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    Amon's Magic and Starter Spells "Done"

    Amon
    Amon

    Player 
    Lineage : Timekeeper's Curse
    Position : None
    Posts : 22
    Cosmic Coins : 0
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    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
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    Approved Amon's Magic and Starter Spells "Done"

    Post by Amon 13th December 2014, 11:10 pm

    Magic

    Primary Magic: Pulse Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Pulse magic is based around the ability to, create, control,  and manipulate pulses of any known spectrum.  This includes electromagnetic and magnetic forces mostly. Some of the abilities include turning their body it an electromagnet, causing their body to have the same polarity as the rest of their body. Other abilities includes the manipulation of nearby metal and their use, as well as  the raw use of electromagnetic energy in able to formulate attacks. Pulses created from electromagnetic energy can be used to stop movement by affecting the neurons in their opponents muscles.
    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
    Strengths:

    • Users of this magic have the ability to, create, control,  and manipulate pulses of any known spectrum. To grant themselves increased speed and strength within their spells)
    • The user has has access to electromagnetic pulses and magnetic pulses
    • The electromagnetic  portion of this magic is strong against water magic due to it still being a form of electricity


    Weaknesses:

    • The electromagnetic pulse portion of this magic can be eaten by a lightning dragon slayer
    • The magnetic pulse portion of this spell is  limited to manipulating only from already existing sources. * Metal may need to be present*
    • Control is extremely important, unconscious use of this power can be catastrophic.
    • Weak against earth magic


    Lineage: Serpents Fang
    Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
    Unique Abilities:

    • The user becomes agile like a snake, moving quickly in water and grass.

    • The ability is passive and also allows the user to spew out deadly venom from his mouth to paralyse living beings. Range of 5 meters, lasts 1 post. 3 post cool-down.Passive ability that effects the user.

    • The paralysis poison can have an effect against the same person a maximum of 3 times.




    Name: E.M.P Neural Strike
    Rank:  D
    Type: (Pulse magic, Offensive.)
    Description:  Amon creates an electromagnetic pulse that he emits from his hands or feet  in the form of a physical attack to  a specific body part of his opponent.  Not only does this attack do D rank electrical damage,  it stops movement by affecting the neurons in their opponents muscles of that specific body part for one post duration. The strike attack moves at 15 m/s  with the range of 5 meters.
    Strengths:
    [*]Can use any body part to use this strike attack as long as the electromagnetic pulse is channeled into that limb.
    [*]A direct hit can paralyze that opponents  specific body-part for 1 post
    [*]Strong against water magic
    Weaknesses:  
    [*]Shorter range than most attacks
    [*]Electric energy can be eaten by a lightning dragon slayer
    [*]People moving faster than 15 m/s can outpace it
    [*]Ends prematurely if the range reaches the 5 meter mark without hitting a target
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: Polar Shift- Flash Punch
    Rank:  D
    Type: (Pulse, Offensive, )
    Description:  Amon turns his body into an electromagnet and causes either of his arm to have the same polarity as the rest of his  body. His arm is then launched forward at high speeds dealing a strong punch to opponents. the attack would move at 15 m/s in the range of 10 meters, this does D rank damage. With this attack, Amon receives a 25 % speed boost to more quickly close the gap between himself and his enemy.
    Strengths:
    [*]Better range than most of his spells
    [*]Versatility available by being able to use either right or left arm
    [*]Propelling shift makes him move with the punch
    Weaknesses:  
    [*]The potency of electromagnetic energy is lacking somewhat, this spell is neutral against water spells
    [*]A bit more predictable due to limited limb structure of the arms
    [*]Can only move in a straight line
    [*]Ends prematurely once Amon travels the 10 meter mark
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: M.P Barrage
    Rank:  D
    Type: (Ash, Offensive.)
    Description: Amon manipulates  any present metal in the span of 15 meters  and launches them at the opponent at 15 m/s. The max size of  metal that Amon can manipulate is 5 meters. Amon can only manipulate 3 pieces of metal at a time,  the total damage the 3 pieces deal together is 1.5D rank damage. This damage is total, not per piece of metal that hits.
    Strengths:
    [*]Can sustain the spell for a longer period of time
    [*]Can switch targets of manipulation, although he can only manipulate three pieces of metal at a time
    [*]The spell has potential to do more damage than his other spells
    Weaknesses:  
    [*]Metal must be already present in some way shape or form
    [*]Can be eaten by an iron dragon slayer
    [*]Metal serves as a good conductor so a higher ranked heat spell would melt it
    [*]Metal serves as a good conductor so a higher ranked lightning spell would destroy it
    Duration and cooldown: 3 post duration, 4 post cooldown

    Name: E.M.P Barrier
    Rank:  D
    Type: (Pulse, Defensive.)
    Description: Amon creates an electromagnetic barrier in front of his body. It is shaped like a square and can block 2 D rank spells. The barrier is created at 15 m/s an stands at the size of 5 meters.

    Strengths:

    • Can block up to 2 D rank spells before shattering
    • This shield is 5m x 5m  and provides good cover
    • Can take an additional 0.5D rank of damage when attacked by a water spell

    Weaknesses:

    • Cannot be used  offensively.
    • Can only take 1D rank of damage from earth spells
    • AOE magic can be used against the shield to attempt hitting around it, as the shield only blocks what is coming directly in front of him
    • opponent can get around the barrier and attack from behind

    Duration and cooldown: Duration  2 posts/ cooldown 3 posts


    Last edited by Amon on 16th December 2014, 11:12 am; edited 4 times in total
    Amon
    Amon

    Player 
    Lineage : Timekeeper's Curse
    Position : None
    Posts : 22
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Amon 14th December 2014, 8:12 pm

    bump
    Nakiya
    Nakiya

    Quality Badge Level 1- Quality Badge Level 2- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : The Devil's Chimera
    Position : None
    Posts : 359
    Guild : Savage Skull
    Cosmic Coins : 0
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    Experience : 1118.75

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Nakiya 14th December 2014, 8:41 pm

    All edits will be in this color.

    Amon wrote:Magic

    Primary Magic: Constellation Embodiment- Phoenix
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Constellation embodiment is a lost form of magic which belonged to an ancient civilization that worshiped the constellations as gods. They was able to call upon the very power of these constellations and the govern over  the authority they represent  through a MEDIUM called stellar rings.  This was a time before the stellar keys, and the rings were very powerful and dangerous. The ring itself would materialize into a suit of armor  depending on the constellation, and the suit of armor would grant the user abilities to use magic related to the constellation but would provide a SPECIAL ABILITY depending on the constellations background. These Rings were spread all around Fiore, and some would say that the individuals who find one has a destiny that is governed by the stars itself. The rings are actually  small portable versions  of the armors itself so they would be easier to carry around. The armor is the real holder weapon.
    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
    Strengths:

    • Users of the Phoenix Ring would have the ability to use Ash.  

      The user can generate and manipulate burned and/or charred matter, including ash, which as already burnt matter cannot be burned again granting ash immunity against all fire-based powers. (please understand that while it can't be burned, fire can still break through ash)

      At the same time, ash can contain residual heat, causing temperature-based damage.  

      Exposure to ash causes the short term effects of eye irritation and  RESPIRATORY PROBLEMS. (please remove the caps lock)

      And finally, the users would be granted the physiology  of the phoenix, Its strength, speed, etc. (What does this mean? if it grants you any abilities or skill increases, this would go under abilities and must be specific.)

      Constellation embodiment magic truly  goes int the specifics of the user being the true embodiment  of the constellation itself. Also, the ash could not be eaten from a fire  SLAYER of any variant . (This strength it two different things... Please remove the first part as it really doesn't signify any strengths, while the fact that it cannot be eaten by slayers is a strength)

      (While these are well seperate, please place a bullet point before each strength)



    Weaknesses:

    • If the armor is broken , the user would be unable to perform magic for the rest of that thread.

      Taking on the weaknesses(of ash), the user is weak against water magic and ICE MAGIC. (remove the caps lock please)

      If not utilizing ash, the users magic would still be susceptible to a fire dragon slayer. (how is it susceptible to fire dragon slayers if they can't eat it?)

      Ash might have an immunity against fire in general, but this does not make the user themselves immune against the spells of other fire mages.  

      Control is extremely important, unconscious use of this power can be catastrophic.

    (While these are well seperate, please place a bullet point before each strength)

    Lineage: Serpents Fang (please copy and paste the description of this lineage)
    Unique Abilities:

    • The user becomes agile like a snake, moving quickly in water and grass.

      The ability is passive and also allows the user to spew out deadly venom from his mouth to paralyse living beings. Range of 5 meters, lasts 1 post. 3 post cool-down.Passive ability that effects the user.

      The paralysis poison can have an effect against the same person a maximum of 3 times.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    (Please remove everything in yellow to keep your magic tidy)

    Name: Ash Javelin
    Rank:  D
    Type: (Ash, Offensive.)
    Description:  Amon creates an ash javelin that he throws  to attack his enemy.  The ash javelin is 5 meters in length.  This attack is launched at 15 meters per second  and  the explosion upon contact with something spreads as far as 2 meters.  the attack would move in in the range of 15 meters. The potential damage that this spell is capable of is  a minor burn, similar to touching the frying pan when your cooking while its still hot.
    Strengths:
    [*] strong against wood magic or anything else inflammable

    [*]A direct hit can also irritate an opponents eyes and messes with their breathing (please be descriptive with this. Where is the ash coming from? does the javelin explode and create an ash cloud on impact? how does the ash get into their eyes and lungs.)
    [*]In the face of a fire attack of any variant, its treated as 1 rank higher than its current (Your spell is or they are? Either way that's entirely too much. Ash wont deal extra damage to fire.)

    Weaknesses:  
    [*]Loses to a water spell ranked higher than it
    [*]Loses to an ice spell ranked higher than it
    [*]People moving faster than 15 m/s can outpace it, especially when speed magic is involved
    [*]Can only choose one function at a time (what do you mean can only chose one function at a time? What functions?)
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: Ash Create
    Rank:  D
    Type: (Ash, Offensive, defensive, supplementary.)
    Description:  Amon releases a gust of ash and then shapes it in the form
    if whatever he wishes. It would be similar to watching the clouds in the sky as each CLOUD (remove caps please) makes its own shape that reminds you of something like a penguin or a bat.  A simple parlor trick that Amon uses to impress people. However, it can be used to create something between the dimensions of 8 meters( please decrease to 5m ) in length and width offensively or defensively. If used as an attack, the attack would move at 15 m/s in the range of 15 meters. The potential damage that this spell is capable of is  a minor burn, similar to touching the frying pan when your cooking while its still hot.
    Strengths:
    [*]strong against wood magic or anything else inflammable

    [*]A direct hit can also irritate an opponents eyes and messes with their breathing. (please be specific with this again as you have created a solid object out of ash and need to explain how it gets in the air again.)
    [*]In the face of a fire attack of any variant, its treated as 1 rank higher than its current
    (These strengths are the same as your previous spell. Each individual spell should have it's own sets of strengths and weaknesses. Please adjust these)
    Weaknesses:  
    [*]Loses to a water spell ranked higher than it
    [*]Loses to an ice spell ranked higher than it
    [*]People moving faster than 15 m/s can outpace it, especially when speed magic is involved
    [*]Can only choose one function at a time
    (These are exactly the same as your previous spell and need to be specific to your spell. Please change these.)
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: Ash Cloud
    Rank:  D
    Type: (Ash, Offensive.)
    Description: Amon creates a small ash cloud that he uses to attack his enemy.  The ash cloud is 7 meters tall(decrease to 5m)  in size and 5 meters wide.  This attack is launched at 15 meters per second  and moves as far as 15 m/s and  the explosion upon contact with something spreads as far as 2 meters.  The potential damage that this spell is capable of is  a minor burn, similar to touching the frying pan when your cooking while its still hot.
    (besides the fact that this creates a cloud instead of a javelin... this spell is exactly the same as your first one... please create a new spell...)
    Strengths:
    [*]strong against wood magic or anything else inflammable

    [*]A direct hit can also irritate an opponents eyes and messes with their breathing
    [*]In the face of a fire attack of any variant, its treated as 1 rank higher than its current
    Weaknesses:  
    [*]Loses to a water spell ranked higher than it
    [*]Loses to an ice spell ranked higher than it
    [*]PEople moving faster than 15 m/s can outpace it, especially when speed magic is involved
    [*]Moves in  a straight line
    (These strengths/weaknesses are the same as your previous spell. Each individual spell should have it's own sets of strengths and weaknesses. Please adjust these)
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: Heater
    Rank:  D
    Type: (Ash, Supportive.)
    Description: Amon releases  a gust of ash in the area and increases the thermal temperature in that specific area.  This  spell is treated more so as the hot version of an air conditioner, especially effective in the cold climate. This gust of ash doesn't necessarily contain any battle priorities, but gives the user and the other individuals in the area a nice warm feeling that can only be related to sitting around a campfire and eating SMORES. (please remove caps) This ash is released at the range of 15 meters and the speed of 15 m/s.

    Strengths:

    • Sevres as a heater in response to cold tempeatures.  

    • Provides a resistance to Ice magic for a short period of time.  (how many posts long?)

    • Great for camping

    Weaknesses:

    • Cannot be used for offensively.

    • Does not resist C rank ice spells

    • hard to get over sub zero temperatures (please rephrase to state something along the lines of "Cannot be cast below sub zero temperatures)

    • mostly recreational

    Duration and cooldown: Duration  3 posts/ cooldown 5 posts

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)Name Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)

    [/list](Please remove everything in yellow to tidy up your application)


    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" 5931829f-31fd-4a8e-9486-c4fcc0e77b13_zpsb8913c88
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 14th December 2014, 8:44 pm

    Also (I'm Nakiya, haha) Please resize your avatar to fit within the limits. Mazimum height is 300pixels and width is 200 pixels.


    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Amon
    Amon

    Player 
    Lineage : Timekeeper's Curse
    Position : None
    Posts : 22
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Amon 15th December 2014, 12:38 pm

    Bump, edited a lot and.... pleas help me out here... i'm new and the strength and weaknesses part are a bit stressful. Especially since the strengths and weaknesses can't be similar in any way.
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 15th December 2014, 3:39 pm

    If your OK wait until after I'm done work we can work on it more via pm or the chasuble chat box. Currently it's about 5:30 and I'm off at 11:30 so I'd you ate on them is be more than happy to help you out.


    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 15th December 2014, 10:34 pm

    Amon wrote:
    Name: E.M.P Neural Strike
    Rank:  D
    Type: (Pulse magic, Offensive.)
    Description:  Amon creates an electromagnetic pulse that he emits from (correct this to say his hands or feet, instead of his body)his body  in the form of a physical attack to  a specific body part of his opponent.  Not only does this attack do D rank electrical damage, it stops movement by affecting the neurons in their opponents muscles of that specific body part for a short period of time(for a one post duration). The strike attack moves at 15 m/s  with the range of 5 meters.
    Strengths:
    [*] Can use any body part to use this strike attack ( as long as the lectromagnetic pulse is channeled into that limb)
    [*]A direct (hit)can paralyze that opponents  specific body-part for 2 posts (1 post)
    [*]Strong against water magic
    Weaknesses:  
    [*]Shorter range than most attacks
    [*]Electric energy can be eaten by a lightning dragon slayer
    [*]People moving faster than 15 m/s can outpace it
    [*]Ends prematurely if the range reaches the 5 meter mark without hitting a target
    Duration and cooldown: 1 post duration, 2 post cooldown(increase the duration to 3 as you are also stunning as well as inflicting damage)

    Name: Polar Shift- Flash Punch
    Rank:  D
    Type: (Pulse, Offensive, )
    Description:  Amon turns his body into an electromagnet and causes either of his arm to have the same polarity as the rest of his  body. His arm is then launched forward at high speeds dealing a strong punch to opponents. the attack would move at 15 m/s in the range of 10 meters, this does D rank damage.
    (To me this essentially does the same thing as your last attack, without the stun... why don't you have this give you an extra 25% speed boost so that you can close the gap between yourself and the enemy while polarizing your attack?)
    Strengths:
    [*]Better range than most (of his spells)
    [*]Versatility available by (being able to use)using either right or left arm
    [*]Propelling shift makes him move with the punch
    Weaknesses:  
    [*]The potency of electromagnetic energy is lacking somewhat, this spell is neutral against water spells
    [*]A bit more predictable due to limited limb structure of the arms
    [*](Can only move in a straight line)Moves in a straight line
    [*]Ends prematurely once Amon travels the 10 meter mark
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: M.P Barrage
    Rank:  D
    Type: (Ash, Offensive.)
    Description: Amon manipulates  any present metal in the span of 15 meters  and launches them at the opponent at 15 m/s. They do D rank damage by default  and the max size of  metal that Amon can manipulate is 5 meters. (Please state that you can manipulate up to 3 pieces of metal, each piece would deal 0.5D rank damage each. If they all hit, that adds up to 1.5D rank damage.
    Strengths:
    [*]Can sustain (the spell) for a longer period of time
    [*]Can switch targets of manipulation (please add: although he can only manipulate 3 pieces of metal at a time.)
    [*]In the face of a fire attack of any variant, its treated as 1 rank higher than its current. (Nope, won't let you deal 1C rank of damage with a D ranked spell. Please change this. A good strength would be to say that this spell has the potential of dealing more damage than your other spells)
    Weaknesses:  
    [*]Metal must be already present in some way shape or form
    [*]Can be eaten by an iron dragon slayer
    [*]Metal serves as a good conductor so a higher ranked heat spell would melt it (Please just rephrase this to state that it can be blocked via a fire spell of the same rank)
    [*]Metal serves as a good conductor so a higher ranked lightning spell would destroy it.
    Duration and cooldown: 3 post duration, 4 post cooldown

    Name: E.M.P Barrier
    Rank:  D
    Type: (Pulse, Defensive.)
    Description: Amon creates an electromagnetic barrier in front of his body. It is shaped like a square and can block 2 D rank spells. The barrier is created at 15 m/s an stands at the size of 5 meters. 

    Strengths:

    • Can block 2 c ranks in the face of a water spell(You dont need to specify anything about water magic. Simply state that this spell can block up to 2D rank of damage before shattering.)
    • good size (be more specific, "This shield is 5m x 5m and provides good cover")
    • Sturdy shield (this is basically another way of describing your first strength. You are going to need a new one. A good one here would be to say something like " Can take an additional 0.5D rank of damage when attacked by a water spell)

    Weaknesses:

    • Cannot be used for offensively. (remove the word "for")
    • Can defend 1 c rank of any other spell before breaking instantly (This is already stated as a strength. Please remove this. A good weakness to have here would be "Can only take 1D rank of damage from earth spells)
    • Loses to Aoe attacks (Rephrase to something like: AOE magic can be used against the shield to attempt hitting around it, as the shield only blocks what is coming directly in front of him")
    • opponent can get around the barrier and attack from behind

    Duration and cooldown: Duration  2 posts/ cooldown 3 posts






    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 15th December 2014, 10:40 pm

    Amon wrote:Magic

    Primary Magic: Pulse Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Pulse magic is based around the ability to, create, control,  and manipulate pulses of any known spectrum.  This includes electromagnetic and magnetic forces mostly. Some of the abilities include turning their body it an electromagnet, causing their body to have the same polarity as the rest of their body. Other abilities includes the manipulation of nearby metal and their use, as well as  the raw use of electromagnetic energy in able to formulate attacks. Pulses created from electromagnetic energy can be used to stop movement by affecting the neurons in their opponents muscles.

    Strengths:

    • Users of this magic have the ability to, create, control,  and manipulate pulses of any known spectrum (Add: To grant themselves increased speed and strength within their spells)
    • The user has has access to electromagnetic pulses and magnetic pulses
    • Acquired knowledge of a different spectrum can be considered as a gateway to other pulse spells.   (You don't really need to say this, it's more of a description than a strength)
    • Can turn their body it an electromagnet, causing their body to have the same polarity as the rest of their body, resulting in high speed  strong melee attacks and (Because of the addition I suggested to your first strength, you can remove this strength. This way, you have 3 strengths and 4 weaknesses)
    • The electromagnetic  portion of this magic is strong against water magic due to it still being a form of electricity


    Weaknesses:

    • Distance and the amount of energy depends of the strength and skill of the user. (this really isn't a weakness, it's more a fact of life that your spells are stronger when you are. Please remove this.)
    • The electromagnetic pulse portion of this magic can be eaten by a lightning dragon slayer
    • The magnetic pulse portion of this spell is  limited to manipulating only from already existing sources. * Metal may need to be present*
    • Limited Supplementary spells (henh? This doesn't make sense... don't limit yourself on the amount of spells you can use... take this off for your own sake)
    • Control is extremely important, unconscious use of this power can be catastrophic.

      (A good weakness to add to your over-all magic is a weakness to earth magic as it will ground or block and electromagnetic/magetic pulses that you can create.)



    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Amon
    Amon

    Player 
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    Character Sheet
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    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Amon 16th December 2014, 10:58 am

    bump
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
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    First Skill: 3rd Generation Water Dragon Slayer
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    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 16th December 2014, 11:07 am

    Amon wrote:
    Name: E.M.P Neural Strike
    Rank:  D
    Type: (Pulse magic, Offensive.)
    Description:  Amon creates an electromagnetic pulse that he emits from his hands or feet  in the form of a physical attack to  a specific body part of his opponent.  Not only does this attack do D rank electrical damage,  it stops movement by affecting the neurons in their opponents muscles of that specific body part for a short period of time(Delete the part I underlined) of one post duration. The strike attack moves at 15 m/s  with the range of 5 meters.
    Strengths:
    [*]Can use any body part to use this strike attack as long as the electromagnetic pulse is channeled into that limb.
    [*]A direct hit can paralyze that opponents  specific body-part for 1 post
    [*]Strong against water magic
    Weaknesses:  
    [*]Shorter range than most attacks
    [*]Electric energy can be eaten by a lightning dragon slayer
    [*]People moving faster than 15 m/s can outpace it
    [*]Ends prematurely if the range reaches the 5 meter mark without hitting a target
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: Polar Shift- Flash Punch
    Rank:  D
    Type: (Pulse, Offensive, )
    Description:  Amon turns his body into an electromagnet and causes either of his arm to have the same polarity as the rest of his  body. His arm is then launched forward at high speeds dealing a strong punch to opponents. the attack would move at 15 m/s in the range of 10 meters, this does D rank damage. With this attack, Amon receives a 25 % speed boost(just add: to more quickly close the gap between himself and his enemy)
    Strengths:
    [*]Better range than most of his spells
    [*]Versatility available by being able to use either right or left arm
    [*]Propelling shift makes him move with the punch
    Weaknesses:  
    [*]The potency of electromagnetic energy is lacking somewhat, this spell is neutral against water spells
    [*]A bit more predictable due to limited limb structure of the arms
    [*]Can only move in a straight line
    [*]Ends prematurely once Amon travels the 10 meter mark
    Duration and cooldown: 1 post duration, 2 post cooldown

    Name: M.P Barrage
    Rank:  D
    Type: (Ash, Offensive.)
    Description: Amon manipulates  any present metal in the span of 15 meters  and launches them at the opponent at 15 m/s. They do D rank damage by default  and the max size of  metal that Amon can manipulate is 5 meters. (you need to state here that he can only manipulate 3 pieces of metal at a time, and that the TOTAL damage the 3 pieces deal together is 1.5D rank damage. this damage is total, not per piece of metal that hits)
    Strengths:
    [*]Can sustain the spell for a longer period of time
    [*]Can switch targets of manipulation, although he can only manipulate three pieces of metal at a time
    [*]The spell has potential to do more damage than his other spells
    Weaknesses:  
    [*]Metal must be already present in some way shape or form
    [*]Can be eaten by an iron dragon slayer
    [*]Metal serves as a good conductor so a higher ranked heat spell would melt it
    [*]Metal serves as a good conductor so a higher ranked lightning spell would destroy it
    Duration and cooldown: 3 post duration, 4 post cooldown


    [*]
    Almost there


    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Amon
    Amon

    Player 
    Lineage : Timekeeper's Curse
    Position : None
    Posts : 22
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Amon 16th December 2014, 11:13 am

    bump, edited
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Approved Re: Amon's Magic and Starter Spells "Done"

    Post by Aayla 16th December 2014, 6:06 pm

    Amon's Magic and  Starter Spells "Done" Bff3f433-d205-4df1-8d68-33142047356e_zps0b905e71


    _____________________________________________________________________________________

    Amon's Magic and  Starter Spells "Done" Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj

      Current date/time is 22nd November 2024, 4:21 pm