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    Nami's Celestial Spirit Magic

    Nami
    Nami

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 39
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Krista Moto(Her Mother)
    Experience : 50

    Character Sheet
    First Skill: Seirei Mahou
    Second Skill:
    Third Skill:

    Completed Nami's Celestial Spirit Magic

    Post by Nami 19th December 2014, 11:29 pm

    Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.

    When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

    Aura Type: N/A
    Strengths:
    - celestial spirit magic is very versatile
    - there are many spirits that celestial spirit wizards can make contracts with
    - each spirit has their own unique abilities
    Weaknesses:
    - some spirits can't be summoned on certain days
    - the summoner needs gate keys to summon spirits
    - if the keys are stolen, the summoner is unable to summon their spirits
    - the summoner mostly relies on their spirits so they are physically weak typically
    Lineage:
    Necro-mancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first necro-mancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
    Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
    Unique Abilities:

    Forced Gate Closure:
    Nami has the ability to force her spirits' gates closed without their consent.



    D Rank Spells
    Anri the Archer:

    Valkyria the Magician:

    Yue the Healer:

    Akane the Fox:

    The Water Bearer, Aquarius:


    Last edited by Nami on 21st December 2014, 8:21 pm; edited 17 times in total
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Nami's Celestial Spirit Magic

    Post by Tōwa Lazmira 21st December 2014, 3:33 am

    Nami wrote:Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.

    When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

    Aura Type: N/A
    Strengths:
    - celestial spirit magic is very versatile
    - there are many spirits that celestial spirit wizards can make contracts with
    - each spirit has their own unique abilities
    Weaknesses:
    - some spirits can't be summoned on certain days
    - the summoner needs gate keys to summon spirits
    - if the keys are stolen, the summoner is unable to summon their spirits
    - the summoner mostly relies on their spirits so they are physically weak typically
    Lineage:
    Necro-mancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first bromance. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
    Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
    Unique Abilities:

    Forced Gate Closure:
    Nami has the ability to force her spirits' gates closed without their consent.



    D Rank Spells:
    Edits are in this color. any questions feel free to talk with me in Cbox or Via my skype. search Ken.Tokimaji


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Nami
    Nami

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 39
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Krista Moto(Her Mother)
    Experience : 50

    Character Sheet
    First Skill: Seirei Mahou
    Second Skill:
    Third Skill:

    Completed Re: Nami's Celestial Spirit Magic

    Post by Nami 21st December 2014, 7:02 am

    bump


    _____________________________________________________________________________________

    Nami's Celestial Spirit Magic CnMCFME

    Nami's Playlist:
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Nami's Celestial Spirit Magic

    Post by Tōwa Lazmira 21st December 2014, 7:47 pm

    Nami wrote:Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.

    When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

    Aura Type: N/A
    Strengths:
    - celestial spirit magic is very versatile
    - there are many spirits that celestial spirit wizards can make contracts with
    - each spirit has their own unique abilities
    Weaknesses:
    - some spirits can't be summoned on certain days
    - the summoner needs gate keys to summon spirits
    - if the keys are stolen, the summoner is unable to summon their spirits
    - the summoner mostly relies on their spirits so they are physically weak typically
    Lineage:
    Necro-mancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first necro-mancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
    Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
    Unique Abilities:

    Forced Gate Closure:
    Nami has the ability to force her spirits' gates closed without their consent.



    D Rank Spells
    Anri the Archer:

    Valkyria the Magician:

    Yue the Healer:

    Akane the Fox:

    The Water Bearer, Aquarius:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Nami's Celestial Spirit Magic

    Post by Tōwa Lazmira 21st December 2014, 8:22 pm

    Nami's Celestial Spirit Magic Towaap11


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.

      Current date/time is 5th November 2024, 9:21 am