Magic
Primary Magic: AlchoholSecondary Magic: (NONE)
Caster or Holder: Caster
Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
In battle the user can use massive amounts of liquor to flood an area, then set it ablaze(by outside sources), burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
Strengths:
- Cannot be frozen easily.
- Can be made semi-solid by the magic user, sort of gelatinous.
- Can be made more or less acidic depending on the proof of the alcohol.
Weaknesses:
- Can be ignited by opponents with fire magic or fire sources.
- User cannot operate heavy machinery.
- Can injure allies or make them drunk.
- Alcohol can be evaporated faster than usual.
Lineage:
- Nature's Blessing:
- Nature's Blessings:
Description: Aeons ago, when ancient and mythic beings roamed the world. There was a race called the children of the forest. They are one with nature and as such they were bestowed with longevity and the ability to vanish within the trees. Eventually, with the uprising of the humans, they were forced to the innermost sanctum of the forests. However, a handful of them insisted on staying where they were, regardless of the impending human contact. Some say some of them managed to co-mingle with the humans, but that was just hearsay...or is it?
Ability: It grants the user greater stamina allowing them to last longer in battles. Also grants the ability Vanish, an skill that allows the user to be invisible so as long as he/she is near vegetation(group of trees,shrubs or tall weeds).
Usage: Greater stamina is passive, while vanish is an active. Vanish can only be used 3 times per thread. It has a duration of 3 posts and cool-down of 5.
- The user can create about 1 keg of beer(58.5 l), 1 pint of hard liquor(575 ml), or 3 bottles of wine(750 ml) at will, but it's not special in any quality, but it tastes really good. The user can only make certain kinds, which are dependant on their rank.
- The user is ALWAYS inebriated, because of their bloods alcohol content.
- Twice a combat/mission thread, Aruko can turn into an alcohol-like liquid substance for a single post, moving about 3 meters a second, fluidly. This can let them dodge a physical attack, have a bit more resistance against elemental magic, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massively, being able to be burnt to the point of dying. This can be done as often as he likes in a social thread. The user takes on the strengths and weaknesses of alcohol. The only thing they are impervious to are physical and nonelemental attacks. They will take all damage from elemental magic, unless specified otherwise.
Spells:
Name: Drunken Sailor
Rank: D
Type: Alcohol, Offensive
Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, covering a 5 meter diameter in about ankle-high alcohol. If the user decides to, they can light the alcohol on fire with a lighter or other friendly magic, which ignites it into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at the smoldering point, though.
Strengths:
- Doesn't hurt the user.
- Can be ignited by the user from an outside source.
- Has a large 5m diameter range
Weaknesses:
- 1 post preparation, 4 post cooldown.
- Can be ignited by other magicians, thus effecting the user.
- Can be frozen by other magicians.
- Takes both hands, and the user has to hold the position.
- Can be put out by water.
Name: Avtomat Kalashnikova 47
Rank: D
Type: Alcohol, Offensive
Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away. You only fire more bullets, they aren't more powerful.
Strengths:
- Can shoot a lot of bullets.
- Shoots quickly, with 15 bullets in 1.5 seconds.
- Deals D rank damage
Weaknesses:
- 3 post cooldown.
- Needs a source to fire more bullets.
- Takes both hands.
- Can't be used in cold environments.
- Can't go through any barrier of fire.
Name: Alcoholic Barrier
Rank: D
Type: Alcohol, Defensive
Description: The user forms an upsidedown heart with their hands, and creates a 3 by 3 meter solid barrier of alcohol, within 6 meters of themselves. This can block 2 D-rank hits, but can be instantly broken by fire attacks.
Strengths:
- Can defend user or ally.
- Is large, 3 x 3m
- Can be reformed into a 2 x 2 x 2m box.
Weaknesses:
- 2 post duration, 3 post cooldown
- User must use both hands to form the barrier.
- Can't be moved.
- Very weak to fire.
- Box is small.
Name: Spirits Clone
Rank: D
Type: Alcohol, Offensive/Defensive/Supportive
Description: The user creates an exact replica of themselves, only a rank lower (can't go beneath D rank). To do this, the user has to be standing, and has to be able to see their surroundings. They can summon up to 2 clones. The clones cost 5% per clone. The clones can take 2 hits. They do the same rank damage as 1 rank lower than the user. They cannot do any magical abilities, they are only physical damage. If the user is a D rank, the clones cannot move farther than 25 meters from the area the creator was standing.
Strengths: [list]
[*]Can summon 2 clones
[*]Are semi-solid, a bit gelatinous.[list]
Weaknesses: [list]
[*]5 post cooldown, +2 posts after the first clone, all must be destroyed before cooldown starts, sustainable for 5% each clone a post after the first.
[*]One rank lower than themselves
[*]User MUST be standing.
[*]Clones are weak to stronger ice magics.
[*]Fire evaporates them and destroys them.[list]
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Arukoru on 5th December 2014, 10:21 pm; edited 3 times in total