Magic
Primary Magic: Energy Alchemist
Secondary Magic: N/A
Caster or Holder: Caster - Lost
Description: Energy Alchemy is a scientific magic that uses three components in the spell casting. Those components are Lightning(only eaten by lightning god slayers), Kinetic(Eaten by sky god slayers), and Thermal (Heat/fire generated this way is only eaten by fire god slayers). This magic is generated by a descendant of Zeus, and their lineage protects any lightning created in this way from being eaten by normal slayers, and one must be a lightning god slayer to be able to consume the lightning bit, and due to this affecting Sophia's magic in a whole, the same goes for the Thermal energy as well. The odd ball of the bunch is Kinetic energy, kinetic energy does not have an element and instead can be eaten by the closest thing possible, and that is sky god slayers. All in all, this magic may have 3 separate uses of energy, but will suffer a weakness(see weakness) due to such.
Now, how this magic is used determines what energy is being used. Electrical energy is used by generating, yeah you guessed it, electricity or lightning typically bolts or electrical discharges, however the power of science is not so simple, and other uses can easily be formed. Thermal energy generates heat, flames and in some cases a combustion, though is typically smaller scale than the electrical energy. Lastly, Kinetic energy is pretty straight forward. Taking and changing the kinetic energy, amplifying or decreasing it to crowd control, or create havoc in different ways.
Now you ask how science can be applied as this is a scientific magic. Its nothing short of experimentation and usage of spells. Turning molecules to create reactions, lightning that works differently with metals, Flames that work differently with liquids, changing shape of energy. The only limitation is the limitation of the mind as this is the power of magic and science. As a man once said. “Your Ancestors Called it Magic, but You Call it Science. I Come From a Land Where They Are One and the Same.” - Thor
Though despite everything that is said, the biggest limitation is that each scientific magical spell is just that, a spell, and can only do within the limits of the spell's description. Though that being said, this magic relies heavily on the fusion spell possibilities, as it opens up windows for new scientific spells.
Strengths:
Weaknesses:
Lineage:
Primary Magic: Energy Alchemist
Secondary Magic: N/A
Caster or Holder: Caster - Lost
Description: Energy Alchemy is a scientific magic that uses three components in the spell casting. Those components are Lightning(only eaten by lightning god slayers), Kinetic(Eaten by sky god slayers), and Thermal (Heat/fire generated this way is only eaten by fire god slayers). This magic is generated by a descendant of Zeus, and their lineage protects any lightning created in this way from being eaten by normal slayers, and one must be a lightning god slayer to be able to consume the lightning bit, and due to this affecting Sophia's magic in a whole, the same goes for the Thermal energy as well. The odd ball of the bunch is Kinetic energy, kinetic energy does not have an element and instead can be eaten by the closest thing possible, and that is sky god slayers. All in all, this magic may have 3 separate uses of energy, but will suffer a weakness(see weakness) due to such.
Now, how this magic is used determines what energy is being used. Electrical energy is used by generating, yeah you guessed it, electricity or lightning typically bolts or electrical discharges, however the power of science is not so simple, and other uses can easily be formed. Thermal energy generates heat, flames and in some cases a combustion, though is typically smaller scale than the electrical energy. Lastly, Kinetic energy is pretty straight forward. Taking and changing the kinetic energy, amplifying or decreasing it to crowd control, or create havoc in different ways.
Now you ask how science can be applied as this is a scientific magic. Its nothing short of experimentation and usage of spells. Turning molecules to create reactions, lightning that works differently with metals, Flames that work differently with liquids, changing shape of energy. The only limitation is the limitation of the mind as this is the power of magic and science. As a man once said. “Your Ancestors Called it Magic, but You Call it Science. I Come From a Land Where They Are One and the Same.” - Thor
Though despite everything that is said, the biggest limitation is that each scientific magical spell is just that, a spell, and can only do within the limits of the spell's description. Though that being said, this magic relies heavily on the fusion spell possibilities, as it opens up windows for new scientific spells.
Strengths:
- Godly infused: Due to being a demi-god, all magic is considered 'godly' in their own right meaning a dragon or demon slayer won't be able to consume the magic like a god slayer can.
- Electrically stimulated mind: In other words the magic has left an overly lasting effect that has caused Sophia's mind to 'race' or work faster than normal. This doesn't equate to anything stat wise, but rather it gives her an enhanced perspective of thought, and a heightened intellect for magic.
- Concentrated Alchemy: Concentrated Alchemy is when the user utilizes Alchemy it other ways than the spell typically calls for. These ways are as the following "Charge-up / Chain-cast / or Hold-back. Charge-up means the user can only focus on that spell for that post, not using any other spell(spells may be in effect, but no new ones may be cast not including D/C-rank Signatures), each post the user 'charges' the spell it increases the damage by 50%. Chain casted spells means the user may re-cast the same spell, paying the mana a second time, however the cool-down will stack(E.G: Spell with dura 1, CD2 cast twice, makes the CD 4). Hold back, means the user may focus on holding back the spell, reducing all parameters(speed/range/damage/duration/cool down) by 50%. The cool down must always be at least 1 post over the duration.
Weaknesses:
- Energy suffers a weakness to the corresponding god slayer (Electrical-> Lightning god / Thermal -> flame god / Kinetic -> Sky god). This weakness is being able to be consumed.
- Neutral grounds: Despite being a scientific magic, this is still magic and thus the neutral grounds can still outright nullify it.
- God slayers: Yeah, the user suffers from god slayers as the user themselves is a demi-god. Exact %'s are within the first ability
- Wild: Most of the spells in the thermal or electrical category possess a 'wild' touch to it, causing the potential destructive result, making things less refined if used recklessly.
Lineage:
- Zeus' Decedent:
- Zeus' Decedent:
Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
Ability: Can redirect any lightning based spells that equal the user's rank or less(S Max) by spending the MP the spell would cost them for their rank to cast it plus half. Also grants the user a 25% resistance to any and all lightning-based spells, regardless of spell rank. They gain a single user-ranked lightning spell (S Max) or a user-ranked minus one signature lightning spell (A Max) in addition to their spells.
Usage: Redirection has a 4 post cooldown and the rest are passive.
- Ability 1:
- The body of a demi-god: In short, this is a two sided coin. On the one side it grants the user buffs, while the other side of the ability, gives the user downsides for such a lengthy ability. In short this one ability gives the user new found strengths but also weaknesses, just for being a demi-god and having a different physique.
Pros:
-no magic may originate within Sophia's body(EG Blood/ bone manipulation spells)
-50% reduction to all magical damage. Note: status based moves(i.e magic nullification) are considered damaging and thus half effective and simply weaken one's spells, in terms of abilities. Due to this, one may not nullify Sophia's abilities.
-The base hp has a permanent increase of 50% base.
Cons:
-Downside to the 1st Pro is that its pretty much worthless to non-autohitting moves.
-Sophia's body receives 50% increased damage by god slayer magic. This does not stack with any other 'bonus' the god slayer has to dealing additional damage to god like character.
-Sensory magic is much more stronger against Sophia, she counts as one rank higher(counts as X-rank when H-rank) when trying to sense her, making stealth based spells on her part that much weaker.
-Endurance and Hp increasing effects are half as effective.(Note this doesn't count Regeneration)
- Ability 2:
- Kinetic Energy Manipulation: In short, the user may manipulate their own kinetic energy. This allows the user to perform great physical feats with less effort. However this cannot manipulate the energy to a point where it would exceed the user's normal potential. So in other words, for example yes the user could perform a one inch punch with the same energy as if they stepped forward into a full on swing, but the manipulation would only go that far, it would not allow one to for example, count as if they had punched many times over or had hit with the energy they just simply did not have. That is just one example however, another example would be to allow one to 'double jump', or cause their body to be able to move from a dead stop to a full sprint within a millisecond of needing to move. This would all be done by manipulating the kinetic energy to allow full use of the user's potential energy into kinetic energy.
- Ability 3:
- Godly Regeneration: This does two things. First allows the user to exceed 100% mp(up to 200%) Two the user regenerates 4% mp a post. Note: the user starts threads with 100% like any other mage, and does not benefit from going above 100%.
- Ability 4:
- Ascended Form: Passively this bolsters the parameters of the user's spells by 25%. However by paying mana for a 2:1(thats 2% mana for 1% parameter bonus) for X-number of posts where X is equal to mana spent divided by 5, and may never surpass 10 posts. A parameter bonus defines as the overall strength of the spell. This % isn't a raw # but a % of the already existing parameter.: (An example given with the base passive form = A bolt of lightning that has a range of 20meters, and deals 30 damage, will become a bolt of lightning with a range of 25meters, that deals 37.5 damage) This Ascended form bonus is applied after all other bonuses that are applied.