Magic
Primary Magic: Pulse Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Pulse magic is based around the ability to, create, control, and manipulate pulses of any known spectrum. This includes electromagnetic and magnetic forces mostly. Some of the abilities include turning their body it an electromagnet, causing their body to have the same polarity as the rest of their body. Other abilities includes the manipulation of nearby metal and their use, as well as the raw use of electromagnetic energy in able to formulate attacks. Pulses created from electromagnetic energy can be used to stop movement by affecting the neurons in their opponents muscles.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
Weaknesses:
Lineage: Serpents Fang
Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
Unique Abilities:
Name: E.M.P Neural Strike
Rank: D
Type: (Pulse magic, Offensive.)
Description: Amon creates an electromagnetic pulse that he emits from his hands or feet in the form of a physical attack to a specific body part of his opponent. Not only does this attack do D rank electrical damage, it stops movement by affecting the neurons in their opponents muscles of that specific body part for one post duration. The strike attack moves at 15 m/s with the range of 5 meters.
Strengths:
[*]Can use any body part to use this strike attack as long as the electromagnetic pulse is channeled into that limb.
[*]A direct hit can paralyze that opponents specific body-part for 1 post
[*]Strong against water magic
Weaknesses:
[*]Shorter range than most attacks
[*]Electric energy can be eaten by a lightning dragon slayer
[*]People moving faster than 15 m/s can outpace it
[*]Ends prematurely if the range reaches the 5 meter mark without hitting a target
Duration and cooldown: 1 post duration, 2 post cooldown
Name: Polar Shift- Flash Punch
Rank: D
Type: (Pulse, Offensive, )
Description: Amon turns his body into an electromagnet and causes either of his arm to have the same polarity as the rest of his body. His arm is then launched forward at high speeds dealing a strong punch to opponents. the attack would move at 15 m/s in the range of 10 meters, this does D rank damage. With this attack, Amon receives a 25 % speed boost to more quickly close the gap between himself and his enemy.
Strengths:
[*]Better range than most of his spells
[*]Versatility available by being able to use either right or left arm
[*]Propelling shift makes him move with the punch
Weaknesses:
[*]The potency of electromagnetic energy is lacking somewhat, this spell is neutral against water spells
[*]A bit more predictable due to limited limb structure of the arms
[*]Can only move in a straight line
[*]Ends prematurely once Amon travels the 10 meter mark
Duration and cooldown: 1 post duration, 2 post cooldown
Name: M.P Barrage
Rank: D
Type: (Ash, Offensive.)
Description: Amon manipulates any present metal in the span of 15 meters and launches them at the opponent at 15 m/s. The max size of metal that Amon can manipulate is 5 meters. Amon can only manipulate 3 pieces of metal at a time, the total damage the 3 pieces deal together is 1.5D rank damage. This damage is total, not per piece of metal that hits.
Strengths:
[*]Can sustain the spell for a longer period of time
[*]Can switch targets of manipulation, although he can only manipulate three pieces of metal at a time
[*]The spell has potential to do more damage than his other spells
Weaknesses:
[*]Metal must be already present in some way shape or form
[*]Can be eaten by an iron dragon slayer
[*]Metal serves as a good conductor so a higher ranked heat spell would melt it
[*]Metal serves as a good conductor so a higher ranked lightning spell would destroy it
Duration and cooldown: 3 post duration, 4 post cooldown
Name: E.M.P Barrier
Rank: D
Type: (Pulse, Defensive.)
Description: Amon creates an electromagnetic barrier in front of his body. It is shaped like a square and can block 2 D rank spells. The barrier is created at 15 m/s an stands at the size of 5 meters.
Strengths:
Weaknesses:
Duration and cooldown: Duration 2 posts/ cooldown 3 posts
Primary Magic: Pulse Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Pulse magic is based around the ability to, create, control, and manipulate pulses of any known spectrum. This includes electromagnetic and magnetic forces mostly. Some of the abilities include turning their body it an electromagnet, causing their body to have the same polarity as the rest of their body. Other abilities includes the manipulation of nearby metal and their use, as well as the raw use of electromagnetic energy in able to formulate attacks. Pulses created from electromagnetic energy can be used to stop movement by affecting the neurons in their opponents muscles.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
- Users of this magic have the ability to, create, control, and manipulate pulses of any known spectrum. To grant themselves increased speed and strength within their spells)
- The user has has access to electromagnetic pulses and magnetic pulses
- The electromagnetic portion of this magic is strong against water magic due to it still being a form of electricity
Weaknesses:
- The electromagnetic pulse portion of this magic can be eaten by a lightning dragon slayer
- The magnetic pulse portion of this spell is limited to manipulating only from already existing sources. * Metal may need to be present*
- Control is extremely important, unconscious use of this power can be catastrophic.
- Weak against earth magic
Lineage: Serpents Fang
Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
Unique Abilities:
- The user becomes agile like a snake, moving quickly in water and grass.
- The ability is passive and also allows the user to spew out deadly venom from his mouth to paralyse living beings. Range of 5 meters, lasts 1 post. 3 post cool-down.Passive ability that effects the user.
- The paralysis poison can have an effect against the same person a maximum of 3 times.
Name: E.M.P Neural Strike
Rank: D
Type: (Pulse magic, Offensive.)
Description: Amon creates an electromagnetic pulse that he emits from his hands or feet in the form of a physical attack to a specific body part of his opponent. Not only does this attack do D rank electrical damage, it stops movement by affecting the neurons in their opponents muscles of that specific body part for one post duration. The strike attack moves at 15 m/s with the range of 5 meters.
Strengths:
[*]Can use any body part to use this strike attack as long as the electromagnetic pulse is channeled into that limb.
[*]A direct hit can paralyze that opponents specific body-part for 1 post
[*]Strong against water magic
Weaknesses:
[*]Shorter range than most attacks
[*]Electric energy can be eaten by a lightning dragon slayer
[*]People moving faster than 15 m/s can outpace it
[*]Ends prematurely if the range reaches the 5 meter mark without hitting a target
Duration and cooldown: 1 post duration, 2 post cooldown
Name: Polar Shift- Flash Punch
Rank: D
Type: (Pulse, Offensive, )
Description: Amon turns his body into an electromagnet and causes either of his arm to have the same polarity as the rest of his body. His arm is then launched forward at high speeds dealing a strong punch to opponents. the attack would move at 15 m/s in the range of 10 meters, this does D rank damage. With this attack, Amon receives a 25 % speed boost to more quickly close the gap between himself and his enemy.
Strengths:
[*]Better range than most of his spells
[*]Versatility available by being able to use either right or left arm
[*]Propelling shift makes him move with the punch
Weaknesses:
[*]The potency of electromagnetic energy is lacking somewhat, this spell is neutral against water spells
[*]A bit more predictable due to limited limb structure of the arms
[*]Can only move in a straight line
[*]Ends prematurely once Amon travels the 10 meter mark
Duration and cooldown: 1 post duration, 2 post cooldown
Name: M.P Barrage
Rank: D
Type: (Ash, Offensive.)
Description: Amon manipulates any present metal in the span of 15 meters and launches them at the opponent at 15 m/s. The max size of metal that Amon can manipulate is 5 meters. Amon can only manipulate 3 pieces of metal at a time, the total damage the 3 pieces deal together is 1.5D rank damage. This damage is total, not per piece of metal that hits.
Strengths:
[*]Can sustain the spell for a longer period of time
[*]Can switch targets of manipulation, although he can only manipulate three pieces of metal at a time
[*]The spell has potential to do more damage than his other spells
Weaknesses:
[*]Metal must be already present in some way shape or form
[*]Can be eaten by an iron dragon slayer
[*]Metal serves as a good conductor so a higher ranked heat spell would melt it
[*]Metal serves as a good conductor so a higher ranked lightning spell would destroy it
Duration and cooldown: 3 post duration, 4 post cooldown
Name: E.M.P Barrier
Rank: D
Type: (Pulse, Defensive.)
Description: Amon creates an electromagnetic barrier in front of his body. It is shaped like a square and can block 2 D rank spells. The barrier is created at 15 m/s an stands at the size of 5 meters.
Strengths:
- Can block up to 2 D rank spells before shattering
- This shield is 5m x 5m and provides good cover
- Can take an additional 0.5D rank of damage when attacked by a water spell
Weaknesses:
- Cannot be used offensively.
- Can only take 1D rank of damage from earth spells
- AOE magic can be used against the shield to attempt hitting around it, as the shield only blocks what is coming directly in front of him
- opponent can get around the barrier and attack from behind
Duration and cooldown: Duration 2 posts/ cooldown 3 posts
Last edited by Amon on 16th December 2014, 11:12 am; edited 4 times in total