Primary Magic: Poison Dragon Slayer
Secondary Magic: N/A a the moment. (Lacrima)
Caster or Holder: Caster
Secondary Magic: N/A a the moment. (Lacrima)
Caster or Holder: Caster
- Description:
- Description: Poison Dragon Slayer magic is a lost magic usually taught to the user by the dragon themselves. However, it can be learned by a mage through a lacrima. Poison Dragon Slayer magic grants the user qualities of the poison dragon. The caster has the ability to consume all likes of poison to increase their own strength. However, the caster cannot consume the poison they produce. Dragon Slayers are gifted with enhanced senses and increased physical attributes. The Poison Dragon Slayer deals 25% bonus damage to water and nature based mages, as the poison will contaminate the water or start to corrode the plant life.
- Clovis' Use of Poison Dragon Slayer Magic:
- Clovis didn't learn his magic from a dragon. He gained the power of the dragon from implanting a Poison Dragon Lacrima into his body. Clovis uses the destructive power of the dragon, but also found a way to cure and heal. Poison isn't all bad. It's a double-edged sword.
- Strengths:
- Strengths:
Enhanced Senses- Immunity to Poisons (Natural and Artificial)
- Most spells cause damage over time in addition to blunt damage
- Poison can be used for healing.
- Immunity to Poisons (Natural and Artificial)
- Weaknesses:
- Weaknesses:
- Motion Sickness
- Poison cannot erode rock. Weak against earth magic.
- Venom God and Demon Slayers are able to consume his poison, while he cannot consume theirs.
- After Dragon Force has ended, the caster is left with only 5% magic.
- Metallic based magic (Iron Dragon/Metallic God and Demon Slayers) are able to resist the poison based bonus damage. Metals isn't affected by poisons.
. - Motion Sickness
- Abilities/Powers:
- Abilities/Powers:
Dragon Force: Can only be activated by consuming an enormous amount of its own pure element, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it.- Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts 7 posts.
- Poison Touch: The caster has a venomous touch. If they touch an opponent, the caster deals ½ player ranked damage for one post.
- Poison Recovery: The caster is able to consume any kind of poison to regenerate their magic power.
- Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
- D-Rank Spells:
- Name: Plague of the Poison Dragon
Rank: D
Type: Offensive
Description: The caster holds both hands open palmed in front of them and speaks the name of the spell. Five streams of poison shoot out of the magic circle and chase after the opponent. The streams are limited to a 50ft radius and travel at 15ft per second. When the streams make contact, they deal D-rank damage. Mages of equal rank also take bonus poison damage for 2 posts. (½ D-rank per post)
Strengths:- Deals bonus damage to equal or lower ranked mages.
- Ability to target more than one enemy.
- Deals 25% more damage to water and nature based mages.
Weaknesses:- The plague will attack any person standing within the spell radius.
- Metallic and earth mages are immune to the poisoning.
- Medium/Slow Speed. Easier to avoid.
- The bonus damage can be nullified by D-rank healing spells.
Duration: Instant
Coldown: 4 Posts
Name: Poison Dragons Mist
Rank: D
Type: Defensive
Description: The caster speaks the spells name and a large purpe and red magic cirlce appears below their feet. The magic circle has a 20 meter radius. A poison mists fills the area of the magic circle within 3 seconds to a height of 10 feet. The mist if inhaled attacks the opponents sense of sight, causing everything to become blurry and appear upside down. Mages also receive reduced range of vision. (D-rank 50%, C-rank 35%, B-rank 20%, A-rank and up are unaffected)
Strengths:- Dramatically decreases the affecteds sight.
- The caster is able to inhale the mist without being affected.
- Has a large area of effect.
Weaknesses:- The mist will affect allies if inhaled.
- If the target simply holds their breath, they can walk out of the mist.
- The mist will be easily blown away by D-rank wind/storm spells.
Duration: 2 Posts
Cooldown: 5 Posts
Name: Roar of the Poison Dragon
Rank: D
Type: Offensive/Poison
Description: The caster closes both fists in front of their mouth. The user speaks the spell name and blows through the closed fists, creating a large breath of poison. The poison breath travels at 30mph up to 75 feet. It spreads of to 10 feet at the max distance. The spell deals bonus damage to nature or water based mages (bonus D-rank) and additional damage to mages of player rank or lower. The get poisoned for 2 posts taking ½ d-rank damage for 2 posts.
Strengths:- Deals bonus damage to equal or lower ranked opponents.
- Long Range
- Will corrode anything natural it comes in contact with.
Weaknesses:- The spell is easily seen and can be dodged.
Travels linearly. Once fired, it will continued in that direction.- Easiest spell for a Venom God/Demon slayer to eat.
- Dispels from earth based defenses. Of player ranked or higher.
- The bonus damage can be nullified by a D-rank healing spell.
Duration: Instant
Cooldown: 4 Posts
Name: Sword Tail of the Poison Dragon
Rank: D
Type: Offensive
Description: The caster jumps into the air and attacks with a spinning back kick infused with poison dragon magic. The kick strongly resembles that of a dragon whipping its tail. The kick deals a bonus 1/2 D-rank damage over the next post from the poison.
Strengths:- Deals bonus damage to water and nature based mages.
- Acts as an easy counter if being attacked.
- Instant activation. Not needed to say the spell name.
Weaknesses:- The caster must be in the air to activate the spell.
- Because it doesn't infect the opponent, it can be physically blocked without worry.
- Easily nullified by earth/metallic magic of equal or greater rank.
- The bonus damage can be nullified by a D-rank healing spell.
Duration:Instant
Cooldown: 3 Posts - Deals bonus damage to equal or lower ranked mages.
Last edited by Clovis on 17th November 2014, 6:16 am; edited 1 time in total (Reason for editing : Edited for review.)