Magic
Primary Magic: Rainbow Fairy Magic
Secondary Magic: None right now.
Caster or Holder:Caster
Description: This magic is a Caster Type magic that allows the user to use different fairy spells of varying types. Things like red fairies who harness the power of fiery fairy dust. These spells are very good when it comes to offensive purposes as well as defensive purposes. When using these spells, they are at their best point when the user jumps in the air before use, do to the fact that fairies fly. These dusts can be varying colors, and each color possesses a different ability. (Ex: Red dust is hot, blue dust is cold, etc.)
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Red Fairy Dust: Fire
Rank: D
Type: Fire/Fairy, Offensive
Description: The user puts their palms together, then they whisk their hands behind them and the dust is cast from the arc of the hands. The red dust then homes in on the opponent. When it hits, it encases the opponent in the dust, then the dust lights on fire, providing a slight burning. It has moderate Speed, so about 5m a second. It's a very good ranged attack, so it has a 15m Range. It's Area of Effect is about 3m after contact.
Strengths:
Weaknesses:
Name: Yellow Fairy Dust: Lightning
Rank: D
Type: Lightning/Fairy, Offensive
Description: The user raises their hands above their heads, then snaps them down and the Magic is produced. From there, the dust travels at a fast speed. Upon reaching the target, the dust turns surrounds them instantly, turning into electricity and assaulting the opponent with small static bursts. The spell's range is about 15m, and it's Area of Effect around the center is about a 2m radius, due to the fact that the opponent is covered in the dust.
Strengths:
Weaknesses:
Name: Green Fairy Dust: Plant/Fairy
Rank: D
Type: Plant, Defensive
Description: The user clasps their hands in front of them, then they release the Magic Dust from their open palms. The dust then is cast around them, and a green sphere forms around the user, allowing the user to be protected while casting spells. Since it is a shield, it has relatively no Speed, Range, or AoE.
Strengths:
Weaknesses:
Name: Blue Fairy Dust: Water
Rank: D
Type: Water/Fairy, Offensive
Description: The user creates a stream of Magic Dust by putting their palms together on one side of the body, then arcing their inside hand to it's original side. Once released, it turns into Water, but still has the properties of the dust, so it can be controlled by the user. They then can target the opponent and shoot a small blast of water, capable of moderate hits. The Range is 15m, the Speed is about 5m a second, and the AoE after contact is about 3m in diameter.
Strengths:
Weaknesses:
Primary Magic: Rainbow Fairy Magic
Secondary Magic: None right now.
Caster or Holder:Caster
Description: This magic is a Caster Type magic that allows the user to use different fairy spells of varying types. Things like red fairies who harness the power of fiery fairy dust. These spells are very good when it comes to offensive purposes as well as defensive purposes. When using these spells, they are at their best point when the user jumps in the air before use, do to the fact that fairies fly. These dusts can be varying colors, and each color possesses a different ability. (Ex: Red dust is hot, blue dust is cold, etc.)
Strengths:
- This type of magic is very strong when it comes to targeting. The dust that is casted can be fully controlled by the user until it hits the opponent.
- Some of the spells have some destructive power.
- Certain colored dusts can do certain types of damage.
Weaknesses:
- Not as good for close combat.
- Some dusts can be absorbed if the user uses the spell wrong.
- The dust travels moderately fast, so Speed Magic is strong against it.
- It's only strongest when the user jumps into the air before casting, so you must be aware of space.
Abilities/Powers:
- All dusts have certain abilities, and none are extremely week, even though it may take a while to get to the opponent. These dusts can be combined, but it takes a lot of strength.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Red Fairy Dust: Fire
Rank: D
Type: Fire/Fairy, Offensive
Description: The user puts their palms together, then they whisk their hands behind them and the dust is cast from the arc of the hands. The red dust then homes in on the opponent. When it hits, it encases the opponent in the dust, then the dust lights on fire, providing a slight burning. It has moderate Speed, so about 5m a second. It's a very good ranged attack, so it has a 15m Range. It's Area of Effect is about 3m after contact.
Strengths:
- Good ranged attack.
- The dust encases the opponent, so it's hard to get away after contact.
- The user can control the arc of the dust after casting.
Weaknesses:
- Duration: 2 posts.
- Cooldown: 1 post
- The dust may take a while to get to the opponent.
- The dust can be stopped with a Water Spell.
- Not as good for close combat.
- Space must be something to be aware of.
Name: Yellow Fairy Dust: Lightning
Rank: D
Type: Lightning/Fairy, Offensive
Description: The user raises their hands above their heads, then snaps them down and the Magic is produced. From there, the dust travels at a fast speed. Upon reaching the target, the dust turns surrounds them instantly, turning into electricity and assaulting the opponent with small static bursts. The spell's range is about 15m, and it's Area of Effect around the center is about a 2m radius, due to the fact that the opponent is covered in the dust.
Strengths:
- Good ranged attack.
- The dust encases the opponent, so it's hard to get away after contact.
- The user can control the arc of the dust after casting.
Weaknesses:
- Duration: 1 post
- Cooldown: 1 post
- The dust may take a while to get to the opponent.
- The dust can be stopped with an Earth Spell.
- Not as good for close combat.
- Space must be something to be aware of.
Name: Green Fairy Dust: Plant/Fairy
Rank: D
Type: Plant, Defensive
Description: The user clasps their hands in front of them, then they release the Magic Dust from their open palms. The dust then is cast around them, and a green sphere forms around the user, allowing the user to be protected while casting spells. Since it is a shield, it has relatively no Speed, Range, or AoE.
Strengths:
- Good defensive purpose.
- The shield can take two D Class attacks, or one C Class attack.
- The user can still attack after casting.
Weaknesses:
- Duration: Until disabled.
- Cooldown: 2 posts
- The shield can only surround multiple people if the user is touching someone else during the casting.
- The effect can be stopped by simply one C Class attack.
- Once broken the opponent can stop the user easily.
- It can be harder to control the arc of the dust after casting the shield.
Name: Blue Fairy Dust: Water
Rank: D
Type: Water/Fairy, Offensive
Description: The user creates a stream of Magic Dust by putting their palms together on one side of the body, then arcing their inside hand to it's original side. Once released, it turns into Water, but still has the properties of the dust, so it can be controlled by the user. They then can target the opponent and shoot a small blast of water, capable of moderate hits. The Range is 15m, the Speed is about 5m a second, and the AoE after contact is about 3m in diameter.
Strengths:
- Good ranged attack.
- The water, which has the same abilities as the dust, encases the opponent, which makes it hard to get away after contact.
- The user can control the arc of the dust after casting.
Weaknesses:
- Duration: Instant
- Cooldown: 1 post
- The water may take a while to get to the opponent.
- The dust can be stopped with an Ice Spell.
- Not as good for close combat.
- Space must be something to be aware of.
Last edited by CrescentWu on 1st October 2014, 4:37 am; edited 1 time in total