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    Take Over: Arma Soul

    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
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    Posts : 120
    Guild : Sabertooth
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    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Take Over: Arma Soul

    Post by Kenshi 6th December 2014, 2:31 pm

    Magic

    Primary Magic: Take Over: Arma Soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Arma Soul allows it's user to transform their body parts into weapons and shields. It is possible for the user to transform their entire body into a weapon, but it is not advised, as they will lose the ability to move on their own. The only full-body Take Over that retains mobility is the spell Armored Soul, which turns the user's skin into steel.
    Abilities:


    Aura Type: Locked

    Strengths:

    • Versatile
    • Allows for a strong defense and a stronger offense
    • Can use opponent's weapons against them, by copying their abilities

    Weaknesses:

    • The absorption of qualities and the activation of spells emits a flash of light, making stealth hard
    • Usually acts as a lightning rod, causing electrical attacks to do more damage.
    • Most of the Take Overs can be consumed by metal Slayers
    • Cannot absorb the qualities of Metal Slayer weapon spells



    Lineage: Shadows of Anarchy
    Unique Abilities: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Spells:

    List of Spell Fusions:
    Locked until B rank:


    Last edited by Kenshi on 8th December 2014, 1:04 pm; edited 7 times in total


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
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    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 6th December 2014, 4:10 pm

    *Drops in, head first from the sky and skids his way to your feet where he then perks his head up while looking at you*

    Kenshi! Its review time!

    Before I review this I will need you to put your spells in the format of TO spells where you list your passives and actives of each spell after the description. Bump after you fix it and I will edit from there.

    Similar to this:


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 6th December 2014, 4:18 pm

    What do I do if my spells don't have passives? At this rank, the spells are just transformation, no other effects.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 6th December 2014, 4:41 pm

    Did I do it right?


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 6th December 2014, 4:42 pm

    I recommend making passives and actives or else you just have nothing. Like the passives can be something like being able to use them to block with a damage threshold, etc.

    Passives and actives are what make TO good but if you want to skip out on them you can. I'm sure you have passives/actives in your descriptions though.


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 6th December 2014, 4:48 pm

    I mean, the active is obvious in that it turns the user's body part into a weapon.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 6th December 2014, 4:51 pm

    You are still supposed to list it. Its how TO magic is done. In general terms its how all magic is done with strengths and weaknesses. You explain the spell fully in the description then use the strengths and weaknesses as bullets explaining the spell more. Only difference here is you have to pull your actives and passives out of the spell for people to see.


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 6th December 2014, 4:52 pm

    Alright, well I put in the categories and put in the actives. I don't have any passives as of yet.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 7th December 2014, 10:53 am

    Bump


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 7th December 2014, 3:27 pm

    Bump after you are finished.

    Kenshi wrote:Magic

    Primary Magic: Take Over: Arma Soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Arma Soul allows it's user to transform their body parts into weapons and shields. It is possible for the user to transform their entire body into a weapon, but it is not advised, as they will lose the ability to move on their own. The only full-body Take Over that retains mobility is the spell Armored Soul, which turns the user's skin into steel.
    Abilities:

    • The ability to absorb the qualities of any weapon they touch, then use those qualities on a body proof. This includes weapons used by other roleplayer's, for a limited time. Please explain this more. Do you morph into the weapon you touch somehow or something? If so this is more needs a CD and duration between uses.


    Aura Type: Locked

    Strengths:

    • Versatile
    • Generally very fast How is this very fast? Like the transforming? All TO magic would be considered fast. Try to expand your mind more for another strength here that is something this magic is stronger at than others.
    • Can use opponent's weapons against them Explain this more here. How do you use their weapons against them?

    Weaknesses:

    • The absorption of qualities emits a flash of light, making stealth hard
    • Activation of spells requires the formation of a bright white magic seal, which is very visible This is the same thing as the above weakness. Please combine them and add another weakness.
    • Most of the Take Overs can be consumed by metal Slayers
    • Cannot absorb the qualities of Metal Slayer weapon spells



    Lineage: Shadows of Anarchy
    Unique Abilities: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    All of your weapon forms below need to have damage thresholds they can take before being destroyed and dispersing the form. Seeing that they are D-rank I'd say they can take 3 D-ranks of damage before being destroyed.

    Spells:

    List of Spell Fusions:
    Locked until B rank:


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 7th December 2014, 3:56 pm

    Bump. I hope I did it right this time.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 7th December 2014, 5:25 pm

    Bump after.

    Kenshi wrote:Magic

    Primary Magic: Take Over: Arma Soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Arma Soul allows it's user to transform their body parts into weapons and shields. It is possible for the user to transform their entire body into a weapon, but it is not advised, as they will lose the ability to move on their own. The only full-body Take Over that retains mobility is the spell Armored Soul, which turns the user's skin into steel.
    Abilities:

    • The ability to absorb the qualities of any weapon they touch, then use those qualities on a body proof. This includes weapons used by other roleplayer's, for a limited time, by using the spell Weapojn. The opposing weapon is not harmed in any way, simply copied. Seeing as this ability is a spell you have already, please drop this and replace it if you have any other ability ideas.


    Aura Type: Locked

    Strengths:

    • Versatile
    • Allows for a strong defense and a stronger offense
    • Can use opponent's weapons against them, by copying their abilities

    Weaknesses:

    • The absorption of qualities and the activation of spells emits a flash of light, making stealth hard
    • Usually acts as a lightning rod, attracting electrical attacks. The metal shouldn't attract electricity but should conduct electricity easier making it easy for it to hurt you and causing you to take extra damage while using any of the TO forms.
    • Most of the Take Overs can be consumed by metal Slayers
    • Cannot absorb the qualities of Metal Slayer weapon spells



    Lineage: Shadows of Anarchy
    Unique Abilities: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Spells:

    List of Spell Fusions:
    Locked until B rank:


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 7th December 2014, 6:23 pm

    Bump. Hopefully I got it this time.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 7th December 2014, 6:30 pm

    Bump when finished.

    Kenshi wrote:Magic

    Primary Magic: Take Over: Arma Soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Arma Soul allows it's user to transform their body parts into weapons and shields. It is possible for the user to transform their entire body into a weapon, but it is not advised, as they will lose the ability to move on their own. The only full-body Take Over that retains mobility is the spell Armored Soul, which turns the user's skin into steel.
    Abilities:

    • The ability to absorb the qualities of any weapon they touch, then use those qualities on a body part. Please add that this is explained in one of the spells more or drop this as an ability because it is actually one of your spells.


    Aura Type: Locked

    Strengths:

    • Versatile
    • Allows for a strong defense and a stronger offense
    • Can use opponent's weapons against them, by copying their abilities

    Weaknesses:

    • The absorption of qualities and the activation of spells emits a flash of light, making stealth hard
    • Usually acts as a lightning rod, causing electrical attacks to do more damage.
    • Most of the Take Overs can be consumed by metal Slayers
    • Cannot absorb the qualities of Metal Slayer weapon spells



    Lineage: Shadows of Anarchy
    Unique Abilities: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
    Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.

    Spells:

    List of Spell Fusions:
    Locked until B rank:


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 8th December 2014, 7:56 am

    Bump.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 8th December 2014, 1:00 pm

    Last things,

    I need you to change your ability to saying that it is something that is in your spells(because it is) or have you just completely drop it because it is such. What you have there now is saying you can use the weapons as spells which doesn't make sense until they read the spells.

    In your Armored soul spell I need you to edit the last strength so that the last part is in your words not just a copy and paste of mine because it doesn't make sense.


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:
    Kenshi
    Kenshi

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 120
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Venelogia
    Experience : 25

    Character Sheet
    First Skill: Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Kenshi 8th December 2014, 1:05 pm

    Bump. I hope I did the strength right.


    _____________________________________________________________________________________

    Take Over: Arma Soul PJeGCtn



    Battle Theme:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Take Over: Arma Soul Empty Re: Take Over: Arma Soul

    Post by Cirven 8th December 2014, 2:06 pm

    ANNNNNNNNNNNNNDDDDDD!!!!

    Take Over: Arma Soul 6b114bb0-56e2-42cb-9276-fb9439070d97_zps01ad64d8


    _____________________________________________________________________________________

    Take Over: Arma Soul LxcTBIi
    Character Info:

      Current date/time is 21st November 2024, 7:32 pm