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    Silvaetus' Magic : War's Descent

    Silvaetus
    Silvaetus

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 77
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 56.25

    Character Sheet
    First Skill: War's Descent
    Second Skill:
    Third Skill:

    Silvaetus' Magic : War's Descent Empty Silvaetus' Magic : War's Descent

    Post by Silvaetus 30th June 2014, 3:56 am

    Magic

    Primary Magic: War’s descent
    Secondary Magic: N/a
    Caster or Holder: holder
    Description:
    War’s descent is a magic that was created for exactly what its name suggests: War. Most of the abilities focus on creating weapon, units or machines from three different categories: chemical, mechanical and biological. It gives the user the ability to (re-)construct/modify technological weapons and devices and using/applying them to enemies, allies and/or himself. Whilst the magic does possess some parallels to the magic known as Mechromancy, the most significant difference lies in the scale of each spell – Most directly offensive spells are AoE spells and the few that are single-target only have either a tactical purpose or do an increased amount of damage, not to mention that all spells are made to have a very long range and/or duration. The aspect of collateral damage should not be considered by its users, namely Silvaetus…which he doesn’t. However the magic requires a “Control Platform” and thusly becomes a holder type magic. Silvaetus’ “Control Platform” is a multi-piece cannon (Atlas) with an advanced integrated A.I. system that offers him incredible computing abilities when linked to his implanted CPU – in other words he possess reflexes, coordination, foresight and intellect of insane proportions. As the User becomes stronger so does the weapon itself (evolutionary stages at Rank B and S).
    Due to the scale of this magic the caster is usually positioned away from the main battle field or at least a certain distance away from his opponent. However this magic possesses one critical flaw that may be the end of the user: there is barely any improved physical resistance to damage. What would usually only partially cripple a mage can have an even more devastating effect on the caster. And the few healing abilities although potent place the user in a vulnerable state. This is due to the fact that “War’s Descent” trades intelligence and tactics as well as passive abilities to keep distance from an enemy, for resistance against damage. As a result the user is usually place in the back line of teams/groups whilst handing out devastating blows to the enemies’ front and back lines. Before reaching the higher ranks the user is mostly dependent on their primary weapon and abilities which still offers a variety of weaponry.

    Atlas:

    Strengths:
    High range and damage to all offensive spells
    High durability/duration for defensive spells and “summons”/creations
    Technological enhancements to give caster tactical and some physical advantage
    Not fully reliant on spells (passives an main weapon)
    Already ceated objects (including Atlas' base functions) are unaffected by magic cancelling/restricting fields/barriers/spells

    Weaknesses:
    Near no physical resistance to damage
    Increased vulnerability when out of MP (add 5% to current debuffs)
    Increased cost of all spells (+2% to spells of current rank; + 1% to spells of lower rank)
    Control Platform must be within 150 m to be used by caster, without it user is completely defenseless (except for passives)
    Relatively long Cool Downs
    Low stamina

    Abilities/Powers:
    Radiation leak: Due to the nuclear reactor inside of Silvaetus he continuously generates a radiation field around him. While out of combat it is only harmless Alpha-Radiation, during combat (due to increased activity) he generates a field around him with a 10 meter radius of pure Gamma-radiation and intense heat. The intensity decay outwards towards the edge where it is still relatively harmless. However the closer to the center it is the more intense the heat and radiation. This field causes severe skin burns and radiation poisoning that may weaken or even kill enemies. This ability shuts down once outside of combat or incapable of fighting (no MP/stamina).

    Fine-tuning: With his prosthetic eye Silvaetus can switch between several view modes ranging from normal optical, microscope, binocular, heat-signature recognition, x-ray to night vision. His artificial lung allows him to filter oxygen in even the most extreme environments and store some for emergencies. The implanted CPU in his brains accelerates his cognitive processing enhancing reflex and calculative abilities required for real-time strategy.

    Spinal-Collector: The spinal implant serves two purposes: one is to replace the spine and neural network he lost in an accident. The second is to collect magic from the air giving him a 5% increased MP regeneration per 10 posts.

    Support Drones: With each rank Silvaetus gains a support drone. It is used as both offensively and defensively. The drone can only utilize one of two abilities at any given time:  
    1. Attack: The drone fires an energy weapon or explosive that deals damage equal to a spell of the owner’s rank
    2. Defend: The drone generates an energy shield in front of it that can block a single spell of the owner’s rank
    A drone can only attack or defend once per post. The starting number of drones is 1. Shut down when out of MP.
    Drone:

    SPELLS

    Name: Tactical Diversion
    Rank: D
    Type: Utility
    Description:
    The user generates field that “bends” the light around him and thereby making him visually invisible. At the same time he generates a holographic projection of himself that is indistinguishable from the real thing. This double is controlled by the caster and its appearance can be altered according to the situation.
    Strengths:
    Invisibility allows swift escape and/or repositioning
    The Optical Diversion additionally distracts the enemy
    It is possible to feign death/injury with the hologram by adjusting its appearance thusly lowering the enemy’s guard
    Weaknesses:
    Invisibility is cancelled as soon as another spell is cast or attack is launched (does not apply to remote triggers)
    Does not mask sound or smell
    Electromagnetic pulses cancel cloak (weakness against lightning magic)
    Duration: 4 own posts
    Cooldown: 5 own posts (starting only after Tactical Cloak is disabled)


    Name: Tachion-pulse acceleration
    Rank: D
    Type: Utility
    Description:
    Tachions are the fastest particle known to modern science capable of travelling backwards in time. By gathering them and redirecting their kinetic energy to his own atomic structure Silvaetus gains the ability to instantaneously travel to a different position in time, thus placing him in either a previous or future location. Due to the physical limits of the human body and technology he can only do so in a time span of the past or future 5 minutes. The spell can be cast in the instant when an attack hits. By jumping "backwards" he can negate the event ever happening and as a result escape being harmed.
    Strengths:
    Maneuverability enhanced
    Long-Distance travel enabled
    Ability to bypass barriers by “teleporting” behind it
    Weaknesses:
    Short channel time does not allow guaranteed dodge of attacks
    Only applicable to himself
    Deactivates Tactical Cloak
    May be predictable due to movement patterns
    Cooldown: 4 own posts


    Name: Supressing Fire
    Rank: D
    Type: Supportive/Utility
    Description:
    The caster creates 4 gun turrets within 50 meters of him. These turrets continuously fire at the enemy location and thereby forcing them to retreat or hide out.
    Strengths:
    Most effective in confined areas (cannot dodge if in direct line of fire without space to dodge)
    Pushes back enemies to enable own retreat/regroup or to suppress enemy in a corner
    Can be blocked by shields but still disables movement toward caster
    Weaknesses:
    Small-caliber bullets result in minor damage
    Friendly fire possible
    Ranged abilities can destroy turrets (each turret can withstand 2 D-rank spells)
    Duration: 5 own posts (starting from duration end or destruction of all turrets)
    Cooldown: 6 own posts
    Turret:

    Name: High-explosive shrapnel bombs
    Rank: D
    Type: Offensie
    Description:
    The caster creates 5  separate highly explosive, shrapnel firing explosive devices that have both a remote and timed trigger. Each bomb has an initial explosion radius of 1.5m and an additional shrapnel radius of 2m (2m+1.5m = 3.5m shrapnel).
    Strengths:
    Those caught in the center take 50% increased damage as they are hit by both the explosion and shrapnel
    Remote/timed detonation allows tactical placement of explosives
    Very effective in confined spaces and against lightly armored units
    Targets can be hit by more than one bomb (5 bombs = up to 5x the damage)
    Weaknesses:
    Those who are only hit by shrapnel take only 50% damage
    Can be blocked by obstacles/terrain
    Friendly fire possible
    Can also hit caster
    Cooldown: 4 own posts


    Last edited by Silvaetus on 2nd July 2014, 3:58 am; edited 4 times in total
    Silvaetus
    Silvaetus

    Player 
    Lineage : Spirit of Corruption
    Position : None
    Posts : 77
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 56.25

    Character Sheet
    First Skill: War's Descent
    Second Skill:
    Third Skill:

    Silvaetus' Magic : War's Descent Empty Re: Silvaetus' Magic : War's Descent

    Post by Silvaetus 2nd July 2014, 3:04 am

    bomp


    _____________________________________________________________________________________

    Silvaetus Theme Song:

    25/150 Exp


    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Silvaetus' Magic : War's Descent Empty Re: Silvaetus' Magic : War's Descent

    Post by Godlike Frederik 2nd July 2014, 3:45 am

    Name: Tactical Diversion
    Rank: D
    Type: Utility
    Description:
    The user generates field that “bends” the light around him and thereby making him visually invisible. At the same time he generates a holographic projection of himself that is indistinguishable from the real thing. This double is controlled by the caster and its appearance can be altered according to the situation.
    Strengths:
    Invisibility allows swift escape and/or repositioning
    The Optical Diversion additionally distracts the enemy
    It is possible to feign death/injury with the hologram by adjusting its appearance thusly lowering the enemy’s guard
    Weaknesses:
    Invisibility is cancelled as soon as another spell is cast or attack is launched (does not apply to remote triggers)
    Does not mask sound or smell
    Electromagnetic pulses cancel cloak (weakness against lightning magic)
    Duration: 4 own posts
    Cooldown: 4 own posts (starting only after Tactical Cloak is disabled)
    Cool down needs to be always one post longer then the spell's duration



    Name: Tachion-pulse acceleration
    Rank: D
    Type: Utility
    Description:
    Tachions are the fastest particle known to modern science capable of travelling backwards in time. By gathering them and redirecting their kinetic energy to his own atomic structure Silvaetus gains the ability to instantaneously travel to a different position in time, thusly placing him in either a previous or future location.
    Strengths:
    Maneuverability enhanced
    Long-Distance travel enabled
    Ability to bypass barriers by “teleporting” behind it
    Weaknesses:
    Short channel time does not allow guaranteed dodge of attacks
    Only applicable to himself
    Deactivates Tactical Cloak
    May be predictable due to movement patterns
    Cooldown: 4 own posts
    Love it, definitely a better insight on 'teleporting' then I've seen so far in magic apps. However since it is time related and you can move to a different spot in time and space. You need to describe on how far you can go back and forwards. I feel like this is more of a split second magic, that gives you the power to this for a few seconds. Also mention the fact that the moment you are being hit, you can reverse that to a few moment before that and evade that certain attack.


    Name: Supressing Fire
    Rank: D
    Type: Supportive/Utility
    Description:
    The caster creates 4 gun turrets within 50 meters of him. These turrets continuously fire at the enemy location and thereby forcing them to retreat or hide out.
    Strengths:
    Most effective in confined areas (cannot dodge if in direct line of fire without space to dodge)
    Pushes back enemies to enable own retreat/regroup or to suppress enemy in a corner
    Can be blocked by shields but still disables movement toward caster
    Weaknesses:
    Small-caliber bullets result in minor damage
    Friendly fire possible
    Ranged abilities can destroy turrets (each turret can withstand 2 D-rank spells)
    Duration: 5 own posts (starting from duration end or destruction of all turrets)
    Cooldown: 4 own posts
    cool down again, one post more then the duration


    _____________________________________________________________________________________

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Silvaetus' Magic : War's Descent Empty Re: Silvaetus' Magic : War's Descent

    Post by Godlike Frederik 2nd July 2014, 3:59 am

    approved


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      Current date/time is 5th November 2024, 9:36 am