2nd Generation Flame Goddess Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description:Flame Goddess Slayer is a form of Lost Magic that employs a corrupted , black flame that is used to slay divine beings. These jet black flames posses a faint, red tint to them, and are far more destructive than those wielded by other fire mages; possessing the potential to completely incinerate as opposed to merely burn. While most god slayer’s are taught their magic from such divine beings themselves, Venir possesses this magic due to an incredibly rare god slayer lacrima. This lacrima was implanted in her as a child where she was experimented on to become a Slayer. However, Venir’s body became one that wasn’t her own and this caused the lacrima to lay dormant within her until she obtained her true body once more.
Strengths
Elementally strong against Metal, Ice, and Plant/Nature magics
Venir’s flames cannot be consumed by Demon/Dragon Slayers.
Weaknesses
Weak to Water/Earth magics.
Venir cannot consume the flames produced by a Fire Demon Slayer.
Most attacks can harm enemies and allies alike (Flames do not choose who they burn)
Unique Abilities
Blazing Body MK I: Having her lacrima be dormant for so long until she obtained her original body once more, the sudden awakening and overflow of the lacrima’s power has turned Venir’s body into fire like those of fire elementals. She is now able to control this power so that she still looks human and doesn’t end up setting any of her friends on fire. Having her body be made out of fire also comes with its fair share of perks. The first perk of this body is that it grants Venir a 60% boost to her speed by propelling flames from herself to boost momentum and allowing for sustained flight. (Out of combat flight speed: 201 M/S or 450 MPH)
Blazing Body MK II: The second perk that Venir has discovered about her new body is its ability to phase physical attacks right through her. While Venir will still take damage from the attack, the flames of her body will scorch the opponent and deal B ranked physical damage to them for each strike.
Blazing Body MK III: Learning to harden the flames of her body, Venir now deals 60% more physical damage with her body (does not apply to weapons)
Blazing Body MK IV: Since her body is made entirely out of flames and constantly rebuilding itself when attacked, Venir now possesses a 5% HP regen per post.
Blazing Body MK V: Every physical hit with her body that Venir deals will leave a small mark of her flaming body on the opponent. These strange marks react when the opponent is hit by Venir’s magic, violently exploding and dealing 5% of the spells rank in damage per mark. The marks last for two posts and can be stacked up to three times, capping out at 15% potential additional damage and each additional mark resetting the duration. The marks will fade after being hit with Venir’s magic or enough time goes by without her hitting anything, and cannot occur for 3 posts after fading.
Blazing Body MK VI: Since Venir’s body is made of flame, her body temperature both internal and external is extremely hot. If prompted to do so Venir can heat up her body to even higher temperatures allowing her to burn out status affecting things such as most poisons, drugs, alcohol, and can even stop bleeding effect but simply burning her wounds shut.
Spells
Secondary Magic: N/A
Caster or Holder: Caster
Description:Flame Goddess Slayer is a form of Lost Magic that employs a corrupted , black flame that is used to slay divine beings. These jet black flames posses a faint, red tint to them, and are far more destructive than those wielded by other fire mages; possessing the potential to completely incinerate as opposed to merely burn. While most god slayer’s are taught their magic from such divine beings themselves, Venir possesses this magic due to an incredibly rare god slayer lacrima. This lacrima was implanted in her as a child where she was experimented on to become a Slayer. However, Venir’s body became one that wasn’t her own and this caused the lacrima to lay dormant within her until she obtained her true body once more.
Strengths
Elementally strong against Metal, Ice, and Plant/Nature magics
Venir’s flames cannot be consumed by Demon/Dragon Slayers.
Weaknesses
Weak to Water/Earth magics.
Venir cannot consume the flames produced by a Fire Demon Slayer.
Most attacks can harm enemies and allies alike (Flames do not choose who they burn)
Unique Abilities
Blazing Body MK I: Having her lacrima be dormant for so long until she obtained her original body once more, the sudden awakening and overflow of the lacrima’s power has turned Venir’s body into fire like those of fire elementals. She is now able to control this power so that she still looks human and doesn’t end up setting any of her friends on fire. Having her body be made out of fire also comes with its fair share of perks. The first perk of this body is that it grants Venir a 60% boost to her speed by propelling flames from herself to boost momentum and allowing for sustained flight. (Out of combat flight speed: 201 M/S or 450 MPH)
Blazing Body MK II: The second perk that Venir has discovered about her new body is its ability to phase physical attacks right through her. While Venir will still take damage from the attack, the flames of her body will scorch the opponent and deal B ranked physical damage to them for each strike.
Blazing Body MK III: Learning to harden the flames of her body, Venir now deals 60% more physical damage with her body (does not apply to weapons)
Blazing Body MK IV: Since her body is made entirely out of flames and constantly rebuilding itself when attacked, Venir now possesses a 5% HP regen per post.
Blazing Body MK V: Every physical hit with her body that Venir deals will leave a small mark of her flaming body on the opponent. These strange marks react when the opponent is hit by Venir’s magic, violently exploding and dealing 5% of the spells rank in damage per mark. The marks last for two posts and can be stacked up to three times, capping out at 15% potential additional damage and each additional mark resetting the duration. The marks will fade after being hit with Venir’s magic or enough time goes by without her hitting anything, and cannot occur for 3 posts after fading.
Blazing Body MK VI: Since Venir’s body is made of flame, her body temperature both internal and external is extremely hot. If prompted to do so Venir can heat up her body to even higher temperatures allowing her to burn out status affecting things such as most poisons, drugs, alcohol, and can even stop bleeding effect but simply burning her wounds shut.
Spells
- Signature Spells:
Name: Flame Goddesses Bellow
Rank: Venir’s (Max S)
Type: Offensive
Duration: Instant
Cooldown: N/A
Description: Taking a deep breath to gather her jet black flames within her lungs and mouth, Venir will proceed to exhale; unleashing a violent plume of flames from her mouth that is 6 meters wide and travels out up to 80 meters at 70m/s from her location and dealing damage to anything in its path.
Strengths:
Has massive range and provides good damage.
Dominates other spells of its rank in a clash.
Weaknesses:
Will be dominated by spells of elements equal in rank that this magic is weak to.
Fairly straightforward attack, making it somewhat easy to dodge if the opponent can react quickly enough.
Cannot change direction once it is fired.
Name: Flame Goddesses Illusion
Rank: D
Type: Buff
Duration:N/A
Cooldown:N/A
Description: At Venir's command she can produce a clone of herself that is completely made out of fire. This clone merely acts as a decoy and will only inflict D-Rank damage if touched as it is made out of fire.
Strengths:
Good distraction
Weaknesses:
Minimal Damage
Cannot be used when in a wet environment
- D-Ranks:
Name: Flame Goddesses Blessing
Rank: D
Type: Healing/Buff
Duration:1 Post
Cooldown:3 Posts
Description: At her command any wounds she has suffered will ignite with a white flame, either healing up the wound completely or mending it to the best of her abilities.
Strengths: Heals for D-Rank damage
Will stop any "bleeding" effects
Weaknesses:
Doesn't heal much
It's only a self heal
Cannot be used when in a wet environment
Name: Flame Goddesses Friction
Rank: D
Type: Support
Duration:3 posts
Cooldown:4 posts
Description: Venir will kick the ground so hard that the friction made with the impact will spark a natural fire. With each turn that passes by, the fire gains 1 D rank worth of power, so at the end of the duration, the fire has 3 D ranks worth of power. This fire can be manipulated by Venir as an extra arm, or even eat it since it is not a fire of her own.
Strengths: Versatile
Can be consumed by Venir as it is a natural element created through friction
Weaknesses:
Cannot be used in a wet environment
Any other fire slayer could eat it
Other fire mages could bend that fire to their will
Name: Flame Goddesses Affliction
Rank: D
Type: Debuff
Duration:3 posts
Cooldown:4 posts
Description: Venir will place her fingertips to her lips before removing them and "blowing a kiss" (often accompanied by a wink) at her enemy. This kiss is akin to a wave of hot air that is sent at her enemy, slowing down their movement by 25%.
Strengths: Debuffs her enemy
Weaknesses: Will only debuff those directly in front of her
Can be avoided if one has seen this attack before
Name: Flame Goddesses Push
Rank: D
Type: Offensive
Duration:1 Posts
Cooldown:3 Posts
Description: Venir will move her palm forward as if she was going to do a palm strike. From her hand she will produce a burst of flames that knocks back her enemy 15 meters away from her.
Strengths:
Can push an enemy away from her
Weaknesses:
It’s only a frontal attack
Water or earth magic users will not suffer the knockback
- C-Ranks:
- Name: Flame Goddesses Smoke Screen
Rank: C
Type: Supportive/DoT
Duration:3 posts
Cooldown:4 posts
Description: Venir will open her mouth taking in a deep breath of air as if she was gonna use her bellow. Instead of a spew of fire coming out smoke will instead. The smoke will go as far out as 30 meters.
Strengths:
Creates a good cover for herself/allies
Deals D-Rank damage for every post an enemy is in the field of smoke
Weaknesses:
Can be easily cleared with a strong gust of wind
Enemies can easily walk out of the field of smoke
No damage to those who do not need to breath
Name: Flame Goddesses Ember Dance
Rank: C
Type: Offensive/AOE
Duration:3 Posts
Cooldown:4 Posts
Description: With a wave of her hand Venir will materialize embers that dance through the air around her dealing D-Rank damage per post, the embers move with Venir, her being at its center. Since her body is made of flames the embers do no effects her but it will hurt enemies/allies alike. With Venir at its center the vortext of embers has a radius of about 15 meters.
Strengths:
Highly inconvenient for her enemies
Weaknesses:
Allies are affected by this/can be hurt by it as well
Water mages of equal or higher rank are unaffected
Name: Flame Goddesses Blazing Path
Rank: C
Type: Offensive
Duration: 3 Posts
Cooldown: 4 Post
Description: Digging her feet into the ground, Venir will take a stance like a runner ready to dash, which is exactly what she does. She'll dash in a straight line for 30 meter, appearing to be nearly instantaneous. Along that 30 meters is a straight trail of fire from how quickly she ran, the trail of flames is about 10 meters wide. Any enemies caught in the initial trail of fire is dealt C-Rank damage, and will suffer half-rank burn damage for 2 posts after that. Those who come into contact with the fire after the initial will only suffer the burn damage.
Strengths:
Can deal DoT
Weaknesses:
Cannot be used in a wet environment
No burn damage for water magic users of equal or higher rank
- B-Ranks:
- Name: Flame Goddesses Embrace
Rank: B
Type: Offensive
Duration:1 post
Cooldown:4 posts
Description: Venir will launch herself at her enemy and once they are within range, Venir will hold her arms out and attempt to embrace her enemy. If she manages to wrap her arms about her enemy she will hold them there for one post as she superheats her body burning them with B-Rank damage.
Strengths:
Makes the enemy immobile for one post as Venir gives them a hot embrace
Weaknesses:
Only attacks one enemy
Requires her to wrap her arms around the enemy
Name: Flame Goddesses Protection
Rank: B
Type: Defensive
Duration:3 posts
Cooldown:4 posts
Description: Stomping a single foot into the ground, flames will travel up from that foot and coat her entire body. The flames act as a speed enhancing sort of armor that will take two hits of its ran before breaking. While cloaked in her flames she moves 25% faster.
Strengths:
Moves faster
Weaknesses:
Can only be used on herself
Spell will end prematurely if she is tossed in a large body of water, or a large amount of water is tossed on her.
Name: Flame Goddesses Divine Edge
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: Holding her index and middle fingers up together, Venir will gather up dark flames around them before swiping in front of her. A line of fire about 40 meters long will travel up to 40 meters towards her enemy at 30m/s.
Strengths:
Nearly instantaneous
Weaknesses:
A very straight forward attack
Cannot change direction once fingers are swiped
- A-Ranks:
- Name: Flame Goddesses Volcanic Fist
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 6 posts
Description: After gathering up an absurdly high concentration of black flames around either fist, Venir will slam that fist into her opponent. Upon contact, the flames will violently erupt into a 3 meter wide blast that will carry her opponent with it up to 30 meters.
Strengths:
Using up the flames that make up her arm in addition to the gathered magic, this spell will deal 25% more damage to the opponent that Venir initially punched.
Will hit any additional opponents within the 3 meter width of the spell and those within the 30 meter distance that it carries the original target.
Weaknesses:
Venir will be without whichever arm she used the spell with for 2 posts as her body of flames sets about re-constructing it.
Venir cannot launch the spell from a distance as it is strictly a melee spell.
The spell will only deal 75% of A rank spell damage to those caught in its wake.
Name: Flame Goddesses Inferno Meteor
Rank: A
Type: Offensive
Duration:5-7
Cooldown: 5 posts if simply thrown, 6 if charged for one post, 7 if charged for two.
Description: Throwing her hand up into the air, Venir will gather flames above her that will form into a 50 meters in diameter (60 if charged for one post, 70 if charged for two.) sphere. She can then either throw the sphere immediately or once she feels it has sufficiently charged enough, driving opponents down into the ground before exploding and leaving a large crater the size of the sphere in the ground.
Strengths:
If charged for one post, the spell will deal 25% more damage than a normal A rank.
If charged for two posts, the spell will deal 50% more damage than a normal A rank.
Good for dealing with large crowds of enemies or larger than normal enemies.
Weaknesses:
If thrown without charging, the spell will only deal B ranked damage.
Venir can only take two A ranked spells worth of damage while charging this spell. If she takes any more than that, the spell will drop down ontop of her and instantly explode; dealing full A rank damage to her and any allies in the area.
Can easily hit allies due to the immense size of the sphere.
Not very wise to use in a one on one environment if she wants to get the maximum amount of damage out of this spell.
Name: Goddesses Slayer’s Divine Art: Judgement
Rank: A
Type: Offensive Support
Duration: 3 posts.
Cooldown: 6 posts
Description: Clapping her hands together, Venir sends out a ring of fire into the sky that begins to expand; forming a flaming dome 50 in diameter that closes with her just outside of it and trapping those within that area. The intense heat from the sphere will deal damage over the course of the imprisonments duration and the sphere will shrink in size gradually before collapsing in and exploding.
Strengths:
Deals C rank spell damage each post for the first two posts of the duration before exploding and dealing B rank spell damage on the final post.
The sphere will shrink in size after the first post, only giving those inside only 25 meters of space. After the second post, it will shrink to 10 meters before finally collapsing in and exploding on the third. Takes 2 or 3 A rank spells to break out of the dome.
Other flames will pass through the dome without a hindrance, allowing for any fire mage allies to attack those inside the dome without a problem.
Weaknesses:
Venir cannot move while performing this spell.
Venir cannot cast any other spell while she is holding the dome in place.
Allies can easily end up trapped within the dome if Venir is not careful.
Elements Venir is weak to will only require one A ranked spell to break the dome.
Name: Flame Goddess' Strike
Rank: A
Type: Offensive
Duration: 3 posts.
Cooldown: 6 posts
Description: Building up all of her power into one of her hands, her hand will then begin to glow with burning hot flames. Once she has put all of her power into a single hand she will then move in for her attack. Her attack appears to be nothing more than a simple flick (generally to the forehead but anywhere else on a body works as well)at first glance, but by the time her attack has finally registered her opponent will be sent flying 60 meters away from her, and will also catch on fire. The flick itself does A-Rank damage, and the burning will do half A-Rank damage for 2 posts after the attack unless put out via equal or higher ranking water magic.
Strengths:
A simple but powerful attack as Venir concentrates all of her strength/flames into it
Weaknesses:
Only effects one opponent
Earth/Water magic users will only be sent flying for 30 meters and will null the burning damage if of equal rank
Name: Flame Goddess' Servant
Rank: A
Type: Offensive/Summon
Duration: 5 posts.
Cooldown: 6 posts
Description: Clapping her hands together, Venir will then pull them apart. A small ball of black flames appears inbetween her hands but as she pull them further apart the ball of flames will begin to rapidly expand. Eventually the ball of black flames will engulf her before beginning to morph into an actual shape. That shape will turn into the torso of a large being apparently made of dark purple flames. This being is about 10 meters wide and its torso is about 20 meters tall, giving it a rather large range of arm reach due to its size. However, this being will only hover around Venir and will move about with her. It mirrors its masters movements and weapons perfectly. If Venir has a sword in hand the creature will also have a sword in hand, though again it is mirrored meaning if Venir were to slice to the left the creature would slice to the right.
Strengths:
The mirrored movements can disorient the enemy
Made completely out of flames and thus regular non-elemental attacks are useless against it
Weaknesses:
Attached to Venir
It's cumbersome size can be dangerous for allies
Can only mirror Venir's movements
2 hits of a same ran water spell will put it out
Name: Flame Goddesses Orbital Shot
Rank: A
Type: Offensive
Duration: Instant (or can be optionally charged for 1-2 posts)
Cooldown: 6 posts
Description: Closing her eyes in concentration Venir will attempt to get an idea as to where her enemy is. Once she has sensed her enemy and their relative location (within 150 meters) Venir will hold her hand out and a swirling magic circle of fire will appear beneath her feet, and in front of her hand. The same swirling magic circle (ranging from 40-50 meters in diameter) will appear at the location in which she aims to strike. At her command an explosion of dark flames will envelop the area in which the magic circle was placed. If Venir fires the spell uncharged it will simply deal rank damage with a blast radius of 40 meters. If charged for 1 post it will do rank damage and stun her enemy for a post. If charged for 2 posts then it will stun her enemy for 1 post, deal rank and a half damage with a blast radius of 50 meters.
Strengths:
Large Range of attack
Can potentially stun her enemy or deal extra damage if charged
Weaknesses:
Not a very accurate attack as Venir can only get a rough idea of where her opponent is without physically seeing them
Could potentially harm the surrounding area or allies if caught up in the blast
Venir must be stationary to cast this
Name: Flame Goddesses Eight Strikes
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 6 posts
Description: Creating a ball of flames in her hand, Venir will sweep her arm around in a circular motion. Eight balls of flame will appear about her forming a magic circle. These balls of flames can be shot at her enemies, in eight separate shots that will knock her opponent back 5 meters if hit by one of the balls of flame. Or if Venir desires she can bring all eight balls of flames into one large ball of flames roughly 50 meters in diameter to rain down one large attack dealing her rank and a half in damage.
Strengths:
Can extend the attack into eight separate attacks or one large attacks
Weaknesses:
If not careful the balls of flames could hit allies or surrounding alike especially if it's the large ball of flames
Water or earth mages will not be knocked back by the attack
Name: Flame Goddesses Divine Ring
Rank: A
Type: Defense/Buff/Regen
Duration: 5 posts
Cooldown: 6 posts
Description: This spell is cast if and only if there's another flame user around, or there are burning objects (whether through her own spells, naturally, or through others magics) within the vicinity. At her will anything on fire within a 45 meter area will come to her, this includes equal or lower ranking fire spells of opponents, flaming objects, or even her own left over flames littered about the area. All of the gathered flames will swirl about her forming a circular ring around her. Depending on the amount of flames picked up it will restore up to 15% MP, any flames of her own picked up will only recover half the MP spent to cast that particular flame. The flaming ring about her does more than just give her any remaining MP within the flames of the battlefield, but it also serves as a defense. The ring will stay about her creating any form of close combat difficult as contact with it results in burns.
Strengths:
Restores MP while simultaneously making it difficult to get near her for close combat.
Can absorb lower ranking fire spells or a fire spell of equal rank.
Weaknesses:
Pulling her own flames in is only half as effective for restoring MP
The ring can be destroyed with two equal ranking water attacks.
Higher ranking fire spells can be absorbed into the ring for MP regen but will still deal damage to Venir
Last edited by Voluptuous Venir on 16th March 2016, 6:06 pm; edited 1 time in total