, these allow for quick stealthy attacks
- Kihia can easily throw one or both of them to aid in his attacks
- Quick Cast and formation, the daggers form rather quickly and can unleash a surprise attack with ease
Weaknesses:
Duration: Two Posts
Cooldown: Three Posts- Short reach, Kihia has to get in extremely Close Proximity to attack with
- If the blades impact a D rank Defensive spell they will shatter
- If Kihia throws them, he will have to personally recover them to resume attacking
- Are only truly effective for their first surprise attack
- Compact, these allow for quick stealthy attacks
- C-Rank Spells:
- Ice Make- Spear Trap:
- Name: Ice Make: Spear Trap
Rank: C
Type: Ice:Utility
Weapon(s) Used: Icarus or none
Description: Kihia will place both of his hands or thrusts Icarus into the ice sheet of Ice Make: Terrain. Fifteen, six inch thick ice spears/poles form out of the ice sheet around Kihia’s target. It takes about ten seconds for all the Ice spears/poles to fully form. Each spear varies in length between 2-3 meters each, and form in a way that together inhibits the movement of the target and the use of their arms. It takes the force of a C rank and a D rank spell to break one of the Ice spears.
Strengths:- Pins the target inhibiting the use of ones arms(can prevent some kinds of magic to be cast effectively),
- Keeps the target in place making them an easy target,
- Can be used in an off shoot manner to form obstacles in the way of a ranged attack
Weaknesses:
Duration: 3 Posts
Cooldown: 5 posts- Dependent on Ice make: Terrain or natural Ice on the ground around the target
- Doesn’t take much to break out of the spears
- Deals no damage whatsoever
- Can inhibit allied attacks to a target
- Pins the target inhibiting the use of ones arms(can prevent some kinds of magic to be cast effectively),
- Ice Make-Dual Swordbreakers:
- Spell Name: Ice Make: Dual SwordBreakers
Rank:C
Type:Ice: Offensive
Weapon(s) Used: The Geruks
Description: Kihia will hold Geruko and Geruka in an against each other like an X channeling his magic energy into. When he casts the spell two swordbreaker type swords form on the Geruks.(Picture provided). When Kihia fights with these, the blades grant a slashing modifier onto the Geruks, and if he is facing another close range sword user, he can parry with the blunt edge of the sword and catch his opponent’s sword(s) and either can break(weak or Strong weapons only) them or temporarily disarm them.
Strengths:- Great for Parrying
- Can break weapons or disarm an enemy (IF parried on the blunt side)
- Dual swords grant a good attack rate
Weaknesses:
Duration: three posts
Cooldown: three posts- If one of the swords is struck on its flat side it will break apart
- If Kihia tries to break a weapon stronger than the swords can handle, they will break
- If an attack were to hit a notch with enough force, it will snap the sword in two
- If someone gets in within arm’s length of Kihia they can easily prevent him from attacking with his weapons
- Great for Parrying
- Ice Make- Twin Pile Drills:
- Name: Ice Make: Twin Pile Drills
Rank: C
Type: Ice: Offensive(Armor Breaker)
Weapon(s) Used: Geruks
Description: Kihia will hold the Geruks in a horizontal position and channel his magical power into them, the spell forms two pile drills on each of the Geruks. These pile drills go along his arms, they measure two feet long and six inches wide. The drill is one foot long and has a base of six inches, the drill itself can extend outward from the base of the weapon by two feet, after it extends it resets by retracting back to its normal state. The drills deal C rank damage normally, however if Kihia launches the drills against a defensive spell the weapons will deal B rank damage instead. The drills can be fired up to two times for one cast of the spell.
Strengths:- Effective against Defensive Spells(with the exception of fire based ones), dealing double damage to them,
- Extendable reach, the drill extensions can easily help catch an opponent off guard,
- Lightweight, Kihia can move freely and unhindered with this spell active,
Weaknesses:
Duration: Three posts
Cooldown: Three posts- When the pile drills are extended, the piece of ice that connects them to the base is weak and rather easy to break(any hit to that part will break the drill off)
- Ineffective against fire defense spells, if they hit a fire spell they will do no damage and melt
- If his arms gets bound in some way this spell becomes useless,
- Can only fire the drills two times for one cast
- Effective against Defensive Spells(with the exception of fire based ones), dealing double damage to them,
- Ice Make-Spiral Blade:
- Name: Ice Make: Spiral Blade
Rank: C
Type: Ice: Offensive
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms off of Ice make Ring, the spell forms a multi bladed disc weapon out of the ring which has different uses depending on the version of Ice Make: Ring it forms out of.
Icarus: Kihia will start spinning Icarus at a high speed and channel his magic power into it. The spell creates nine curved blades on the ring that have a base of 23 inches each and extend from the ring three feet. Kihia will spin Icarus either direction depending on how he wants to attack. When he spins Icarus clockwise the blades will slash at his desired opponent, this augments the ring to have a multi-bladed Slashing based, physical damage. If Kihia spins Icarus counterclockwise he will catch his opponent with the blunt side of the blades and throw them upward. Kihia will also sometimes throw Icarus like a giant (throwing weapon)Glaive
Geruks: Kihia will hold the small ice ring in one hand and channels magic his magic power through the entire Ring. This ring has twelve blades with a base length of eight inches, and extends from the ring one foot in length. Kihia uses this form of Spiral blade as a one handed disc type weapon, using its lighter weight to keep moving fast and uses opening for quick slash attacks. This augments the ring to have a multibladed Slashing based, physical damage.
Strengths:- Allows for quick multiple strikes
- Very versatile on how it can be used
- Can be used to attack multiple enemies in close range
Weaknesses:
Duration: Three posts
Cooldown: Four Posts- Vulnerable to long range attacks
- If Kihia throws this spell, he will be short one weapon until he can retrieve the base weapon
- Entirely dependent on Ice Make: Ring
- If one of the blunt side of the blades gets caught(if It is too large to throw) the attack will be pointless
- Allows for quick multiple strikes
- Ice Make-Twin Guardians:
- Name: Ice Make: Twin Guardians
Rank: C
Type: Ice : Defense (Dynamic Ice make)
Weapon(s) Used: None
Description: Kihia will let go of Icarus in some way(temporaily), and will put both of his hands together. Then he will thrust both of his hands outward. This forms two Ice constructs that is about the same size as Kihia. Each of the constructs arms are two large shields (four feet tall and three feet wide each). They are about as fast as Kihia himself but slightly slower reflexes. They will mainly aid in defending Kihia’s allies or preoccupy enemies. Each Construct’s shields are used individually most of the time, or can be reinforced by both shields being put together. The only attacks it can do is bashing its shields against Kihia’s opponents, this does not deal that much damage. The Shields can take 3 C rank spells individually, but when reinforced it can take up to 6 C rank spells to destroy them. It only takes 3 C ranks spells to destroy the construct itself.
Strengths:- Adds two separate moving entities, so adds an ally on the field
- Its defensive properties are good, allowing it to take a number of hits before it is taken out
- It is extremely Mobile, allowing it to get to where it needs to defend with ease
Weaknesses:
Duration: Four posts
Cooldown: Six posts- Low attack power, it takes two hits from it to deal C rank Damage
- Although it is as fast as Kihia, its reflexes are slightly slower
- When its shields are together, it actually moves slower
- A walking Buffet to Ice Slayers
- It only takes one C and D rank fire spell to destroy the shields or the construct.
- Adds two separate moving entities, so adds an ally on the field
- Ice Make-Shield Cover :
- Name: Ice Make: Shield Cover
Rank: C
Type: ice : Defense
Weapon(s) Used:None
Description: While Ice Make: Terrain is active or when Kihia is in a frozen or artic environment, Kihia will place both of his hands on the ground and channel his magical power into the frozen ground. The spell forms four shields out of the ground, these shields aren’t that large, three feet tall and three feet in width. These spell is meant to provide quick cover to Kihia’s allies who are in sudden danger, these shields also provides something to hide behind and use as cover for long range magic to magic engagements. Each shield is stationary and can take 3 hits of C rank damage to destroy.
Strengths:- Quick cast, this spell is very easy to cast and the shields form almost instantly
- Provides easy access cover to those who need it,
- Gives Allies a spot they can use for cover to shoot of a spell and then duck back down
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts- Small, can’t easily defend larger people as easily
- Immobile, they cannot be moved or turned where they are needed the most
- If Kihia and his allies move away from the shields and come back, the Enemies can use them as well
- If someone takes cover and gets constantly fired at it will be hard to counteract,
- Quick cast, this spell is very easy to cast and the shields form almost instantly
- Ice Make-Great Hammer :
- Name: Ice Make: Great Hammer
Rank: C
Type: Ice : Offensive
Weapon(s) Used:Icarus
Description: Kihia will hold Icarus with both hands and channel his magical power into it. The spell forms a large hammer head on one end of Icarus, the hammer head is two feet long and one foot wide, and has a height of one foot. The spell is great for launching opponents away from Kihia, the spell creates more surface area to inflict Bludgeoning based Physical Damage and is capable of sending a mage flying 10 meters if hit squarely.
Strengths:- Great for launching Opponents away from Kihia to open up space,
- Excellent with breaking through walls to get through,
- Combined with Cryo overload, this spell is great to slam onto the ground sending out shockwaves and cracking the surrounding ground
Weaknesses:
Duration: Three posts
Cooldown: Four posts- The spell requires two hands to use at all times,
- If the hammer head is hit by a C rank spell it will shatter
- If someone(C rank or higher) manages to catch the hammer or Icarus mid swing the attack will be nullified
- If it hits another blunt based attack it will crack and fracture reducing the damage it can deal by half
- Great for launching Opponents away from Kihia to open up space,
- Ice Make- Longbow:
- Name: Ice Make: Longbow
Rank: C
Type: Ice : Offensive
Weapon(s) Used:Icarus
Description: Kihia will hold Icarus with both hands and cast this spell, the spell forms a eight foot tall long bow and ice on Icarus that lets it function as a giant arrow(the arrow head being the size from Ice make spear). Kihia will notch Icarus like an archer would do to an arrow and take aim at his target or location and fire off Icarus. The transformed weapon will travel at a rate of 3 meters per second, if it hits his opponent it will deal C rank damage. However Kihia will also use this to set up traps through spells stored in Icarus.
Strengths:- The projectile moves at a Very fast rate making it hard to dodge once fired
- The spell is very accurate, being able to hit a target from 40 meters away
- Great for setting up delayed traps when used in Conjunction with Icarus’s spell storage ability
Weaknesses:
Duration: One Post
Cooldown: Three Posts- It only has one shot, if he misses he doesn’t get a second try
- Disarms Kihia of Icarus, his main weapon for his spell
- Traps are delayed for two posts until activation
- Leaves Kihia open as he is drawing and aiming his shot
- The projectile moves at a Very fast rate making it hard to dodge once fired
- B-Rank Spells:
- Ice Make-Partisan:
- Name: Ice Make: Partisan
Rank: B
Type: Ice:Offensive
Weapon(s) Used: Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms an extremely durable and sharp blade from a Partisan at the end. The partisan head is roughly eight inches long, and is 6 inches at its widest. It has extremely strong piercing power, when he thrusts with it can pierce easily pierce most structures with ease. Augments Icarus with a high strength Piercing Physical damage type, that also leaves the pierced area covered in a small bit of ice that lowers the defense of that spot by 20%.
Strengths:- Strong Piercing Power(It can pierce weakened Legendary grade armor)
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can be thrust into a wall to add a point to climb
Weaknesses:
Duration: 4 posts
Cooldown: 4 posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Has the potential to get stuck in something when thrust in it
- It has no slicing ability
- Strong Piercing Power(It can pierce weakened Legendary grade armor)
- Ice Make-Glaive:
- Name: Ice Make: Glaive
Rank: B
Type: Ice:Offensive
Weapon(s) Used: Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms an extremely durable and sharp curved blade at the end, The blade is one foot long and five inches wide. It has a very strong slashing power, when he swings with it, the blade has enough cutting power to slice through a solid steel pole that has a diameter of 9 inches. This blade augements Icarus with a high strength slashing physical damage type, the area hit by the slash, drops in temperature, making it become rigid, and slowing the body part by 20%,
Strengths:- Strong Slashing Power(Can slice through weakened Legendary grade armor)
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can cut through a wide variety of obstacles
Weaknesses:
Duration: 4 posts
Cooldown: 4 posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Vulnerable while doing high jumps due to not being able to change direction
- It has no piercing ability
- Strong Slashing Power(Can slice through weakened Legendary grade armor)
- Ice Make-Spear Storm:
- Name: Ice Make: Spear Storm
Rank: B
Type: Ice: Offensive
Weapon(s) Used: Icarus or the Geruks
Description: This spell is cast from Ice Make: Ring or Ice Make: Ring Shield(less powerful version). Kihia will hold Icarus out in front of him with one of the spells active. Eighteen ice spears(10 if activated with Ice make: Ring shield or the Geruk ice ring) will come out of rings, and will launch in sets of two, this consumes Ice Make: Ring or the Ring additions to Ice Make: Ring shield. The Ice spears (note these are full ice spears unlike Ice Make: Spear), can make a maximum of two turns midair to redirect towards their intended destination. This spell deals continuous B rank damage(max of two tics of B rank damage), being able to potentially bring down a B rank Barrier. Depending on the surface the spears will either shatter on impact or get stuck in the ground. Often Kihia will use this to help temporarily pin his opponent.
Strengths:- Multiple spears can prove difficult to dodge,
- Can pin a target,
- Spears can turn in midair to help home in on a target.
Weaknesses:
Duration: 1 post(spears stuck in ground lasts for 4 posts unless broken)
Cooldown: 4 posts- Individual spears deal very little damage to defensive magic spells,
- Kihia is not adept at using this spell, so he has to stay still and concentrate if he has to turn the spears,
- Kihia has to stand in one place to fire off all the spears,
- no matter what spell this comes out of, it can only be used once per spell
- Multiple spears can prove difficult to dodge,
- Ice Make-Gauntlet's:
- Spell Name: Ice Make: Gauntlet’s
Rank:B
Type: Ice: Support
Weapon(s) Used: The Geruks
Description: Kihia will place Geruko and Geruka on the top of an allies forearm after channeling a bit of magic energy into them. The spell forms gauntlets on the affected person, these gauntlets only add ice armor on side of the arm they were places on(so only the top of the forearm, back of the hand, and tops of the fingers get the additional armor), so the underside of the arm is still exposed allowing wearers to have less of a chance of their abilities or magic’s from being inhibited. On the forearm coming from the Geruks will be a small shield (roughly 8 inches wide 16 inches long) for additional defense. These Gauntlets also improve one’s punching force by 50%, The shield of the gauntlets isn’t that strong and can be destroyed by one B rank and C rank spell.
Strengths:- Adds additional armor to the wearers forearms
- Boosts the power of the wearers punches
- Can easily be cast on allies
Weaknesses:
Duration: three posts
Cooldown: four posts- Kihia can’t cast this on himself, due it reacting badly with his right arm
- The shield of the gauntlets is relatively weak, only needing one B rank and C rank spell to destroy it.
- Doesn’t completely cover the forearm and the hand in armor, the underside of the arm is still exposed
- Only aids in Punches in terms of offense, has very little offensive Value for weapon specialists
- Adds additional armor to the wearers forearms
- Ice Make-Chained Partisans:
- Spell Name: Ice Make: Chained Partisans
Rank:B
Type:Ice: Offensive
Weapon(s) Used: The Geruks
Description:Kihia will cast this spell while holding the Geruks, he will channel is magic power into them and form a four meter long chain on each of the Geruks. At the end of the chains are partisan blades(the same size from Ice Make: Partisan). Kihia uses this spell as a mid to long range weapon as well as a means to temporarily bind opponents. These blades physical damage augmentation changes depending on how the blades are swung, if it is a thrusting motion the damage will be piercing based, if it is any kind of horizontal movement, it will be slashing based physical damage.
Strengths:- Long Reach
- The chains can be wrapped around someone or something for various uses
- Can be used to easily combat more than one opponent
Weaknesses:
Duration: four posts
Cooldown: four posts- If the even if one chain link is destroyed, the spell is greatly hindered due to one weapon losing the spell,
- Due to the length, the chains can get easily get accidentally caught on something in the environment,
- It is hard to get accurate hits with this spell, due to the travel time of the partisan blades
- If Kihia binds someone who has a good amount of physical strength, Kihia could be pulled towards them
- Long Reach
- Ice Make-Twin Shields:
- Spell Name: Ice Make: Twin Shields
Rank:B
Type: Ice: Defensive
Weapon(s) Used: The Geruks
Description: Kihia will cast this spell while holding the Geruks in some form and channel his magic power into them. On both Geruko and Geruka a Kite shield will form, the shields are four feet tall and two feet wide, and have a thickness of 3 inches. They are lightweight, allowing Kihia to have good amount of maneuverability with these active. Each Shield can take 3 hits of B rank damage before they break.
Strengths:- They are relatively light weight, only affecting the holders speed a bit
- Provides a great defense for close quarters combat or small projectile based spells
- Can be used to bash opponents through them off balance
Weaknesses:
Duration: three posts
Cooldown: four posts- Doesn’t defend well against large projectile attacks(the explosion will go around the shield)
- Each shield only has one small handle, so in extreme combat situations Kihia may lose his grip
- If the shield is grabbed Kihia will not be able to counter unless he lets go of the other shield
- If they are hit by a C rank fire spell, they will melt and some damage will be afflicted on the wielder
- They are relatively light weight, only affecting the holders speed a bit
- Ice Make-Ring Dome:
- Name: Ice Make: Ring Dome
Rank: B
Type: Ice: Base spell- Picture::
Strengths:- the spell is very versatile in what can come from it,
- After the spell is finished he can move the rings around for various uses
- Greatly aids set up of Large Scale operations
Weaknesses:
Duration: Four Posts
Cooldown: Five Posts(can only use twice per thread no matter what though)- Kihia has to wait a post before transforming this spell onto another spell
- Each ring is easy to break, needing only one B rank spell to take one out
- While Active Kihia has to stay in one place to Maintain the spell
- By itself, the spell has little Defensive or Offensive use
Last edited by Kihia on 8th December 2014, 5:23 pm; edited 7 times in total