Primary Magic: ReQuip Magic.
Secondary Magic: N/A
Caster or Holder: Caster
Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store.
Enma preferably uses a samurai sword, along with a big strange looking shield practically floating around his sword. He uses his sword and shield this way so that he has a hand free to help his comrades. With this, he can also quickly shift from offense to defense. This shield of his can change shape to his will, expanding it or shrinking it.
Strengths:
As a highly physical mage the user has a higher level of base strength than the average mage
Effective in one on one combat.
Quick handling between offense and defense.
Weaknesses:
May be put in a tough spot while fighting multiple opponents. Depends on the weapon used.
weapons can also hurt his allies, if the battle is crowded.
Most Weapons can be eaten by metal/iron slayers.
Using both the shield and sword will deplete mp quicker due to practically using 2 spells at once.
Abilities/Powers: The user is able to use any weapon with a moderate level of proficiency even if they have never used it before.
Secondary Magic: N/A
Caster or Holder: Caster
Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store.
Enma preferably uses a samurai sword, along with a big strange looking shield practically floating around his sword. He uses his sword and shield this way so that he has a hand free to help his comrades. With this, he can also quickly shift from offense to defense. This shield of his can change shape to his will, expanding it or shrinking it.
Strengths:
As a highly physical mage the user has a higher level of base strength than the average mage
Effective in one on one combat.
Quick handling between offense and defense.
Weaknesses:
May be put in a tough spot while fighting multiple opponents. Depends on the weapon used.
weapons can also hurt his allies, if the battle is crowded.
Most Weapons can be eaten by metal/iron slayers.
Using both the shield and sword will deplete mp quicker due to practically using 2 spells at once.
Abilities/Powers: The user is able to use any weapon with a moderate level of proficiency even if they have never used it before.
- D-rank spells:
- Kizuken:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Kizuken.
Rank: D
Type: offensive.
Description: Kizuken is a katana with a hilt wrapped in red cloth and a golden tsuba with indentions at the four corners and crescent markings on the sides of the blade. Enma occasionally fights with the blunt side of the katana, to prevent any fatal injuries, during friendly spars.
Strengths:
It increases overall damage.
It's power can slice through certain materials, making a shortcut or removing an obstacle.
It's incredibly light, giving Enma the possibility to slash and cut quicker.
Weaknesses:
The sword's overall durability is C-rank, which means higher attacks will break it.
Cooldown is 4 posts.
Iron slayers can eat this sword.
Durability is 3 posts.- BusterSlash:
- Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Buster Slash
Rank: D
Type: offensive.
Description: Its principal use is to strike at adversaries beyond the range of his sword. Essentially, it breaks the air with a slash and forces out a powerful shockwave at the adversary. It can hit enemies up to 300 meters away, It's speed is around 40mph. This attack can only be performed through a katana, sword, stick, pipe etc.
Strengths:
It can hit people from a distance.
It's power can slice through certain materials, making a shortcut or removing an obstacle.
It can't be seen that well, as it is a shockwave.
Weaknesses:
Cooldown takes 3-5 posts.
It puts a strain on the user's body, due to the force used to slice through the air.
The energy of the shock wave dissipates relatively quickly with distance.
When the shockwave passes through matter, it's overall power, range and speed will be reduced.
- Defense of the Samurai:
Name: Defense of the Samurai.
Rank: D
Type: Defense
Description: DotS is a shield spell that levitates around the user's hand/weapon. The shield has an orange aura as a ''body''(passive ability) Enma used this to give it a better look. It's shield is similar to the armor of a samurai. DotS has the ability to expand and shrink (active ability)
Strengths:
Overall defense increase.
Allows quicker handling between attack and defense.
The ability to shrink increases defense on a small area.
Weaknesses:
The ability to expand the shield reduces it's overall defense power.
when Enma shrinks the shield, it allows his opponent to strike at more places.
Due to the shield being only on the same side like the sword, the other side of his body is completely left open.
Durability is 4 posts.
cooldown is 5 posts.
- levitation:
Name: Levitation
Rank: D
Type: support.
Description: This supportive spell allows the user to levitate his weapons/shields. This way, the user can control and handle more than two weapon at the same time, increasing his AoE. Enma uses this to levitate his shield around his sword.
Strengths:
Increases range.
When using it to manipulate multiple shields, it can block openings.
When firing off a lot of weapons, it would make it tougher for your opponent to dodge the attack.
Weaknesses:
Consumes more MP.
Max. weapons able to levitate go up to 12.
If the user loses concentration, some weapons will fall to the ground or even disappear.
The amount of power put into the swords decreases when the amount of swords increases.
Last edited by Enma on 27th August 2014, 2:31 pm; edited 2 times in total