Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Kenji's Magic (awaiting check)

    Kenjiro
    Kenjiro

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 3
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Kenji's Magic (awaiting check) Empty Kenji's Magic (awaiting check)

    Post by Kenjiro 17th December 2014, 10:06 pm

    Magic

    Primary Magic: Gravity
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Gravity magic is one of the most simple yet most destructive forms of magic there is. As stated in the name, gravity magic gives the user control of gravity. This in turn allows for simplistic yet minor damaging attacks, which as the wizard gets stronger, grow in destructive ability. The wizard who uses this type of magic should be prepared for a slow start as the magic type doesn't pay off until they are B rank or higher.

    While the style is meant to apply force of gravity to spells and people, that gives issue to energies, as it doesn't hold weight and is not effected by gravity. Should it not be an area of affect technique the user will be using a single hand to use the spell as they tend to be launched or streamed from the users dominate hand. At higher level of mastery of the magic the user can use both hands but with all spells, energy based magic is never effected.

    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
    Strengths:
    Large Area of Effect Radius for most spells.

    Can manipulate the environment to a small degree early on to a larger scale at later mastery level.

    Most other spells are instant.

    Weaknesses:
    Does not effect energy based magic, such as fire, lightning and cosmic magic.

    Allies are affected by the changes in gravity.

    Can be incredibly taxing on magic reserves.

    Incredibly weak at low ranks.

    Lineage: Aspect of Jupiter
    Unique Abilities:
    [spoilers]
    Gravity immunity: Kenjiro is immune to shifts in gravity.
    [/spoiler]
    Spoiler:

    Spells:
    Spoiler:


    Last edited by Kenjiro on 19th December 2014, 9:52 am; edited 2 times in total
    Aria Beleren
    Aria Beleren

    Cosmic Soul


    Cosmic Soul

    Administrator- Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Christmas Event Winner- Hero- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Position : None
    Posts : 1840
    Dungeon Tokens : 0
    Age : 36
    Mentor : Memnarch
    Experience : 0

    Character Sheet
    First Skill: Tergiversation Arts
    Second Skill:
    Third Skill:

    Kenji's Magic (awaiting check) Empty Re: Kenji's Magic (awaiting check)

    Post by Aria Beleren 18th December 2014, 10:49 pm

    Kenjiro wrote:Magic

    Primary Magic: Gravity
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Gravity magic is one of the most simple yet most destructive forms of magic there is. As stated in the name, gravity magic gives the user control of gravity. This in turn allows for simplistic yet minor damaging attacks, which as the wizard gets stronger, grow in destructive ability. The wizard who uses this type of magic should be prepared for a slow start as the magic type doesn't pay off until they are B rank or higher.

    While the style is meant to apply force of gravity to spells and people, that gives issue to energies, as it doesn't hold weight and is not effected by gravity. Should it not be an area of affect technique the user will be using a single hand to use the spell as they tend to be launched or streamed from the users dominate hand. At higher level of mastery of the magic the user can use both hands but with all spells, energy based magic is never effected.

    Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
    Strengths:
    Large Area of Effect Radius for most spells.

    Can manipulate the environment to a small degree early on to a larger scale at later mastery level.

    Incredibly powerful at higher levels of mastery. You stated the same strength twice. I'm assuming since it's gravity magic, it can affect the environment so this is just redundant. Please put in a different strength. If you want to keep this one going, you can just add in the effects of what it can do to people instead of the effects of me assuming you're talking about just the environment.

    Weaknesses:
    Does not effect energy based magic. Too general. You're going to have to clarify what you mean by energy based magic. Do you mean magic that is cosmic based? I do not understand this, and if that is so, it would take two spells of your rank to match the incoming "energy" based spell. So 2 D ranks against that would = 1 D rank.

    Allies are affected by the changes in gravity.

    Can be incredibly taxing on magic reserves.

    Incredibly weak at low ranks.

    Lineage: Aspect of Jupiter
    Unique Abilities: Oh my, there are no abilities here. You know you can have three abilities. These are sort of your passive things like resistance to gravity magic, ability to control the appearance of your weight, making you short and tubby or tall and skinny(Cannon based ability, see Magic Games Arc. Mermaid Hell mage), and other things you can go with.
    Spoiler:

    Spells:
    Spoiler:
    Up the cool down to 6


    _____________________________________________________________________________________

    Themes:

      Current date/time is 18th November 2024, 9:28 pm