Magic
Primary Magic: Blood Lust
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blood Lust is a berserker-like magic that revolves around close quarters combat and blood. Lots of blood. Blood Lust allows the user to get stronger so long as blood showers them, and this means touching them. This, however, only includes the blood of others, and not her own. The user excels at close range combat, preferably using a weapon to spill the blood of others. The user is also able to manipulate their own blood and the spewed out blood of her opponents, up to a degree; because of this, the user is also immune to anything that might alter her blood in any way, unless they’re the one altering it. Also, since this is a berserker-type magic, the user becomes unstable. What this means is that whilst using this magic, the user becomes even more insane than they probably already are, unable to tell the difference between an ally or foe, mercilessly going after anything they see, hence the name, Blood Lust.
Strengths:
* “Give me your blood!”; The user of this magic gets stronger the more blood that touches them. Skin, clothes, hair, anything is legal.
* “Hah! You punk! You really thought you could rival me?!”; Since this magic is a berserker-type magic that excels at close range, the user is extremely powerful against foes that are close to them.
* “Ohh… I never knew blood could do that!”; The user is able to manipulate their own blood to a degree, and the spewed out blood of others.
Weaknesses:
* “Slice you, incapacitate you, play with your organs while you watch…”; This is a berserker-type magic. As such, the user is unable to tell the difference between their allies and enemies, attacking everything in their path.
* “I friggin’ hate bathes!”; The user of this magic gets powered up the more drenched up in blood they are. As such, if the user is hit with a body of water, the blood will wash away.
* “Maaan… You’re annoyingly far away…”; This magic focuses on the melee aspect of things rather than ranged aspect. As such, the user of this magic will have very minimal ranged abilities, if at all, and ranged foes or foes in general who have a ranged attack of sort will have an advantage over the user.
* “Why won’t my blood help..?”; The user of this magic only gets powered up by the blood of others, and not her own when drenched.
* “Never stop the killing… NEVER!”; Even if a battle ends and the user is still drenched in blood, they will attack anything they see regardless.
Abilities/Powers:
“My blood, my rules!”; The user’s blood is unable to be altered by anyone else unless by them. This also means it can’t be poisoned or the likes.
“Blood bathes are nice!”; The main aspect of this magic is blood and getting drenched in it so that the user is able to get stronger and stronger. The more blood that’s on the user, the stronger they get. The blood can be on their clothing, hair, skin, just about anything that’s on them, though the only blood that can possibly make the user stronger is the blood of others. In order to understand how much power a certain amount of blood would give the user, take a look below. This ability will increase strength, speed, and durability as accordingly:
- A spill of blood will give the user a 1% increase in the stats mentioned above.
- A small portion, about the hand or so, will give the user a 5% increase in the stats mentioned above.
- A medium portion, about the head or so, will give the user a 10% increase in the stats mentioned above.
- A large portion, about the entire leg or so up to the waist, will give the user a 15% increase in the stats mentioned above.
- Half of the body, about from both legs or so up to the hip will give a 25% increase in the stats mentioned above.
- The entire body will give a 50% increase in the stats mentioned above.
IMPORTANT NOTE: This ability caps out at a maximum of a 50% increase.
Spells
Primary Magic: Blood Lust
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blood Lust is a berserker-like magic that revolves around close quarters combat and blood. Lots of blood. Blood Lust allows the user to get stronger so long as blood showers them, and this means touching them. This, however, only includes the blood of others, and not her own. The user excels at close range combat, preferably using a weapon to spill the blood of others. The user is also able to manipulate their own blood and the spewed out blood of her opponents, up to a degree; because of this, the user is also immune to anything that might alter her blood in any way, unless they’re the one altering it. Also, since this is a berserker-type magic, the user becomes unstable. What this means is that whilst using this magic, the user becomes even more insane than they probably already are, unable to tell the difference between an ally or foe, mercilessly going after anything they see, hence the name, Blood Lust.
Strengths:
* “Give me your blood!”; The user of this magic gets stronger the more blood that touches them. Skin, clothes, hair, anything is legal.
* “Hah! You punk! You really thought you could rival me?!”; Since this magic is a berserker-type magic that excels at close range, the user is extremely powerful against foes that are close to them.
* “Ohh… I never knew blood could do that!”; The user is able to manipulate their own blood to a degree, and the spewed out blood of others.
Weaknesses:
* “Slice you, incapacitate you, play with your organs while you watch…”; This is a berserker-type magic. As such, the user is unable to tell the difference between their allies and enemies, attacking everything in their path.
* “I friggin’ hate bathes!”; The user of this magic gets powered up the more drenched up in blood they are. As such, if the user is hit with a body of water, the blood will wash away.
* “Maaan… You’re annoyingly far away…”; This magic focuses on the melee aspect of things rather than ranged aspect. As such, the user of this magic will have very minimal ranged abilities, if at all, and ranged foes or foes in general who have a ranged attack of sort will have an advantage over the user.
* “Why won’t my blood help..?”; The user of this magic only gets powered up by the blood of others, and not her own when drenched.
* “Never stop the killing… NEVER!”; Even if a battle ends and the user is still drenched in blood, they will attack anything they see regardless.
Abilities/Powers:
“My blood, my rules!”; The user’s blood is unable to be altered by anyone else unless by them. This also means it can’t be poisoned or the likes.
“Blood bathes are nice!”; The main aspect of this magic is blood and getting drenched in it so that the user is able to get stronger and stronger. The more blood that’s on the user, the stronger they get. The blood can be on their clothing, hair, skin, just about anything that’s on them, though the only blood that can possibly make the user stronger is the blood of others. In order to understand how much power a certain amount of blood would give the user, take a look below. This ability will increase strength, speed, and durability as accordingly:
- A spill of blood will give the user a 1% increase in the stats mentioned above.
- A small portion, about the hand or so, will give the user a 5% increase in the stats mentioned above.
- A medium portion, about the head or so, will give the user a 10% increase in the stats mentioned above.
- A large portion, about the entire leg or so up to the waist, will give the user a 15% increase in the stats mentioned above.
- Half of the body, about from both legs or so up to the hip will give a 25% increase in the stats mentioned above.
- The entire body will give a 50% increase in the stats mentioned above.
IMPORTANT NOTE: This ability caps out at a maximum of a 50% increase.
Spells
- D-rank:
- Primal Rush:
- Name: Primal Rush
Rank: D-Rank
Type: Blood, Supportive
Description:
Lucille casts this spell with a flick of her fingers. Once she does this, the blood flowing from within her veins begins to run through her veins at a much quicker paste, increasing the speed that the muscles can function at. As a result, she is faster, stronger, and can react to things faster as well. To be more specific, Lucille gains a 15% increase in strength and speed, and her reaction speed is doubled. This is one of the few spells that won’t drive Lucille absolutely insane if nothing else from her magic is in play.
Strengths:
* Grants Lucille an increase in strength and speed, and reaction time.
* One spell that won’t make Lucille insane, so long as nothing else in her magic is in play.
* A very quick cast, only requiring a flick of the users fingers.
Weaknesses:
* Oxygen; since the muscles require oxygen to operate and Lucille basically speeds them up by speeding up the paste her blood flows, thus giving the muscles more oxygen so they can move faster, this spell cannot be used in areas with minimal oxygen, or against foes that can remove oxygen, since, well, it explains itself.
* Lucille will go to her typical madwoman ways if another spell apart from this one is in play, or if blood is on her.
* This spell cannot be turned off at will (see 1st weakness to understand why this is bad).
* Once this spell ends, the sudden drop in the speed of the blood flow will surprise the body and make Lucille slightly weaker. As a result, her speed and strength are decreased by 5% for the next post.
Duration: 3 posts.
Cooldown: 4 posts.
- Red Stain:
- Name: Red Stain
Rank: D-Rank
Type: Blood, Supportive
Description:
Lucille exhales, allowing her body to create a thin sheen of red magical energy that covers around her entire body. This magical energy does nothing to protect her, but it does have other properties which assist her. One property is that it helps the blood that she accumulates on her body dry faster than normal. This makes it harder for the blood to come off without using any liquids on her. The second property is that it protects her body from D-ranked water spells and any small amounts of water. This is so she cannot get wet and the blood on her body cannot get washed away without more extreme measures.
Strengths:
*Keeps accumulated blood on Lucille’s body to be resistant to regular means of washing away, and D-rank water spells.
*Allows accumulated blood to dry 50% faster, making it harder in the long run to remove the blood from her body.
*Can be used in conjunction with other spells, allowing for her to collect and dry the blood at a rapid pace.
Weaknesses:
*Very obvious to see when this spell is in play, the red aura gives it away.
*This spell isn’t meant for defending her, meaning that regular strikes will in fact still hurt Lucille regularly.
*Due to the higher amount of oxygen that this spell creates, fire spells deal 10% more damage to Lucille while this is active.
*If a high enough volume of water is poured on Lucille at one time, this spell will dissipate and go on cooldown immediately.
Duration: 3 posts
Cooldown: 4 posts
- Berserker's Aura:
- Name: Berserker’s Aura
Rank: D-Rank
Type: Offensive
Description:
This spell is used for drawing blood, mostly. Lucille extends her arms sideways as a blood red magical seal appears underneath her. It quickly disperses, and seems to do nothing. However, what happens is that Lucille is now covered in an invisible aura whose purpose it to give Lucille’s strikes a cutting aspect, rather than blunt, and makes her strikes do D-Rank worth of damage. So for example, if Lucille were to kick a foe in the groin, it’d be like a sword jabbing into your gut. Lucille does not have to go through the whole ordeal of extending her arms out and whatnot.
Strengths:
* This spell gives a cutting aspect to Lucille’s strikes to draw more blood.
* The aura is invisible, so at first, foes won’t suspect a difference in Lucille.
* Not only does it give her a cutting aspect to her strikes, but it also deals D-Rank damage per strike.
Weaknesses:
* This only applies to Lucille’s close ranged hits. Not spells, not projectiles, just hand to hand combat.
* Despite gaining a cutting aspect, Lucille is unable to break barriers or weak+ weapons/armors unless the said item/barrier states otherwise.
* The aura is invisible, though it doesn’t take a genius to figure out that her strikes are different. After the initial hit, the foe will most likely be completely aware that Lucille has a cutting aspect to her strikes.
* The aura has no other qualities other than boosting offensive power, whilst auras usually give more benefits.
Duration: 3 posts
Cooldown: 4 posts
- Wire Whip:
- Name: Blood Manipulation: Wire Whip
Rank: D-Rank
Type: Blood, Offensive
Description: Taking a small amount of blood that has been spilled, Lucille creates an extremely thin line of blood between her right forefinger and middle finger that is 62 inches long. Using the line of blood, Lucille is able to attack her enemies from a distance with this whip, dealing D-ranked damage each time it hits someone and cutting them slightly. The blood can be her own or the blood from an enemy that has been spilled previously that has not dried yet.
Strengths:
*Any previously spilled blood, from cuts or otherwise, can be used to create this spell. This means Lucille can harm even herself to access more blood in order to use this spell.
*Grants Lucille a bit more range than what she would normally have, being able to reach over 5 feet away.
*The whip is incredibly thin, so much so that it is nearly impossible to see with the naked eye.
Weaknesses:
*The weapon requires blood that has been spilled, meaning it has to be outside of someone’s body. Lucille cannot use dried blood either.
*The whip cannot break through any barriers or armor of any sort.
*If exposed to too much air/wind, the whip will quickly dry and fall apart.
*Lucille cannot use this spell against foes that have an advantage fighting over the distance.
Duration: 2 posts
Cooldown: 2 posts
- C-rank:
- Blood Cleaver:
- Name: Blood Cleaver
Rank: C
Type: Offensive
Description: Lucille’s right arm is coated in a red aura. The aura starts to become more jagged, and appears to be moving at a rapid pace. The jagged edges are 3 inches in length, and cut anything that touches them. Lucille can use her right arm to now attack and cut enemies in order to gain more blood. Her right arm now does one C-rank damage whenever it hits an enemy.
Strengths:
*Deals C -ranked damage per hit.
*Gives Lucille an extra way to acquire blood
*Only takes up one arm, allowing Lucille to use her other arm for various uses.
Weaknesses:
*Lucille can damage allies with this spell.
*Cannot pierce C-ranked or higher defenses.
*Lucille can not release this spell once it takes effect.
*Lucille is slowed by 5% while this is active, due to the added weight on her arm.
Duration: 3 posts
Cooldown: 4 posts
- Tonfa:
- Name: Blood Manipulation: Tonfa
Rank: C
Type: Offensive, Blood
Description: Lucille gathers any blood that has fallen onto the battlefield, and they start to solidify to form two tonfas around her arms. The tonfa are 15 inches in length, and each deal C-ranked damage to any opponent. This gives Lucille the extra bonus of being able to swing around two weapons. it also gives Lucille a 10% speed bonus, in order to assist her in closing the gap.
Strengths:
*This spell gives Lucille a bit extra range that she previously did not have.
*The blood for this spell can come from anywhere, even Lucille
*Gains 10% in speed.
Weaknesses:
*Any blood used does not count towards Lucille’s “Blood Baths are nice!” ability.
*The Tonfa can only withstand one C-ranked strike themselves.
*The Tonfa cannot block spells of any kind.
*If Lucille releases the Tonfa, they dissipate.
Duration: 3 posts
Cooldown: 4 posts
- Thirst Quench:
- Name: Limit Extension: Thirst Quench
Rank: C
Type: Buff, Passive
Description:
This ability is very simplistic in concept - drinking blood, and gain the same bonuses as to when Lucille gets drenched in blood. The bonuses gained from drinking blood are the exact same as the chart in the abilities section, the difference being that instead of getting drenched in blood, Lucille needs to drink it. However… Drinking a large amount of blood is not good for the body, which means that while this ability does have a huge amount of perks, it also has its downsides. The first downside is that once Lucille drinks the amount worth of a 15% increase, her body will begin to get cloggy. The result is that she cannot move as efficiently, and it only gets worse and worse as she drinks more and more blood. Another downside to this ability is that while her own blood cannot be tainted unless desired, the blood of others can be tainted by means. As a result, if Lucille drinks, for example, poisoned blood, she herself will feel and react to the poison as well; it’ll take effect. Finally, this ability cannot be everlasting. After Lucille reaches a certain point, her body will begin to refuse the overdose of blood inside of her body, as it cannot register with it properly, which means that after a while, if she reaches the stage where her body begins to feel cloggy, she needs to vomit out all of the extra consumed blood.
Strengths:
* Boosts Lucille’s stats according to the amount she drinks
* Can stack alongside her “Blood Bathes are nice!” Passive to increase Lucille’s power even further
* Is a passive, thus it does not need to be activated by Lucille. Activates automatically after she drinks any amount of blood.
Weaknesses:
* Begins to wear on Lucille the more she drinks.
* Poison can enter her body if she drinks someones blood that has been poisoned.
* She will need to vomit out the excess blood after 4 posts.
* Lucille cannot drink her own blood.
Last edited by Lucille Grove on 3rd July 2014, 2:37 pm; edited 2 times in total