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    Celestial Spirit Magic

    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Aayla 21st November 2014, 7:23 pm

    Edits are made in this color :)

    Annabeth wrote:
    Celestial Spirit Magic Coolte10

    Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate way between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.

    The wielder Luke uses his spirits as a combination. He himself fights with them and treats them with respect and loyalty. He refuses to negate a contract and if he is forced to try he will try hard to make it up to a spirit if they do come. Remembering each spirit has a past and a future he tries hard to make sure they like being with him.

    Innate Abilities:

    Innate ability to understand spirits on an emotional level. (You can have two more abilities)

    Aura Type: N/A
    Strengths:


    • Summon's spirits to fight by ones side
    • Spirits can be versatile and have many different uses magic etc
    • Allows the summoner to have the number advantage as more than one can be summoned.


    Weaknesses:


    • Keys are required to summon, If the keys are not held by the castor spirits can not be summoned without the aid of a spell.
    • The more spirits on the field the faster the mage is drained of magical power
    • Certain magics can effect spirits [like doll house] and can make the spirit attack its wielder.
    • The gate can only be closed with both mage and spirits consent unless the mage has the forced gate spell.


    Lineage: Keeper of the Peace
    Unique Abilities: The user shouts and spreads a white light over everyone nearby a 100 meter radius. All fighting stops for 4 posts. People can still converse and interact, but are compelled not to do anything violent; this also applies to the user.
    Usage: Can only be used 3 times per thread. Duration: 4 posts. Cool-down: 6 posts (You can lower your cooldown to 5)

    Golden Bull:

    Name: Gate of the Golden Bull: Taurus.
    Rank: [D1.5] (Please state that the 1.5 stands for how many summons he counts for)
    Type: Combat [Offensive]
    Description:

    When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the golden bull TAURUS. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth the bull by stating its name Taurus. A flash of light erupts and the bull emerges. Taurus is a bull standing roughly 6"4 and wields a massive Axe that is 5f4 long with ease. His strength is his main aspect. He is a protective spirit who prefers being contracted to the ladies than men but is always willing to help his summoner. He is pervy to women but follows commands from Luke easily.
    Strengths:


    • Taurus is incredibly powerful.
    • Able to be summoned Monday - Tuesday - Thursday - Friday - Sunday ( I wouldn't consider this a strength. I would put this in Taurus' description)
    • He is able to withstand large amounts of damage [Four D-ranks or 2 C-ranks.] (I understand what you mean, but just make a note that he can withstand 3D ranks of damage until he returns to the CS world. Please dop not include how many C ranked hits it takes.)


    Weaknesses:


    • The Celestial spirit requires his key to summon him.
    • Can not be summoned on posts that start on Wednesday and Saturday unless sleep is agreed on to progress to the next day [with proper time of course] or the thread was started 10 minutes before the next day.
    • Can not fight against magic like doll house. Can restrain himself and reduce power by half the rank and speed but can not fully fight it.
    • He's a pervert. The first 3 attacks used against female [one on one] are weakened by a full rank.


    Passive and Activated abilities:

    Iris:

    Name: Rainbow Key : Gate of the rainbow archer
    Rank: D
    Type: Fire/offensive/defensive.
    Description: When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the Rainbow Archer Iris. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth archer by stating its name Iris. She is an average size of 5ft5 and has beautiful. She has power over rainbow fire magic.
    Strengths:


    • Iris is an incredibly quick spirit with a speed of 20m/s due to being able to fly
    • She is able to shoot something and see something 60m
    • She is able to be summoned every day but one [Monday]. (I still dont think the days a summon can be called on is a strength. Please place this in the description. Need a new strength.)


    Weaknesses:


    • She is unable to be summoned on Mondays.
    • She is weak to physical attacks thus only 1 D-rank physical attack could defeat her
    • If her bow is knocked from her hand she is unable to use her arrows
    • Water magic is her weakness.


    Passive and activated ability:

    Extra spells:


    Any questions Pm me or catch me in chat!


    _____________________________________________________________________________________

    Celestial Spirit Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Aayla 22nd November 2014, 8:53 pm

    Luke Delafontaine wrote:
    Celestial Spirit Magic Coolte10

    Magic

    Primary Magic: Celestial Spirit Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate way between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.

    The wielder Luke uses his spirits as a combination. He himself fights with them and treats them with respect and loyalty. He refuses to negate a contract and if he is forced to try he will try hard to make it up to a spirit if they do come. Remembering each spirit has a past and a future he tries hard to make sure they like being with him.

    Innate Abilities:

    Innate ability to understand spirits on an emotional level.

    Aura Type: N/A
    Strengths:


    • Summon's spirits to fight by ones side
    • Spirits can be versatile and have many different uses magic etc
    • Allows the summoner to have the number advantage as more than one can be summoned.


    Weaknesses:


    • Keys are required to summon, If the keys are not held by the castor spirits can not be summoned without the aid of a spell.
    • The more spirits on the field the faster the mage is drained of magical power
    • Certain magics can effect spirits [like doll house] and can make the spirit attack its wielder.
    • The gate can only be closed with both mage and spirits consent unless the mage has the forced gate spell.


    Lineage: Keeper of the Peace
    Unique Abilities: The user shouts and spreads a white light over everyone nearby a 100 meter radius. All fighting stops for 4 posts. People can still converse and interact, but are compelled not to do anything violent; this also applies to the user.
    Usage: Can only be used 3 times per thread. Duration: 4 posts. Cool-down: 6 posts

    Golden Bull:

    Name: Gate of the Golden Bull: Taurus.
    Rank: [D1.5 summoning count]
    Type: Combat [Offensive]
    Description:

    When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the golden bull TAURUS. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth the bull by stating its name Taurus. A flash of light erupts and the bull emerges. Taurus is a bull standing roughly 6"4 and wields a massive Axe that is 5f4 long with ease. His strength is his main aspect. He is a protective spirit who prefers being contracted to the ladies than men but is always willing to help his summoner. He is pervy to women but follows commands from Luke easily. Taurus moves at 20m/s
    Strengths:


    • Taurus is incredibly powerful.
    • Taurus is speedy
    • He is able to withstand large amounts of damage [Four D-ranks]


    Weaknesses:


    • The Celestial spirit requires his key to summon him.
    • Can not be summoned on posts that start on Wednesday and Saturday unless sleep is agreed on to progress to the next day [with proper time of course] or the thread was started 10 minutes before the next day.
    • Can not fight against magic like doll house. Can restrain himself and reduce power by half the rank and speed but can not fully fight it.
    • He's a pervert. The first 3 attacks used against female [one on one] are weakened by half a rank


    Passive and Activated abilities:

    Iris:

    Name: Rainbow Key : Gate of the rainbow archer
    Rank: D
    Type: Fire/offensive/defensive.
    Description: When Luke begins summoning a spirit, He removes the key from its clipping and slashes it in a Z formation while stating "I am a bridge, that holds this world and the celestial together. Through bonds of love and friendship, come forth, open gate of the Rainbow Archer Iris. This is only if he is feeling flashy and has time. In honesty nothing special apart from the key and magic power is needed. If he needed all he would have to do is point the key and summon forth archer by stating its name Iris. She is an average size of 5ft5 and has beautiful. She has power over rainbow fire magic.
    Strengths:


    • Iris is an incredibly quick spirit with a speed of 20m/s due to being able to fly
    • She is able to shoot something and see something 30ms away
    • resistant to fire attacks by 50% (This is fine, but if you could just rephrase it for me in terms of ranked damage so that it's easier to keep track of. So it would be something along the lines of "Received half a rank less of damage when attacked by a D or C ranked fire spell. anything B rank and above will affect her normally (until this skill is ranked up))


    Weaknesses:


    • She is unable to be summoned on Mondays.
    • She is weak to physical attacks thus only 1 D-rank physical attack could defeat her
    • If her bow is knocked from her hand she is unable to use her arrows
    • Water magic is her weakness.


    Passive and activated ability:

    Extra spells:

    Other than those tiny other edits, this magic looks good :)
    Bump when done.


    _____________________________________________________________________________________

    Celestial Spirit Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Aayla 22nd November 2014, 9:54 pm

    Ooooh and also a suggestion for your innate abilities! Maybe give yourself the ability to sense nearby celestial spirit magic? And sense if it's good or corrupt


    _____________________________________________________________________________________

    Celestial Spirit Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Aayla
    Aayla

    Knight of Water


    Knight of Water

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- A-Rank- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Aspect of Pluto
    Position : None
    Posts : 1634
    Guild : Sabertooth
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
    Experience : 8500

    Character Sheet
    First Skill: 3rd Generation Water Dragon Slayer
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Aayla 23rd November 2014, 3:58 pm

    Celestial Spirit Magic Bff3f433-d205-4df1-8d68-33142047356e_zps0b905e71


    _____________________________________________________________________________________

    Celestial Spirit Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Tuna 5th December 2014, 12:00 pm

    Hands of fate is fine. The burns would be first degree though. Damage would stay the same. But someone would take increased damage from second degree burns o.o

    Poison Swords is too powerful. Make it so that every consecutive strike paralyzes a limb a bit more, causing a speed reduction of the afflicted area of 5%, stacking with each strike. That, I can allow. What you wrote, not.

    State that Poison Tail immobilizes its afflicted targets for 1 post.


    _____________________________________________________________________________________

    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Tuna 6th December 2014, 7:04 am

    Alright, I've decided that the poison of Beedrill needs a period of decay. So a time, after which the effect begins to decay. I would recommend something like... 4 posts. So basically, after 4 posts the poison stops working. To clarify how this would work:
    Post 1 - 2 hits = 10% speed reduction on afflicted area;
    Post 2 - no hits;
    Post 3 - 1 hit = 5% speed reduction on afflicted area;
    Post 4 - 10% speed reduction from Post 1 ends
    [..]
    Post 6 - 5% speed reduction from Post 3 ends

    You fine with that? I just can't have the debuff stick around forever. That would be quite powerful. Even for higher ranking spells, 4 posts decay period on a debuff would be a lot.

    One last thing and you're fine: your Sig Spell's Rank is "Weak", not C. So instead of stating "the summoned celestial gains this spell's Rank to its power", state that "this spell adds the user's own power in rank onto the summoned celestial". That would make more sense anyways. So basically, the summoned spirit gains power based on your rank. This makes more sense, since you have a life link, Sig Spells don't follow normal rankings but move with the user's rank. So just state that it'd add on your rank in power to a summoned spirit, and all's fine.



    _____________________________________________________________________________________

    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Tuna 6th December 2014, 9:24 am

    Saying that the poison has a 4 post decay period would have sufficed xD

    But either way, approved.


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