Magic
Primary Magic: Messiah Magic
Secondary Magic: --
Caster or Holder: Caster
Description: By the power of a holy contract with a holy being in a past life, Samantha has the ability to summon and command troops of heavenly soldiers. Using this magic, the user may summon beings of holy light that brandish various weapons and shields to create organized attacks and effects. This also gives the user themselves various abilities that one might attribute to a 'messiah' of sorts, such as beams of holy light that purge evil or simply cause damage, healing abilities, and even flight/water walking. This magic's spells will almost always be summoning spells, however the user can also choose to add certain holy-related 'miraculous' effects into their repertoire.
Samantha uses this magic to create large groups of allied soldiers to help her in battle, strategically commanding them and controlling the battlefield. She also loves to make use of the magic's secondary abilities, such as flight and walking on water, simply because it is actually very entertaining to do so. She rarely uses the magic's possible beam attack, preferring to rely on her summoned entities to do the fighting for her.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Messiah Magic
Secondary Magic: --
Caster or Holder: Caster
Description: By the power of a holy contract with a holy being in a past life, Samantha has the ability to summon and command troops of heavenly soldiers. Using this magic, the user may summon beings of holy light that brandish various weapons and shields to create organized attacks and effects. This also gives the user themselves various abilities that one might attribute to a 'messiah' of sorts, such as beams of holy light that purge evil or simply cause damage, healing abilities, and even flight/water walking. This magic's spells will almost always be summoning spells, however the user can also choose to add certain holy-related 'miraculous' effects into their repertoire.
Samantha uses this magic to create large groups of allied soldiers to help her in battle, strategically commanding them and controlling the battlefield. She also loves to make use of the magic's secondary abilities, such as flight and walking on water, simply because it is actually very entertaining to do so. She rarely uses the magic's possible beam attack, preferring to rely on her summoned entities to do the fighting for her.
Strengths:
- Low Magic Cost Per Soldier: Summoning a troop of soldiers as listed in the spells only costs as much as a spell of that rank, as per the holy contract.
- Organized Assaults: The Soldiers all attack at once, and can attack with surprising speed and coordination, even targeting multiple opponents at once if necessary.
- Mob Slaughter: You aint seen mobs get slaughtered until you've seen this magic in action. Due to this magic's tendency to summon large numbers of entities at once, it is excellent at dispatching equally large groups of enemies.
- Darkness Purging: Doubly effective against any dark/darkness/shadow/evil magic.
Weaknesses:
- Light Slayer Food: Yeah, this magic literally gets eaten by light slayers. It's kinda sucky. No beating a light slayer with this magic; it just won't work.
- Confined Spaces: The summons are actually physical beings, and as such many of the magic's more powerful spells that summon larger numbers of entities will be rendered unusable in small spaces.
- Half As Effective Against Light Mages: Against other light mages, this magic's damaging effects are only half as effective, as per the holy contract. This may not seem like much of a weakness, but it's actually quite annoying!
- Very Noticeable: This is... Well, to put it bluntly, using this magic has no option for stealth. All summons and magical effects glow brightly with holy radiance, and a light angelic singing can even be heard just barely if you listen closely enough, or if it's quiet enough. Even the user of this magic themselves seems to have a light glow around them, intensifying the messiah-like appearance of the user that is the cause of this magic's name.
- Attacks that go straight to the user: Since the user relies on summons for attack and defense, being attacked directly isn't really covered by this magic in most cases, leaving the user relatively open to attack.
Abilities/Powers:
- Heavenly Militia: The user can form a great number of troops to fight for them. These troops are of the light/holy element, and generally fuck up dark/evil spells, magics, mages, and beings.
- Clicheriffic Holy Powers: Beams of holy light that immolate things with holy fire, smiting attacks, and generally messiah-like miraculous abilities, as follows;
Mana From Heaven- The user may choose to remain completely still for an entire post in order to regain 20% of their magic pool immediately, though this may only be done once per thread.
Absolve- By making physical contact with any dark/evil summon that is lower in rank than the user's own rank, the user may 'absolve' it, thusly dismissing the summon. The user must make contact for a full post before absolving happens. User must be at least C-rank for this to have any effect at all.
Resistance- The user is immune to charm effects, due to the sacred contract preventing their minds from being 'poisoned'. On top of that, they also recover from other mind-altering effects twice as fast.
Water Walking- The user has the passive ability of being able to walk on water (or any liquid for that matter) without being harmed, as if it were simply a solid floor. They may choose to turn this ability off and on at will, but it is always assumed to be 'on'.
Breath of Life- The user may 'breathe life' into creatures, bringing them back from the brink of death. This only allows the user to stabilize any creature that was near death, bringing them back to merely unconsciousness. This only works on creatures that were near death; it cannot bring them back to life.
Angelic Wings- The user has angelic wings affixed to their back, which can be folded in to become completely unnoticeable (unless looking at the user's bare back), and allow the user to glide around safely even at high altitudes. This is not flight, however it is fairly advanced gliding. Once per thread, for a single post, the user may also choose to gain a flight of sorts that allows them to gain a large amount of altitude and/or cover considerable distance.
Halo- The user may choose to manifest a 'halo' at will. The only effect of this halo is to create a large area of light around the user that clears away non-magical darkness and other vision-impeding things - like smoke - in an area of ((user rank)*10)ft.
Holy Constructs- The user may create constructs that are equal in power to (user rank-1), minimum D, to attack and defend with, or do miscellaneous things with. They may only create one construct at a time, and each construct may only be up to the user's own height in size, rounded to the next highest foot and multiplied by their rank (D=1, C=2, etc.). These constructs may be weapons, armor, shields, random objects, or even things that are attached to the user's body itself like claws or an extra arm. The user must wait one post after dispelling a given construct before they are able to create another. It takes an amount of damage equal to the user's rank to destroy the constructs.
- Spells:
- D-Rank:
- Name: Shield Bearers
Rank: D
Type: Holy/Light, Defensive
Description: Samantha places her hands out in front of her, palms pointed outward and fingers outstretched, and summons a troop of shield bearing angelic creatures. This summons 4 shield bearers, all toting large tower shields. The angels initially come into being in a protective circle around Samantha, but she can easily direct them to form a wall in front of her, increasing the defensive ability of the unit as a whole. Each shield is capable of blocking 1 D-rank-power attack.
Strengths:- Low magic cost: Despite summoning multiple angels, this spell only costs a D-ranked amount of magic.
- High defensive ability: Since each angel's shield can block a decent amount of damage, this spell in total has a fairly large amount of defensive ability.
- Darkness: Darkness spells have little effect on the shields of light, and as such the shields can withstand twice the normal number of attacks, if they are dark attacks.
- Shield-Dependent Structures: As the angels are entirely dependent on their shields, any damage that an angel takes while it still has it's shield will be directed to the shield instead.
Weaknesses:- Shield-Dependent Structures: Once the shield bearers' shields have been destroyed, the summons themselves will dissipate immediately.
- Duration/Cooldown: 4 Posts/5 Posts
- No Offense: These angels have no offensive capabilities whatsoever.
- Tight Spaces: These angels are particularly clunky, and as such small spaces are even harder for them all to fit into.
- Light Slayers: Light slayers can literally eat these summons. It's pitiful.
(Note: Saving the rest of the base-level free D-rank spell slots until. Don't want to come up with the spells right this moment is all.) - Low magic cost: Despite summoning multiple angels, this spell only costs a D-ranked amount of magic.
Last edited by Awesome on 1st October 2014, 2:04 am; edited 4 times in total