Username: Katherine Wickfield
Secondary Magic Name: Storm Goddess Slayer (Using Lacrima)
Evidence of Accomplishment: https://www.fairytail-rp.com/t9672-so-this-is-how-celestials-train-katherine-and-sephiria-training
Abilities:*God Force: As of now Katherine can enter God Force at will per the rules of 3rd gen slayers.
* Katherine is able to sense changes in the weather and nonviolently change weather at will. This is RP purpose only and can never be used to damage others
* Katherine can use her heightened senses to detect Celestials or Demons. However this is also fooled by Slayers who causes these senses to go awry.
*Katherine's resistance now applies to unholy magic as well separately. God Slayer magic has permeated her very soul to provide this resistance
D-Rank Spell Name: Storm within.
Rank: D
Type: Support, intelligence
Description: By focusing on the 3 storm elements that make a living being (water for blood, wind for breath of life and electricity for nervous system) Katherine can make a rudimentary guess what is the opponents magic and start devising strategies based on it.
Strengths: Allows her to figure out what magic a person uses.
Allows her to estimate non-enhanced Physical capabilities
Can also sense physical ailments or diseases with this magic
Weaknesses: Cannot discern actual spells that magic could provide.
Does not detect Holder Magic
Does not tell possible enhanced stats a character may have
Distractful and could be hit because of it.
Duration: 1 Cooldown: 3
C-Rank Spell Name: Electromagnetic pull
Rank: C
Type: Electric, debuff
Description: Katherine channels electrical energy into a metallic object, this causes all items that are made of magnetic materials to pull targets towards the object sluggishly (10 MPH) towards the object in question.
Strengths: Causes a 10% movement debuff to people moving away from the electromagnet in question.
Can cause metallic ranged weapons to veer away from allies and towards a more defended Katherine causing them to miss.
If object of the magnet is bigger than Katherine, it can give Katherine 10% movement bonus to run towards the object.
Weaknesses: A person with a sword or weapon could let go of the weapon at hand.
People with C-rank strength buffs can maintain grip and move in their armor without penalty.
Sadly most buildings use metal reinforcement for their walls and can pull Katherine causing her to lose 10% movement speed. Same applies to big metallic objects.
Slow debuff only affects when you are moving away from Katherine. Closing in would accelerate the enemy and would even make sword strikes faster.
Can pull allies as well.
Duration: 2 posts Cooldown: 5 posts
B-Rank Spell Name: Storm's Dance
Rank: B
Type: Offensive, Force
Description: Katherine traps the user into a storm sphere that surrounds the target. For a brief second shards of light attack the target at rapid speeds as bolts of lightning home in on the target. The beams however individually are weak, but bypass barriers placed on people. The beams are also able to be slapped aside with a proper weapon and a fast enough character.
Strengths: Potential for a lot of damage as 6 beams of light go to attack the enemy trapped within, each dealing D-rank damage. Each beam flies at target at 1,000 MPH.
Will ignore any D-rank barriers that are placed on a target as it will simply punch through them.
Traps the target within the 50 foot sphere and keeps them in there.
Weaknesses: The prison can be broken through with a single A-rank spell or 2 B-rank spells
Characters with enhanced speed and a weapon may roll block dice in an attempt to simply slap all the beams of light aside. For every 100 MPH a person has they may roll a single block dice. Every successful block removes a single D-rank damage.
If more than one gets trapped within then the workload can be shared when it comes to blocking the beams of light or breaking out. Either way it divides the amount of potential damage/beams by number of people that are in it.
Katherine cannot see the status of the people inside until spell is over or they break free, setting Katherine up to get hit.
Duration 2 (One to trap and 1 to launch the bolts) and Cooldown is once per force.
A-Rank Spell Name: Opening the Gates of Battle
Rank: A
Type: Speed, God Force Spell
Description: Katherine pushes the body into overdrive beyond even what force is capable of doing. By accelerating the functions of her heart rate, breathing and electrical impulses she can push her body to the breaking limits into a force that represents the storm. However because she pushes such limits, her body starts to damage herself as it cannot keep up. The magic required is also so strong that it requires Katherine to enter Force. However because of this she reaches ungodly speeds and reflexes that best represent the storm.
Strengths: Katherine run/flies at speeds of 5000 miles per hour as her nervous system pushes into overdrive.
Reflexes are 5 times faster as Katherine's mental speed can react to things lightning fast in comparison to others.
While it does not actually have a damaging attack that accompanies said spell, it follows it up with a sonic boom for reaching said speeds, causing ears to pop to those around a 10 feet sphere
that causes people to lose their sense of balance of anyone A-rank and below. This activates when Katherine stop while spell is activated.
Weaknesses: Katherine starts losing 10% of her HP per post due to strains on her body per post making this into a very dangerous power for herself as well as her enemies.
Requires God Force to even enter this state as she needs a lot of focused concentrated energy.
Usable once per God Force which most likely means once per thread.
Katherine will have problems steering, turning and stopping if entering max speed.
A reflection will not stop her, but instead go in a completely different direction.
Cannot use any other spells while using magic without taking another 5% HP damage.
Sonic Boom does not cause damage and is immune to S-rank and above mages.
If force runs out or is cancelled and the duration of this is still active (say she uses it in her last post of force) then this is also cancelled.
Any spells cast in this form will reduce your remaining MP when force runs out by 1%.
Causes Katherine to suffer A-rank damage in addition to actual damage if hit by anything.
Duration/Cooldown: 3 posts/Thread Cooldown
S-Rank Spell Name: Final Judgement.
Rank:
Type:
Description: To be worked on when S-rank is achieved
Strengths:
Weaknesses:
Secondary Magic Name: Storm Goddess Slayer (Using Lacrima)
Evidence of Accomplishment: https://www.fairytail-rp.com/t9672-so-this-is-how-celestials-train-katherine-and-sephiria-training
Abilities:*God Force: As of now Katherine can enter God Force at will per the rules of 3rd gen slayers.
* Katherine is able to sense changes in the weather and nonviolently change weather at will. This is RP purpose only and can never be used to damage others
* Katherine can use her heightened senses to detect Celestials or Demons. However this is also fooled by Slayers who causes these senses to go awry.
*Katherine's resistance now applies to unholy magic as well separately. God Slayer magic has permeated her very soul to provide this resistance
D-Rank Spell Name: Storm within.
Rank: D
Type: Support, intelligence
Description: By focusing on the 3 storm elements that make a living being (water for blood, wind for breath of life and electricity for nervous system) Katherine can make a rudimentary guess what is the opponents magic and start devising strategies based on it.
Strengths: Allows her to figure out what magic a person uses.
Allows her to estimate non-enhanced Physical capabilities
Can also sense physical ailments or diseases with this magic
Weaknesses: Cannot discern actual spells that magic could provide.
Does not detect Holder Magic
Does not tell possible enhanced stats a character may have
Distractful and could be hit because of it.
Duration: 1 Cooldown: 3
C-Rank Spell Name: Electromagnetic pull
Rank: C
Type: Electric, debuff
Description: Katherine channels electrical energy into a metallic object, this causes all items that are made of magnetic materials to pull targets towards the object sluggishly (10 MPH) towards the object in question.
Strengths: Causes a 10% movement debuff to people moving away from the electromagnet in question.
Can cause metallic ranged weapons to veer away from allies and towards a more defended Katherine causing them to miss.
If object of the magnet is bigger than Katherine, it can give Katherine 10% movement bonus to run towards the object.
Weaknesses: A person with a sword or weapon could let go of the weapon at hand.
People with C-rank strength buffs can maintain grip and move in their armor without penalty.
Sadly most buildings use metal reinforcement for their walls and can pull Katherine causing her to lose 10% movement speed. Same applies to big metallic objects.
Slow debuff only affects when you are moving away from Katherine. Closing in would accelerate the enemy and would even make sword strikes faster.
Can pull allies as well.
Duration: 2 posts Cooldown: 5 posts
B-Rank Spell Name: Storm's Dance
Rank: B
Type: Offensive, Force
Description: Katherine traps the user into a storm sphere that surrounds the target. For a brief second shards of light attack the target at rapid speeds as bolts of lightning home in on the target. The beams however individually are weak, but bypass barriers placed on people. The beams are also able to be slapped aside with a proper weapon and a fast enough character.
Strengths: Potential for a lot of damage as 6 beams of light go to attack the enemy trapped within, each dealing D-rank damage. Each beam flies at target at 1,000 MPH.
Will ignore any D-rank barriers that are placed on a target as it will simply punch through them.
Traps the target within the 50 foot sphere and keeps them in there.
Weaknesses: The prison can be broken through with a single A-rank spell or 2 B-rank spells
Characters with enhanced speed and a weapon may roll block dice in an attempt to simply slap all the beams of light aside. For every 100 MPH a person has they may roll a single block dice. Every successful block removes a single D-rank damage.
If more than one gets trapped within then the workload can be shared when it comes to blocking the beams of light or breaking out. Either way it divides the amount of potential damage/beams by number of people that are in it.
Katherine cannot see the status of the people inside until spell is over or they break free, setting Katherine up to get hit.
Duration 2 (One to trap and 1 to launch the bolts) and Cooldown is once per force.
A-Rank Spell Name: Opening the Gates of Battle
Rank: A
Type: Speed, God Force Spell
Description: Katherine pushes the body into overdrive beyond even what force is capable of doing. By accelerating the functions of her heart rate, breathing and electrical impulses she can push her body to the breaking limits into a force that represents the storm. However because she pushes such limits, her body starts to damage herself as it cannot keep up. The magic required is also so strong that it requires Katherine to enter Force. However because of this she reaches ungodly speeds and reflexes that best represent the storm.
Strengths: Katherine run/flies at speeds of 5000 miles per hour as her nervous system pushes into overdrive.
Reflexes are 5 times faster as Katherine's mental speed can react to things lightning fast in comparison to others.
While it does not actually have a damaging attack that accompanies said spell, it follows it up with a sonic boom for reaching said speeds, causing ears to pop to those around a 10 feet sphere
that causes people to lose their sense of balance of anyone A-rank and below. This activates when Katherine stop while spell is activated.
Weaknesses: Katherine starts losing 10% of her HP per post due to strains on her body per post making this into a very dangerous power for herself as well as her enemies.
Requires God Force to even enter this state as she needs a lot of focused concentrated energy.
Usable once per God Force which most likely means once per thread.
Katherine will have problems steering, turning and stopping if entering max speed.
A reflection will not stop her, but instead go in a completely different direction.
Cannot use any other spells while using magic without taking another 5% HP damage.
Sonic Boom does not cause damage and is immune to S-rank and above mages.
If force runs out or is cancelled and the duration of this is still active (say she uses it in her last post of force) then this is also cancelled.
Any spells cast in this form will reduce your remaining MP when force runs out by 1%.
Causes Katherine to suffer A-rank damage in addition to actual damage if hit by anything.
Duration/Cooldown: 3 posts/Thread Cooldown
S-Rank Spell Name: Final Judgement.
Rank:
Type:
Description: To be worked on when S-rank is achieved
Strengths:
Weaknesses: