Magic
Primary Magic: Zanpakuto Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: his magic is often debated, Is it the magic of the wilder or the blade?. It is believed that the Zanpakuto is the physical form of the Wielder's magic. This allows the blade to only access its magic when wielded by that Mage. As a blade it is powerful and of course ranks up with the wielder. The true ability of Zanpakuto is the release of power and ability. Leo's Zanpakuto magic revolves around the use of Ice Magic. When utilziing certain abilities the shape of the blade changes along with its abilities. Though they all revolve around the use of Ice. Freely capable of manipulating producing and is noted to be strong against other ice users. The other note is the ability to lower ones temperature and others to absoloute zero when strong enough.
Strengths:
Weaknesses:
Abilities/Powers:
Enhanced Speed
Enhanced Strength
Enhanced Durability.
The ability to use Sword Magic.
Name: First Dance: Ribbon Dance
Rank: D
Type: Offense
Description: This spell utilizes the ribbon upon Kōri no joō. Through the use of magic the user is capable of manipulating the white ribbon expanding it and making it stronger. The ribbon is roughly one and a half inches wide and is very sturdy. Through the use of the first dance the wielder of Kōri no joō has the ribbon extend for a total range of 10 meters. During this dance Kōri no joōs ribbon is completely bent to the wielders will moving as he see's fit. Well when this ribbon makes contact with a target it wraps itself around one limb. This then instantly freezes that limb freezing the limb to that of a basket ball. [This meaning roughly 9.5 inches]. This causes minor freezing burns [1st degree] while having the added effect of halting that limb from being able to be moved. D-rank spells of neautral element can free the limb while a C-rank water can free the limb. sustain cost of 5 mana per post. The ice lasts one post.
Strengths:
Weaknesses:
Name: Second Dance: Ice Queen Slash
Rank: D
Type: Ice
Description: Possibly the most simple dance of Kōri no joō that can be utilized in two different forms. This dance is a simple ranged sword slash. The magic utilized presents itself in a white glow at the tip of the blade before the slash is released in a crescent moon like shape.travels for a total of 10 meters and is 60 inches long and 3 inches wide. This technique can caus minor freezer burns [first degree] as well as a drop in temperature. Though small in size this technique can do minor cutting damage and flies fast and hard enough to knock an opponent back by 1 meter [10m/s]. Any neautral element of D-rank will force an implosion while a D-rank fire or metal will fly through and destroy this spell. Water will be sliced through if D-rank and a C-rank will caus an implosion similiar to a normal D-rank spell.
Strengths:
Weaknesses:
Name: Ice Dance: Frozen Blade
Rank: D
Type: neautral
Description: A basic spell that uses the wielders speed and requires contact with the blade. By enhancing the power of the sword through magic it ranks the attack up to a C-rank due to the holder item being a D-rank. It can freeze water attacks easily of c-rank or lower and can do major slicing damage due to the powerful enhancement of the sword. It can weaken B-rank water spells to the point were they do D-rank damage.
Strengths:
Weaknesses:
Name: Quick Slash
Rank: D
Type: Offensive
Description: The spell is simply cast through the user enhancing ones speed, This allows the user to not only charge at a target with a powerful speed buff [20%]but also draw his blade, slash and resheathe the blade in the blink of an eye. Naturally this speed is limited due to the low rank but it is enough to keep low ranked mages on their toes.
Strengths:
Weaknesses:
Primary Magic: Zanpakuto Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: his magic is often debated, Is it the magic of the wilder or the blade?. It is believed that the Zanpakuto is the physical form of the Wielder's magic. This allows the blade to only access its magic when wielded by that Mage. As a blade it is powerful and of course ranks up with the wielder. The true ability of Zanpakuto is the release of power and ability. Leo's Zanpakuto magic revolves around the use of Ice Magic. When utilziing certain abilities the shape of the blade changes along with its abilities. Though they all revolve around the use of Ice. Freely capable of manipulating producing and is noted to be strong against other ice users. The other note is the ability to lower ones temperature and others to absoloute zero when strong enough.
Strengths:
- Ice Manipulation - Has the ability to control create and manipulate ice of his own creation.
- As a holder magic the holder item ranks up with the wielder
- As a sword imbued with ice it has the passive ability to freeze water techniques of D-rank.
- Able to reduce temps to absoloute Zero.
Weaknesses:
- Fire Magic is superior by one rank
- As a holder magic he must hold some part of the sword or any part that is associated with the holder item.
- His hands are required, if bound he will be unable to use his magic.
- Metal Magic is strong against Ice Magic
Abilities/Powers:
Enhanced Speed
Enhanced Strength
Enhanced Durability.
The ability to use Sword Magic.
Name: First Dance: Ribbon Dance
Rank: D
Type: Offense
Description: This spell utilizes the ribbon upon Kōri no joō. Through the use of magic the user is capable of manipulating the white ribbon expanding it and making it stronger. The ribbon is roughly one and a half inches wide and is very sturdy. Through the use of the first dance the wielder of Kōri no joō has the ribbon extend for a total range of 10 meters. During this dance Kōri no joōs ribbon is completely bent to the wielders will moving as he see's fit. Well when this ribbon makes contact with a target it wraps itself around one limb. This then instantly freezes that limb freezing the limb to that of a basket ball. [This meaning roughly 9.5 inches]. This causes minor freezing burns [1st degree] while having the added effect of halting that limb from being able to be moved. D-rank spells of neautral element can free the limb while a C-rank water can free the limb. sustain cost of 5 mana per post. The ice lasts one post.
Strengths:
- Able to freeze which causes minor burn damage
- Able to extend
- Easily defeats water magic
Weaknesses:
- Can be defeated easily by fire magic
- Can be defeated by metal spells
- Does no major physical damage
Name: Second Dance: Ice Queen Slash
Rank: D
Type: Ice
Description: Possibly the most simple dance of Kōri no joō that can be utilized in two different forms. This dance is a simple ranged sword slash. The magic utilized presents itself in a white glow at the tip of the blade before the slash is released in a crescent moon like shape.travels for a total of 10 meters and is 60 inches long and 3 inches wide. This technique can caus minor freezer burns [first degree] as well as a drop in temperature. Though small in size this technique can do minor cutting damage and flies fast and hard enough to knock an opponent back by 1 meter [10m/s]. Any neautral element of D-rank will force an implosion while a D-rank fire or metal will fly through and destroy this spell. Water will be sliced through if D-rank and a C-rank will caus an implosion similiar to a normal D-rank spell.
Strengths:
- Cutting Damage
- Strong speed
- Large slash
Weaknesses:
- Short Range
- Can't do major damage
- Fire and metal of the same rank can destroy this
Name: Ice Dance: Frozen Blade
Rank: D
Type: neautral
Description: A basic spell that uses the wielders speed and requires contact with the blade. By enhancing the power of the sword through magic it ranks the attack up to a C-rank due to the holder item being a D-rank. It can freeze water attacks easily of c-rank or lower and can do major slicing damage due to the powerful enhancement of the sword. It can weaken B-rank water spells to the point were they do D-rank damage.
Strengths:
- Enhances cutting power
- No elemental weakness
- 2nd degree freeze burns.
Weaknesses:
- Short range
- relies on users speed
- requires contact
Name: Quick Slash
Rank: D
Type: Offensive
Description: The spell is simply cast through the user enhancing ones speed, This allows the user to not only charge at a target with a powerful speed buff [20%]but also draw his blade, slash and resheathe the blade in the blink of an eye. Naturally this speed is limited due to the low rank but it is enough to keep low ranked mages on their toes.
Strengths:
- Speed enhancement [20%]
- Enhances swinging speed
- Enhances drawing and resheathing ability
Weaknesses:
- No range enhacnements
- No elemental enhancement
- Requires his sword to wield the magic.
Last edited by Leo Halliwell on 31st July 2014, 11:26 am; edited 1 time in total