- Previous Magic:
- Magic
Primary Magic: Ghostly Ripple Magic
Secondary Magic: Nope
Caster or Holder: Caster
Description: Ghostly Ripple magic is a type of magic Priscilla was taught by her family, and works like this:
A "Ghostly Ripple" is a being that can be summoned, and is a manifestation of a part of one's personality (like a Persona, but not). This being is sentient, and capable of it's own thought, but never goes against it's master's orders (because it IS their master, or at least part of them). They share a very similar personality to their master, with very very similar thought processes, likes, dislikes, motivations and fears. A Ghostly Ripple will have it's own unique abilities that its master can also use, but only things like active spells and abilities. It will not share passive abilities with its master, meaning a Ghostly Ripple is often much stronger than their master in terms of physical capabilities. However, these abilities are limited to the part of their masters psyche they are based off of. For Priscilla, her Ghostly Ripple is based off of her desire (in general, not for one specific thing). If she were to not desire something, her Ghostly Ripple would weaken to the point of being absolutely useless and wouldn't even be able to manifest itself. If she were to desire, but only a very small amount, her Ghostly Ripple wouldn't even be able to fully form itself without taking abnormal amounts of energy from its master. If she desires something on an average level, she can fully form the Ghostly Ripple, albeit not at full strength. If she desires something more than usual, her Ghostly Ripple will form at full strength and will be able to use all of its spells.
In battle, the Ghostly Ripple takes the form of a humanoid being with arms legs, a waist, a torso, and a head. Or at least, Priscilla's does. Not all of them do, but that depends on the person. Another thing to note is that each person has only one Ghostly Ripple, and may not have more unless someone performs a special ritual to give their Ghostly Ripple to someone else. This ritual results in death for the one giving away their Ghostly Ripple, regardless of... well, anything. They do it, and then they collapse on the floor dead. When a person has TWO Ghostly Ripples, they must use twice as much magical energy to keep both of them out, and then even more to use spells or abilities their Ghostly Ripple has. As of now, Priscilla only has one Ghostly Ripple.
When in a fight, the user of a Ghostly Ripple can generate any part of their Ghostly Ripple from any point on their body, but may only generate as many limbs as it actually has. For Priscilla, hers has a human shaped body, so that's two arms and two legs, a head, a torso and a waist. It's much less costly to generate parts of one's ghostly ripple from their body as opposed to summoning it as a separate being. As a separate being, a Ghostly Ripple may move freely and work on its own, but must still take orders from their master. The physical abilities of a Ghostly Ripple vary, as one may have super strength and another may have super speed. One may even have both, but have less spells and abilities to use in combat. Again, it varies.
To recap and specify what a Ghostly Ripple is, a Ghostly Ripple is often (but not always) a humanoid creature with strange bodily features such as ridges, rough skin, oddly colored body parts or strangely shaped limbs or features. It gives its users special spells, like maybe the ability to shift the effect gravity has on themselves, or the ability to generate fire. It provides little to no passives for the caster, but the Ghostly Ripple often has more passive spells/abilities than it does actual spells. With the caster, it's the other way around, with the master of the Ghostly Ripple often having more spells than passive effects. This allows for the master and Ghostly Ripple to work in harmony most of the time, with one fighting close up and the other fighting from a distance. The spells it gives its user often pertain to one thing, like one element or one general subject as opposed to giving the master one spell about fire and another about life. No, they stay in a general subject/area as opposed to being all over the place.
Priscilla uses this magic to summon her Ghostly Ripple, and rarely ever fights in combat via spells. Or at least, she doesn't like to. Her lazy personality causes her to make her Ghostly Ripple do most of the dirty work for her. Not that it minds. She CAN still use spells that she gets from her Ghostly Ripple in combat WHILE it is fully summoned AND working at full power, but she has to use power to summon, maintain, and then use spells in order to do this. It's more efficient to have the Ghostly Ripple do the work anyways since it's more powerful than her.
Strengths:- Allows for the user to have an extra companion in fights
- Advantages in 1 on 1 battles
- Is capable of gaining multiple Ghostly Ripples, but only if another person has them (which is practically never)
- Ghostly Ripples are stronger than most human beings, allowing them to overpower most people at close range
- Ghostly Ripples do not feel pain meaning they are not affected by torture, and can
- Ghostly Ripples can regenerate limbs over extended periods of time. They cannot die, but they do not regenerate large wounds/lost limbs instantaneously (unless a spell says otherwise). It takes maybe a day or two to fully regenerate.
Weaknesses:- Fully summoning a Ghostly Ripple uses Summoning Energy, but generating the limbs does not as it is simple and weak. However, even that still costs magic energy and only costs as much as the rank makes it.
- Maintaining a Ghostly Ripple for extended periods of time and then using spells is tiring. At higher ranks, maybe not, but early on it is definitely something Priscilla wants to avoid
- Ghostly Ripples begin to fade when separated far enough from their master, and take a day or two to return to their master when they fade completely (happens at 1 mile from their master)
- Without the Ghostly Ripple (the fading and returning process is underway), users of this magic are near useless and can only cast D-Rank spells. Any spells higher work at either twice the usual cost, or half the strength.
- When the Ghostly Ripple returns to its master (after the fading and returning process), that person either gets incredibly light headed, or becomes unconscious for a few posts (3-4 at least).
- Unless specified that it DOES, a spell that is given by the Ghostly Ripple may NOT be used by it. Only one spell/ability per rank may be shared with the Ghostly Ripple (one D-Rank, one C-Rank and so on so forth).
- A single passive ability for her Ghostly Ripple takes up a single spell slot of that rank. I.E. a D-Rank passive takes up one D-Rank spell slot from Priscilla.
Abilities/Powers:- Shared Spells: Some of the spells that the Ghostly Ripple provides for the master are shared between the two beings. The master and Ghostly Ripple can use these spells anytime, but Priscilla always pays for the cost. If her Ghostly Ripple uses a D-Rank spell, it takes however much a D-Rank spell would usually take to cast. She only has one shared spell per rank (one D-Rank, one C-Rank and so on so forth).
- Positional Switch: This power allows Priscilla to switch powers and spells with her Ghostly Ripple, meaning she now has its spells, and it is now capable of using all of the spells she can (except for her secondary spells). This also means Priscilla loses all of her spells, and the Ghostly Ripple loses its passives, so they have literally switched roles. The cost for this is relative to her rank, meaning if she's D-Rank, it costs as much as a D-Rank spell, if she's A-Rank, it costs as much as an A-Rank spell. This is because she has to switch ALL of her abilities between the two, including their strongest ones. She cannot switch a single ability between the two. Has a cooldown of up to 3 posts.
- Shadow Based Magic: Priscilla's Ghostly Ripple gives her spells that are based off of Shadow magic, and work a lot like them. There are a few changes, but they aren't very noticeable. Her Ghostly Ripple cannot use these spells.
- Increased Physical Abilities: Luna is capable of great feats of strength, speed, and agility, but is not limited to just that. She is very capable of several other things, such as reflexes and precision. Luna can catch bullets out of thin air before they even hit Priscilla, punch at faster-than-light speed, and has reflexes unmatched by most others.
- Hardened Skin: Luna's skin is only pierce-able by anything the same rank as Priscilla or higher.
- Levitation: Luna Dial is always levitating above the ground but cannot go any higher than 5 feet off the ground.
- Self Preservation: Luna Dial has the awareness and reflexes to react to things even when Priscilla isn't paying attention. This means that Luna can summon herself, at Priscilla's expense and assuming she has the MP to do so, in order to react to things and protect Priscilla under any circumstances. This includes halting a bullet by grabbing it mid air;[1] protecting her from spells by using herself as a meat shield for Priscilla; and reviving her from near-death by directly pumping Priscilla's heart.
Priscilla's Ghostly Ripple is named Luna Dial.- What Luna Dial Looks Like:
Spell Tag Legend (This is important)- Given Spells: These are the aforementioned Shadow Based Spells Luna Dial gives Priscilla. Only Priscilla can use them, Luna Dial cannot but is the reason why she can use them in the first place. Without Luna Dial, they're useless, as they will cost much more and will be much weaker. Otherwise, they function much like actual Shadow spells.
- Luna Dial Only: These are often passives or smaller abilities only Luna Dial can use.
- Priscilla Only: These are abilities/spells that Priscilla can use that are often based around manipulating Luna Dial. Things like generating limbs are for Priscilla only, not Luna Dial.
- Shared Given Spells: Only one of these per rank. Same as a normal Given Spell, except both Priscilla and Luna Dial can use them.
- D-Rank Spells:
Name: Limb Generation (Priscilla Only)
Rank: D
Type: Offensive
Description: This is the ability to have part of Luna Dial's body sprout from Priscilla's body. This bypasses her clothes, meaning it does not tear them (for reasons). Up to half of Luna Dial can be summoned at once with this, and this does not cost summon energy since it is not a full summon. The parts can be summoned to attack, block, or even assist with mundane tasks and can be generated from any part of Priscilla's body. An arm may protrude to punch someone, or a leg may protrude from the flat of her foot to assist with jumping or to soften the fall by taking most of the damage and then quickly retreating back into Priscilla's body. Cooldown of 2 posts after the limbs have been un-summoned. After that one post AFTER they have been un-summoned, it can be used again with the usual D-Rank spell cost. It also takes half of the usual summoning cost, since it is a half summon. Lasts up to 2 posts at max.
Strengths:- Versatile usage
- When Priscilla is pinned down, this may allow her to move again or punch whatever is pinning her down. May also be used to break chains
- When Priscilla is disabled, it allows her to work normally by having Luna Dial generate her limbs and walk/move for her.
Weaknesses:- Any injuries Luna Dial sustains will be kept, and may keep her from moving or blocking the limbs properly.
- If a limb is lost, it cannot be generated
- No more than half of Luna Dial can be generated, such as from the waist up, or the waist down. Any more is considered full generation, which is a C-Rank spell Priscilla doesn't have yet.
Name: Shadow Pool (Priscilla Only)
Rank: D
Type: Utility
Description: Priscilla creates a pool of pitch black shadows in a 5x5 meter pool at her feet, and she can use the shadows in any of her spells.
Strengths:- Allows her to create shadows for use
- Can meld into the shadows
- Disadvantages the enemy
Weaknesses:- Limited range
- 3 post cooldown
- Does not power up her spells, but rather creates substance for her to use
Name: Shadow Meld (Shared Given Spell)
Rank: D
Type: Utility
Description: Allows Priscilla and Luna Dial to enter someone's shadow. They can hear anything nearby the shadow, and look out of it like it's a window, but they cannot move the shadow. The longer they're in it, the more it costs. It Luna Dial isn't summoned, then Priscilla doesn't need to use twice as much energy to cover for her. If the shadow moves, they move with it. Costs as much as a normal D-Rank spell would every post she's in the shadow. She can reach out and grab things from the shadow, but she cannot pull them in as she and Luna Dial are the only things that can meld into shadows. If she runs out of magic power whilst in a shadow, she is literally flung out from the shadow. Any OTHER shadow that touches
Strengths:- Allows her to hide literally in the shadows
- Good for surprise attacks
- Good for following people
Weaknesses:- Anything that pierces the shadow may very well hit her.
- She cannot move the shadow
- Double the cost when Luna Dial is in the shadow with her
- A little space to move around inside, not much.
Name: Shadow Stitches (Priscilla Only)
Rank: D
Type: Offensive
Description: Priscilla can make up to 5 long tentacle like appendages from her shadow that reach up to 5 feet in length and can pierce (only 2 of them can actually pierce things, the others just act like blunt weapons) anything of the same rank, but nothing higher. She can make them less sharp so they're blunt instead of ultra sharp to keep from hurting people too bad in spars and the such. The appendages are as thick as her arm, and can easily be cut in half by anything it's rank or higher. Once the spell isn't in use, the shadows retract rapidly back to their source. Can only come from shadows that Priscilla makes, so they can come from inside her sleeve/jacket or from her shadow on the ground, so on so forth. Lasts two posts. Can reform the appendages as long as they still follow the rule of having to come from her shadows. Has a 3 post cooldown.
Strengths:- A good offensive spell to resort to when Luna Dial is weakened
- Can pin certain limbs down to immobilize targets
- Hard to dodge 5 things at once
Weaknesses:- The appendages are frail and easily destroyed
- Range of 5 feet
- Cannot be used whilst she is inside of a shadow
- Versatile usage
- C-Rank Spells:
Name: Luna Dial
Rank: C
Type: Summon
Description: This is Priscilla's Ghostly Ripple, Luna Dial. This is the spell used to actually summon Luna, and costs as much as a C-Rank, is bound by summoning energy/cost, and has a two post cooldown after Luna is un-summoned. As stated before, there are spells that Luna Dial provides Priscilla with that Luna herself cannot use. These are still able to be used when Luna is fully summoned. Another thing to note is that Luna has passives that Priscilla does not, like enhanced strength, speed, or senses. Without these passives, Luna is about as strong as the average human, but the passives are always active so not really. There is one shared spell per rank that Luna and Priscilla can both use, at the same time if necessary but not all the time. If both use a shared spell, it takes twice the cost, with the same cooldown and other effects each. One final thing to note, is that Luna can NOT feel pain, but is not invincible. She just doesn't feel when her limbs or such get cut off. Unless she has a passive that says so, she cannot regenerate these limbs when summoned. When un-summoned, she regenerates her body completely over the course of 24 hours.
Strengths:- Assistance in 1v1 fights
- Provides useful spells for Priscilla to use
- Does not feel pain
Weaknesses:- Lasts only as long as Priscilla's Summoning Energy does
- Is almost strictly melee
- Can vanish if she gets over a mile away from Priscilla, meaning she cannot be summoned for a full 24 hours. After that, she has deformed and reformed inside the spiritual realm she resides in, and can be summoned once more
- 2 Post Cooldown after Luna is un-summoned
- Maintaining Luna costs as much as a C-Rank spell every post
Name: Shadow Storage (Shared Spell)
Rank: C
Type: Utility
Description: This allows Priscilla to store things in her shadow and pull them out whenever. She can hide herself, as well as any inanimate object or even a living being in her shadow. The issue, is that her shadow is only a 5 x 5 space in which things can be stored. The space is not infinite. Whatever is in her shadow can only exit if she wants it to or pulls it out herself. She cannot expand the space of the shadow, but the storage can be accessed by any shadow that she herself is casting. This spell has no cooldown and can be used whenever, but every time she uses it she has to pay the C-Rank spell cost. It costs MP to put things in her shadow, or take them out. Not to hold them there. When Priscilla is travelling through the shadows, it counts as Shadow Meld, not Shadow Storage.
Strengths:- Can hold people or living things in her shadow, trapping them there until she lets them out
- Useful for storing things without having to carry them
- 5x5 meters of space is about 196.85 inches or 16.4 x 16.4 feet
Weaknesses:- Limited Space
- Can forget something is there, starving a living thing to death she didn't mean to
- Cannot use spells whilst in a shadow.
- Despite the no cooldown, rapid use is incredibly draining
Name: Shadow Teleportation
Rank: C
Type: Teleportation
Description: When Priscilla stands on a shadow, she can teleport to outside any other shadow that's within 1 mile of her, and if it is within her range of sight. She doesn't teleport INTO them, just on top of them.
Strengths:- It's teleportation, how is that not useful for moving around in combat?
- Allows for disorienting or getting behind opponents
- Can teleport to any shadow at all.
Weaknesses:- Can only teleport to shadows in her range of vision
- 50 meters
- 4 post cooldown
Name: The Shadows Have Eyes
Rank: C
Type: Utility
Description: Whenever this spell is activated, eyes appear inside the shadows and are visible to anyone looking at them. Priscilla can see through these eyes, but does not have to be in direct contact with the shadow she's looking through for it to work. She does, however, need to be standing in/on ANY shadow in order to look through them.
Strengths:- Allows her to see places not directly in her line of sight
- Allows Priscilla to spy on things
- Prevents enemy sneak attacks
Weaknesses:- Can only be used when touching a shadow
- She can only see through the shadows when she does this, as opposed to with her own eyes
- Can prevent her from seeing things around her
- 3 Post cooldown
Name: Shadow Clones
Rank: C
Type: Offensive
Description: This ability allows Priscilla to tear away a person's shadow and animate it in the form of a pitch black copy of Luna Dial. These copies cannot use spells, and can only do a single C-Rank damage per punch. They have only half of the physical ability that Luna has, and last for three posts.
Strengths:- Allows her to confuse enemies
- Allows her to have copies chump block attacks
- Can overwhelm enemies
Weaknesses:- The clones take only a single hit of C-Rank damage to disperse
- Weaker than Luna Dial in terms of abilities
- Cannot use spells
- 4 post cooldown
Name: Shadow Chains (Priscilla Only)
Rank: C
Type: Offensive, Utility
Description: This spell allows Priscilla to make up to 50 feet of chains protruding from any shadows that are within 10 feet of herself. There is no limit to how many chains there are, as long as there isn't more than 50 feet of them. They last 2 posts, and have a 3 post cooldown. The shadows are actually shaped like chains that can be controlled to wrap around anything. Can be broken by anything higher rank.
Strengths:- Good for restricting movement
- Can be used to pull or throw things
- Can block attacks by running from one shadow to another
Weaknesses:- Range not unlimited
- Breakable, mostly by things of higher rank
- The range in which they are generated from is 10 feet, even though the chains can go past that range. As long as they start 10 feet from her, they're fine. But still, 10 feet is a short range.
- 3 Post cooldown
Name: Bullet Hell (Priscilla Only)
Rank: C
Type: Offensive
Description: Priscilla forms part of her shadow into the shape of 4 small spheres of two inches in diameter. The spheres can then be fired at enemies in the form of 4 long projectiles, that curve into their target, but do not necessarily home. Cooldown of 3 posts, range of 50 feet. Projectiles move at half the speed of a bullet and do C-Rank damage.
Strengths:- Good ranged spell
- Projectiles can pierce anything of equal rank/weak metals such as iron
- Multiple projectiles that can be fired separately, so if one misses she still has more
Weaknesses:- 3 Post Cooldown
- Can easily be deflected by weapons or strong enough armor
- Range is limited
- Limited to 4 shots that can curve, but not home. Curving is limited still
- Assistance in 1v1 fights
- B-Rank Spells:
Name: Spacial Elimination (Luna Dial)
Rank: B
Type: Offensive
Description: When this ability is used, Luna swings her hand in an arc, thus tracing a non-transparent white cone appears in front of her that is the size of her hand and effectively erasing anything in it's path. Not even Priscilla knows where the voided objects go. After three seconds, the cone will vanish and will instead suck in any objects towards where it was (a vacuum, if you will) with great force. It will also teleport Priscilla to the other side of where the cone was, but this can be bad as Priscilla may not want to get close to some enemies. Also, if used in an environment with lots of objects, objects will come flying straight towards where the cone was, which is where Priscilla now is, causing her to possibly get hit with many things.
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Strengths:- Draws herself towards an object
- Eliminates the space containing an object, thus erasing that object as well
- Allows for short range teleportation
Weaknesses:- It's not safe to get close to some things
- Draws objects towards oneself violently, possibly pelting herself in deadly objects
- Is a melee move so Luna may get hit while performing this spell
- 4 post cooldown
Name: Conceptual Touch (Shared Given Spell)
Rank: B
Type: Passive
Description: This allows both Luna and Priscilla to grab things on a conceptual level/that would not normally be grab-able, such as fire or air. They can grab things in up to a 5x5 meter radius (a little over 30 feet) and move them freely, but with some struggle. It slows down both by quite a bit, reducing movement speed by 20% when either of them use this or grab something.
Strengths:- Can be used to remove air from a space to create a vacuum
- Can be used defensively
- Allows either of them to grab things on a conceptual level
Weaknesses:- Grabbing something like fire is usually harmful
- Can be affected by things like creating a vacuum of air that may suck her in
- Limited amount of substance that can be grabbed
- 4 post cooldown
[/list]
Name: Shadow Fire (Priscilla Only)
Rank: B
Type: Offensive
Description: An attack spell that allows Priscilla to shoot black fire from any part of her body. This fire generates no heat, but acts as a "physical" object that can hit things. This fire spreads at a reduced pace compared to normal fire, but does not eat/burn away at things, but rather, immobilizes them. Anything of equal or higher rank can break free from the fire, but will have trouble doing so if they're of the same rank. Does 2 B-Rank damage upon contact.
Strengths:- Can generate enough fire to fill a 10x10 meter area
- Range is 60m
- Is one of the few attack spells Priscilla actually has .-.
Weaknesses:- Fire spreading can be dangerous, since it takes twice as much water to put out black flames as it does with normal flames
- Immobilization can be broken
- Cannot be controlled after created
- 4 post cooldown
Name: Purple Haze (Luna Dial Only)
Rank: B
Type: Offensive
Description: This spell allows Luna to grow bulbs on her knuckles, and whenever she punches something they crack and crack under the stress until they break. When they break, they release a purple gas into the air, enough to cover a 5x5 foot area. This is a flesh eating virus that takes no more than a single minute to devour a person's flesh. Priscilla is unaffected, and this virus disperses after five posts.
Strengths:- Can kill things easily, leaving no trace of what killed it either
- Only needs to make physical contact to start working
- Can be used as a smoke screen
Weaknesses:- Can affect allies
- Takes a while to disperse after being created, possibly obscuring Priscilla's view
- Is incredibly deadly to any source of life, not just humans or animals. Plants will disintegrate upon making contact with Purple Haze
- 4 post cooldown
- Draws herself towards an object
- Allows for the user to have an extra companion in fights
Magic
Primary Magic: Stand Magic: Soft & Wet
Secondary Magic: Nope
Caster or Holder: Lost Magic
Description: Stand magic is the original form of Priscilla's previous Primary magic, the Ghostly Ripple magic. A Stand is a creature that fights for its individual user and provides them with spells that they can both use, although they share the same magic pool. If Priscilla used a spell, it would use MP from her personal magic pool, and if her Stand used a spell, it would use MP from Priscilla's magic pool as well. There is no real theme to the spells given to Priscilla, but it has been hinted by her that said spells are actually from the dozens and dozens of different magics she's used in the past. They're all a mix of the things she once used in the hundreds of years she's been alive. This can range from a shadow spell to a wind spell to a time spell or even some sort of take-over or something. Almost anything she had in the past can be used in this magic, making it a sort of
mixed bag of random things.
The issue is that, while Soft & Wet itself is powerful, it has its limitations that could possibly mean life or death. It can only move 5 meters from Priscilla, is more focused on protecting her than being on the offensive, and can drain Priscilla of her MP very quickly. However, it does not cast spells without Priscilla's command, and is focused entirely on protecting her while costing her as little MP as possible, if any at all. Unlike Priscilla's previous magic, she does not draw power from her summon in the form of spells. Instead, it works the other way around, where Soft & Wet will draw power from Priscilla in order to work. As such, Priscilla can will Soft & Wet to do whatever she wants, but most of the time it works on its own.
In combat, Soft & Wet does its best to protect Priscilla without making her do anything on her own. It is specifically supposed to move faster than anything else while also being stronger, but any damage Soft & Wet takes is also done to Priscilla. If Soft & Wet's left arm got cut off, Priscilla's left arm would also be severed. The issue with this is that Soft & Wet has limited speed (shocker there), strength, and durability. It is far more powerful than a normal human being, yet it is still limited by Priscilla's strength as well. I.E. if she's only B-Rank, there would (of course) only be a limited amount of extra power/abilities that Soft & Wet can have.
Strengths:
- Advantages in 1 on 1 Fights - Because Priscilla has a Stand that will fight by her side, or even for her in some situations, she has an advantage in what would normally be 1 on 1 fights.
- Spell Versatility - Because the spells Priscilla uses aren't just "shoot a fireball", they can have various uses in many situations.
- Not Combat Oriented - Well, at least not specifically. Priscilla's magic can be used to make any situation easier.
Weaknesses:
- Shared Damage - Any damage Soft & Wet takes will be shared with Priscilla, as previously stated.
- Limited Range - Soft & Wet can move up to 5 meters away from Priscilla, or a little over 30 feet if you don't know your metrics.
- Less Protection - People sometimes use their summons to protect themselves from damage, but Priscilla cannot do that very well due to the shared damage.
- Themeless Magic - Sometimes, because Priscilla's magic hardly has a theme, she has to be creative to use her spells well with each other. Something that softens an object mixed with a poisonous gas spell would not be as effective together as you would hope, unless you were really creative.
Abilities/Powers:
- Shared Spells - Soft & Wet doesn't get any spells of its own, as it can use any spell that Priscilla can use, with one or two exceptions.
- Self-Preservation - Whether Priscilla likes it or not, Soft & Wet has the reflexes, speed, and precision to protect her at all times, regardless of whether she likes it or not. Soft & Wet can pluck bullets out of the air as they fly towards Priscilla, directly pump her heart when she's choking on something, or block incoming attacks.
- Hardened Skin - Soft & Wet's skin is hardened with the power of Priscilla's magic energy, preventing it from being cut by anything that isn't of equal or higher rank than Priscilla. Anything of equal rank will have trouble cutting through, and will need to continuously hit the same spot in order to correctly cut through. Anything of lower rank will be deflected, and things of higher rank will cut through normally with no hindrance at all.
- D-Rank Spells:
Name: Pillow Transmutation
Rank: D
Type: Supportive
Description: Initially a spell used for Priscilla's own comfort, she eventually managed to find ways to use it for combat purposes. Using this spell, anything Priscilla touches will become as soft as a pillow. The range spreads out from 3 meters in each direction from wherever it is that she touches, and all things will then proceed to feel as soft as the fluffiest of pillows for 2 posts, or for however long Priscilla stays in contact with it. In order to use this spell, Priscilla must touch the object in question for more than 2 seconds before it softens. The issue is that the object in question doesn't necessarily gain the property of pillows, it just softens. As such, she cannot soften an object and then tear it apart unless the object is, under NORMAL circumstances, very flimsy and frail.
Strengths:- Can be used to absorb the shock from falls
- Can render objects useless for a few posts
- Makes things fun to sleep on when they're not normally fun at all
Weaknesses:- Short Duration
- Cannot be used on organic creatures (plants and stuff yes, animals/people no)
- Only works on Physical objects
- 3 post cooldown
- Can be used to absorb the shock from falls
- Signature Spell:
Name: Soft & Wet
Rank: B
Type: Offensive
Description: Priscilla’s most used spell and probably her most well known one as well, Soft & Wet was the 100th spell Priscilla learned, precisely, and is her favorite one to date. She made sure to make it special back then, and it has held its value ever since. The appearance has changed every now and again, but for the most part it looks like this now:- Soft & Wet’s Appearance:
Soft & Wet has access to any and all spells Priscilla herself can use, allowing her to extend her spell range up to 5 meters more (5 meters is how far Soft & Wet can get away from Priscilla, then it can cast a spell at that max range). In turn, it has two very useful passives that allow Priscilla to gain the upper hand in fights usually.- Passive 1:
- Soft & Wet has abnormal strength, speed and durability. It can move twice as fast as the speed of sound, and works with 150% of Priscilla’s strength and durability.
- Passive 2:
- As something that comes directly from Priscilla’s soul and mind itself, Soft & Wet has a 50% reduced summoning cost due to not TRULY being a separate entity from Priscilla. This does not affect cooldowns, and as a signature spell, it costs no mana anyways.
Strengths:- Can do work for Priscilla
- Is much stronger than Priscilla
- Can double team single targets
Weaknesses:- Limited by summoning energy
- Limited range of 5 meters away from Priscilla
- All wounds that one receives, the other also gains in turn
- 4 post cooldown
Last edited by Sumdumguy on 27th July 2014, 2:03 am; edited 21 times in total