Primary Magic: Heaven's Fire. (What type of magic does your character use. The magic you start off with)
Secondary Magic: - (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.(What type of magic is it)
Description: Heaven's Fire is a Lost type of Magic.The user can manipulate cosmic flames that are given off from comets, meteors, asteroids, stars, planets, nebulas, quasars, suns, and solar winds. These mighty flames can burn in space without the need of the consumption of oxygen, and the intensity is extremely high. The user can generate these flames, or absorb them from the cosmic objects that were earlier stated. These flames rival Atlas's HellFlames. The user of this magic also allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The user can not only use Cosmic Fire, but also the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.
Axel Nova cloaks his fists, or legs with Cosmic Fire. He uses it to increase speed, by having cosmic fire on his entire body. Or he shoots through the air by engulfing his hands with these flames.(optional, as he can also stand on the ground and still have these flames on his hands) A flame is also depicted on his forehead. It serves no offensive, or defensive purpose. It is only to show his determination. He also uses the energy of the stars to perform various blasts, or create a small sort of ball, that causes similar effects as a black hole, but on a way smaller level.
Strengths:
-Can burn without the need to consume air.
-Effective aganst plant monsters/plant magic.
-It has a 30% burn chance.
Burn duration: 2-3 posts.
Weaknesses:
-Ineffective against rock.
-Can be eaten by Fire slayers, and when they do, it gives a bigger boost than normal fire. A boost equal to when Natsu eats Atlas's HellFlames.(increases damage of the slayer by 300%)
-When using a larger amount than usual, the flames may get out of hand and burn himself, or/and his allies.
-Only immune to the fire they create. (however, when a fire slayer eats his flames, it can be used against him.)
Abilities/Powers:When Axel Nova chooses to absorb the flames from suns, comets, solar winds, stars etc.
Damage is increased by 20% for 5 posts.
Cooldown: 6 posts.
Secondary Magic: - (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.(What type of magic is it)
Description: Heaven's Fire is a Lost type of Magic.The user can manipulate cosmic flames that are given off from comets, meteors, asteroids, stars, planets, nebulas, quasars, suns, and solar winds. These mighty flames can burn in space without the need of the consumption of oxygen, and the intensity is extremely high. The user can generate these flames, or absorb them from the cosmic objects that were earlier stated. These flames rival Atlas's HellFlames. The user of this magic also allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The user can not only use Cosmic Fire, but also the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.
Axel Nova cloaks his fists, or legs with Cosmic Fire. He uses it to increase speed, by having cosmic fire on his entire body. Or he shoots through the air by engulfing his hands with these flames.(optional, as he can also stand on the ground and still have these flames on his hands) A flame is also depicted on his forehead. It serves no offensive, or defensive purpose. It is only to show his determination. He also uses the energy of the stars to perform various blasts, or create a small sort of ball, that causes similar effects as a black hole, but on a way smaller level.
Strengths:
-Can burn without the need to consume air.
-Effective aganst plant monsters/plant magic.
-It has a 30% burn chance.
Burn duration: 2-3 posts.
Weaknesses:
-Ineffective against rock.
-Can be eaten by Fire slayers, and when they do, it gives a bigger boost than normal fire. A boost equal to when Natsu eats Atlas's HellFlames.(increases damage of the slayer by 300%)
-When using a larger amount than usual, the flames may get out of hand and burn himself, or/and his allies.
-Only immune to the fire they create. (however, when a fire slayer eats his flames, it can be used against him.)
Abilities/Powers:When Axel Nova chooses to absorb the flames from suns, comets, solar winds, stars etc.
Damage is increased by 20% for 5 posts.
Cooldown: 6 posts.
- D rank spells:
- Cosmic Inferno:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name:Cosmic Inferno ( Name of the Spell )
Rank: D (What rank is your spell? H, S, A, B, C, or D)
Type: Fire. ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: The user casts two small flames on both of his hands. He uses these flames to enhance his punchong power, giving it the same power of Cosmic Fire. It has a high burning power. There is no set speed, as it depends on the user's punching speed, and not the spell. It's max. Range is two meters, because of how the flame can follow up the fist like a small whip.
Strengths:
-Enhanced punching power. (150%)
-Increased range.
-25% burn chance.
Weaknesses:
-Weak against rock defense.
-Helping up allies will burn them, due to the flames on his fists.
-Useless if the user can't use their hands.
-Ineffective against Fire Slayers.
Duration: 5 posts.
Cooldown: 4 posts.
- Comet!:
Name:Comet! ( Name of the Spell )
Rank: D (What rank is your spell? H, S, A, B, C, or D)
Type: Fire. ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: The user casts a cloak of cosmic fire over himself, greatly increasing his speed, and increases his damage, defense, etc. by 20% Speed goes up as the spell's rank goes up. When this spell reaches B rank, the user can create a small vortex, made of cosmic fire.
D: 20miles/s
C:40miles/s
B:80miles/s
A:160miles/s
S:240miles/s
Strengths:
-Immense speed
-10% Burn chance when merely touching an opponent.
- User's vision temporarily increasing, so you can still clearly see what is going on around him when moving at such a high speed.
Weaknesses:
-Due to the extreme speed the user is moving at, it exhausts him greatly afterwards.
-Puts a massive strain on the body.
-Bigger MP consumption. 3x as much as a normal D rank spell.
-Ineffective against water/rock.
Duration: 3 posts.
Cooldown: 6 posts.
- Heaven's judgement:
Name: Heaven's judgement. ( Name of the Spell )
Rank: D (What rank is your spell? H, S, A, B, C, or D)
Type: offensive ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: The user creates a small ball which is extremely dense. This attack is Axel's strongest attack. The effects caused by this is similar to a black hole, only it doesn't suck in certain things. AoE is 15 feet. The duration of this attack is 5 posts. As it begind with just a ball the size of the top of your pink, it eventually grows to be the size of a soccer ball, and thus increasing in power. The user has to perform this incantation;
"For thee who have sinned, I give thee a chance to purify yourselves. Surrender to Heaven's Judgement!"
Strengths:
-Can suck in weak weapons and spells that rank lower than the attack.
-Protection against lower ranked spells.
-Makes 10% of MP of the spell sucked in, his own.
Weaknesses:
-Can't suck in humans.
-Spells that rank higher than this spell, will destroy it.
-Consumes 5% more MP of base MP consumption per post.
-Has to perform an incantation, for it to work.
- Heaven's FireBlast:
Name: Heaven's FireBlast. ( Name of the Spell )
Rank: D (What rank is your spell? H, S, A, B, C, or D)
Type: Fire, Light.( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: The user fires a light blast, covered in a spiral of cosmic fire, which enhances its attacking power.
The user stretches both arms to the side, his left hand has the index finger sticked out. The righ hand is fully open. The user fires a light blast with the right hand first, followed up by the left hand's finger to fire a spiral of cosmic fire. Speed is 40MpH. Range goes up to 2 miles.
Strengths:
-The Fire spiral increases effect against plant monsters/spells.
-The light blast increases effect against dark monsters/spells.
-If charged longer, attack damage increases with 10%.
Usual charge 'time': 20/40 words
+10% damage: 60 words.
Weaknesses:
-Weak against Water monsters/spells.
-Spells that rank higher than this spell, no matter what type, will overpower it.
-Charge time allows opponent to either attack, put up a defense, or hide.
-Has to perform a certain set of movements, for it to utilize the spell's power to the max.
Last edited by Axel on Sun 31 Aug 2014 - 12:07; edited 1 time in total