Magic
Primary Magic: Lock Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lock Magic is a special magic which Sero uses. It is, in essence, very basic magic. It allows for the user to lock and unlock objects. It is how Sero uses it that give it its special qualities. Sero uses it in a way that he is able to lock and unlock not only everyday objects such as doors, chests or hatches, but also on more abstract or literal things. His most common use of it being to lock joints to prevent his opponent from moving.
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Name: Limb Lock
Rank: D
Type: Supportive
Description: The tattoos on Sero's palms begin to glow, the glow spreading all across his hands. Once he touches someones joint, it instantly locks together. This can be only done through physical touch.
Strengths:
Weaknesses:
Name: Locked Up
Rank: D
Type: Supportive
Description: Sero touches an object such as a door, chest, hatch, etc. that works off of a lock system, or even a simple lock. Once casted, the object won't open nor budge regardless of the amount of force put onto it. The spell won't be broken until the caster removes the spell or if someone with the key opens it up. (disintegrating or destroying the door is a different matter entirely)
Strength:
Weaknesses:
Name: Locked on Silent
Rank: D
Type: Supportive
Description: Sero touches a living being, who, once caught, will find that their mouth will immediately shut and then once opened up again won't be able to utter a single sound. Not only that, but any sound that they'd create would now be muted.
Strength:
Weaknesses:
Name: Stuck in the Mud
Rank: D
Type: Supportive
Description: Sero touches a living being or an object, once cast that person/thing can not move from the spot they were in for a certain amount of time. When they try, they will find they find that they have been glued to the ground or stuck in mid-air.
Strength:
Weaknesses:
Primary Magic: Lock Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lock Magic is a special magic which Sero uses. It is, in essence, very basic magic. It allows for the user to lock and unlock objects. It is how Sero uses it that give it its special qualities. Sero uses it in a way that he is able to lock and unlock not only everyday objects such as doors, chests or hatches, but also on more abstract or literal things. His most common use of it being to lock joints to prevent his opponent from moving.
Strengths:
- Single Target
- Area of effect
- Fast
Weaknesses:
- Non-elemental
- Little to no offensive abilities
- Can catch allies in some attacks
- Easy to chain, so can lead to exhaustion
Abilities/Powers:
- Magic Locked! (At-will) - Sero possesses the ability to passively lock and unlock basic objects at will, without consuming much of his magic reserves or he can select one of his spells and be only able to use it, passively and without spending much of energy. This means that Sero is able to cast to rid himself of the cooldown period of one of his speels and be able to cast four iterations of the locked spell in rapid succession without repercussions. Afterwards, Sero will find himself without the ability to cast magic for one post.
Spell Template
Name: Limb Lock
Rank: D
Type: Supportive
Description: The tattoos on Sero's palms begin to glow, the glow spreading all across his hands. Once he touches someones joint, it instantly locks together. This can be only done through physical touch.
Strengths:
- Prevents Sero's opponent from moving.
- Can lock spine in place to cause temporary paralysis
- It can prevent on-coming physical attack.
Weaknesses:
- Sero has to come in physical contact with the target
- Other than the limb locking together, it offers no damage to the target.
- Won't work against someone who doesn't have any joints (someone who can turn themselves into water or into an etheral form.)
- Duration: 3 Posts, Cooldown: 4 posts
Name: Locked Up
Rank: D
Type: Supportive
Description: Sero touches an object such as a door, chest, hatch, etc. that works off of a lock system, or even a simple lock. Once casted, the object won't open nor budge regardless of the amount of force put onto it. The spell won't be broken until the caster removes the spell or if someone with the key opens it up. (disintegrating or destroying the door is a different matter entirely)
Strength:
- Can stall for time
- Can make objects seem as if they possess magical power.
- Keeps objects locked
Weaknesses:
- Doesn't really do anything other than keeping people from reading your diary.
- Offers no Offensive capabilities
- Someone with the key to the locked object can bypass and break the spell, making it useless in everyday situations.
- Duration: 2 Posts, Cooldown: 3 Posts
Name: Locked on Silent
Rank: D
Type: Supportive
Description: Sero touches a living being, who, once caught, will find that their mouth will immediately shut and then once opened up again won't be able to utter a single sound. Not only that, but any sound that they'd create would now be muted.
Strength:
- Silences enemies
- Can keep himself quiet
- Can allow for silent take downs
Weaknesses:
- Doesn't do any damage.
- Offers the same strengths to enemies
- Can give opponents he can't defeat an added stealth element to their attacks
- Duration: 2 Post, Cooldown: 3 Posts
Name: Stuck in the Mud
Rank: D
Type: Supportive
Description: Sero touches a living being or an object, once cast that person/thing can not move from the spot they were in for a certain amount of time. When they try, they will find they find that they have been glued to the ground or stuck in mid-air.
Strength:
- Stops people from getting away
- Prevents others from chasing him
- Perfect for an all out attack on a single opponent
Weaknesses:
- Offers no damage
- Doesn't stop them from hitting back
- Only stops them from moving in place, them swinging their arms about (or if stuck in the air) their legs about is perfectly fine as long as it doesn't move them from the place they are stuck in.
- Duration: 2 Posts, Cooldown: 3 Posts
Last edited by Sero on 12th December 2014, 2:43 am; edited 5 times in total