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    Requip: The Mage (Awaiting Approval)

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    iMuse

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 36
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : N/A
    Experience : 0

    Requip: The Mage (Awaiting Approval) Empty Requip: The Mage (Awaiting Approval)

    Post by iMuse 9th September 2014, 9:30 pm

    Magic

    Primary Magic: Requip: The Mage
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The caster uses magic staves in his attacks. Without them, the caster's magic is extremely limited. Roma's particular brand of stave magic follows in suit with Requip magic, storing the staves in a parallel dimension and retrieving them the same. This works the same as any other requip magic, Roma simply restricts his equipment to tunics and staves. A normal requip for him includes a tunic, a shirt, tights, globes, boots, a stave, and a belt. 'Due to the use of such light clothing, Roma is also quicker than the requip mages that use armor, however, he is more vulnerable to the physical attacks that hit him. Being trained, Roma may also use stave in his defense, using them to block some enemy physical attacks.

    Strengths:

    ∞ Versatility: Staves have unlimited potential as to what spells can be used.

    ∞ Natural Self Defense: Stave Magicians are trained in the melee art of staves as well as the magical arts.

    ∞ Requip: Staves can be pulled from another dimension, reducing the need to carry all of them


    Weaknesses:

    ∞ Casting Time: Magic circles must be formed to preform spells with this magic. These often take time.

    ∞ Reliance on Staves: Without any staves this magic is unusable. The user can still cast spells, but they will be extremely weak, basically useless spells, detailed in the spells weaknesses.

    ∞ Contact: Staves must be held in the hand, limiting Roma to two

    ∞ Requip: A new stave must be taken through the use of requip magic to cast a different spell in between cool downs


    Abilities/Powers:

    ∞ Changing weapons, armor, and clothing at will

    Equipment


    Name: Basic Stave
    Rank: D
    Type: Stave
    Cost of Requip: 10%
    Description:
    A basic wooden stave. It has three tips much like a trident. It has a diameter of two inches and a length of five feet.
    Active:
    Teal magic circles at the tip as Roma holds it. A ball of eternano from Roma's own reserve forms at the tip. Roma then brings the "Trident" down and aims it at the enemy, firing the ball of eternano. This then flies in a crooked path at the enemy. Instant spell, two turn cooldown
    Passive:
    Spells cost 4/5 of regular eternano cost
    Range: 10 yards
    Duration: Four Turns
    Cooldown: Five Turns
    Strengths:
    ∞ Deals pure magical energy
    ∞ Can be thrown for D Rank Physical Damage
    ∞ While held, eternano usage is reduced
    Weaknesses:
    ∞ If used as a physical attack, the staff can be knocked away mid flight
    ∞ If the staff is knocked away, it must be retrieved by the wizard
    ∞ Mage can only hold two staves at once
    ∞ Due to using pure eternano, there are no strengths and weaknesses of the spell type

    Name: Stave of Patience
    Rank: D
    Type: Stave
    Cost of Requip: 10%
    Description:
    A wooden stave with a hollow circle on the top. Two pieces of wood extend through the circle much like the hands of a clock. Diameter of two inches and length of five feet.
    Active:
    The user lifts and twirls this staff three times. He then stamps it on the ground, creating a red magic circle. Then a small red wave of magic hits the enemy at fifty percent D rank damage. This wave returns in each of the next two turns. Energy wave is a perfect circle, four feet in diameter and three feet above the ground. This energy expands up to ten yards in the direction of the enemy each turn. Range of ten yards Three turn attack, Four turn cooldown (Damage: 50% D, 60% D, 70% D)
    Passive:
    Damage over time raises by Ten Percent each turn
    Range: Ten Yards
    Duration: Three Turns
    Cooldown: Four Turns
    Strengths:
    ∞ Deals more damage due to damaging over time
    ∞ Stave can do rank D physical damage
    ∞ Due to DoT, can be used again right after the third wave.
    Weaknesses:
    ∞ Takes three turns to attack fully
    ∞ Magic energy must be used at the beginning of the spell
    ∞ Stave must stay with the wizard all three turns
    ∞ If stave is knocked away, it must be retrieved

    Name: Tunic of Adamantine Silk
    Rank: D
    Type: Robe
    Description:
    Teal colored tunic reaching down to the wearer's mid-thigh. This tunic has an intricate black shield stitching on the front and back. It also has smaller shields on the shoulders. It comes with a black shirt underneath and pitch black boots and gloves. It is tied with a black belt adorned with a shield design all the way down.
    Active:
    Next enemy attack, if magical, is absorbed into the silk of the tunic, thus neutralizing it and any effects it may have caused. Instant Defense, Five turn cooldown.
    Passive:
    Defense is raised by ten percent
    Range: N/A
    Strength: Can withstand up to three D ranked magic attacks
    Duration: Four Turns
    Cooldown: Five Turns
    Strengths:
    ∞ Stronger Defense
    ∞ Avoids an attack
    ∞ Robe can be worn continuously
    Weaknesses:
    ∞ Cannot absorb attacks over D rank
    ∞ Must use D rank magic energy
    ∞ Has a five turn cooldown
    ∞ Only a single robe may be worn at a time

    Name: Tunic of Torn Dimension
    Rank: D
    Type: Robes
    Description:
    Black tunic of roughly "Mid-Thigh" length. It is designed with a red "zig zag" two inches in length, running down the front center and back center. The outfit follows with red tights and a red shirt underneath. Lastly, the wearer is adorned with red gloves and boots. The gloves carry black "Zig Zags" much smaller, yet similar in style to the one on the tunic running down the fingers and meeting halfway down the length of the glove. The boots are decorate with black studs. There are more "zig zags" following between these studs on either side of each boot. It is tied with a red belt which has once more a "zig zag" design down its length.
    Active:
    Grants the wearer teleportation of up to ten yards. User must have a clear line of site to the destination. Instant ability, three turn cooldown.
    Passive:
    Speed is raised by ten percent
    Range: Ten Yards
    Strength: Can withstand up to three D rank magic attacks
    Duration: Four Turns
    Cooldown: Five Turns
    Strengths:
    ∞ Allows the wearer teleportation
    ∞ Raises speed
    ∞ Robes can be worn continuously
    Weaknesses:
    ∞ Cannot teleport very far
    ∞ Must wait three turns before teleporting again
    ∞ Must use D rank magic energy
    ∞ Only a single robe may be worn at any given time


    Last edited by iMuse on 12th September 2014, 4:21 pm; edited 6 times in total
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Requip: The Mage (Awaiting Approval) Empty Re: Requip: The Mage (Awaiting Approval)

    Post by Kihia 10th September 2014, 5:41 pm

    Hello Muse, Sorry for the wait, Everything that needs to be addressed will be in this Color

    However before I begin I must point out for everything that has them, we require a minamum of three strengths and one more weakness than your strengths,

    Your Magic:

    After you have edited everything covered, bump the thread and I will make a return to re evaluate it ^.^


    _____________________________________________________________________________________

    Requip: The Mage (Awaiting Approval) Kihisi10
    Requip: The Mage (Awaiting Approval) 17496c10
    EXP:350/1200



    Themes:
    avatar
    iMuse

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 36
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : N/A
    Experience : 0

    Requip: The Mage (Awaiting Approval) Empty Re: Requip: The Mage (Awaiting Approval)

    Post by iMuse 10th September 2014, 9:31 pm

    Bumpeh
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Requip: The Mage (Awaiting Approval) Empty Re: Requip: The Mage (Awaiting Approval)

    Post by Kihia 11th September 2014, 7:47 pm

    General things that need addressing,

    Elaborate on all of your descriptions please,

    Please add in durations to each of your spells,

    and please state how many hits your Robe spells can take(measure in D rank damage,) Bump when finished and I shall take another look,


    _____________________________________________________________________________________

    Requip: The Mage (Awaiting Approval) Kihisi10
    Requip: The Mage (Awaiting Approval) 17496c10
    EXP:350/1200



    Themes:
    avatar
    iMuse

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 36
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : N/A
    Experience : 0

    Requip: The Mage (Awaiting Approval) Empty Re: Requip: The Mage (Awaiting Approval)

    Post by iMuse 12th September 2014, 7:56 am

    Bumpeh
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Requip: The Mage (Awaiting Approval) Empty Re: Requip: The Mage (Awaiting Approval)

    Post by Kihia 12th September 2014, 4:30 pm

    After talking to you about this via Skype,

    Requip: The Mage (Awaiting Approval) Approv11


    _____________________________________________________________________________________

    Requip: The Mage (Awaiting Approval) Kihisi10
    Requip: The Mage (Awaiting Approval) 17496c10
    EXP:350/1200



    Themes:

      Current date/time is 21st November 2024, 8:00 pm