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    Aruko's Magic

    Arukoru
    Arukoru

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    Aruko's Magic Empty Aruko's Magic

    Post by Arukoru 25th November 2014, 7:38 pm

    Magic
    Primary Magic: Alchohol
    Secondary Magic: (NONE)
    Caster or Holder: Caster
    Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
    In battle the user can use massive amounts of liquor to flood an area, then set it ablaze(by outside sources), burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with.
    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
    Strengths:

    • Cannot be frozen easily.
    • Can be made semi-solid by the magic user, sort of gelatinous.
    • Can be made more or less acidic depending on the proof of the alcohol.

    Weaknesses:

    • Can be ignited by opponents with fire magic or fire sources.
    • User cannot operate heavy machinery.
    • Can injure allies or make them drunk.
    • Alcohol can be evaporated faster than usual.

    Lineage: 
    Nature's Blessing:
    Unique Abilities:

    • The user can create about 1 keg of beer(58.5 l), 1 pint of hard liquor(575 ml), or 3 bottles of wine(750 ml) at will, but it's not special in any quality, but it tastes really good. The user can only make certain kinds, which are dependant on their rank.
    • The user is ALWAYS inebriated, because of their bloods alcohol content.
    • Twice a combat/mission thread, Aruko can turn into an alcohol-like liquid substance for a single post, moving about 3 meters a second, fluidly. This can let them dodge a physical attack, have a bit more resistance against elemental magic, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massively, being able to be burnt to the point of dying. This can be done as often as he likes in a social thread. The user takes on the strengths and weaknesses of alcohol. The only thing they are impervious to are physical and nonelemental attacks. They will take all damage from elemental magic, unless specified otherwise.



    Spells:
    Name: Drunken Sailor
    Rank: D
    Type: Alcohol, Offensive
    Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, covering a 5 meter diameter in about ankle-high alcohol. If the user decides to, they can light the alcohol on fire with a lighter or other friendly magic, which ignites it into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at the smoldering point, though.
    Strengths:

    • Doesn't hurt the user.
    • Can be ignited by the user from an outside source.
    • Has a large 5m diameter range


    Weaknesses:

    • 1 post preparation, 4 post cooldown.
    • Can be ignited by other magicians, thus effecting the user.
    • Can be frozen by other magicians.
    • Takes both hands, and the user has to hold the position.
    • Can be put out by water.


    Name: Avtomat Kalashnikova 47
    Rank: D
    Type: Alcohol, Offensive
    Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away. You only fire more bullets, they aren't more powerful.
    Strengths:

    • Can shoot a lot of bullets.
    • Shoots quickly, with 15 bullets in 1.5 seconds.
    • Deals D rank damage


    Weaknesses:

    • 3 post cooldown.
    • Needs a source to fire more bullets.
    • Takes both hands.
    • Can't be used in cold environments.
    • Can't go through any barrier of fire.


    Name: Alcoholic Barrier
    Rank: D
    Type: Alcohol, Defensive
    Description: The user forms an upsidedown heart with their hands, and creates a 3 by 3 meter solid barrier of alcohol, within 6 meters of themselves. This can block 2 D-rank hits, but can be instantly broken by fire attacks.
    Strengths:

    • Can defend user or ally.
    • Is large, 3 x 3m
    • Can be reformed into a 2 x 2 x 2m box.


    Weaknesses:

    • 2 post duration, 3 post cooldown
    • User must use both hands to form the barrier.
    • Can't be moved.
    • Very weak to fire.
    • Box is small.


    Name: Spirits Clone
    Rank: D
    Type: Alcohol, Offensive/Defensive/Supportive
    Description: The user creates an exact replica of themselves, only a rank lower (can't go beneath D rank). To do this, the user has to be standing, and has to be able to see their surroundings. They can summon up to 2 clones. The clones cost 5% per clone. The clones can take 2 hits. They do the same rank damage as 1 rank lower than the user. They cannot do any magical abilities, they are only physical damage. If the user is a D rank, the clones cannot move farther than 25 meters from the area the creator was standing.
    Strengths: [list]
    [*]Can summon 2 clones

    [*]Are semi-solid, a bit gelatinous.[list]
    Weaknesses: [list]
    [*]5 post cooldown, +2 posts after the first clone, all must be destroyed before cooldown starts, sustainable for 5% each clone a post after the first.
    [*]One rank lower than themselves
    [*]User MUST be standing.
    [*]Clones are weak to stronger ice magics.
    [*]Fire evaporates them and destroys them.[list]

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Arukoru on 5th December 2014, 10:21 pm; edited 3 times in total
    Aayla
    Aayla

    Knight of Water


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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Aayla 29th November 2014, 9:46 am

    Ooookay all edits will be made in this color

    Arukoru wrote:
    Magic
    Primary Magic: Alchohol
    Secondary Magic: (NONE)
    Caster or Holder: Caster
    Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
    In battle the user can use massive amounts of liquor to flood an area, then set it ablaze, burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with. (please just make mention that only outside sources can ignite the alcohol into flames or freeze it)
    Innate Abilities:Maker Magic, can consume their own element.
    (You are not a slayer of any kind, therefore any consumption of your own 'element' will not grant any bonuses. Please remove this from your innate abilities)
    (Secondly, you get 3 innate abilities. These could be anything like "Enhanced Senses", "Can Swim faster" etc, etc)

    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
    Strengths:

    • The user has higher stamina than other magicians.
    • Can be made solid by the magic user.
    • Can be consumed to make someone stronger. (No. If you want this to happen it would have to be a buff spell)
    • Can be made more or less acidic.

    Weaknesses:

    • Can be ignited by opponents with fire magic or fire sources.
    • Can be frozen by opponents magic.
    • Can injure allies.
    • Alcohol can be evaporated.
    • User is extremely vulnerable to Fire-using magicians.

    Lineage: 
    Nature's Blessing:
    Unique Abilities:

    • The user can create about 2 gallons of drinkable alcohol at will, but it's not special in any quality, but it tastes really good. The user can make it any kind, from Absinthe to Zaranoff.
    • The user cannot become inebriated, but their magic can become stronger if they drink alcohol. ( this needs to become a buff spell please)
    • Twice a combat/mission thread, Aruko can turn into an alcohol-like liquid substance for a single post, moving about 10 (at D rank, only 3 please) meters a second, fluidly. This can let them dodge an attack, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massively, being able to be burnt to the point of dying. This can be done as often as he likes in a social thread.



    Spells:
    Name: Drunken Sailor
    Rank: D
    Type: Alcohol, Offensive
    Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, covering a 10 meter radius ( Please change this to a 5m diameter, not radium as the radius is only half a circle) in about ankle-high alcohol. If the user decides to, they can light the alcohol on fire, which ignites it into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at the smoldering point, though. (Please specify that it is not through your own magic that you are igniting the alcohol, and through an outside source like a lighter)
    Strengths:

    • Doesn't hurt the user.
    • Can be ignited by the user. (Again, using an outside source)
    • Has a large range. (Please specify the range)


    Weaknesses:

    • 1 post preparation, 2 posts ignited(Remove this please. As long as there is alcohol and a flamable source, it will stay ignited), a total of 3 post duration, 4 post cooldown.
    • Can be ignited by other magicians, thus effecting the user.
    • Can be frozen by other magicians.
    • Takes both hands, and the user has to hold the position.
    • Can be put out by water.


    Name: Alcoholic AK
    Rank: D
    Type: Alcohol, Offensive
    Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away.
    (Please add in something around these lines: even though you fire a lot of bullets, you still deal regular damage, the opponent simply feels the damage throughout their body, where they are hit)
    Strengths:

    • Can shoot a lot of bullets.
    • Shoots quickly. (how quickly? give me a speed)
    • Can pierce through flesh. (Just add in that it deals D rank damage)


    Weaknesses:

    • 3 post cooldown.
    • Needs a source to fire more bullets.
    • Takes both hands.
    • Can't be used in cold environments.
    • Can't go through any barrier of fire.


    Name: Alcoholic Barrier
    Rank: D
    Type: Alcohol, Defensive
    Description: The user forms an upsidedown heart with their hands, and creates a 5 meter by 5 meter solid barrier of alcohol, within 15 meters of themselves. This can block 6 attacks, but can be instantly broken by fire attacks. ( Ooook, this shield of yours can be at most 3m x 3m at D rank, and only up to 6m away from you (think about it, its still a heck of a lot). This shield will also only be able to take a maximum of 2D ranked hits)
    Strengths:

    • Can defend user or ally.
    • Is large. (respecify that it is 3mx 3m)
    • Can be reformed into a 2 x 2 x 2 box.


    Weaknesses:

    • 5 post cooldown (Whats the duration?)
    • User must use both hands to form the barrier.
    • Can't be moved.
    • Very weak to fire.
    • Box is small.


    Name: Spirit Clone
    Rank: D
    Type: Alcohol, Offensive/Defensive/Supportive
    Descriptio n: The user creates an exact replica of themselves, only a rank lower (can't go beneath D rank). To do this, the user has to be standing, and has to be able to see their surroundings. They can summon up to 3 clones. If the user snaps, they can ignite the clone into fire for 1 post before it's destroyed. The clones cost 5% per clone. The clones can take 2 hits, but scale up 2 for how much higher the users stamina is.
    (Okay, what are your clones made of? Alcohol I hope as spirits don't really have anything to do with your magic. For a D rank, please only summon up to 2 clones. Also, you yourself are not a fire mage therefore you need an outside source to ignite them. The clone's MP cost is great the way it is, and I'll ask that the clones continue to only take 2 hits, no scaling with Stamina. It will only scale if this spell becomes of higher rank.
    Lastly, can the clones do damage? Please specify if they do.)

    Strengths: [list]
    [*]Can summon multiple clones (can summon 2)
    [*]Happens very quickly.
    [*]Are completely solid.[list]
    Weaknesses: [list]
    [*]2 post cooldown per clone. (What about the duration? I realize they are destroyed in two hits, but what if they arent destroyed right away?)
    [*]One rank lower than themselves
    [*]User MUST be standing.
    [*]Ice freezes them and destroys them.
    [*]Fire evaporates them and destroys them.[list]

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)











    _____________________________________________________________________________________

    Aruko's Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Arukoru
    Arukoru

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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Arukoru 29th November 2014, 10:23 am

    Fixed everything you asked!

    Also... Spirits is another word for distilled alcohol with high alcohol content, like brandy... But, yeah. Othwise everything's changed! :D
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Aria Beleren 29th November 2014, 8:39 pm

    I will take this app with a side of lemon and salt

    Btw I am drinking so I will know the science behind this app


    _____________________________________________________________________________________

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    Aria Beleren
    Aria Beleren

    Cosmic Soul


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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Aria Beleren 29th November 2014, 9:48 pm

    Arukoru wrote:
    Magic
    Primary Magic: Alchohol
    Secondary Magic: (NONE)
    Caster or Holder: Caster
    Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
    In battle the user can use massive amounts of liquor to flood an area, then set it ablaze(by outside sources), burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with.
    Innate Abilities:The user can breathe in alcohol, the user has Remove this no more innate abilities
    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
    Strengths:

    • The user has higher stamina than other magicians. How much is this?
    • Can be made solid by the magic user. SCIENTIFICALLY IMPOSSIBLE! You can make flavored gelatin shots though.
    • Can be made more or less acidic. Depends on the alcohol content of said magic. So with rank you can say that S rank spells are 100 proof alcohol.

    Weaknesses:

    • Can be ignited by opponents with fire magic or fire sources.
    • Can be frozen by opponents magic. SCIENTIFICALLY alcohol does freeze; its freezing point is simply far below that of water. For instance, water freezes at 32 degrees Fahrenheit, while ethanol (or pure grain alcohol such as Everclear) freezes at -173.2 degrees Fahrenheit. This is a strength BECAUSE the normal ice make magic CANNOT FREEZE IT!
    • Can injure allies. And make them drunk
    • Alcohol can be evaporated. please end this with "fast than water" here.
      Please be sure to put in here that you cannot drive or operate heavy machinery for a weakness here, seeing that your character is always at a drunk state in order to keep the magic going.


    Lineage: 
    Nature's Blessing:
    Unique Abilities:

    • The user can create about 2 gallons of drinkable alcohol at will, but it's not special in any quality, but it tastes really good. The user can make it any kind, from Absinthe to Zaranoff.
    • The user cannot become inebriated. True. But if you are making alcohol from your body you will be automatically drunk at all times. You will need to keep your blood alcohol content up in order to keep this magic going. Therefore the logic behind this is null and void. I think you should limit your kinds of alcohol you can make at this rank. You cannot make absinthe, because it's the hallucinogenic additions to the fluid that cause the "trips" and what not. Along with that no one here other than those who are about 21 and older knows that Zaranoff is a type of vodka. So if you're going to use this be sure to fact check your sources.
    • Twice a combat/mission thread, Aruko can turn into an alcohol-like liquid substance for a single post, moving about 3 meters a second, fluidly. This can let them dodge an attack, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massively, being able to be burnt to the point of dying. This can be done as often as he likes in a social thread. Understandable, but you have to make sure that you can only be unaffected by physical attacks. Magical and elemental attacks will still hurt you. So if someone attacks you with a "magic missile" (hur hur hur) or anything that is force or energy based you're still going to take damage.... Yes I know there are people out there with those types of stuff out there, but they will be dealt with later. *coughs*



    Spells:
    Name: Drunken Sailor
    Rank: D
    Type: Alcohol, Offensive
    Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, covering a 5 meter diameter in about ankle-high alcohol. If the user decides to, they can light the alcohol on fire with a lighter or other friendly magic, which ignites it into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at the smoldering point, though.
    Strengths:

    • Doesn't hurt the user.
    • Can be ignited by the user from an outside source.
    • Has a large 5m diameter range


    Weaknesses:

    • 1 post preparation, 4 post cooldown.
    • Can be ignited by other magicians, thus effecting the user.
    • Can be frozen by other magicians.
    • Takes both hands, and the user has to hold the position.
    • Can be put out by water. [color=yellow]Find a different weakness. This is a strength because it just shifts around with water.


    Name: Alcoholic AK I fell insulted please put Avtomat Kalashnikova 47 here please.
    Rank: D
    Type: Alcohol, Offensive
    Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away. You only fire more bullets, they aren't more powerful.
    Strengths:

    • Can shoot a lot of bullets.
    • Shoots quickly, with 15 bullets in 1.5 seconds.
    • Deals D rank damage


    Weaknesses:

    • 3 post cooldown.
    • Needs a source to fire more bullets.
    • Takes both hands.
    • Can't be used in cold environments.
    • Can't go through any barrier of fire.


    Name: Alcoholic Barrier
    Rank: D
    Type: Alcohol, Defensive
    Description: The user forms an upsidedown heart with their hands, and creates a 3 by 3 meter solid barrier of alcohol, within 6 meters of themselves. This can block 2 D-rank hits, but can be instantly broken by fire attacks.
    Strengths:

    • Can defend user or ally.
    • Is large, 3 x 3
    • Can be reformed into a 2 x 2 x 2 box.
      You need to put your measurement values in here. How would i know if you've got meters? I'm flipping drunk now.



    Weaknesses:

    • 5 post cooldown, sustainable for 5% each post after the first. I don't know what this crap is. You need a DURATION of 2 posts. You can have a cool down for 3.
    • User must use both hands to form the barrier.
    • Can't be moved.
    • Very weak to fire.
    • Box is small.


    Name: Spirits Clone
    Rank: D
    Type: Alcohol, Offensive/Defensive/Supportive
    Description: The user creates an exact replica of themselves, only a rank lower (can't go beneath D rank). To do this, the user has to be standing, and has to be able to see their surroundings. They can summon up to 2 clones. The clones cost 5% per clone. The clones can take 2 hits. They do the same rank damage as 1 rank lower than the user.
    Strengths: [list]
    [*]Can summon 2 clones
    [*]Happens very quickly. technically is not a strength
    [*]Are completely solid. You solids... are not possible. I'm like throwing you a bone allowing you to have gelatin shots for fun. You can't have completely solidified alcohol. It's sort of straining at this rank, probably at any rank.[list]
    Weaknesses: [list]
    [*]2 post cooldown per clone, all must be destroyed before cooldown starts, sustainable for 5% each clone a post after the first. You don't get 2 post cooldown per clone. It's 5 posts cool down. Then 2 post per extra clone you make. SO when you make two clones it's 7 cool down after they are destroyed.
    [*]One rank lower than themselves
    [*]User MUST be standing.
    [*]Ice freezes them and destroys them. It's not possible for an ice make mage to freeze this unless dry ice make mage or a liquid nitrogen.
    [*]Fire evaporates them and destroys them.[list]
    No... Just.. no... You can't do this spell because you just contradicted yourself and gave yourself another D rank person. On top of this. Your clones can not... will not... MUST NOT use any magical abilities. They are only physical damage clones.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)



    All in all you need to fact check on your alcohol. You gave BRANDS of alcohol over the types. You're missing out on the funner aspects to alcohol. Such as getting your opponent drunk or even your friends. You will have to scale you're alcohol of by rank.
    1 keg of beer = 15.5 US gallons. MEANING you will be able to make this at D rank. GO YOU! YOU PARTY ANIMAL!
    1 pint of hard liquor
    3 bottles of wine
    Find your measurements HERE


    _____________________________________________________________________________________

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    Arukoru
    Arukoru

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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Arukoru 29th November 2014, 11:05 pm

    I edited what you asked. Thank you for the tips, and I did the zaranoff for the A to Z effect. o 3 o 

    Anyway, bump. Check it out when you have time. :)
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Aria Beleren 3rd December 2014, 7:42 pm

    Arukoru wrote:
    Magic
    Primary Magic: Alchohol
    Secondary Magic: (NONE)
    Caster or Holder: Caster
    Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
    In battle the user can use massive amounts of liquor to flood an area, then set it ablaze(by outside sources), burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with.
    Innate Abilities:The user can breathe in alcohol AGAIN REMOVE THIS WE NO LONGER HAVE INNATE ABILITIES
    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
    Strengths:

    • Cannot be frozen easily.
    • Can be made semi-solid by the magic user, sort of gelatinous.
    • Can be made more or less acidic depending on the proof of the alcohol.

    Weaknesses:

    • Can be ignited by opponents with fire magic or fire sources.
    • User cannot operate heavy machinery.
    • Can injure allies or make them drunk.
    • Alcohol can be evaporated faster than usual.

    Lineage: 
    Nature's Blessing:
    Unique Abilities:

    • The user can create about 1 keg of beer(58.5 l), 1 pint of hard liquor(575 ml), or 3 bottles of wine(750 ml) at will, but it's not special in any quality, but it tastes really good. The user can only make certain kinds, which are dependant on their rank.
    • The user is ALWAYS inebriated, because of their bloods alcohol content.
    • Twice a combat/mission thread, Aruko can turn into an alcohol-like liquid substance for a single post, moving about 3 meters a second, fluidly. This can let them dodge a physical attack, have a bit more resistance against elemental magic, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massively, being able to be burnt to the point of dying. This can be done as often as he likes in a social thread. Again, you have an alcohol form. You take on the strengths and weaknesses of alcohol. The only thing you are impervious to are physical and nonelemental attacks. You will take all damage to elemental magic unless it falls under your strengths and weaknesses.



    Spells:
    Name: Drunken Sailor
    Rank: D
    Type: Alcohol, Offensive
    Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, covering a 5 meter diameter in about ankle-high alcohol. If the user decides to, they can light the alcohol on fire with a lighter or other friendly magic, which ignites it into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at the smoldering point, though.
    Strengths:

    • Doesn't hurt the user.
    • Can be ignited by the user from an outside source.
    • Has a large 5m diameter range


    Weaknesses:

    • 1 post preparation, 4 post cooldown.
    • Can be ignited by other magicians, thus effecting the user.
    • Can be frozen by other magicians.
    • Takes both hands, and the user has to hold the position.
    • Can be put out by water.


    Name: Avtomat Kalashnikova 47
    Rank: D
    Type: Alcohol, Offensive
    Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away. You only fire more bullets, they aren't more powerful.
    Strengths:

    • Can shoot a lot of bullets.
    • Shoots quickly, with 15 bullets in 1.5 seconds.
    • Deals D rank damage


    Weaknesses:

    • 3 post cooldown.
    • Needs a source to fire more bullets.
    • Takes both hands.
    • Can't be used in cold environments.
    • Can't go through any barrier of fire.


    Name: Alcoholic Barrier
    Rank: D
    Type: Alcohol, Defensive
    Description: The user forms an upsidedown heart with their hands, and creates a 3 by 3 meter solid barrier of alcohol, within 6 meters of themselves. This can block 2 D-rank hits, but can be instantly broken by fire attacks.
    Strengths:

    • Can defend user or ally.
    • Is large, 3 x 3m
    • Can be reformed into a 2 x 2 x 2m box.


    Weaknesses:

    • 2 post duration, 3 post cooldown
    • User must use both hands to form the barrier.
    • Can't be moved.
    • Very weak to fire.
    • Box is small.


    Name: Spirits Clone
    Rank: D
    Type: Alcohol, Offensive/Defensive/Supportive
    Description: The user creates an exact replica of themselves, only a rank lower (can't go beneath D rank). To do this, the user has to be standing, and has to be able to see their surroundings. They can summon up to 2 clones. The clones cost 5% per clone. The clones can take 2 hits. They do the same rank damage as 1 rank lower than the user. They cannot do any magical abilities, they are only physical damage. If the user is a D rank, the clones cannot move farther than 25 meters from the area the creator was standing.
    Strengths: [list]
    [*]Can summon 2 clones

    [*]Are semi-solid, a bit gelatinous.[list]
    Weaknesses: [list]
    [*]5 post cooldown, +2 posts after the first clone, all must be destroyed before cooldown starts, sustainable for 5% each clone a post after the first.
    [*]One rank lower than themselves
    [*]User MUST be standing.
    [*]Clones are weak to stronger ice magics.
    [*]Fire evaporates them and destroys them.[list]

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)



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    Arukoru
    Arukoru

    1 Year Anniversary- Player 
    Lineage : Nature's Blessing
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    Aruko's Magic Empty Re: Aruko's Magic

    Post by Arukoru 5th December 2014, 10:21 pm

    Now that I'm not a failure, I have it finished. Thank you. :)
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
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    Age : 36
    Mentor : Memnarch
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    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

    Aruko's Magic Empty Re: Aruko's Magic

    Post by Aria Beleren 13th December 2014, 5:24 pm

    Approved


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      Current date/time is 5th November 2024, 9:30 am