Striker Magic
Primary Magic: Striker Magic
Secondary Magic: None
Caster or Holder: Caster
Description: A caster of this magic is able to alter his/her body to better suit him/her in combat. This magic however requires the caster to always train his/her body to the peak of it's physical condition, the school is more of a martial arts form then it is magic. This magic is not for those who wish to see an easy life, those who use this magic push their bodies passed their natural limit which at times can cause permanent damage to the body and even death.
Usage: The caster uses this magic by sacrificing a portion of his/her HP to either cast spells or to keep active spells going. The spells in this school are very adaptable allowing the caster to change his/her plan of attack rapidly during combat. A caster runs the risk of injuring or even kill his/herself while using this magic, it is very risky but can also be very powerful.
Aura Type: N/A
Strengths:
Weaknesses:
Lineage: Kuroryu: The Void Dragon
Unique Abilities:
Passive - Fury of Blows - The caster can throw one extra punch for every other regular attack the caster makes
Passive - Second Wind - While the caster falls below 10% HP he/she will start to regenerate 2% of his/her HP per post for the next 4 posts
Passive - The Sound of the Bell - All stats are increased by 25% for the first three posts of combat
Primary Magic: Striker Magic
Secondary Magic: None
Caster or Holder: Caster
Description: A caster of this magic is able to alter his/her body to better suit him/her in combat. This magic however requires the caster to always train his/her body to the peak of it's physical condition, the school is more of a martial arts form then it is magic. This magic is not for those who wish to see an easy life, those who use this magic push their bodies passed their natural limit which at times can cause permanent damage to the body and even death.
Usage: The caster uses this magic by sacrificing a portion of his/her HP to either cast spells or to keep active spells going. The spells in this school are very adaptable allowing the caster to change his/her plan of attack rapidly during combat. A caster runs the risk of injuring or even kill his/herself while using this magic, it is very risky but can also be very powerful.
Aura Type: N/A
Strengths:
- Extremely powerful in close combat
- Can regenerate HP
- Is adept at adapting to the situation
Weaknesses:
- Very weak against long ranged combat
- All healing and regeneration (except Second Wind) is halved (Healing spells used on the caster are half as effective and healing wounds that have been medically treated takes twice as long)
- Spells cost HP to keep active
- The caster cannot not be wearing any armor and can never wield any weapon
- The casters body must always be at the peak of it's physical preformance
Lineage: Kuroryu: The Void Dragon
Unique Abilities:
Passive - Fury of Blows - The caster can throw one extra punch for every other regular attack the caster makes
Passive - Second Wind - While the caster falls below 10% HP he/she will start to regenerate 2% of his/her HP per post for the next 4 posts
Passive - The Sound of the Bell - All stats are increased by 25% for the first three posts of combat
- Spells:
- D-Rank:
- Bull's Strength:
Name: Bull's Strength
Rank: D
Type: Offensive / Supportive - Self
Description: The caster stomps the ground once and gains a red aura around his/her body. The caster's strength will be increased by 50% however his/her speed and dexterity will be halved to 50%. The spell takes one post to fully complete. After the spell is active the caster starts losing HP per post starting with 2% then increasing by 2% per post thereafter (2%, 4%, 6%,...etc.).
Strengths:- Strength is increased by 50%
- Physical damage dealt by the caster is increased to 1.5 D-rank damage
- The stat changes become fixed so they cannot be lowered or raised by any other magic
Weaknesses:- Cooldown: 4 posts after deactivated
- Duration: 3 posts or can be toggled off earlier if the caster chooses to
- Dexterity and speed is reduced by 50%
- Drains HP to keep active
- This spell cannot be cast or activated if any other spell from the school is currently active
- Strength is increased by 50%
- Tiger's Grace:
Name: Tiger's Grace
Rank: D
Type: Supportive - Self
Description: The caster slash at the air and gains a yellow aura around his/her body. The caster's speed and dexterity will be increased by 100% however his/her endurance will be reduced 50% resulting in all damage dealt to the caster to be doubled. The spell takes one post to fully complete. After the spell is active the caster starts losing HP per post starting with 2% then increasing by 2% per post thereafter (2%, 4%, 6%,...etc.).
Strengths:- Dexterity is increased by 100%
- Speed is doubled
- The stat changes become fixed so they cannot be lowered or raised by any other magic
Weaknesses:- Cooldown: 4 posts after deactivated
- Duration: 3 posts or can be toggled off earlier if the caster chooses to
- Endruance is reduced to 50% so all damage dealt to the caster is doubled
- Drains HP to keep active
- This spell cannot be cast or activated if any other spell from the school is currently active
- Dexterity is increased by 100%
- Bear's Endurance:
Name: Bear's Endurance
Rank: D
Type: Defensive / Supportive - Self
Description: The caster roars as loud as he/she can and gains a yellow aura around his/her body. The caster's endurance will be increased, decreasing all damage done to the caster by 50% however his/her strength will be halved resulting in all physical damage dealt by the caster to also be halved. The spell takes one post to fully complete. After the spell is active the caster starts losing HP per post starting with 2% then increasing by 2% per post thereafter (2%, 4%, 6%,...etc.).
Strengths:- All physical damage dealt to the caster is halved
- All elemental damage dealt to the caster is reduced by 50%
- The stat changes become fixed so they cannot be lowered or raised by any other magic
Weaknesses:- Cooldown: 4 posts after deactivated
- Duration: 3 posts or can be toggled off earlier if the caster chooses to
- Strength is reduced to 50% so all physical damage dealt by the caster is halved
- Drains HP to keep active
- This spell cannot be cast or activated if any other spell from the school is currently active
- All physical damage dealt to the caster is halved
- Ki Strike:
Name: Ki Strike
Rank: D
Type: Offensive
Description: The caster begins channeling his magical Ki into one all out attack. The attack can be channeled for up to 2 posts or shorter if the caster chooses. The longer the attack is channeled the strong the attack becomes if channeled for 1 post the attack does x1.5 damage, if for 2 posts the attack does x2 damage. The attack launches the caster forward as he/she releases the attack moving 5 meters forward for every post channeled. The spell costs 5% of the caster HP to begin channeling along with an extra 5% HP loss per post channeled. The channel of the spell is difficult to interrupt, if the caster is hit with 2 D-rank spells or 3 D-rank melee attacks then the channel is disjointed and Ki Strike goes on cooldown.
Strengths:- Has the potential for high damage.
- Can close a gap between the target and the caster
- Not easily dodged
- Hard to interrupt
Weaknesses:- Cooldown: 5 post per post channeled (1 post channeled = 5 post cooldown, 2 posts channeled = 10 post cooldown)
- Range: 5 meters per post channeled (1 post channeled = 5 meters, 2 posts channeled = 10 meters)
- Cost HP to cast (1 post channeled = 10% HP loss, 2 posts channeled = 15% HP loss)
- Can wind up dealing no damage at all
- The caster is still fully vulnerable to any damage while channeling and cannot move or dodge out of the way
- Has the potential for high damage.
Last edited by Lucas Rodgers on 6th December 2014, 8:03 pm; edited 20 times in total