Primary Magic: sound amplification magic
Type: Caster
Description: Sound amplification magic will absorb sound waves created on one end of the magic circle and amplify them on the other side witch, depending on how much it amplifyed, could let you do a multitude of thing.
Strengths:
- can be used to creat sonic blast
- can be used to hear though walls or from a distance
- can be used over a large area (higher ranked spells only)
-Can be used for a long derision of time
-can be used to increase damage of hand to hand combat
Weaknesses:
- can hurt allies if within the area that the sonic blast hits
- bigger areas need more magic to achieve the same amount of amplification as a smaller area
- unless sound is amplified to sonic level the spell needs to hit a persons ears in order to do any damage to them
- sonic boom and sound waves will weaken over distance from the magic circle
-Longer derision use more magic
-needs sound in order to be activated
-must travel in a straight line from the magic circle
Abilities/Powers: if used to a persons ears, it will allow the person to hear much better then they could before allowing them to hear from a greater distance or though objects
Name: sonic boom
Rank: D
Type: sound, Offensive
Description: you cast a magic circle that glows green, creat a sound on one side, then the magic circle amplifies the sound waves to creat a sonic blast that, when hit, will feel like one has been hit by a large truck that went straight though there body.
Strengths: is not physical so cant be blocked by things like armer or shields
-can be used at enemies from far away
Weaknesses:
-looses strength over distance (5% per inch)
-takes time to recharge (20 minuets)
-can be blocked by anything that would also block telepathy or sound waves
-uses a lot of MP
Name:sound steps
Rank:D
Type:Sound, ability
Description:by amplifying sound to the users foot for a second one can jump higher and with more force and if used in mid air it would let you stay airborne (aka lets you walk on air)
Strengths: uses little MP
-can be used repeditly
Weaknesses:
-only 6 steps per recharge (higher levels let you take more steps without recharging)
-can be stopped by anything that would also block telepathy or sound waves
-takes time to recharge (10 minuets)
Name:Force palm
Rank:D
Type:Sound, Offensive
Description:by amplifying sound to the users palm or fist you will be able to push/punch with more force then normal
Strengths:uses little MP
-quick recharge (30 sec)
-can be applied to any part of the body
Weaknesses:
-can be blocked normally
-will hurt the user
-can be stopped by anything that would also block telepathy or sound waves
Type: Caster
Description: Sound amplification magic will absorb sound waves created on one end of the magic circle and amplify them on the other side witch, depending on how much it amplifyed, could let you do a multitude of thing.
Strengths:
- can be used to creat sonic blast
- can be used to hear though walls or from a distance
- can be used over a large area (higher ranked spells only)
-Can be used for a long derision of time
-can be used to increase damage of hand to hand combat
Weaknesses:
- can hurt allies if within the area that the sonic blast hits
- bigger areas need more magic to achieve the same amount of amplification as a smaller area
- unless sound is amplified to sonic level the spell needs to hit a persons ears in order to do any damage to them
- sonic boom and sound waves will weaken over distance from the magic circle
-Longer derision use more magic
-needs sound in order to be activated
-must travel in a straight line from the magic circle
Abilities/Powers: if used to a persons ears, it will allow the person to hear much better then they could before allowing them to hear from a greater distance or though objects
Name: sonic boom
Rank: D
Type: sound, Offensive
Description: you cast a magic circle that glows green, creat a sound on one side, then the magic circle amplifies the sound waves to creat a sonic blast that, when hit, will feel like one has been hit by a large truck that went straight though there body.
Strengths: is not physical so cant be blocked by things like armer or shields
-can be used at enemies from far away
Weaknesses:
-looses strength over distance (5% per inch)
-takes time to recharge (20 minuets)
-can be blocked by anything that would also block telepathy or sound waves
-uses a lot of MP
Name:sound steps
Rank:D
Type:Sound, ability
Description:by amplifying sound to the users foot for a second one can jump higher and with more force and if used in mid air it would let you stay airborne (aka lets you walk on air)
Strengths: uses little MP
-can be used repeditly
Weaknesses:
-only 6 steps per recharge (higher levels let you take more steps without recharging)
-can be stopped by anything that would also block telepathy or sound waves
-takes time to recharge (10 minuets)
Name:Force palm
Rank:D
Type:Sound, Offensive
Description:by amplifying sound to the users palm or fist you will be able to push/punch with more force then normal
Strengths:uses little MP
-quick recharge (30 sec)
-can be applied to any part of the body
Weaknesses:
-can be blocked normally
-will hurt the user
-can be stopped by anything that would also block telepathy or sound waves