Primary Magic: Take Over: Arma Soul
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Arma Soul allows it's user to transform their body parts into weapons and shields. It is possible for the user to transform their entire body into a weapon, but it is not advised, as they will lose the ability to move on their own. The only full-body Take Over that retains mobility is the spell Armored Soul, which turns the user's skin into steel.
Abilities:
Aura Type: Locked
Strengths:
- Versatile
- Allows for a strong defense and a stronger offense
- Can use opponent's weapons against them, by copying their abilities
Weaknesses:
- The absorption of qualities and the activation of spells emits a flash of light, making stealth hard
- Usually acts as a lightning rod, causing electrical attacks to do more damage.
- Most of the Take Overs can be consumed by metal Slayers
- Cannot absorb the qualities of Metal Slayer weapon spells
Lineage: Shadows of Anarchy
Unique Abilities: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user in power. Can only control shadows in a 50 meter zone.
Usage: Upon usage the user can’t use spells of any sort, and can only use the lineage’s ability to manipulate and control shadows. Upon usage the ability to control and manipulate shadows lasts four posts, and can only be used once per a thread.
- Spells:
- d-rank spells:
- Katana Limb:
Name: Katana Limb
Rank:D
Type: Take-Over, Offensive
Description: The caster transforms his limb, doesn't matter which, into a katana blade. The blade is black and is 75 centimeters long. When cast, a white magic seal forms around the user's limb, near the largest joint (For the arm, it's the elbow, for the leg, it's the knee), then moves to the end of the limb, leaving in it's wake a sword blade. The sword deals D-rank damage. The katana can only take three D-rank hits before dispersing.
Duration:Three posts
Cooldown:Four posts
Active:N/A
Passive:Transforms the user's limbs into katana blades
Strengths:- Extended reach
- Allows for quick strikes
- Good for either slashing or stabbing
Weaknesses:- Can be consumed by Metal Slayers
- Weak to lightning/electricity based attacks. Any spell of this type will cause 25% more damage to the user
- Conducts heat very well, and so is weak to heat/fire based magic. Any spell of this type of magic does 25% more damage to the weapon
- Purely close-ranged
- Extended reach
- mace limb:
Name: Mace Limb
Rank:D
Type: Take-Over, Offensive
Description: The caster transforms his limb, doesn't matter which, into a mace. The mace is black and is 70 centimeters long. When cast, a white magic seal forms around the user's limb, near the largest joint (For the arm, it's the elbow, for the leg, it's the knee), then moves to the end of the limb, leaving in it's wake a club-type mace. The mace deals D-rank damage. The mace can only take three D-rank hits before dispersing.
Duration:Three posts
Cooldown:Four posts
Active:N/A
Passive:Transforms the user's limbs into maces
Strengths:- Extended reach
- Allows for strong blows
- Good for crushing attacks
Weaknesses:- Can be consumed by Metal Slayers
- Weak to lightning/electricity based attacks. Any spell of this type will cause 25% more damage to the user
- Conducts heat very well, and so is weak to heat/fire based magic. Any spell of this type of magic does 25% more damage to the weapon
- Purely close-ranged
- Extended reach
- Weapon Copy:
Name: Weapon Copy
Rank:D
Type: Take-Over, Offensive
Description: The caster touches a weapon belonging to an opponent (Even another player), copies the aspect, then transforms his limb, doesn't matter which, into weapon. The weapon becomes black. To copy the weapon, the user must physically touch it with bare skin. When copied, the weapon will briefly glow white. When cast, a white magic seal forms around the user's limb, near the joint, then moves to the end of the limb, leaving in it's wake the weapon that was copied. The weapon deals D-rank damage. After the duration, the spell resets and the user must copy another weapon. The weapon can only take three D-rank hits before dispersing.
Duration:Three posts
Cooldown:Four posts
Active:N/A
Passive:Transforms the user's limbs into whatever weapon they copy
Strengths:- Extended reach
- Allows for a wide variety of forms
- Versatile
Weaknesses:- Can be consumed by Metal Slayers
- Weak to lightning/electricity based attacks. Any spell of this type will cause 25% more damage to the user
- Conducts heat very well, and so is weak to heat/fire based magic. Any spell of this type of magic does 25% more damage to the weapon
- Purely close-ranged
- Is limited to weapons equal to the spell's rank. At D-rank, only the form of the weapon is copied, not the abilities it has, and only works on melee weapons.
- Extended reach
- Armored Soul:
Name: Armored Soul
Rank:D
Type: Take-Over, Defensive
Description: The caster transforms his skin into steel plate armor. The armor is black and is one centimeter thick. When cast, a white magic seal forms around the user's feet then moves to the top of the head, leaving in it's wake armor. The user can change the skin back to normal at will, or even transform one body part for a quicker defense. The armor can resist three D-rank spells. D-rank spells do 50% less damage and C-rank spells do 25% less damage, while this armor had no affect against B-rank and higher spells.
Duration:Four posts
Cooldown:Five posts
Active:N/A
Passive:Transforms the user's skin to steel
Strengths:- Durable, offers extra defense
- Better defense than normal skin
- Any damage that breaks off the armor will cause it to replace itself instantly. It still has a damage threshold of three D-rank hits, however.
Weaknesses:- Mobility and speed are reduced 25%
- Conducts heat very well, and so is weak to heat/fire based magic. Any spell of this type of magic does 25% more damage
- If it is broken, it cannot be used for two posts longer than the normal cooldown
- Weak to lightning/electricity based attacks. Any spell of this type will cause 25% more damage
- Durable, offers extra defense
List of Spell Fusions:
- Locked until B rank:
- (List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Kenshi on 8th December 2014, 1:04 pm; edited 7 times in total