Primary Magic: Memory Magic*
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Castor
Description: Memory Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
*Memory Magic has aspects that are limiters on all of creation field/refined creation type magic and can be altered based on memories of the wielder, and as such, can create literally anything from memory of the user, or can make use of stolen memories from enemies.
Memory Magic will also give the castor the ability to read minds, though in common time, it is taxing, so you will lose mana.
Strengths:
•Thief - Steals memories from the enemies it hits
•Devastating- It can leave massive areas of destruction in its wake.
•Multi-Elemental- Is comprised of water, wind and electricity.
Weaknesses:
•Volatile - If you interrupt the spell, it will flux and damage the user.
•Amnesia- If the character gains amnesia, all power the ability has, is gone.
•AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*
•Vampiric- drains stamina and health if used, but regains health and stamina from rest
.Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
(Draining effect is noted under spells and some are exempted from this.)
Lineage: Pheonix Fire
Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Spells:
1.Name: Memory Nova
Rank: D Rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 3 posts after use
Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 30 ft in size. AoE: 30ft.
Strengths:
•Uncounterable - cannot be countered by any element/magic
•Devastating - Deals damage in a massive area
Weaknesses:
•Vampiric -Takes health and stamina from usage.
•Self inflicting- deals half health damage from use to self
•Uncontrollable- once used, cannot be undone, cannot be aimed, it will spawn within 10 ft. of the castor on the X axis, randomly.
.Draining- costs twice the normal amount of mana for use of a similar ranked spell.
.Volatile- if spell should be interrupted by magic/physical attack that passes through counter-proofing, it will deal damage equal to 1.5 times the normal allotted damage for its rank.
1.Name: Memory Dance
Rank: D rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 2 posts after use
Description: the Memory Magic castor jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)
Strengths:
•Uncounterable*- cannot be countered by magic during use, not when casting.
•AoE- has an area of effect of up to 50 ft
•Stun- will stun enemies and allies alike for 1 min.
Weaknesses:
•Vampiric- deals damage as long as it is active
•Friend or Foe- will target enemies and allies
•Unstable - if countered before cast is complete, user will take half current health as damage.
1.Name: Memory Field
Rank: D rank
Type: Multi-Elemental
Duration: 3 posts
Cooldown: 5 posts after use
Description:A bubble of swirling color erupts on the battlefield, around 20 ft in diameter, which allows the castor to create one being of enormous size, or three being of regular size.
Strengths:
•Uncounterable - cannot be countered by magic during or after casting.*
•Infinity- Can create whatever the user desires
•AoE- sphere with a diameter of 20ft
Weaknesses:
•Vampiric - user takes health and stamina damage for each turn this spell is active
•Infinity- Can create ANYTHING if the user gets hit. *(I.e. The user loses control, but still takes damage.)
•Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere
.Draining- costs twice the normal amount of mana expended by same rank (D rank) spells and it will cost ten mana at ranks where it wouldn't normally cost anything (B/A Rank?)
.Limited- can only create thing of a certain size limit, and can only create something from memory*.
1.Name: Memory Heal
Rank: D rank
Type: Multi-Elemental
Duration: 1 Post
Cooldown: 5 posts
Description: the Memory Magic castor uses an AoE surge to find and heal allies, within a 20 ft radius
Strengths:
•Ally Hunter: targets only allies
•AoE: 20 ft radius of healing surges
Weaknesses:
•Volatile: Explodes when countered, dealing one quarter current health damage to user
•Sacrifice: User loses three quarters of health from use.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Castor
Description: Memory Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
*Memory Magic has aspects that are limiters on all of creation field/refined creation type magic and can be altered based on memories of the wielder, and as such, can create literally anything from memory of the user, or can make use of stolen memories from enemies.
Memory Magic will also give the castor the ability to read minds, though in common time, it is taxing, so you will lose mana.
Strengths:
•Thief - Steals memories from the enemies it hits
•Devastating- It can leave massive areas of destruction in its wake.
•Multi-Elemental- Is comprised of water, wind and electricity.
Weaknesses:
•Volatile - If you interrupt the spell, it will flux and damage the user.
•Amnesia- If the character gains amnesia, all power the ability has, is gone.
•AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*
•Vampiric- drains stamina and health if used, but regains health and stamina from rest
.Draining- Most magic cast from this type of magic costs double the normal amount per-rank.
(Draining effect is noted under spells and some are exempted from this.)
Lineage: Pheonix Fire
Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]
Spells:
1.Name: Memory Nova
Rank: D Rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 3 posts after use
Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 30 ft in size. AoE: 30ft.
Strengths:
•Uncounterable - cannot be countered by any element/magic
•Devastating - Deals damage in a massive area
Weaknesses:
•Vampiric -Takes health and stamina from usage.
•Self inflicting- deals half health damage from use to self
•Uncontrollable- once used, cannot be undone, cannot be aimed, it will spawn within 10 ft. of the castor on the X axis, randomly.
.Draining- costs twice the normal amount of mana for use of a similar ranked spell.
.Volatile- if spell should be interrupted by magic/physical attack that passes through counter-proofing, it will deal damage equal to 1.5 times the normal allotted damage for its rank.
1.Name: Memory Dance
Rank: D rank
Type: Multi-Elemental
Duration: 1 post
Cooldown: 2 posts after use
Description: the Memory Magic castor jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)
Strengths:
•Uncounterable*- cannot be countered by magic during use, not when casting.
•AoE- has an area of effect of up to 50 ft
•Stun- will stun enemies and allies alike for 1 min.
Weaknesses:
•Vampiric- deals damage as long as it is active
•Friend or Foe- will target enemies and allies
•Unstable - if countered before cast is complete, user will take half current health as damage.
1.Name: Memory Field
Rank: D rank
Type: Multi-Elemental
Duration: 3 posts
Cooldown: 5 posts after use
Description:A bubble of swirling color erupts on the battlefield, around 20 ft in diameter, which allows the castor to create one being of enormous size, or three being of regular size.
Strengths:
•Uncounterable - cannot be countered by magic during or after casting.*
•Infinity- Can create whatever the user desires
•AoE- sphere with a diameter of 20ft
Weaknesses:
•Vampiric - user takes health and stamina damage for each turn this spell is active
•Infinity- Can create ANYTHING if the user gets hit. *(I.e. The user loses control, but still takes damage.)
•Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere
.Draining- costs twice the normal amount of mana expended by same rank (D rank) spells and it will cost ten mana at ranks where it wouldn't normally cost anything (B/A Rank?)
.Limited- can only create thing of a certain size limit, and can only create something from memory*.
1.Name: Memory Heal
Rank: D rank
Type: Multi-Elemental
Duration: 1 Post
Cooldown: 5 posts
Description: the Memory Magic castor uses an AoE surge to find and heal allies, within a 20 ft radius
Strengths:
•Ally Hunter: targets only allies
•AoE: 20 ft radius of healing surges
Weaknesses:
•Volatile: Explodes when countered, dealing one quarter current health damage to user
•Sacrifice: User loses three quarters of health from use.