Magic
Primary Magic: Wicked Miscreant’s Devil Ice
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: A magic in which the user is finely attuned with the element of ice. However, this magic is not just any regular ice. The ice is tainted with an unholy amount of darkness magic, giving it a darker tint than most ice magic. This makes the magic unable to be eaten by dragon slayers, although she can still have it be eaten by the other slayers. This ice is very thick, making it extremely useful for offensive and defensive spells. Karasuba can change her entire body into this ice, however she can do so in three different ways.
Speed Ice Body, which increases her speed at the cost of being more vulnerable and strength.
Balanced Ice Body, which increases her speed, strength and durability but not by much.
Protection Ice Body, which increases her strength and durability at the cost of speed.
Strengths:
*This is powerful ice: This magic’s ice is extremely thick, making it extremely useful for offensive and defensive spells.
*Freeze you damn water!: Water magic can be frozen by the intensely low temperatures of this magic, making it strong against water mages of the same or lower rank.
*Not for you, you damn dragon!: Dragon slayers cannot eat this ice, as it is mixed ice.
Weaknesses:
*Fire! Fire! Fire!: Fire magic is this magic’s number one weakness, as the heat can melt Karasuba’s ice.
*REALLY? Demon and God Slayers?!?!: Demon Slayers and God slayers can still eat this magic, as they can eat mixed ice.
*Well uh….I really am a one trick pony?: This magic is fairly useless for anything that isn’t an offensive or defensive spell.
*Sinking like a stoneeeeeee: Whenever Karasuba attempts to swim, or float or be flown by someone, this magic weighs her down a lot, as the ice is very heavy.
Abilities/Powers:
*Frostbit are ye?: Frostbite can settle in from certain spells after they contact opponents, dealing extra damage and slowing them heavily.
D/C-Rank magic reduce movement speed in the affected area by 10% for 5 posts.
B-Rank magic reduces movement speed in the affected area by 20% for 3 posts, and deals D-rank damage in addition.
A-Rank Magic reduces movement speed in the affected area by 25% for 2 posts, and deals C-rank damage in addition
S/H-Rank Magic reduces movement speed in the affected area by 50% for 1 post, and deals additional B-rank damage.
*My body is made of ice!: Karasuba can change her body into ice, being able to use it to her advantage. She can turn into three variations of an ice elemental body, each with their own enhancements. Each physical hit deals frostbite damage according to the list above, as long as Karasuba is in elemental body mode.
Speed Elemental body- A thin sheen of ice her body transforms into that grants a 20% speed bonus and 20% evasion bonus, at the cost of 20% of her strength and 20% of her durability.
Balanced Elemental body- A diamond like sheen of ice her body transforms into that grants a 10% speed bonus, 10% strength bonus and a 10% durability bonus.
Heavy Elemental body- A thick sheen of ice her body transforms into that grants a 20% strength bonus and a 20% durability bonus, at the cost of 20% speed and 20% evasion ability.
D-rank: Can change up to 2 limbs for 3 posts.
C-rank: Can change up to half her body for 4 posts
B-rank: Can change her full body for 5 posts
A-rank: Can change her full body for 6 posts
S/H-rank: Can change her full body for 10 posts.
*Resistant to Ice!: The user of this magic gains a 20% natural resistance to ice magic, and a 40% resistance to any ice magic under their rank.
Primary Magic: Wicked Miscreant’s Devil Ice
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: A magic in which the user is finely attuned with the element of ice. However, this magic is not just any regular ice. The ice is tainted with an unholy amount of darkness magic, giving it a darker tint than most ice magic. This makes the magic unable to be eaten by dragon slayers, although she can still have it be eaten by the other slayers. This ice is very thick, making it extremely useful for offensive and defensive spells. Karasuba can change her entire body into this ice, however she can do so in three different ways.
Speed Ice Body, which increases her speed at the cost of being more vulnerable and strength.
Balanced Ice Body, which increases her speed, strength and durability but not by much.
Protection Ice Body, which increases her strength and durability at the cost of speed.
Strengths:
*This is powerful ice: This magic’s ice is extremely thick, making it extremely useful for offensive and defensive spells.
*Freeze you damn water!: Water magic can be frozen by the intensely low temperatures of this magic, making it strong against water mages of the same or lower rank.
*Not for you, you damn dragon!: Dragon slayers cannot eat this ice, as it is mixed ice.
Weaknesses:
*Fire! Fire! Fire!: Fire magic is this magic’s number one weakness, as the heat can melt Karasuba’s ice.
*REALLY? Demon and God Slayers?!?!: Demon Slayers and God slayers can still eat this magic, as they can eat mixed ice.
*Well uh….I really am a one trick pony?: This magic is fairly useless for anything that isn’t an offensive or defensive spell.
*Sinking like a stoneeeeeee: Whenever Karasuba attempts to swim, or float or be flown by someone, this magic weighs her down a lot, as the ice is very heavy.
Abilities/Powers:
*Frostbit are ye?: Frostbite can settle in from certain spells after they contact opponents, dealing extra damage and slowing them heavily.
D/C-Rank magic reduce movement speed in the affected area by 10% for 5 posts.
B-Rank magic reduces movement speed in the affected area by 20% for 3 posts, and deals D-rank damage in addition.
A-Rank Magic reduces movement speed in the affected area by 25% for 2 posts, and deals C-rank damage in addition
S/H-Rank Magic reduces movement speed in the affected area by 50% for 1 post, and deals additional B-rank damage.
*My body is made of ice!: Karasuba can change her body into ice, being able to use it to her advantage. She can turn into three variations of an ice elemental body, each with their own enhancements. Each physical hit deals frostbite damage according to the list above, as long as Karasuba is in elemental body mode.
Speed Elemental body- A thin sheen of ice her body transforms into that grants a 20% speed bonus and 20% evasion bonus, at the cost of 20% of her strength and 20% of her durability.
Balanced Elemental body- A diamond like sheen of ice her body transforms into that grants a 10% speed bonus, 10% strength bonus and a 10% durability bonus.
Heavy Elemental body- A thick sheen of ice her body transforms into that grants a 20% strength bonus and a 20% durability bonus, at the cost of 20% speed and 20% evasion ability.
D-rank: Can change up to 2 limbs for 3 posts.
C-rank: Can change up to half her body for 4 posts
B-rank: Can change her full body for 5 posts
A-rank: Can change her full body for 6 posts
S/H-rank: Can change her full body for 10 posts.
*Resistant to Ice!: The user of this magic gains a 20% natural resistance to ice magic, and a 40% resistance to any ice magic under their rank.
- D-rank Spells:
- Shards:
- Name: Shards of Ice
Rank: D
Type: Offensive, Ice, Projectile, Chain Start
Description: Karasuba stretches her arms outward, and calls out the name of this spell as she opens her palms. Six shards of Ice, each that deals a half rank of D-rank damage, shoot out of her palms towards her target at 15 MPH. They can reach up to 20 meters before they melt and become useless.
Strengths:
*Quick offensive spell
*Can be used to begin her chain spells.
*When all hit, can deal a nice amount of damage
Weaknesses:
*Individual shards are fairly weak.
*Not extremely fast
*Can be blocked with D-rank barriers
*Fire Magic can melt the shards.
Duration: Instant
Cooldown: 2 posts
- Black Wall:
- Name: Black Wall
Rank: D
Type: Defensive, Ice, Shield
Description: Karasuba crouches low to the ground, before rising up in and using her hand in a motion as if she’s summoning something from the ground. A magic circle appears in front of her, and then a wall of ice appears in front of her. This wall is ten feet tall and six feet wide, and can block up to three D-rank spells before it breaks.
Strengths:
*Useful for quick defense
*Can withstand a bit more damage due to the thickness of the wall
*Is opaque and thus allows for Karasuba to plan while being protected.
Weaknesses:
*Fire magic can melt the wall with only one D-rank spell.
*Is practically slayer chow served right up.
*Can only protect against 2 D-rank physical attacks
*Light magic can go through the wall with no resistance.
Duration: 3 posts
Cooldown: 4 posts
- Pawn's Sword:
- Name: Sword of the Pawn
Rank: D
Type: Offensive, Ice, Sword, Weapon Chain starter
Description: Karasuba claps her hands together before slowly spreading them apart. A sword made out of dark ice, 15 inches in blade length and 5 inches in hilt length, appears and she grabs the hilt with her right hand. The blade deals regular D-rank damage, and can defend from 2 D-rank physical attacks.
Strengths:
*Provides another way of attack
*Can block physical attacks
*The start to her weapon chain spells.
Weaknesses:
*Can be destroyed by fire attacks of D-rank or higher
*Is not effective at blocking spells
*Cannot pierce D-rank barriers or armor
*Is fairly heavy, and is not the most useful thing for quick attacks
Duration: 3 posts
Cooldown: 4 posts
- Mosquito's Bow:
- Name: Bow of the Mosquito
Rank: D
Type: Offensive, Ice, Bow and Arrow, MP drain
Description: Karasuba claps her hands together, before slowly spreading them apart. A bow appears in her hands, and she grabs it. Karasuba can use the bow by creating arrows in her hands, a max of three at once, and fires them off using the bow. The arrows dont do damage individually, but can sap 1% mp each time they hit a target. She can only fire a max of 12 arrows before the bow breaks. The arrows go at 15 MPH, and go up to 20 meters.
Strengths:
*Provides a different form of attack
*Useful for ranged fights
*Can sap MP from a target
Weaknesses:
*Arrows do not deal physical damage
*Cannot pierce armor or D-rank barriers
*When she fires the twelfth shot, no matter when, the bow breaks
*Can be destroyed by fire magic.
Duration: 4 posts
Cooldown: 5 posts