❊ TAKE OVER MAGIC ❊
❊ DESCRIPTION ❊
Primary Magic: Take Over: Daemon Soul
Secondary Magic: None yet.
Caster or Holder: Caster.
Description: Take Over Magic allows the caster to take over the powers and abilities of particular creatures. Sayuno's Take Over specializes on demonic creatures and her chosen spirits are exclusively female. Her theme is reminiscent of succubi. It can increase the strength, speed or defense of the caster, sometimes adding a new skill, such as flying or swimming to it. Take Over also enables the caster to channel elemental magical skills of any element through their body and unleash them upon their targets, making it a magic that is used for combat purposes. Sayuno has no specific way of using take over magic, other than to simply channel magical energy through her body, summon an often dark-coloured magic circle above her head and take on its form. To obtain a demon she has to hunt them down, defeat it and bring it into subjection violently.
Strengths:
- Take Over magic is extremely versatile. Its usage of different elements and its ability to adapt to different combat situations (such as melee or long distance, single-target or aoe) is outstanding and difficult to counter.
Weaknesses:
- With its long lasting spells Take Over magic also suffers from long cooldowns.
- Sayuno's specific type of Take Over (Daemon Soul) is very vulnerable to Demon Slayer magics.
Lineage (Serpent's Fang): The user becomes agile like a snake, moving quickly in water and grass (50% speed/agility increase) and slithers like a snake during this time. The user also receives harder skin than others giving them a 25% damage resistance against attacks. The active ability is passive and also allows the user to spew out deadly venom from their mouth to paralyze living beings. Range of 5 meters, lasts 1 post. 5 post cooldown and is shot out in the form of a black-colored wad of spit.
❊ UNIQUE ABILITIES (3/3) ❊
The Berserker: As a creature of raw power and brute strength that is driven by aggression and anger, the Berserker boosts Sayuno’s physical strength in times of need. For every hit Sayuno takes or lands on her enemies she acquires one point. Points can be used to buff herself and will stack with her already activated Take Over systems. This power, however, is not unstoppable and Sayuno can only acquire and use points up to her own current rank. This translate into her being able to use the 2 points buff at C rank, while the 4 points buff will be unlocked at B rank ect.
Point System: 1 Point = 5hp | 2 Points = 10hp | 4 Points = 15hp | 7 Points = 20hp | 10 Points = 25hp
The Trickster:
The Witch:
❊ SPELLS (5/7) ❊
- Basileus' Spells (Partial, Full Body):
- Name: Basileus' Arms
Rank: D
Type: Offensive/Darkness
Duration: 3 Posts
Cooldown: 4 Posts
Description: Sayuno casts this spell by summoning two crimson magic circles beneath her palms, which will both submerge her arms in a black light and eventually morph the limbs into those of the demon Basileus. Claw-like hands, long nails and black scales with crimson highlights covering the entirety of her arm up to her scapulas are this spell’s trademark. Two scythe blades grow out of her elbow and are about 1 foot in length. While this Partial Take Over is active, Yuno has a 20% increase in her physical strength/offensive power.
Active, Morior: Sayuno summons a black magic circle with a diameter of about 5m. Upon activating this spell, a huge explosion is caused under and above the magic circle, dealing 75% of D-rank damage to everything captured inside. This spell can be encountered by a defensive spell. The magic circle can be placed anywhere within 10m range. The cooldown is 3 posts and its elements
Passive: Only after casting this spell Sayuno can choose to teleport herself 10 meters away from the scene, into any direction she would like to.
Strengths:- Being an AOE, Morior causes relatively much damage to a number of targets, rather than just a single one.
Weaknesses:- Although Morior is casted almost instantly, the location of the AOE is revealed shortly before the actual explosion happens, leaving time for targets to prepare a defensive spell or move away.
- Due to its diameter not being very large, it's fairly easy to dodge this AOE given that one has the speed to do so.
Name: Basileus' Legs
Rank: D
Type: Offensive/Darkness
Duration: 3 Posts
Cooldown: 4 Posts
Description: Sayuno casts this spell by summoning two crimson magic circles beneath her feet, which will both submerge her legs in a black light and eventually morph the limbs into those of the demon Basileus. Black scales and leather covering the entirety of her legs, up to her thighs, leaving only a hand’s width of skin revealed. Unlike around the arms, the scales here are fine and small, creating more of a high boots-like appearance with a pointy tip and high heels. While this Partial Take Over is active, Yuno has a 20% increase in her physical strength/offensive power.
Active, Kokuten: Sayuno creates a black sphere, about the size of a basket ball, in between her hand. The black sphere hovers a few feet above Sayuno’s head while shooting rays of darkness at her targets. The rays deal D rank damage. The cooldown is 3 posts.
Passive: Sayuno can charge this spell for 2 posts, making it more powerful (1,5 D rank).
Strengths:- Kokuten may be charged up and made more powerful. This is this spell's greatest advantage.
Weaknesses:- Unfortunately, the direction in which the rays are going cannot be changed once fired.
- Once casted it takes a whole 3 posts (1 to cast, 2 to charge) to fire this spell.
Name: Basileus' Torso
Rank: D
Type: Offensive/Darkness
Duration: 3 Posts
Cooldown: 4 Posts
Description: Sayuno casts this spell by summoning two crimson magic circles in front and behind her torso, which will both submerge her upper body in a black light and eventually create the armour of the demon Basileus. The armour consists of a titanium breastplate and pauldrons. Unlike the rest of her body, these are merely titanium parts and metals and have no such things as scales on them. While this Partial Take Over is active, Yuno has a 20% increase in her endurance.
Active, Adamantium: The scales covering Sayuno’s body are being covered by a silverish layer that is capable of defending Sayuno against 1 C-Rank spell, 2 D-Rank spells or equal in damage before shattering. The duration is 2 posts and the cooldown is 3 posts.
Passive: Sayuno has the option to teleport herself right behind her target.
Strengths:- This spell is capable of defending her against not only one, but two attacks when active and passive are used right.
Weaknesses:- The teleport can only be used after the armour has been destroyed.
- If the enemy uses an AOE right after Sayuno has teleported herself behind them she will definitely get hit.
Name: Basileus' Wings
Rank: D
Type: Offensive/Darkness
Duration: 3 Posts
Cooldown: 4 Posts
Description: Sayuno casts this spell by summoning two crimson magic circles behind her, which will both submerge her back in a black light and eventually create the wings of the demon Basileus. There are 4 parts to it, two upper wings and two lower ones. The upper ones are larger, approximately 1,2 meters long from tip to Sayuno’s back, the lower ones only 70 centimeters. They are red in colour, with black bones, a bat wing-like structure and leathern skin across all four parts. While this Partial Take Over is active, Yuno has a 20% increase in her (flying) speed.
Active, Blitzkrieg: Upon casting this spell, Sayuno summons a magic circle with a diameter of 5m placed approximately 5 meters above the ground. Once activated, black lighting will begin to rain down from the sky, attacking everything within the targeted area. Anyone within that area receives 75% of D rank damage. The cooldown is 5 posts.
Passive: The lightning raining down on earth creates a bright light which will blind people caught within, giving Sayuno time to escape or make another move.
Strengths:- This spell comes in quite handy as a final move before removing yourself from a dangerous situation.
Weaknesses:- As with my other spells, the magic circle reveals the area in which the AOE will be cast and thus the targets might escape.
- Blitzkrieg's cooldown is almost twice as long as normal spells.
- Full Body Take Over, Basileus:
Name: Basileus (Full Body Take Over)
Rank: C
Type: Offensive/Darkness
Duration: 5 Posts
Cooldown: 6 Posts
Description: Basileus' presence in battle is daunting. Her powerful spirit is hardly unnoticable and yet the daemoness appears to be the embodiment of serenity. She is calm and reasonable, very cunning and not quite as bloodthirsty as Belial. Although not as powerful as the queen, Sayuno is very fond of Basileus due to her levelheaded attitude and ability to analyze any given situation. Once merged with Basileus, Sayuno's physical features change and closely resemble those of the daemoness pictured above with exception of her eye- and haircolor. While this Full Take Over is active, Yuno has a 30% increase in endurance, 30% increase in flying speed and a 60% increase in physical power and strength.
Active, Rea Bardo: Upon casting this spell, Sayuno summons a magic circle with a diameter of 10m, placed approximately 10 meters above the ground. The sky begins to darken and a number of black swords will emerge from the magic circle, raining down from the sky at everything within the targeted area. Everyone within said area will suffer from D-Rank damage. The cooldown is 6 posts.
Passive: A small smoke bomb will appear inside Sayuno's hand. That smoke bomb covers approximately 5 meters and can be used to escape or distract. It lasts for 1 post.
Strengths:- As an AOE, Rea Bardo is not only strong but reliable. It takes care of several week opponents at once and is quite valuable, especially during jobs.
Weaknesses:- As with my other spells, the magic circle reveals the area in which the AOE will be cast and thus the targets might escape.
- Rea Bardo's cooldown is twice as long as other spells.
- As an AOE, Rea Bardo is not only strong but reliable. It takes care of several week opponents at once and is quite valuable, especially during jobs.
- Being an AOE, Morior causes relatively much damage to a number of targets, rather than just a single one.
Last edited by Sayuno on 12th July 2016, 5:54 pm; edited 6 times in total