Magic
Primary Magic: Air Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: The capability to hurl- formulate, create or invert wind from any liable environment given the correct situation, area and surroundings. The caster of the spells of this magic do not need to move, it is optional but quite unnecessary unless the spell states that is. Which is in some cases, necessary. So that the caster can 'direct' or, 'move' the spell as he points with his hands towards the objective to make it arrive more accurately. Of course it has to be in it's correct amplitude, otherwise the parameter would be way-off and there would be a small margin of it landing.
Moo would use this magic strategically. He would, simply create wind, and the effects reverse of it. Which in some books is known as void. Or rather nothingness or a space. The ability that lets him do this also makes him able to create spells that would allow him to walk into the air. He also could make spells that would shield him from projectiles.
Strengths:
Long Range
Area - Damage
Multi functional (offensive/supplementary/defensive)
Weaknesses:
Long cooldowns
No long duration for offensive spells or defensive
Prone to Fire
Affected by the weather
Abilities/Powers:
Able to walk on air
Being able to go up to 25mps whilst airborne
Primary Magic: Air Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: The capability to hurl- formulate, create or invert wind from any liable environment given the correct situation, area and surroundings. The caster of the spells of this magic do not need to move, it is optional but quite unnecessary unless the spell states that is. Which is in some cases, necessary. So that the caster can 'direct' or, 'move' the spell as he points with his hands towards the objective to make it arrive more accurately. Of course it has to be in it's correct amplitude, otherwise the parameter would be way-off and there would be a small margin of it landing.
Moo would use this magic strategically. He would, simply create wind, and the effects reverse of it. Which in some books is known as void. Or rather nothingness or a space. The ability that lets him do this also makes him able to create spells that would allow him to walk into the air. He also could make spells that would shield him from projectiles.
Strengths:
Weaknesses:
Abilities/Powers:
- Leap (D):
Name: Leap
Rank: D
Type: Wind- Supplementary
Description: Moose lifts one foot. He puts wind under that foot and accelerates at a great speed for a short amount of time. This makes him move at fifty meter per second for half a second. Meaning that he is able to go up to twenty-five meter. During the activation of this spell, he can turn at will.
Strengths:- It is fast
- Moose can sneakily attack his opponent with this
- It can be used as an escape.
Weaknesses:- 6 post cooldown
- It is instant, not sustained
- Thin objects that he cannot see that are thrown to him are something he cannot avoid
- Fire
- Sword (D):
Name: Sword
Rank: D
Type: Wind- Offensive
Description: Moose forms a sword from vacuum. It looks somewhat transparent, like wind, but the opponent can tell that it isn't a normal-wind property just from its appearance. It doesn't really have a speed aside from Moose just swinging his arm. The spell cannot damage the user. It has a handle that surrounds his hand so dropping it is out of the question.
Strengths:
Weaknesses:- Cooldown of 6 posts
- Duration of 2 posts
- Contact with Fire would dismiss this spell
- Needle (D):
Name:
Rank: D
Type: Wind-
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths:
Weaknesses:
- Bullet (D):
Name:
Rank: D
Type: Wind-
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths:
Weaknesses: