Primary Magic: Memory God Slayer Magic*
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Castor: Slayer Magic
Description: Memory God Slayer Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
Strengths:
•Thief - Steals memories from the enemies it hits
•Devastating- It can leave massive areas of destruction in its wake.
•God Slayer- Can recover from damage taken by eating a corresponding element
•Multi-Elemental- Can recover from eating wind, water and electricity
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
Weaknesses:
•Volatile - If you interrupt the spell, it will flux and damage the user.
•Amnesia- If the character gains amnesia, all power the ability has, is gone.
•AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*
•Vampiric- drains stamina and health if used, but regains health and stamina from rest
Lineage: Pheonix Fire
Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Spells:
1.Name: Memory Nova
Rank: D Rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 3 posts after use
Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. AoE: 100ft Speed: 5 seconds
Strengths:
•Uncounterable - cannot be countered by any element/magic
•Devastating - Deals damage in a massive area
Weaknesses:
•Vampiric -Takes health and stamina from usage.
•Self inflicting- deals half health damage from use to self
•Uncontrollable- once used, cannot be undone.
1.Name: Memory Dance
Rank: D rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 2 posts after use
Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)
Strengths:
•Uncounterable*- cannot be countered by magic during use, not when casting.
•AoE- has an area of effect of up to 50 ft
•Stun- will stun enemies and allies alike for 1 min.
Weaknesses:
•Vampiric- deals damage as long as it is active
•Friend or Foe- will target enemies and allies
•Unstable - if countered before cast is complete, user will take half current health as damage.
1.Name: Memory Field
Rank: D rank
Type: Multi-Elemental
Duration: 3 posts
Cooldown: 5 posts after use
Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size.
Strengths:
•Uncounterable - cannot be countered by magic during or after casting.*
•Infinity- Can create whatever the user desires
•AoE- sphere with a diameter of 100ft
Weaknesses:
•Vampiric - user takes health and stamina damage for each turn this spell is active
•Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.
•Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere
1.Name: Memory Heal
Rank: D rank
Type: Multi-Elemental
Duration: 1 Post
Cooldown: 5 posts
Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius
Strengths:
•Ally Hunter: targets only allies
•AoE: 20 ft radius of healing surges
Weaknesses:
•Volatile: Explodes when countered, dealing one quarter current health damage to user
•Sacrifice: User loses three quarters of health from use.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Castor: Slayer Magic
Description: Memory God Slayer Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
Strengths:
•Thief - Steals memories from the enemies it hits
•Devastating- It can leave massive areas of destruction in its wake.
•God Slayer- Can recover from damage taken by eating a corresponding element
•Multi-Elemental- Can recover from eating wind, water and electricity
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
Weaknesses:
•Volatile - If you interrupt the spell, it will flux and damage the user.
•Amnesia- If the character gains amnesia, all power the ability has, is gone.
•AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*
•Vampiric- drains stamina and health if used, but regains health and stamina from rest
Lineage: Pheonix Fire
Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Spells:
1.Name: Memory Nova
Rank: D Rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 3 posts after use
Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. AoE: 100ft Speed: 5 seconds
Strengths:
•Uncounterable - cannot be countered by any element/magic
•Devastating - Deals damage in a massive area
Weaknesses:
•Vampiric -Takes health and stamina from usage.
•Self inflicting- deals half health damage from use to self
•Uncontrollable- once used, cannot be undone.
1.Name: Memory Dance
Rank: D rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 2 posts after use
Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)
Strengths:
•Uncounterable*- cannot be countered by magic during use, not when casting.
•AoE- has an area of effect of up to 50 ft
•Stun- will stun enemies and allies alike for 1 min.
Weaknesses:
•Vampiric- deals damage as long as it is active
•Friend or Foe- will target enemies and allies
•Unstable - if countered before cast is complete, user will take half current health as damage.
1.Name: Memory Field
Rank: D rank
Type: Multi-Elemental
Duration: 3 posts
Cooldown: 5 posts after use
Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size.
Strengths:
•Uncounterable - cannot be countered by magic during or after casting.*
•Infinity- Can create whatever the user desires
•AoE- sphere with a diameter of 100ft
Weaknesses:
•Vampiric - user takes health and stamina damage for each turn this spell is active
•Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.
•Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere
1.Name: Memory Heal
Rank: D rank
Type: Multi-Elemental
Duration: 1 Post
Cooldown: 5 posts
Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius
Strengths:
•Ally Hunter: targets only allies
•AoE: 20 ft radius of healing surges
Weaknesses:
•Volatile: Explodes when countered, dealing one quarter current health damage to user
•Sacrifice: User loses three quarters of health from use.