Edits are made in this color :)
Any questions Pm me or catch me in chat!
Annabeth wrote:
Magic
Primary Magic: Celestial Spirit Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate way between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.
The wielder Luke uses his spirits as a combination. He himself fights with them and treats them with respect and loyalty. He refuses to negate a contract and if he is forced to try he will try hard to make it up to a spirit if they do come. Remembering each spirit has a past and a future he tries hard to make sure they like being with him.
Innate Abilities:
Innate ability to understand spirits on an emotional level. (You can have two more abilities)
Aura Type: N/A
Strengths:
- Summon's spirits to fight by ones side
- Spirits can be versatile and have many different uses magic etc
- Allows the summoner to have the number advantage as more than one can be summoned.
Weaknesses:
- Keys are required to summon, If the keys are not held by the castor spirits can not be summoned without the aid of a spell.
- The more spirits on the field the faster the mage is drained of magical power
- Certain magics can effect spirits [like doll house] and can make the spirit attack its wielder.
- The gate can only be closed with both mage and spirits consent unless the mage has the forced gate spell.
Lineage: Keeper of the Peace
Unique Abilities: The user shouts and spreads a white light over everyone nearby a 100 meter radius. All fighting stops for 4 posts. People can still converse and interact, but are compelled not to do anything violent; this also applies to the user.
Usage: Can only be used 3 times per thread. Duration: 4 posts. Cool-down: 6 posts (You can lower your cooldown to 5)
- Golden Bull:
Name: Gate of the Golden Bull: Taurus.
Rank: [D1.5] (Please state that the 1.5 stands for how many summons he counts for)
Type: Combat [Offensive]
Description:
When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the golden bull TAURUS. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth the bull by stating its name Taurus. A flash of light erupts and the bull emerges. Taurus is a bull standing roughly 6"4 and wields a massive Axe that is 5f4 long with ease. His strength is his main aspect. He is a protective spirit who prefers being contracted to the ladies than men but is always willing to help his summoner. He is pervy to women but follows commands from Luke easily.
Strengths:
- Taurus is incredibly powerful.
- Able to be summoned Monday - Tuesday - Thursday - Friday - Sunday ( I wouldn't consider this a strength. I would put this in Taurus' description)
- He is able to withstand large amounts of damage [Four D-ranks or 2 C-ranks.] (I understand what you mean, but just make a note that he can withstand 3D ranks of damage until he returns to the CS world. Please dop not include how many C ranked hits it takes.)
Weaknesses:
- The Celestial spirit requires his key to summon him.
- Can not be summoned on posts that start on Wednesday and Saturday unless sleep is agreed on to progress to the next day [with proper time of course] or the thread was started 10 minutes before the next day.
- Can not fight against magic like doll house. Can restrain himself and reduce power by half the rank and speed but can not fully fight it.
- He's a pervert. The first 3 attacks used against female [one on one] are weakened by a full rank.
- Passive and Activated abilities:
Name: Enhanced Strength
Type: Passive
Description: Taurus is one of the strongest spirits in terms of physical power. It's strength being one rank stronger than its own. (This is an ability and not a description. Please remove this, or switch your abilities around if you want him to deal the extra half point of damage, not a full point)
Name: Enhanced Durability
Type: Passive
Description: Taurus is sturdy like one would expect, its durability being further enhanced by training. Capable of with standing an extra 3 D-rank attacks, an extra 2 C-rank making it able to withstand a B-rank spell without being dispelled. (I hate saying no to something, but this is way too much for a D rank summon. Please lower this to 1D rank of damage. )
Name: Rampage
Rank: D
Type: Active Offensive
Description: Taurus jumps into the air and swings his axe. He subsequently lowers the axe on the ground with both of his arms, generating an earthquake on contact, which moves in a straight line towards the target, splitting the ground and blasting rocks in the air. When utilizing this activated ability Taurus's strength increases by one rank. (Damage will only deal half an extra D rank and does not stack with other strength enhancements)
Name: Wind Slash
Rank: D [increases with Taurus strength]
Type: Offensive [active]
Description: Taurus simply swings his axe either horizontally or vertically, This action then allows a wave of power to be emitted as a 4 meter wide crescent. This technique is the same power as Taurus's strength and can easily slice through rock tree and bone.
- Iris:
Name: Rainbow Key : Gate of the rainbow archer
Rank: D
Type: Fire/offensive/defensive.
Description: When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the Rainbow Archer Iris. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth archer by stating its name Iris. She is an average size of 5ft5 and has beautiful. She has power over rainbow fire magic.
Strengths:
- Iris is an incredibly quick spirit with a speed of 20m/s due to being able to fly
- She is able to shoot something and see something 60m
- She is able to be summoned every day but one [Monday]. (I still dont think the days a summon can be called on is a strength. Please place this in the description. Need a new strength.)
Weaknesses:
- She is unable to be summoned on Mondays.
- She is weak to physical attacks thus only 1 D-rank physical attack could defeat her
- If her bow is knocked from her hand she is unable to use her arrows
- Water magic is her weakness.
- Passive and activated ability:
Name: Hawk Eye
Rank: D
Type: Passive
Description: A simple ability that allows her to see and shoot up 60 meter. (change this to 30please, can increase as this ranks up)
Name: Rainbow Arrow: Purple Strike
Rank: D
Type: Fire
Description: A simple spell, Using the power of rainbow fire magic, the rainbow archer pulls back her drawstring, As she pulls it back the purple arrow of fire seems to appear and expand to the size of your normal every day arrow. When released it shoots forth and sticks to an object or opponent. It remains and burns the opponent doing D-rank damage. It remains on the opponent for two posts doing a total of two D-ranks if kept on. The wound size is roughly 1 meter in a circular pattern. (Still too much damage, your burn can deal an extra 0.5D rank for your burn, but only for one post)
Strengths:
- Afflication based damage
- Can be fired up to three times before cool down
- Flies at 25m/s
Weaknesses:
- Ten post cool down after used three times?(You can lower this to 4)
- Due to sticky nature if an ally his the same spot the ally the purple flame is on the ally will face the same damage. (If this is true, please give your flames a small aoe. meaning the burn will affect all those in a 3m area around where the arrow is stuck, ally or enemy.)
- speed reduced by 5m/s after each arrow until cooldown.
- without bow this can't be activated
- Extra spells:
Name: Rainbow Fire: White Fire
Rank: D
Type: Fire
Description: Like all her spells, this spell is used through the bow, Via the use of her bow and the Rainbow Magic she wields. Iris creates a white hot arrow when she pulls her bow back. When released this arrow flies at 30m/s and not only causes 2nd degree burns but pierces all the way through due to the heat. Due to the heat no blood is spilled just massive amounts of pain as the wound is closed from the heat. (does your 3nd degree burn do any extra damage?)
(Whats the cooldown/duration??)
Strengths:
- Flies fast
- No excess flames that can cause fire
- Flies at 30m/s
Weaknesses:
- Requires a bow
- Water magic can easily wipe this spell out
- Wind magic can knock this of its trajectory
- Due to the light it can be easily seen
Name: Rainbow Arrow: Fire Tornado
Rank: D
Type: Fire
Description: Very similar to all her spells. She requires a bow to use. This technique allows her to release a single orange arrow that shoots forth at 15m/s. This arrow upon covering five meters erupts into a small tornado that becomes 4 meters in diameter. It flies for a further 10 meters and burns whatever comes in contact with it. (for 1D rank damage per person hit)
(Whats the duration??)
Strengths:
- Can be made stronger with wind magic
- Has a great range
- Has medium range
Weaknesses:
- Water magic is a weakness
- Requires her bow
- Is not as versatile as her other spells
- Has a cool down of 4 posts
Any questions Pm me or catch me in chat!