Magic
Primary Magic: Iron Dragon Slayer
Secondary Magic: -
Caster or Holder: Caster, Lost (Dragon Slayer)
Description: Dragon Slayer is part of a lost trio of magic used to defeat demons, gods, and dragons in a using fire against fire scenario. By employing their own magic against them, Dragon Slayer Magic uses the magic of dragons to defeat them. The magic first came about when Dragons gave the use of the magic to humans, to give them a way to defend themselves against more hostile dragons. This eventually lead to the end of the era of dragons, and with the disappearance of dragons came the supposed end to Dragon Slayer Magic.
Iron Dragon Slayer was a type of Dragon Slayer magic passed down by the Iron Dragons. In their own opinions, it was not only the most durable Dragon Slayer art but the physically strongest. This type of Slayer Magic is a tank when it comes to defensive powers, coupled with its powerful offensive capabilities. While the magic may not be able to leave many effects such as Fire Dragon Slayer Magic or Poison Dragon Slayer Magic, Iron Dragon Slayer Magic is a force to be reckoned due to its physical capabilities. Radulfer uses Iron Dragon Slayer Magic to deal mostly cutting and blunt type damage, his blows backed up by his iron skin.
Strengths:
♦Due to the nature of this magic, Radulfer is stronger and more durable than other mages.
♦Can eat any metal (weapon or spell) as long as it doesn’t come from a Metallic God/Demon Slayer
♦His magic increases his density/weight, lessening knockback effects by 50%
♦Radulfer's magic allows him to transform parts (or all) of his body into iron (including weapons), or make weapons with the magic.
Weaknesses:
♦Metal is a lightning conductor; Lightning Magic deals an additional 10% damage.
♦Fire can melt and bend iron; Fire Magic deals an additional 10% more damage
♦Water can oxidize and rust iron; Water Magic deals an additional 10% more damage.
♦Not only can Metallic God/Demon Slayers eat any of Radulfer's spells, Radulfer can't eat any metal that they produce themselves.
♦Radulfer’s magic makes him denser, causing him to sink far more easily in water.
Primary Magic: Iron Dragon Slayer
Secondary Magic: -
Caster or Holder: Caster, Lost (Dragon Slayer)
Description: Dragon Slayer is part of a lost trio of magic used to defeat demons, gods, and dragons in a using fire against fire scenario. By employing their own magic against them, Dragon Slayer Magic uses the magic of dragons to defeat them. The magic first came about when Dragons gave the use of the magic to humans, to give them a way to defend themselves against more hostile dragons. This eventually lead to the end of the era of dragons, and with the disappearance of dragons came the supposed end to Dragon Slayer Magic.
Iron Dragon Slayer was a type of Dragon Slayer magic passed down by the Iron Dragons. In their own opinions, it was not only the most durable Dragon Slayer art but the physically strongest. This type of Slayer Magic is a tank when it comes to defensive powers, coupled with its powerful offensive capabilities. While the magic may not be able to leave many effects such as Fire Dragon Slayer Magic or Poison Dragon Slayer Magic, Iron Dragon Slayer Magic is a force to be reckoned due to its physical capabilities. Radulfer uses Iron Dragon Slayer Magic to deal mostly cutting and blunt type damage, his blows backed up by his iron skin.
Strengths:
♦Due to the nature of this magic, Radulfer is stronger and more durable than other mages.
♦Can eat any metal (weapon or spell) as long as it doesn’t come from a Metallic God/Demon Slayer
♦His magic increases his density/weight, lessening knockback effects by 50%
♦Radulfer's magic allows him to transform parts (or all) of his body into iron (including weapons), or make weapons with the magic.
Weaknesses:
♦Metal is a lightning conductor; Lightning Magic deals an additional 10% damage.
♦Fire can melt and bend iron; Fire Magic deals an additional 10% more damage
♦Water can oxidize and rust iron; Water Magic deals an additional 10% more damage.
♦Not only can Metallic God/Demon Slayers eat any of Radulfer's spells, Radulfer can't eat any metal that they produce themselves.
♦Radulfer’s magic makes him denser, causing him to sink far more easily in water.
- Lineage:
Lineage: Oblivion's Might
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
Any post in which they kill something they gain 15% of their total HP back.
Usage: The user passively gains a 50% strength boost. The transformation lasts for 3 posts with a 8 post cooldown and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
- Dragon Slayer Rules:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
- Dragon Force:
♦First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
♦Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%. (Dragon Skin: Body is covered in scales of their respective element)
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Unique Abilities:
Unique Abilities:
♦Offensive Juggernaut: Radulfer's body has been enhanced by his magic, making him stronger and hit harder. His melee and spells receive a 25% buff, increasing by 5% whenever he ranks up and capping at 50%.
♦Iron Scales: Radulfer's magic has changed his body to make it more like that of an Iron Dragon. It's because of this his skin and organs has become more metallic, giving him a melee and spell damage resistance of 25%, increasing by 5% whenever he ranks up and capping at 50%.
♦Iron Dragon's Fists: Due to his powers of the Iron Dragon Slayer Magic, Radulfer can transform his body into iron, with the fists being most notable for the UA. While his fists are transformed into iron, he can attack an enemy and deal either light, normal, or heavy melee damage of Radulfer's current rank. Duration of 5 posts and cooldown of 6.
- Spells:
- Oblivion’s Might Spells:
Name: Oblivion's Wrath
Rank: D
Type: Offensive | Fire | AoE
Duration: 3 posts
Cooldown: 4 posts
Description: Radulfer activates his demon form granted by his lineage; Radulfer's skin becomes too hot to touch and lights up due to the fire now filling his body. Two horns curl around his ears as the whites of his eyes turn red and his iris turns yellow, the pupil becoming slit like a cat. Gathering magic in his hands, he forms a small ball of fire before launching it forwards. Once it hits a target, the ball expands and explodes, dealing D-tier damage to the target it hit. Anyone within a 5-meter distance by the target suffers 75% of D-tier damage from the explosion.
Strengths:
♦Spell is useful for both ranged and close attacks; maximum distance the ball can be thrown is 10 meters away from Radulfer
Weaknesses:
♦Due to Radulfer having to first transform and then gather the magic, enemies can likely judge that he's about to attack and prepare for it.
♦Any ally that’s too close to the enemy hit will be caught in explosion and be damaged
- D-Rank Spells:
- Iron Dragon's Spearhead:
Name: Iron Dragon's Spearhead
Rank: D-tier
Type: Offensive | Multi-Hit | Metal
Duration: Instant
Cooldown: 2 posts
Description: Radulfer transforms one of his arms into a large lance and aims the tip of it at an enemy 10m away. He grabs the elbow of the transformed arm with their free hand to steady the aim as a Magic Circle appears in front of the lance. 6 smaller iron spears shoot out of the magic circle at a speed of 5m/s, dealing .25 D-tier damage per spear for a combined total of 1.5 D-tier damage. If hit by all 6 spears, then the enemy receives a 25% damage resistance debuff for 1 post.
Strengths:
♦Rapid-fire spears that are hard to dodge
Weaknesses:
♦If allies get caught in its range, then they'll receive all the damage.
♦The spears can be knocked off course by a higher-ranked spell
- Iron Dragon's Blade:
Name: Iron Dragon's Blade
Rank: D-Rank
Type: Supportive-Offensive | Metal
Duration: 2 posts
Cooldown: 3 posts
Description: Radulfer turns one of his arms into 2m long iron sword with jagged spikes that function as a chainsaw. Radulfer is capable of lengthening his arm, increasing the range by 6m so he can reach enemies from 10m away. The sword deals full damage on the initial hit, and 10% more melee damage afterward.
Strengths:
♦Radulfer can make the sword's range longer
Weaknesses:
♦Lightning will redirect from its original course and hit the iron sword, dealing damage to Radulfer if he's is within the spell's range.
♦The spell cancels out if it's hit/used against another spell of a higher rank
- Iron Dragon's Long-Arm:
Name: Iron Dragon's Long-Arm
Rank: D-Rank
Type: Offensive | Metal | Multi-Hit
Duration: Instant
Cooldown: 2 posts
Description: Radulfer turns both of his arms into long iron poles that can stretch out to reach enemies 10m away, which he then uses to attack an enemy through blunt attacks. After the initial hit is made, 2 poles each form out of the original 2 poles and curve towards an enemy, hitting them. Each pole deals .25 D-rank damage and travels at 5m/s, with all 6 arms dealing a total of 1.5 D-rank damage. Iron Dragon's Long-Arm is capable of hitting different enemies, with the opportunity to attack 6 different enemies with the 6 different poles.
Strengths:
♦Surprise attack with the four additional poles
Weaknesses:
♦The spell makes use of both of Radulfer's arms, leaving him defenseless while attacking.
♦Lightning will redirect itself to hit the polearms if Radulfer is within range of the spell.
- Iron Dragon's Spiral:
Name: Iron Dragon's Spiral
Rank: D-Rank
Type: Offensive | Metal
Duration: Instant
Cooldown: 2 posts
Description: Radulfer turns his legs into club-poles and launches himself 5m into the air, stationing himself above an enemy's head before transforming his legs into a large drill. The drill rotates at high speeds with the spell increasing his speed by 25% for the duration of the attack. He aims the drill at his enemy's head as he comes down upon them, dealing D-tier damage.
Strengths:
♦Deals damage at a peculiar angle, usually hitting enemies around the top of their head on the crown shakra, one of the weakest parts of the skull
♦Iron Dragon's Spiral is a fast-moving and rather uniquely odd spell, making it unpredictable.
Weaknesses:
♦There's little room for Radulfer to re-aim the attack in case the enemy moves out of spot
♦If he hits earth, Radulfer will get stuck for a moment, forcing him to pull himself out before his legs can revert back to normal.
♦Radulfer can be knocked out of the air while he's up there
- Signature Spells; Locked:
- Spell Fusion; Locked till B:
List of Spell Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: