Magic for Jason Thatch:
Primary Magic: Strength Magic (I'll work on a better name)
Caster or Holder: Caster
Description:
Jason's magic is an odd one to say the least. Instead of focusing on releasing a large amount of energy all at once, he takes that energy and draws it in, using it to stimulate his physiology. Through pulling his magic energy inwards, he can make himself faster, stronger, and more defensive based on the amount he brings in at once. Though he can't use too much all at once, or he will start to harm himself, sort of like how if you try to lift something really heavy without warming up first, except it could be fatal.
Strengths
-Close combat: Through the stimulation of their musculature, the caster can hit much harder than they previously could.
-Movement: the Caster can move fast than previously because of enhanced muscles in the legs and other areas to help with moving.
-Resistance to physical attacks: The Caster can take a punch about as well as they can throw one, taking "rock-hard muscle" to a whole new level.
-Resistance to physical elements: Earth and Water are relatively easy to handle, due to their relatively brute nature.
Weaknesses
-Lightning: It's ability to paralyze can make the caster useless if they cannot move, much like how a tazer stops a target dead in their tracks.
-Limited range capability: The Caster can't force energy out, and is limited to throwing things for their ranged attacks.
-Fire: Similar to lightning, the burning side effect can make it hurt to even move, let alone attack with all the Caster's strength
Abilities
Enhanced strength: All physical attacks Jason makes are extra damage due to enhanced strength, adding 50% to the damage
Physical resistance: Any physical attack (or attack made by Water or Earth-based magic) is decreased depending on rank. 25% for rank A and up, and 50% for B and below.
D Rank Spells
1. Triple Combo
Type: Offensive
Description: Through a quick series of three attacks, Jason deals more damage than he usually would, a confidence boost coming from the rapid strikes.
Strengths
-Rapid way to attack
-Utilizes the physical aspect to the magic very well
-Fast and easy
Weaknesses:
-Close range only
-Might not work as well on guys in a bigger weight class than him
Duration: Instant
Cooldown: 3 posts
2. Phalanx of One
Type: Defensive
Description: Jason focuses all his magical energy into defense, making it so that his defenses are all but impenetrable, at a cost of mobility, of course. Also leaving Jason tired for a round, disabling his spells for the next post.
Strengths
-Nulls all damage taken by an opponent for 1 post
-Highly Defensive
Weaknesses
-Cannot move while in this state
-No body functions may work during this state (breathing, heart beat, etc)
-Only lasts for one post
Duration: Instant
Cooldown: 4 posts
3. Thunderclap
Type: Offensive
Description: Channeling a large amount of attack power into his arms, Jason slams his hands together, creating a sonic attack, and a shockwave along with it.
Strengths
-Alternative to running into melee
-Sonic attacks aren't very common
Weaknesses
-Limited range of shockwave
-Loses melee attack bonus
Duration: Instant
Cooldown: 2 posts
4. Flash step
Type: Movement
Description: Taking a firm footing in the ground, Jason channels his magic energy into his lower half, and pushes off, sending him off to anywhere in a 100 yard diameter that he wants to go. Though stopping is harder than it is to start.
Strengths
-Quick way to get to another spot
-Helps getting out of bad situations
Weaknesses
-Can't attack that round
-May misjudge when to stop
Duration: Instant
Cooldown: 4 posts
Primary Magic: Strength Magic (I'll work on a better name)
Caster or Holder: Caster
Description:
Jason's magic is an odd one to say the least. Instead of focusing on releasing a large amount of energy all at once, he takes that energy and draws it in, using it to stimulate his physiology. Through pulling his magic energy inwards, he can make himself faster, stronger, and more defensive based on the amount he brings in at once. Though he can't use too much all at once, or he will start to harm himself, sort of like how if you try to lift something really heavy without warming up first, except it could be fatal.
Strengths
-Close combat: Through the stimulation of their musculature, the caster can hit much harder than they previously could.
-Movement: the Caster can move fast than previously because of enhanced muscles in the legs and other areas to help with moving.
-Resistance to physical attacks: The Caster can take a punch about as well as they can throw one, taking "rock-hard muscle" to a whole new level.
-Resistance to physical elements: Earth and Water are relatively easy to handle, due to their relatively brute nature.
Weaknesses
-Lightning: It's ability to paralyze can make the caster useless if they cannot move, much like how a tazer stops a target dead in their tracks.
-Limited range capability: The Caster can't force energy out, and is limited to throwing things for their ranged attacks.
-Fire: Similar to lightning, the burning side effect can make it hurt to even move, let alone attack with all the Caster's strength
Abilities
Enhanced strength: All physical attacks Jason makes are extra damage due to enhanced strength, adding 50% to the damage
Physical resistance: Any physical attack (or attack made by Water or Earth-based magic) is decreased depending on rank. 25% for rank A and up, and 50% for B and below.
D Rank Spells
1. Triple Combo
Type: Offensive
Description: Through a quick series of three attacks, Jason deals more damage than he usually would, a confidence boost coming from the rapid strikes.
Strengths
-Rapid way to attack
-Utilizes the physical aspect to the magic very well
-Fast and easy
Weaknesses:
-Close range only
-Might not work as well on guys in a bigger weight class than him
Duration: Instant
Cooldown: 3 posts
2. Phalanx of One
Type: Defensive
Description: Jason focuses all his magical energy into defense, making it so that his defenses are all but impenetrable, at a cost of mobility, of course. Also leaving Jason tired for a round, disabling his spells for the next post.
Strengths
-Nulls all damage taken by an opponent for 1 post
-Highly Defensive
Weaknesses
-Cannot move while in this state
-No body functions may work during this state (breathing, heart beat, etc)
-Only lasts for one post
Duration: Instant
Cooldown: 4 posts
3. Thunderclap
Type: Offensive
Description: Channeling a large amount of attack power into his arms, Jason slams his hands together, creating a sonic attack, and a shockwave along with it.
Strengths
-Alternative to running into melee
-Sonic attacks aren't very common
Weaknesses
-Limited range of shockwave
-Loses melee attack bonus
Duration: Instant
Cooldown: 2 posts
4. Flash step
Type: Movement
Description: Taking a firm footing in the ground, Jason channels his magic energy into his lower half, and pushes off, sending him off to anywhere in a 100 yard diameter that he wants to go. Though stopping is harder than it is to start.
Strengths
-Quick way to get to another spot
-Helps getting out of bad situations
Weaknesses
-Can't attack that round
-May misjudge when to stop
Duration: Instant
Cooldown: 4 posts