Magic
Primary Magic: Iron Dragon Slayer Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Iron Dragon Slayer Magic is a form of Dragon Slayer Magic which grants the user characteristics unique to Iron Dragons, allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to drastically increase their defensive power, whilst simultaneously heavily boosting their offensive power. And lastly, this form of lost magic produces iron that isn't normal. It is stronger.
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Blade Of The Iron Dragon
Rank: D
Type: Offensive|Role Varies
Description: Incorporating the element of iron, Allen is able to turn and mold any limbs of his body into a sword. Each strike with the blade deals D-rank damage. The sword is about a meter and two feet long.
Strengths:
Weaknesses:
Duration: 4 Posts.
Cooldown: 5 Posts.
Name: Scales Of The Iron Dragon
Rank: D
Type: Defensive|Supportive
Description: Scales Of The Iron Dragon is a spell that gives Allen the ability to shift his skin into hard, trusty iron scales that is used in a defensive perspective. These scales can cover Allen's whole body and happen to get thicker around larger areas of muscle and bone. These can be used to clash with other hard objects in a offensive way but is mainly used to defend himself. This spell can take 2 D rank spells before dispelling.
Strengths:
Weaknesses:
Duration: 4 posts.
Cooldown: 5 Posts.
Name: Thorns Of The Iron Dragon
Rank: D
Type: Offensive
Description: Once Allen makes a major impact with a surface, large, thick and thin, Iron thorns shoot and burst up from that surface in less then seconds. These thorns have the maximum size of 2 meters with a minimum of 6 inches. With only less than a meter's worth of space between each thorn. Each thorn generates in random areas, but relatively aim for the same target in the same direction. Individually, these thorns deal D-rank damage on impact. Nonetheless, these thorns cannot be ridden of with physical magic attacks, C-rank and below. However, any other non-physical magic attack will destroy them instantly. D-rank spells can, in fact, destroy these. The amount of thorns created is 20. Max of 1.5 D-rank damage individually.
Strengths:
Weaknesses:
Duration: Instant until it is ridden of from the field. (2 Posts, if not ridden of from the field.)
Cooldown: 3 Posts.
Name: Binds Of The Iron Dragon
Rank: D
Type: Supportive|Various Roles
Description: Allen creates chains on each or either of his hands that reach out at the opponent and grab them with force. The chains deal little damage to the fact that depending how tight Allen grips them will determine whether the chains dig into their skin or not, but they can be pulled back to draw the opponent closer. Physical attacks of C-rank or below cannot break the chains, but anything other then physical magic attacks will destroy them immediately. The chains have the maximum of 20 meters with the speed of 10 meters per second. These chains can also form thorns/spikes all over them, causing D-rank damage if it meets the skin of the opponent. Has 1.5 durability. (Note that C-rank physicals can destroy the chains)
Strengths:
Weaknesses:
Duration- 2 Posts
Cooldown- 3 posts
Name: Razor Talon Of The Iron Dragon
Rank: D
Type: Offensive
Description: Razor Talon of the Iron Dragon transforms one of Allen's legs into a serrated Metallic dragon claw, that he brings down on a opponent dealing D rank damage. Allen is capable to have it be able to fade in and out for three consecutive Kicks, with a overall duration of three posts. With that being said, once Allen swings his leg back or in any other direction, his leg will transform and fade into the so-said dragon claw moments before impact on the target. His leg, up until it's inches past the knee, molds into thick iron scales that stay there until the spell is finished. Does D-rank Damage.
Strengths:
Duration: 3 PostsCooldown: 4 Posts
Primary Magic: Iron Dragon Slayer Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Iron Dragon Slayer Magic is a form of Dragon Slayer Magic which grants the user characteristics unique to Iron Dragons, allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to drastically increase their defensive power, whilst simultaneously heavily boosting their offensive power. And lastly, this form of lost magic produces iron that isn't normal. It is stronger.
Strengths:
- This type of magic makes Allen very durable, as well as the impact of his attacks.
- It improves his own natural strength and defense.
- As expected, Allen is able to consume metal in order to regenerate his own magical energy until he reaches dragon force. A powerful bodily change that covers his body in thick iron scales, with also increasing his spell power by 50% and boosting all stats into the next range on the character scaling.
Weaknesses:
- Fire Magic- May it be the scorching flames of the depths below or the embers that target his body, Iron in general is weak against fire if burned to the point it melts.
- Water Magic- Water logically causes Iron, Steel, and various other irons to rust. So it'd be a natural weakness.
- Earth Magic- Earth, being a tough substance, can make it difficult for Allen to pierce.
- Just like a walking lightning rod, If A high charge of electricity and lightning magic that's focused on him can do some severe damage. However if Allen sticks any part of his body into the ground, it wouldn't do nearly as much damage as it'd naturally do.
Abilities/Powers:
- Element Consumption- Being a form of Dragon Slayer Magic, this also allows the user to consume external sources of iron to replenish their strength and restore their body to a healthy state. Additionally, an Iron Dragon Slayer may turn their iron into steel if they somehow become able to absorb trace amounts of carbon; said process is still toxic and harmful to their body as it would be to others, but the addition of the natural element changes the composition of their spells, allowing the user to deal enhanced damage and/or break through defenses that their iron could not.
- Dragon Force- In order to activate the Iron Dragon Slayer Dragon Force, Allen must consume a gigantic amount of his own element. Steel, Iron, and various other metals (The majority).
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Blade Of The Iron Dragon
Rank: D
Type: Offensive|Role Varies
Description: Incorporating the element of iron, Allen is able to turn and mold any limbs of his body into a sword. Each strike with the blade deals D-rank damage. The sword is about a meter and two feet long.
Strengths:
- This sword is long and relatively thick, he can strike opponents with ease.
- The sword deals D-rank damage with every strike it makes.
- The sword has the potential to be one of Allen's most powerful physically offensive spell due to Allen being able to cast a variety of spell techniques with it.
Weaknesses:
- This Spell has a short range, practically useless against long ranged opponents.
- Cannot be used defensively, however, it can obviously be used to block physical attacks
- This blade can easily be broken by Ice magic of the same power or higher.
- Electricity magic can easily conduct from the blade to Allen unless otherwise.
Duration: 4 Posts.
Cooldown: 5 Posts.
Name: Scales Of The Iron Dragon
Rank: D
Type: Defensive|Supportive
Description: Scales Of The Iron Dragon is a spell that gives Allen the ability to shift his skin into hard, trusty iron scales that is used in a defensive perspective. These scales can cover Allen's whole body and happen to get thicker around larger areas of muscle and bone. These can be used to clash with other hard objects in a offensive way but is mainly used to defend himself. This spell can take 2 D rank spells before dispelling.
Strengths:
- Scales are thicker in areas with lots of muscle and bone.
- Fire Magic cannot penetrate easily, nor can metal. Resistant by %25.
- These scales can cover Allen's whole body, anywhere, anytime.
Weaknesses:
- Can be easily penetrated by ice.
- Allen moves slower depending on how large the shield is. The bigger, the more durable however.
- Slightly Vulnerable to his backside, but Allen can avoid this scenario.
- Easily penetrated by earth magic.
Duration: 4 posts.
Cooldown: 5 Posts.
Name: Thorns Of The Iron Dragon
Rank: D
Type: Offensive
Description: Once Allen makes a major impact with a surface, large, thick and thin, Iron thorns shoot and burst up from that surface in less then seconds. These thorns have the maximum size of 2 meters with a minimum of 6 inches. With only less than a meter's worth of space between each thorn. Each thorn generates in random areas, but relatively aim for the same target in the same direction. Individually, these thorns deal D-rank damage on impact. Nonetheless, these thorns cannot be ridden of with physical magic attacks, C-rank and below. However, any other non-physical magic attack will destroy them instantly. D-rank spells can, in fact, destroy these. The amount of thorns created is 20. Max of 1.5 D-rank damage individually.
Strengths:
- With a small space to work with in between the thorns, this can often make things harder for that opponent to target and strike Allen Directly.
- Creates large, thick or thin, Iron thorns that deal D-rank damage individually.
- These Iron Thorns cannot be ridden of by physical attacks C-rank and below.
Weaknesses:
- Most Non-Physical magic attack can rid of the thorns, very much including aura blasts.
- The thorns will not affect an opponent that is in the air, unless otherwise.
- With the thorns being randomly created, there is a chance it will miss their target. However, they all head in the same direction unless otherwise.
- With the maximum amount of 20 thorns, opponents can go out of range.
Duration: Instant until it is ridden of from the field. (2 Posts, if not ridden of from the field.)
Cooldown: 3 Posts.
Name: Binds Of The Iron Dragon
Rank: D
Type: Supportive|Various Roles
Description: Allen creates chains on each or either of his hands that reach out at the opponent and grab them with force. The chains deal little damage to the fact that depending how tight Allen grips them will determine whether the chains dig into their skin or not, but they can be pulled back to draw the opponent closer. Physical attacks of C-rank or below cannot break the chains, but anything other then physical magic attacks will destroy them immediately. The chains have the maximum of 20 meters with the speed of 10 meters per second. These chains can also form thorns/spikes all over them, causing D-rank damage if it meets the skin of the opponent. Has 1.5 durability. (Note that C-rank physicals can destroy the chains)
Strengths:
- These chains grasp the opponent for up to three posts, grasping them to a point they are unable to move. (D-ranks usually for 3 posts. C-ranks usually for 2 posts. B-ranked opponents and above are unaffected)
- The chains have a large range. The easily grasp more long-range opponents then close-ranged. However, they work fine in close-ranged battles in most cases.
- The chains can be pulled back to Allen. This can have the target pulled considerably close to Allen in a matter of seconds.
Weaknesses:
- B-ranked opponents and above are unaffected by this spell. They may and can also physically destroy the chains if they are on another target.
- The chains deal little damage, but takes more power of Allen in the process.
- Any non-physical magic spell will most likely break the chains immediately.
- Most everything can cut through these chains.
Duration- 2 Posts
Cooldown- 3 posts
Name: Razor Talon Of The Iron Dragon
Rank: D
Type: Offensive
Description: Razor Talon of the Iron Dragon transforms one of Allen's legs into a serrated Metallic dragon claw, that he brings down on a opponent dealing D rank damage. Allen is capable to have it be able to fade in and out for three consecutive Kicks, with a overall duration of three posts. With that being said, once Allen swings his leg back or in any other direction, his leg will transform and fade into the so-said dragon claw moments before impact on the target. His leg, up until it's inches past the knee, molds into thick iron scales that stay there until the spell is finished. Does D-rank Damage.
Strengths:
- May Augments multiple Kicks.
- Very Effective in close quarter combat.
- Can Aids in Agile Movements.
Weaknesses: - This spell Can be stopped if Allen is in a situation where he cannot move his legs.
- If this spell is avoided, this can leave Allen vulnerable.
- This will only willingly activate when Allen attempts to kick his target with magical force.
- Allen sometimes cannot control the power of the kick.
Duration: 3 PostsCooldown: 4 Posts
Last edited by Allen on 29th November 2014, 10:42 am; edited 6 times in total