Magic
Primary Magic: Glacier God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Slayer Magic, a ancient lost magic said to be a very destructive and devastating magic. It's first real known production was that of the Dragon Slayer Magic, a magic strong enough to kill dragons. This magic became known throughout Fiore with the rare bunch that could use the magic. Give history time and people will progress, and boy did it progress. The magic progress to a point and diverged into two more powerful Slayer Magic, God Slayer and Demon Slayer.
This magic in particular is God Slayer Magic, more specifically the Glacier God Slayer. A Magic focused around the element Ice, added with a darker more destructive hue to it. It utilizes the powerful force of the element and uses it to the best of it's nature. And to give a kicker to boot, the magic allows the user to 'eat' Ice magic, pure or mixed, to recover lost Magic Power.
In terms of how Tatsumi uses this magic is quite something. Though the magic is a curse and a memento to his past, he prefers to use it to defend others and to protect people and even found a way to cause some of the spells to have a non-lethal effect, or what he calls God's Freeze, a slowing effect allowing for a more non-lethal approach. He also use a mix between a offensive fist fighting style and a defensive sword-magic magus style.
Strengths:
Weaknesses:
Lineage: Knight of FrostFire
Description: One of the Seven Knights of King Kuroryu, this Knight could use the power of fire and ice and combining it into a mysterious element "FrostFire" known as the most lethal Knight out of the Seven, he could combine his element into his weapon or enhancing his magic spells to give it properties of "FrostFire." FrostFire was said to either be so cold it burned, or so hot it froze. This Knight was eventually banned from ever using this technique, however his descendents were later found to have this rare capability.
Ability: Allows the user to combine "FrostFire" effects with either a weapon or a spell up. Upon landing a blow on the target, the target will either be set on fire or stunned due to intense freezing. The option is up to the user of the lineage. However, the one drawback that this lineage gives is that upon usage the user has to wait 2 posts between usage of "FrostFire" effects.
Usage: The user of this lineage can only combine "FrostFire" effects up to four times in a single thread. Upon landing a blow the user can choose to have the target be burnt or frozen. If frozen, the target will be stunned for one post. If burnt, the target will receive damage equal to the attacker's rank, up till S-Rank.
Unique Abilities:
-Slayer Perks-
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
Primary Magic: Glacier God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Slayer Magic, a ancient lost magic said to be a very destructive and devastating magic. It's first real known production was that of the Dragon Slayer Magic, a magic strong enough to kill dragons. This magic became known throughout Fiore with the rare bunch that could use the magic. Give history time and people will progress, and boy did it progress. The magic progress to a point and diverged into two more powerful Slayer Magic, God Slayer and Demon Slayer.
This magic in particular is God Slayer Magic, more specifically the Glacier God Slayer. A Magic focused around the element Ice, added with a darker more destructive hue to it. It utilizes the powerful force of the element and uses it to the best of it's nature. And to give a kicker to boot, the magic allows the user to 'eat' Ice magic, pure or mixed, to recover lost Magic Power.
In terms of how Tatsumi uses this magic is quite something. Though the magic is a curse and a memento to his past, he prefers to use it to defend others and to protect people and even found a way to cause some of the spells to have a non-lethal effect, or what he calls God's Freeze, a slowing effect allowing for a more non-lethal approach. He also use a mix between a offensive fist fighting style and a defensive sword-magic magus style.
Strengths:
- Variety of spells and types of spells ranging from offensive, defensive and supports
- Able to regain lost MP by eating the element the Slayer is, i.e Ice slayer can eat Ice magic to regain MP
- Is strong against both Ice and Water Magic, with Ice just being eaten and water being more easily frozen over.
Weaknesses:
- First and foremost, things that cannot be eaten are elements other than Ice, his own ice magic, and this magic's counter part Ice Demon Slayer Magic
- The Magic itself is weak against its natural opposite, Fire Magic. With that said, this magic usually naturally fails a spell clash when going against Fire Magic.
- Like most magic, and probably a very common weakness, if the Slayer magic is used carelessly can cause harm and casualties to both friend or foe.
- Most Spells in this variation need a weapon, and even more specifically a blade to be used.
Lineage: Knight of FrostFire
Description: One of the Seven Knights of King Kuroryu, this Knight could use the power of fire and ice and combining it into a mysterious element "FrostFire" known as the most lethal Knight out of the Seven, he could combine his element into his weapon or enhancing his magic spells to give it properties of "FrostFire." FrostFire was said to either be so cold it burned, or so hot it froze. This Knight was eventually banned from ever using this technique, however his descendents were later found to have this rare capability.
Ability: Allows the user to combine "FrostFire" effects with either a weapon or a spell up. Upon landing a blow on the target, the target will either be set on fire or stunned due to intense freezing. The option is up to the user of the lineage. However, the one drawback that this lineage gives is that upon usage the user has to wait 2 posts between usage of "FrostFire" effects.
Usage: The user of this lineage can only combine "FrostFire" effects up to four times in a single thread. Upon landing a blow the user can choose to have the target be burnt or frozen. If frozen, the target will be stunned for one post. If burnt, the target will receive damage equal to the attacker's rank, up till S-Rank.
Unique Abilities:
- God's Merciful Freeze- This ability is a creation of Tatsumi, for the purpose of giving his spells another non-lethal approach. The ability itself sacrifices a spell's damage for the purpose of a Slow defect. Also to use this ability cost an extra 5 MP to use and has a cooldown of 1 post.
- Freezing Chart:
- 2+ ranks above - 0%
- 1 rank above - 25%
- Same Rank and below - 50%
- 2+ ranks above - 0%
- Arctic Childhood- While training with the God, Tatsumi lived in a very cold place. At the point of his finished training, he seemed unaffected by the natural cold and weather of it. In short Tatsumi developed a immunity to the natural harsh weathers of the cold.
- [Social Ability] God's Magnificent Sculpture- Tatsumi is able to form things form his ice similar to that of a Ice-Make mage. This ability is limited though to things non-combat related and cannot be used for Combat purposes. Things possible with this ability: Taunts, furniture, ice cubes for drinks, monuments, etc.
-Slayer Perks-
- Increased Strength, Speed, Durability and senses (10%)
- God Force
- Slayer Resistance(Ice)
- Resistance Chart:
- 2 Ranks above: 0%
- 1 Rank above: 10%
- Same Rank: 25%
- 1 Rank Below: 30%
- 2 Ranks below: 50%
- 2 Ranks above: 0%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank :
- Fist of the Glacier God:
- Name: Fist of the Glacier God
Rank: D
Type: Ice, Offensive
Duration:Instant
Cooldown: 2 posts
Description: Tatsumi gathers the magic power into a fist and then proceeds to punch his opponent with a glowing, icy dark blue aura fist, causing D rank Magic Damage to his opponent.
Strengths:- A really great move when he is disarmed.
- Deals Frost damage specifically for Magic damage.
- Can be as fast as Tatsumi can punch the person
Weaknesses:- Is a punch so very limited range.
- Can easily be countered and overpowered by a Fire spell.
- Can be countered naturally by someone more skilled in fist fighting than Tatsumi.
- its a very ineffective spell against a ranged opponent, due to the need to gain ground on the opponent.
- A really great move when he is disarmed.
- Arctic Home of the Glacier God:
- Name: Arctic Home of the Glacier God
Rank: D
Type: Ice, Supportive
Duration: 3
Cooldown: 5
Description: This spell is that of Tatsumi giving himself a 'Home Advantage' literally. Tatsumi starts to glow that of the blackish blue hue that immediately disperses creating a cold, frozen tundra of the place he is currently at. The temperature drops to that of below freezing and even snow starts to appear. It could easily be summed up into that of a snow filled wonderland. It is a circular area with Tatsumi release spot being the center.- Area effected: 50 yard area
Strengths:- All Ice Spells damage is increased by 10% while used from inside the area.
- The Area causes natural effects on the people inside the effect zone, i.e. body temperature drops and water freezing. If stayed inside for to long, can cause frostbite or other freeze-causing illnesses.
- Tatsumi has a natural immunity to the arctic weather, meaning he is uneffected by the natural cold air and the ice, snow filled frost.
Weaknesses:- Cause no spell damage by itself.
- Easily avoidable if one just leaves the small area.
- The zone does not move with Tatsumi, only uses him as the starting center.
- Could easily be melted and thawed out by a Fire-Mage who could cause a heat-burst of the same size.
- Also very important, and worth the fifth weakness, if a Ice mage were natural immune to cold weather, they too would gain the damage boost on the ice spells.
- Also harms friends and foes alike.
- Area effected: 50 yard area
- Blessing of the Glacier God:
- Name: Blessing of the Glacier God
Rank: D
Type: Ice, Defensive
Duration: Instant
Cooldown: 2
Description: Tatsumi use his free hand to swiftly raise it, with a black ice barrier creating along with his hand motion. The spell is a defensive, single target spell and should e seen as such.- Height: 6ft
- Width: 3ft
- Thickness: 1ft
Strengths:- A defensive spell able to withstand 1C/2D rank spells
- Almost instant creation of barrier.
- Is able to see through Barrier
Weaknesses:- Only fits one person, leaving as a single defense for himself.
- It is a defensive spell, meaning no offensive capabilities.
- Naturally wrecked by a fire spell.
- Is not capable of moving, so when its planted, its palnted.
- Height: 6ft
- Blessed Blade of the Glacier God:
- Name: Blessed Blade of the Glacier God
Rank: D
Type: Ice, Creation
Duration: 3
Cooldown: 4
Description: This spell is most likely the only spell of its kind in Tatsumi's arsenal. Used mostly as a last resort when in need of a blade. Tatsumi holds out a free hand like he would be a holding a sword, in which a high compact focus of what looks to be a blizzard surrounds his hand and in the shape of a blade. Its disperses leaving a solid blade shape of black ice in his hands, with the properties of a blade. The blade does D Rank spell damage on its own.- Type of blade: Rapier
- Blade Length: 3ft
- Hilt length: 1ft/one-handed
Strengths:- Easy access to a weapon/blade
- Is compatible with all the spells used on weapons in Tatsumi's arsenal.
- Has the same durability of that of a 'Weak' Weapon
Weaknesses:- Due to it being a spell, it does not last forever.
- Like most of these spells, can easily be destroyed by a fire spell.
- Works an functions like a blade, meaning that its range is that of melee range.
- Doesn't get any natural spell damage like most spells do.
- Type of blade: Rapier
- C-Rank:
- Voice of the Glacier God:
- Name: Voice of the Glacier God
Rank: C
Type: Ice, Offensive
Duration:Instant
Cooldown: 3
Description: Similar to that of the Dragon Slayer's Roar, it is a ranged cone of dark frost fired from the mouth, hence the 'Voice' in the name. The magic is gathered from inside and gathered at the center of the mouth and then fired moments later. This spell does C rank damage.
Range: 20ft
Cone Progression: 0/0 5/1 10/2 15/3 20/4 *All in feet*
Speed: 30MPH
Strengths:- Its a ranged attack.
- Deals frost damage so natural properties pertain, i.e water freezing.
- Causes a natural freezing to hit opponents, slowing them by 10%.
Weaknesses:- Easily overpowered by a fire spell.
- The extent of the natural frost slowing only affects B rank and below.
- The slowing effect also is ineffective to those immune to natural cold weather.
- The Spread of the cone only can go so far and cannot be moved mid-blast.
- Its a ranged attack.
- Frozen Rampart of the Glacier God:
- Name: Frozen Rampart of the Glacier God
Rank: C
Type: Ice, Counter
Duration: Instant
Cooldown: 3
Description: This spell is one of Tatsumi's most complex spells. To start with, Tatsumi's blade of the weapon Tatsum is using is covered in a thin black ice, keeping its natural sharpness and point. The spell continues onward into a charging motion, propelled by a compact blizzard force at the base of Tatsumi's feet. If the opponent is impaled, the ice spreads at point of impact causing initial and lasting damage.- Distance traversed with Charge: 10 ft.
- Speed: 20 MPH
Strengths:- Deals immediate C Rank spell damage on hit, while causing D-Rank damage over 2 post afterwards.
- Does stack damage from weapon and other buffs from other spells(Looking at FrostEdge specifically)
- Hard to retaliate if caught by charge due to speed and consequential pain from wound.
Weaknesses:- This spell requires a piercing blade specifically to work.
- Is a melee range spell.
- As a counter, requires precise timing and movements to actually land the spell on the opponent.
- Needs a solid surface for the propulsion to work, meaning no flying or hovering is possible.
- Distance traversed with Charge: 10 ft.
- Glacier's God's FrostEdge:
- Name: Glacier God's FrostEdge
Rank: C
Type: Ice, Augmentation
Duration: 4
Cooldown: 5
Description:This spell is a augmentation spell that is put onto a blade of a weapon, like the cutting point of a Axe or the actually blade of a sword. To use the spell Tatsumi's hand, the one not holding the weapon, is surround in a blackish blue magic and he slides his hand over the blade, leaving it in a blackish blue hue. The spell gives the blade the spel power as extra damage and gives it the spell resistance, i.e able to clash with another C-Rank spell if need be.
Strengths:- Added damage to a blade being used. Extra damage equal to the spell rank.
- Extra defense when using the blade due to the spell covering.
- Very effective when used with other spells that use Tatsumi's blade, due to stacking damage.
Weaknesses:- If the Blade were to leave Tatsumi's grasp, it would immediately disperse and start the cooldown stage.
- The spell is only that of a augmentation, meaning that any damage from the spell requires the blade itself to hit the target.
- Also due to it being just a augmentation, it is also limited in range to the blade's range.
- Requires a bladed weapon to be used upon. Cannot be used on things like a fist or a staff.
- Added damage to a blade being used. Extra damage equal to the spell rank.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
Last edited by Tatsumi Yamato on 23rd January 2015, 9:35 pm; edited 3 times in total