Magic
Primary Magic: Requip: The Mage
Secondary Magic: N/A
Caster or Holder: Caster
Description: The caster uses magic staves in his attacks. Without them, the caster's magic is extremely limited. Roma's particular brand of stave magic follows in suit with Requip magic, storing the staves in a parallel dimension and retrieving them the same. This works the same as any other requip magic, Roma simply restricts his equipment to tunics and staves. A normal requip for him includes a tunic, a shirt, tights, globes, boots, a stave, and a belt. 'Due to the use of such light clothing, Roma is also quicker than the requip mages that use armor, however, he is more vulnerable to the physical attacks that hit him. Being trained, Roma may also use stave in his defense, using them to block some enemy physical attacks.
Strengths:
∞ Versatility: Staves have unlimited potential as to what spells can be used.
∞ Natural Self Defense: Stave Magicians are trained in the melee art of staves as well as the magical arts.
∞ Requip: Staves can be pulled from another dimension, reducing the need to carry all of them
Weaknesses:
∞ Casting Time: Magic circles must be formed to preform spells with this magic. These often take time.
∞ Reliance on Staves: Without any staves this magic is unusable. The user can still cast spells, but they will be extremely weak, basically useless spells, detailed in the spells weaknesses.
∞ Contact: Staves must be held in the hand, limiting Roma to two
∞ Requip: A new stave must be taken through the use of requip magic to cast a different spell in between cool downs
Abilities/Powers:
∞ Changing weapons, armor, and clothing at will
Equipment
Name: Basic Stave
Rank: D
Type: Stave
Cost of Requip: 10%
Description:
A basic wooden stave. It has three tips much like a trident. It has a diameter of two inches and a length of five feet.
Active:
Teal magic circles at the tip as Roma holds it. A ball of eternano from Roma's own reserve forms at the tip. Roma then brings the "Trident" down and aims it at the enemy, firing the ball of eternano. This then flies in a crooked path at the enemy. Instant spell, two turn cooldown
Passive:
Spells cost 4/5 of regular eternano cost
Range: 10 yards
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Deals pure magical energy
∞ Can be thrown for D Rank Physical Damage
∞ While held, eternano usage is reduced
Weaknesses:
∞ If used as a physical attack, the staff can be knocked away mid flight
∞ If the staff is knocked away, it must be retrieved by the wizard
∞ Mage can only hold two staves at once
∞ Due to using pure eternano, there are no strengths and weaknesses of the spell type
Name: Stave of Patience
Rank: D
Type: Stave
Cost of Requip: 10%
Description:
A wooden stave with a hollow circle on the top. Two pieces of wood extend through the circle much like the hands of a clock. Diameter of two inches and length of five feet.
Active:
The user lifts and twirls this staff three times. He then stamps it on the ground, creating a red magic circle. Then a small red wave of magic hits the enemy at fifty percent D rank damage. This wave returns in each of the next two turns. Energy wave is a perfect circle, four feet in diameter and three feet above the ground. This energy expands up to ten yards in the direction of the enemy each turn. Range of ten yards Three turn attack, Four turn cooldown (Damage: 50% D, 60% D, 70% D)
Passive:
Damage over time raises by Ten Percent each turn
Range: Ten Yards
Duration: Three Turns
Cooldown: Four Turns
Strengths:
∞ Deals more damage due to damaging over time
∞ Stave can do rank D physical damage
∞ Due to DoT, can be used again right after the third wave.
Weaknesses:
∞ Takes three turns to attack fully
∞ Magic energy must be used at the beginning of the spell
∞ Stave must stay with the wizard all three turns
∞ If stave is knocked away, it must be retrieved
Name: Tunic of Adamantine Silk
Rank: D
Type: Robe
Description:
Teal colored tunic reaching down to the wearer's mid-thigh. This tunic has an intricate black shield stitching on the front and back. It also has smaller shields on the shoulders. It comes with a black shirt underneath and pitch black boots and gloves. It is tied with a black belt adorned with a shield design all the way down.
Active:
Next enemy attack, if magical, is absorbed into the silk of the tunic, thus neutralizing it and any effects it may have caused. Instant Defense, Five turn cooldown.
Passive:
Defense is raised by ten percent
Range: N/A
Strength: Can withstand up to three D ranked magic attacks
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Stronger Defense
∞ Avoids an attack
∞ Robe can be worn continuously
Weaknesses:
∞ Cannot absorb attacks over D rank
∞ Must use D rank magic energy
∞ Has a five turn cooldown
∞ Only a single robe may be worn at a time
Name: Tunic of Torn Dimension
Rank: D
Type: Robes
Description:
Black tunic of roughly "Mid-Thigh" length. It is designed with a red "zig zag" two inches in length, running down the front center and back center. The outfit follows with red tights and a red shirt underneath. Lastly, the wearer is adorned with red gloves and boots. The gloves carry black "Zig Zags" much smaller, yet similar in style to the one on the tunic running down the fingers and meeting halfway down the length of the glove. The boots are decorate with black studs. There are more "zig zags" following between these studs on either side of each boot. It is tied with a red belt which has once more a "zig zag" design down its length.
Active:
Grants the wearer teleportation of up to ten yards. User must have a clear line of site to the destination. Instant ability, three turn cooldown.
Passive:
Speed is raised by ten percent
Range: Ten Yards
Strength: Can withstand up to three D rank magic attacks
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Allows the wearer teleportation
∞ Raises speed
∞ Robes can be worn continuously
Weaknesses:
∞ Cannot teleport very far
∞ Must wait three turns before teleporting again
∞ Must use D rank magic energy
∞ Only a single robe may be worn at any given time
Primary Magic: Requip: The Mage
Secondary Magic: N/A
Caster or Holder: Caster
Description: The caster uses magic staves in his attacks. Without them, the caster's magic is extremely limited. Roma's particular brand of stave magic follows in suit with Requip magic, storing the staves in a parallel dimension and retrieving them the same. This works the same as any other requip magic, Roma simply restricts his equipment to tunics and staves. A normal requip for him includes a tunic, a shirt, tights, globes, boots, a stave, and a belt. 'Due to the use of such light clothing, Roma is also quicker than the requip mages that use armor, however, he is more vulnerable to the physical attacks that hit him. Being trained, Roma may also use stave in his defense, using them to block some enemy physical attacks.
Strengths:
∞ Versatility: Staves have unlimited potential as to what spells can be used.
∞ Natural Self Defense: Stave Magicians are trained in the melee art of staves as well as the magical arts.
∞ Requip: Staves can be pulled from another dimension, reducing the need to carry all of them
Weaknesses:
∞ Casting Time: Magic circles must be formed to preform spells with this magic. These often take time.
∞ Reliance on Staves: Without any staves this magic is unusable. The user can still cast spells, but they will be extremely weak, basically useless spells, detailed in the spells weaknesses.
∞ Contact: Staves must be held in the hand, limiting Roma to two
∞ Requip: A new stave must be taken through the use of requip magic to cast a different spell in between cool downs
Abilities/Powers:
∞ Changing weapons, armor, and clothing at will
Equipment
Name: Basic Stave
Rank: D
Type: Stave
Cost of Requip: 10%
Description:
A basic wooden stave. It has three tips much like a trident. It has a diameter of two inches and a length of five feet.
Active:
Teal magic circles at the tip as Roma holds it. A ball of eternano from Roma's own reserve forms at the tip. Roma then brings the "Trident" down and aims it at the enemy, firing the ball of eternano. This then flies in a crooked path at the enemy. Instant spell, two turn cooldown
Passive:
Spells cost 4/5 of regular eternano cost
Range: 10 yards
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Deals pure magical energy
∞ Can be thrown for D Rank Physical Damage
∞ While held, eternano usage is reduced
Weaknesses:
∞ If used as a physical attack, the staff can be knocked away mid flight
∞ If the staff is knocked away, it must be retrieved by the wizard
∞ Mage can only hold two staves at once
∞ Due to using pure eternano, there are no strengths and weaknesses of the spell type
Name: Stave of Patience
Rank: D
Type: Stave
Cost of Requip: 10%
Description:
A wooden stave with a hollow circle on the top. Two pieces of wood extend through the circle much like the hands of a clock. Diameter of two inches and length of five feet.
Active:
The user lifts and twirls this staff three times. He then stamps it on the ground, creating a red magic circle. Then a small red wave of magic hits the enemy at fifty percent D rank damage. This wave returns in each of the next two turns. Energy wave is a perfect circle, four feet in diameter and three feet above the ground. This energy expands up to ten yards in the direction of the enemy each turn. Range of ten yards Three turn attack, Four turn cooldown (Damage: 50% D, 60% D, 70% D)
Passive:
Damage over time raises by Ten Percent each turn
Range: Ten Yards
Duration: Three Turns
Cooldown: Four Turns
Strengths:
∞ Deals more damage due to damaging over time
∞ Stave can do rank D physical damage
∞ Due to DoT, can be used again right after the third wave.
Weaknesses:
∞ Takes three turns to attack fully
∞ Magic energy must be used at the beginning of the spell
∞ Stave must stay with the wizard all three turns
∞ If stave is knocked away, it must be retrieved
Name: Tunic of Adamantine Silk
Rank: D
Type: Robe
Description:
Teal colored tunic reaching down to the wearer's mid-thigh. This tunic has an intricate black shield stitching on the front and back. It also has smaller shields on the shoulders. It comes with a black shirt underneath and pitch black boots and gloves. It is tied with a black belt adorned with a shield design all the way down.
Active:
Next enemy attack, if magical, is absorbed into the silk of the tunic, thus neutralizing it and any effects it may have caused. Instant Defense, Five turn cooldown.
Passive:
Defense is raised by ten percent
Range: N/A
Strength: Can withstand up to three D ranked magic attacks
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Stronger Defense
∞ Avoids an attack
∞ Robe can be worn continuously
Weaknesses:
∞ Cannot absorb attacks over D rank
∞ Must use D rank magic energy
∞ Has a five turn cooldown
∞ Only a single robe may be worn at a time
Name: Tunic of Torn Dimension
Rank: D
Type: Robes
Description:
Black tunic of roughly "Mid-Thigh" length. It is designed with a red "zig zag" two inches in length, running down the front center and back center. The outfit follows with red tights and a red shirt underneath. Lastly, the wearer is adorned with red gloves and boots. The gloves carry black "Zig Zags" much smaller, yet similar in style to the one on the tunic running down the fingers and meeting halfway down the length of the glove. The boots are decorate with black studs. There are more "zig zags" following between these studs on either side of each boot. It is tied with a red belt which has once more a "zig zag" design down its length.
Active:
Grants the wearer teleportation of up to ten yards. User must have a clear line of site to the destination. Instant ability, three turn cooldown.
Passive:
Speed is raised by ten percent
Range: Ten Yards
Strength: Can withstand up to three D rank magic attacks
Duration: Four Turns
Cooldown: Five Turns
Strengths:
∞ Allows the wearer teleportation
∞ Raises speed
∞ Robes can be worn continuously
Weaknesses:
∞ Cannot teleport very far
∞ Must wait three turns before teleporting again
∞ Must use D rank magic energy
∞ Only a single robe may be worn at any given time
Last edited by iMuse on 12th September 2014, 4:21 pm; edited 6 times in total