Magic
Primary Magic: Crossbow Magic
Secondary Magic: N/a
Caster or Holder: Holder
Description: Crossbow magic is exactly what it sounds like. Magic using a Crossbow. It's a type of holder magic where the wielder is able to fire a variety of different magic bolts from the crossbow. It specializes on being on the offensive, taking their foes out from the distance. They are even able to summon minor modification to the crossbow they're wielding to increase it's effectiveness, like summoning a scope or a bayonet.
Nayru's crossbow magic comes from the Crossbow of the Arcane she wields. She refrains from using her magic when she doesn't need to, and when she does use it, she prefers to use it in a more stealthy way. Taking people out without them even knowing she was there, preferably without killing them if she doesn't need to. After all, the less people who know about her and her magic, the better. When in combat, she aims to take all here enemies out as quickly as possible. Usually weakening the strongest of a group before systematically taking them out one by one.
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Crossbow Magic
Secondary Magic: N/a
Caster or Holder: Holder
Description: Crossbow magic is exactly what it sounds like. Magic using a Crossbow. It's a type of holder magic where the wielder is able to fire a variety of different magic bolts from the crossbow. It specializes on being on the offensive, taking their foes out from the distance. They are even able to summon minor modification to the crossbow they're wielding to increase it's effectiveness, like summoning a scope or a bayonet.
Nayru's crossbow magic comes from the Crossbow of the Arcane she wields. She refrains from using her magic when she doesn't need to, and when she does use it, she prefers to use it in a more stealthy way. Taking people out without them even knowing she was there, preferably without killing them if she doesn't need to. After all, the less people who know about her and her magic, the better. When in combat, she aims to take all here enemies out as quickly as possible. Usually weakening the strongest of a group before systematically taking them out one by one.
Strengths:
- Large focus on Range combat
- Has a large variety of offensive spells
- Spells are silent
Weaknesses:
- Next to useless in melee combat
- Has a limited amount of support and defensive spells
- Is unable to be used without Crossbow of the Arcane
- Takes a while to reload after each shot
Abilities/Powers:
- Magic Bolts: When firing the crossbow normally, the user does not require to use actually bolts. Instead, magic bolts nearly identical to physical ones will fire from the crossbow whenever it's wielder wills it to without any cost to the wielder.
- Silenced Spells: All Crossbow spells makes no noise whatsoever unless otherwise stated by the spell.
- Hidden Magic: Whenever a wizard of equal or lower rank tries to sense magic from the crossbow or it's wielder, they would sense nothing of note. Those of higher rank would notice a dulling effect on the magic emitted by the crossbow and it's wielder.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D rank Magic:
- Telebolt:
- Name: Telebolt
Rank: D
Type: Support
Description: The wielder fires a shimmering bolt from the crossbow. The bolt will travel up to twenty feet, til it hits something, or the wielder wills it to stop before teleporting them where it ended up. The bolt travels at relatively slow pace of approximately 10 feet per second.
Strengths:- Teleports the user wherever the bolt is
- The user is able to stop the bolt mentally
- Allows the user to reach places they wouldn't normally be able to get to
Weaknesses:- Automatically fails if the bolt stops somewhere where the user can't fit in.
- Must be able to shoot a bolt to his destination.
- The bolt does no damage to people or objects. (i.e.: The bolt is unable to break through windows or harm people 'hit' by it.)
- 3 Post Cooldown.
- Teleports the user wherever the bolt is
- Phantom Bolt:
- Name: Phantom Bolt
Rank: D
Type: Offensive
Description: When the bolt leaves the crossbow, it becomes ghost-like, going through and walls and obstacles in it's way until it hits a living person or reaches it's max range. It's able to travel up to 30 feet in a second before fading into nothingness.
Strengths:- The bolt is able to travel though walls and other obstacles with harming them.
- The bolt leaves no trace when it hits.
- The bolt does D rank damage to the one it hits.
Weaknesses:- Still requires knowledge on where exactly the target is to accurately shoot at them.
- Is unable to go through magical barriers, shields, and armor.
- Is unable to go through living people
- 2 Posts Cooldown
- The bolt is able to travel though walls and other obstacles with harming them.
- Ricochet Bolt:
- Name: Ricochet Bolt
Rank: D
Type: Offensive
Description: With carefully aimed shot, the bolt will bounce off of walls and other obstacles to hit hard to reach places. The bolt will bounce up to 3 times and is even able to bounce off of people, doing damage to them. After that, or when it has traveled up to thirty feet, the bolt will disappear. Travels at a speed of 15 feet per second.
Strengths:- Can hit up to three targets.
- Can reach otherwise hard to reach areas.
- Does D rank damage to all those hit.
Weaknesses:- Must have a logical path for the bolt to travel. (For example, if the bolt hits a person, it cannot hit a person directly behind them without bouncing off of something else first.)
- The shots trajectory can be altered if the bolt is blocked or avoided.
- Can hit allies if one is not careful.
- 2 Post Cooldown
- Can hit up to three targets.
- Poison Bolt:
- Name: Poison Bolt
Rank: D
Type: Offensive
Description: A green ooze like bolt is fired form the crossbow, traveling straight til it hits something or reaches 30 feet. After which, it'll disappear into nothingness. Anybody who is hit by this becomes infected with a poison that does damage to them every post that last's for 3 posts. The bolt travels at a rate of 15 feet per a second.
Strengths:- Infects those hit with a poison that does 50% D rank damage each post.
- Leaves next to no evidence to how they were poison
- Those hit will feel no pain from the poison or the bolt whatsoever.
Weaknesses:- Does not effect poison slayers or those who are immune to poison.
- The bolt does no actually damage itself.
- Cannot go through heavy armor or other things that may happen to be protecting the target.
- 3 Post duration, 4 Post Cooldown
- Infects those hit with a poison that does 50% D rank damage each post.
Last edited by Nayru 'Mouse' Ikana on 30th September 2014, 2:30 pm; edited 3 times in total